Baldur’s Gate 3: All Legendary Weapons Locations

Cut above the rest, Baldur's Gate 3 offers 13 legendary Weapons which can turn your character and party members into unstoppable destruction machines.

Baldur’s Gate 3 allows players to choose from a massive arsenal of weapons and armor to equip their characters to fight the Mind Flayer threat. While there are plenty of decent weapons in the game, there are certain unique and high-quality weapons in Baldur’s Gate 3, which are known as Legendary.

In this guide, we will be covering all Legendary Weapons and how you can obtain them for your party members.

1. Balduran’s Giantslayer

Balduran’s Giantslayer is a two-handed greatsword you can obtain during Act 3. It can be looted from the altar in Dragon’s Sanctum after defeating Ansur, the dragon.

This weapon deals 5~15 slashing damage to enemies and has the following weapon properties.

  • Giantslayer: If the hit connects successfully, you deal double the damage of your Strength ability modifier. You have an advantage on Attack rolls against large, hulking enemies. 
  • +3 Weapon Enchantment 
  • Giant Form: This class action increases your size, and you deal an additional 1~6 damage. Your HP increases by 27 points, and you gain an advantage on Strength checks and saving throws. 
  • Pommel Strike: Deals 1~4 non-lethal bludgeoning damage to enemies and daze them for the next two turns. 
  • Lacerate: Deals 6~15 slashing + 1~4 psychic damage. Inflicts bleeding for the next two turns. 
  • Cleave: Swings your weapon in a 2m cone and inflict half of the weapon damage up to 3 enemies. 
  • Topple the Big Folk: Deals additional damage equal to the Proficiency bonus. Larger enemies take an additional 2~12 damage, making them fall prone for the next 2 turns. 
  • Martial Weapon 
  • Weight: 2.7 
  • Sale Value: 1300 gold 
  • Best Class: Barbarian 
  • Best Party Member: Karlach 

2. Bloodthirst

This legendary dagger can be obtained by killing Orin during the “Get Orin’s Netherstone” story quest. You can kill her inside the Temple of Bhaal during Act 3. 

Bloodthirst deals 3~6 piercing damage and has the following weapon properties. 

  • +2 Weapon Enchantment 
  • True Strike: This divination cantrip grants you an advantage on your attack rolls for the next 2 turns. 
  • Exploit Weakness: If you hit any enemy with this weapon in your main hand, they become Invulnerable to piercing damage. 
  • True Strike Riposte: If an enemy misses an attack on you while holding Bloodthirst in the offhand, you gain True Strike. 
  • +1 to Armor Class. 
  • Thrown and Finesse weapon. 
  • Piercing Strike: Deals 8~11 piercing damage and inflicts gaping wounds on enemies. 
  • Weight: 0.45 
  • Sale Value: 640 gold 
  • Best Class: Rogue 
  • Best Party Member: Astarion 

3. Devotee’s Mace

This legendary mace can only be obtained if you have a Cleric in your party and they reach level 10. At this point, they gain access to Divine Intervention class action. Use this class action and select “Arm Thy Servant” to obtain Devotee’s Mace. 

This legendary weapon inflicts 3~9 bludgeoning + 1~8 radiant damage to enemies and has the following weapon properties in Baldur’s Gate 3.

  • +3 Weapon Enchantment 
  • Healing Incense Aura: While holding this weapon in your main hand, you heal surrounding party members for 1~4HP at the start of each turn. 
  • Concussive Smash: Deals 6~15 slashing + 1~4 psychic damage and daze the enemies. They lose all Dex ability bonuses for their AC. 
  • Backbreaker: Deals 5~8 slashing damage and knocks enemies prone for the next 2 turns. 
  • Weight: 1.8 
  • Sale Value: 640 gold 
  • Best Class: Cleric
  • Best Party Member: Shadowheart

4. Duellist’s Prerogative

This legendary rapier can be obtained as a reward for completing the “Save Vanra” side quest in the Lower City during Act 3. 

Duellist’s Prerogative inflicts 4~11 piercing + 1~4 necrotic damage and has the following weapon properties.

  • +3 Weapon Enchantment 
  • Elegant Duellist: With your off-hand empty, your hit is always critical if you roll a 19. You gain additional reaction per turn. 
  • Withering Cut: Use your reaction upon a melee hit to deal additional necrotic damage equal to your proficiency bonus. 
  • Challenge to Duel: This level 1 enchantment spell inflicts bleeding on the target for the next 3 turns. 
  • Dueller’s Enthusiasm: This weapon action allows you to make an additional melee attack if you are not dual-wielding. 
  • Finesse weapon 
  • Flourish: Throw your enemy off balance for the next 2 turns. 
  • Piercing Strike: Deals 8~11 piercing damage and inflicts gaping wounds on enemies. 
  • Weakening Strike: Deals 5~8 non-lethal slashing damage and makes enemies lose their weapons. 
  • Martial Weapon 
  • Weight: 0.9 
  • Sale Value: 1300 gold 
  • Best Class: Bard
  • Best Party Member: Your created character 

5. Gontr Mael

This legendary longbow can be obtained by defeating the Steel Watch Titan during the “Disable the Steel Watch” story quest in Act 3. 

Each arrow shot from Gontr Mael inflicts 4~11 slashing damage to enemies within an 18m range and has the following weapon properties. 

  • +3 Weapon Enchantment 
  • Promised Victory: Upon successful hit, possibly inflict the Guiding Bolt spell on the target. 
  • Gontr Mael Glowing: This weapon glows and illuminates an area of a 6m radius. 
  • Celestial Haste: This level 3 transmutation spell makes you faster and harder to hit for the next 10 turns. 
  • Brace: Sacrifice 6m of your movement speed to gain two damage rolls. Deal the damage according to the highest value. 
  • Hamstring Shot: Deals 3~8 piercing damage and reduces the enemy’s speed by 50% for the next two turns. 
  • Bolt of Celestial Light: Inflicts 9~16 piercing + 2 acid + 1~10 necrotic + 6 piercing + 1~8 radiant damage. Your ranged weapons deal an additional 1~4 radiant damage after using this attack. 
  • Martial Weapon 
  • Weight: 1.1 
  • Sale Value: 1000 gold 
  • Best Class: Ranger 
  • Best Party Member: Minsc and Jaheira

6. Markoheshkir

his legendary quarterstaff can be obtained from the lower level of Ramazith’s Tower during Act 3

It deals 3~10 bludgeoning damage and has the following weapon properties. 

  • +2 Weapon Enchantment 
  • Arcane Enchantment: +1 bonus to spell save DC and attack rolls. 
  • Arcane Battery: The next spell doesn’t cost a spell slot. 
  • Kereska’s Favor: This level 4 evocation spell imbues you with elemental energy. 
  • Versatile Weapon 
  • Weight: 1.8 
  • Sale Value: 640 gold 
  • Best Class: Wizard
  • Best Party Member: Gale 

7. Nyrulna

Nyrulna is a legendary trident you can obtain by attempting Akabi’s game. He will send you to another dimension once you pickpocket him and win the game. Ignore the enemies and run towards the exit portal. Near the portal (X: -1515, Y: -1520), open a treasure chest to obtain Nyrulna. 

This legendary weapon inflicts 4~11 piercing + 1~6 thunder damage and has the following weapon properties in Baldur’s Gate 3.

  • +3 Weapon Enchantment 
  • Zephyr Connection: This weapon creates an explosion and deals 3~12 thunder damage to enemies within a 6m radius when thrown. It always returns to your hands, and you can’t be forced to drop it. 
  • Veil of the Wind: +3 bonus to movement speed and jumping speed. You get Immunity to fall damage. 
  • Nyrulna Glowing: Illuminates an area of a 6m radius around it. 
  • Thrown and Versatile weapon 
  • Piercing Strike: Deals 8~11 piercing damage and inflicts gaping wounds on enemies. 
  • Crippling Strike: Maims the walking creatures. 
  • Zephyr Flash: Inflicts 6~48 thunder damage and bleeding upon enemies for the next 3 turns. 
  • Zephyr Break: Inflicts 6~36 thunder damage on enemies and pushes them back 5m, making them prone for the next 2 turns. 
  • Martial Weapon 
  • Weight: 1.8 
  • Sale Value: 840 gold 
  • Best Class: Fighter
  • Best Party Member: Lae’zel

8. Orphic Hammer

This legendary Warhammer can be obtained by making a deal with Raphael or stealing from the House of Hope during Act 3. 

Orphic Hammer inflicts 4~13 bludgeoning damage and has the following weapon properties. 

  • +3 Weapon Enchantment 
  • Spell Resistance: You gain an advantage on saving throws against spells. 
  • Unshackling Strike: This weapon effect can free any creature shackled with magical bonds, including Prince Orpheus. 
  • Backbreaker: Deals 5~8 slashing damage and knocks enemies prone for the next 2 turns. 
  • Concussive Smash: Deals 6~15 slashing + 1~4 psychic damage and daze the enemies. They lose all Dex ability bonuses for their AC. 
  • Weakening Strike: Deals 5~8 non-lethal slashing damage and makes enemies lose their weapons. 
  • Thrown and Versatile weapon 
  • Weight: 2.7 
  • Sale Value: 770 gold 
  • Best Class: Paladin
  • Best Party Member: Minthara 

9. Selune’s Spear of Night

This legendary spear can be obtained by saving both Isobel in Last Light Inn and Nightsong in the Gauntlet of Shar during Act 2. 

It inflicts 4~11 piercing damage and has the following weapon properties. 

  • +3 Weapon Enchantment 
  • Selune’s Blessing: You gain an advantage on Wisdom saving throws and checks. 
  • Darkvision: Can see up to 12m in darkness. 
  • Moonbeam: This level 2 evocation spell deals 2~20 radiant damage to enemies, and you can move the beam 18m by spending action. 
  • Moonmote: Creates an illuminated area around you. Enemies within this area treat it as a difficult terrain. Allies within the area deal an additional 1~4 Radiant damage on melee attacks. 
  • Rush Attack: Deals 5~8 piercing damage and makes enemies off balance for the next 2 turns. 
  • Maiming Strike: Maims the walking creatures for the next 2 turns. 
  • Thrown and Versatile weapon 
  • Weight: 1.35 
  • Sale Value: 640 gold 
  • Best Class: Cleric 
  • Best Party Member: Shadowheart

10. Shar’s Spear of Evening

This legendary weapon can be obtained by killing Nightsong and making Shadowheart a dark Justiciar in Baldur’s Gate 3. 

It inflicts 4~11 piercing damage and has the following weapon properties. 

  • +3 Weapon Enchantment 
  • Shar’s Blessing: You gain an advantage on saving throws and checks while light or heavily obscured. 
  • Blind Immunity: You can’t be blinded. 
  • Shar’s Darkness: Creates a dark cloud for the next 10 turns. Creatures inside it can’t make ranged attacks. 
  • Rush Attack: Deals 5~8 piercing damage and makes enemies off balance for the next 2 turns. 
  • Maiming Strike: Maims the walking creatures for the next 2 turns. 
  • Edge of Darkness: Create a cloud of darkness for the next 3 turns. 
  • Thrown and Versatile weapon 
  • Weight: 1.35 
  • Sale Value: 640 gold 
  • Best Class: Cleric 
  • Best Party Member: Shadowheart 

11. Silver Sword of the Astral Plane

This legendary two-handed greatsword can be obtained by helping Kith’rak Voss after freeing Orpheus during “The Githyanki Warrior” side quest. 

The Silver Sword of Astral Plane inflicts 5~15 slashing + 1~6 psychic damage (conditional) and has the following weapon properties. 

  • +3 Weapon Enchantment 
  • Githborn Psionic Weapon: This weapon deals an additional 1~6 psychic damage when wielded by a Githyanki. 
  • Githborn Psionic Resistance: A Githyanki holding this weapon has an advantage on saving throws, resistance to psychic damage, and can’t be charmed. 
  • Pommel Strike: Deals 1~4 non-lethal bludgeoning damage to enemies and daze them for the next two turns. 
  • Lacerate: Deals 6~15 slashing + 1~4 psychic damage. Inflicts bleeding for the next two turns. 
  • Cleave: Swings your weapon in a 2m cone and inflict half of the weapon damage up to 3 enemies. 
  • Soulbreaker: Stuns the enemy for the next 2 turns. 
  • Martial weapon 
  • Weight: 2.7 
  • Sale Value: 1300 gold 
  • Best Class: Fighter 
  • Best Party Member: Lae’zel

12. The Blood of Lathander

This legendary mace can be obtained by solving the ceremonial weapons puzzle inside Rosymorn Monastery. This will grant you Dawnmaster’s Crest, which you can use to obtain Blood of Lathander without destroying the whole monastery and Creche Y’llek with it. 

This legendary weapon inflicts 4~9 bludgeoning damage and has the following weapon properties in Baldur’s Gate 3. 

  • +3 Weapon Enchantment 
  • Lathander’s Blessing: Once your HP drops to 0, you regain 2~24Hp, and allies gain 1~6HP within the 9m range. You can use this once per long rest only. 
  • Lathander’s Light: Illuminates an area of a 6m radius. Fiends and the Undead are blinded in this region. 
  • Sunbeam: This level 6 evocation spell inflicts 6~48 radiant damage on the enemies and blinds them for the next 10 turns. 
  • Concussive Smash: Deals 6~15 slashing + 1~4 psychic damage and daze the enemies. They lose all Dex ability bonuses for their AC. 
  • Backbreaker: Deals 5~8 slashing damage and knocks enemies prone for the next 2 turns. 
  • Weight: 1.8 
  • Sale Value: 640 gold 
  • Best Class: Warlock
  • Best Party Member: Wyll

13. Crimson Mischief

This legendary shortsword can be obtained by killing Orin inside the Temple of Bhaal during Act 3. 

Crimson Mischief inflicts 3~8 piercing + 1~4 necrotic + 1~4 conditional piercing damage and has the following weapon properties. 

  • +2 Weapon Enchantment 
  • Prey Upon the Weak: Deals additional 1~4 piercing damage on enemies with HP lower than 50%. 
  • Redvein Savagery: Upon attacking with Advantage, you deal an additional 7 piercing damage. 
  • Crimson Weapon: This weapon offhand allows you to add an ability modifier to the damage. 
  • Flourish: Throw your enemy off balance for the next 2 turns. 
  • Piercing Strike: Deals 8~11 piercing damage and inflicts gaping wounds on enemies. 
  • Finesse weapon 
  • Weight: 0.9 
  • Sale Value: 640 gold 
  • Best Class: Rogue 
  • Best Party Member: Astarion 
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