Minsc is a returning character in Baldur’s Gate 3 with an established lore and a unique storyline of his own. A ranger who is well-known and revered across the region, Minsc has been fooled into believing the lies of the absolute and is being manipulated by Bhaal Cultists.
Minsc is a powerhouse who can rage and channel frenzy like no other. This makes him one of the best characters to utilize the Throw action. For this reason, crafting the best Minsc build is a necessity, not an option, in Baldur’s Gate 3.
Let us help you craft a multiclass Minsc build that can easily annihilate enemies and can soak all incoming damage with his ridiculously high Armor Class.
How to Recruit Minsc in Baldur’s Gate 3
Minsc can be recruited much later in Act 3 once you have successfully recruited Jaheira in the previous act.
You will see Minsc with fake Jaheira in the Counting Halls. Follow Minsc, and this will take you to Abandon Cistern (X: -245, Y: 875).
Minsc will be seen talking to fake Jaheira and a Zhentarim merchant. Once you engage with Minsc, he will attack you unprovoked alongside Bhaal cultists.
Once you defeat them all, a conversation with Minsc will take place. If you have Jaheira in your party, she will convince the emperor to provide protection to Minsc.
However, if you don’t have Jaheira in your party, you must pass a very high Intimidation or History check. If you manage to convince the emperor, the next part is smooth sailing from there.
Upon passing the check, Minsc will run away. Follow him into the sewers, and he will go find his companion hamster, Boo. Talk to Minsc once more, and he will gladly join your team.
Level 1 Selections for Minsc Build

Upon recruiting Minsc, you will get the opportunity to visit his character level screen. You can’t change Minsc’s race or background. However, you can select his class and skill attributes.
Race: Human
Class: Barbarian
Background: Folk Hero
Skill Points: Strength (14+2), Dexterity (15+1), Constitution (14), Intelligence (8), Wisdom (10), Charisma (10)
Upon selecting the traits mentioned above, you will get the following proficiencies.
Weapon: Simple Weapon, Martial Weapon, Spears, Pikes, Halberds, and Glaives.
Armor: Light Armor, Medium Armor, and Shields
Skills: Athletics, Animal Handling, Perception, Survival, and Persuasion
Level 2 Selections for Minsc Build

Upon reaching level 2, your HP increases to 23 from 14. At this point, you will also get a bonus action and a class feature.
Action: Reckless Attack. Deals 1d6 + 6 piercing + 1d6 Thunder damage to the enemies.
Class Feature: Danger Sense. You get an advantage on Dexterity Saving Throws against traps, spells, and surfaces.
Level 3 Selections for Minsc Build

As soon as you reach level 3, your HP will increase to 32 from 23. At this point, you can also select your subclass.
Subclass: Berserker
Action: Frenzy. Your rage turns into frenzy. You fain Enraged Strike and Frenzied Throw. It also gives you an Improvised Weapon Attack as a bonus action.
Frenzied Strike: Deals 1d6 + 6 piercing + 1d6 thunder damage to the enemies.
Enraged Throw: Pick up an item or a creature and throw it at the target, causing additional damage and making the target prone.
Level 4 Selections for Minsc Build

Upon reaching level 4, your health increases to 41 from 32. The first feat slot also unlocks at this level.
Feat: Ability Improvement. Invest both ability points into Dexterity to increase it to 18.
Level 5 Selections for Minsc Build

Your HP will increase to 50 from 41 at level 5. You will also get the following class features for your level 5 Berserker Barbarian.
Extra Attack: Allows you to make an extra attack after using an unarmed strike or melee attack against an enemy.
Fast Movement: Increases movement speed by 3m upon wearing heavy armor.
Level 6 Selections for Minsc Build

As soon as you reach level 6, you can continue with Barbarian to get Mindless Rage. However, we recommend that you multiclass the Minsc build in Baldur’s Gate 3.
At this point, your HP will increase to 58 from 50.
Class: Ranger
Favored Enemy: Bounty Hunter. Enemies you hit with Ensnaring Hit have a disadvantage on their saving throws.
Beast Tamer: Find Familiar. Allows you to summon a fey that takes the shape of your favorite beast.
Natural Explorer: Wasteland Wanderer Fire. Grants you resistance against Fire damage.
Level 7 Selections for Minsc Build

Upon reaching level 7 with a level 2 ranger, your HP will increase to 66 from 58. You also get access to a couple of spells at this point.
Ensnaring Strike: Deals 1d8 + 5 piercing damage to the enemies and possibly ensnares them.
Hunter’s Mark: Marks an enemy as your quarry. Deals an additional 1d6 piercing damage to them upon using a melee attack.
For the Fighting Style, go with Dueling.
Dueling: Using the weapon with only one hand, allows you to deal 2 more damage t the enemies.
Level 8 Selections for Minsc Build

Upon reaching level 8, your HP increases to 74 from 66. As you are now a level 3 ranger, you can now select your subclass with all its perks.
Subclass: Swarmkeeper. This will grant you a passive called Gathered Swarm.
Subclass Feature: Prey’s Scent. Swarm deals additional damage to the enemy marked with Hunter’s Mark.
Cantrip: Mage Hand. Summons a celestial hand that can manipulate things.
Spell: Faerie Fire. Makes all enemies within light Visible. This will give you an advantage on your attack rolls against them.
Gathered Swarm: Flurry of Moths. A swarm of moths helps you once per round. They can either deal additional psychic damage, blind your enemies, or move you to a safer location.
You can also learn one additional spell at this point.
Longstrider: Increases your movement speed by 3m.
Level 9 Selections for Minsc Build

Upon reaching level 9, we will have another decision to make. It is about time to add another class. This will increase your HP to 81 from 74.
Class: Rogue
Abilities: Sleight of Hand (x2), Stealth (x2).
Level 10 Selections for Minsc Build

As soon as you reach level 10, your HP will increase to 88 from 81. You will get the following bonus actions due to level 2 Rogue.
Cunning Action Hide: Hide from enemies by rolling successful stealth checks.
Cunning Action Dash: Doubles your movement speed this turn.
Cunning Action Disengage: Allows you to retreat without giving the enemy the option to land opportunity attacks.
Level 11 Selections for Minsc Build

Upon reaching level 11, your HP will increase to 95 from 88. As you are a level 3 Rogue, you can now select the subclass.
Subclass: Thief
Fast Hands: Get an additional bonus action.
Level 12 Selections for Minsc Build

At level 12, upgrade your Ranger instead of Rogue. This will increase your HP to 105 from 95. This will also unlock the second Feat slot.
Feat: Ability Improvement. Invest both points in Dexterity to increase it up to 20.
With level selections done for the best Minsc build in Baldur’s Gate 3, it is time to move to gear, accessories, and weapon selection.
Best Gear and Accessories for Minsc Build

Head: Mask of Soul Perception. Grants a +2 bonus to Attack Rolls, Initiative Rolls, and Perception checks. You also get a free spell, Detect Thoughts.
Cloak. Cloak of Protection. Increases Armor Class and Saving Throws by 1.
Armor: Bonespike Garb. Grants you an additional 15 HP when you rage. Decreases all incoming attacks by 2, and the attacker gets hit by 6 piercing damage upon landing a melee attack.
Gloves: Gloves of Uninhibited Kushigo. Allows you to deal an additional 1d4 damage with throws and improvised weapons.
Boots: Evasive Shoes. Increases Acrobatics and Armor Class by 1.
Rings: Ring of Flinging (Deals an additional 1d4 damage to throws), Killer’s Sweetheart (Upon killing a creature, your next attack roll is always a critical hit. Can be used once per long rest).
Amulet: Amulet of Greater Health. Increases your constitution to 23.
All these items above will increase your Armor Class to 28.
Best Weapon for Minsc Build in BG3

For this build, we will be using a legendary trident called Nyrulna. It has the following weapon properties.
- Deals 1d8 + 6 piercing + 2 piercing + 1d6 thunder damage.
- This weapon always returns to your hand, and you can’t be forced to drop it.
- Upon thrown, it explodes causing 2-12 thunder damage in 6m radius.
- Your movement and jump speed increase by 3m. You also gain immunity against fall damage.
- +3 weapon enchantment.
- Brightens up an area of 6m around the wielder.
For the shield, we will be using the legendary Viconia’s Walking Fortress. It has the following properties.
- +3 Armor Class
- When an enemy hits you with a melee attack, you can use your reaction to deal 2-8 force damage and push them back. It makes the enemies prone unless they pass a Dexterity saving throw.
- You gain an advantage against spell attack rolls.
- Grants you one class action and one bonus spell, Reflective Shell and Warding Bond.
For the ranged weapon, we will be using the Titanstring Bow. It has the following weapon properties.
- 1d8 + 6 piercing + 2 piercing damage.
- +1 weapon enchantment.
- Deals an additional damage equal to your strength modifier.