Baldur’s Gate 3: Best Jaheira Companion Build For Patch 8

Let us help you craft the best multiclass Druid with Jaheira in Baldur's Gate 3.

Jaheira is a returning character in Baldur’s Gate 3. She is a leader of Harpers and is trying her best to protect Isobel from Marcus and his goons. She is the last defender against Ketheric Thorm, who is hellbent on covering the whole land with the Shadow Curse.

Jaheira is non-trusting but can turn into one of the best companions in Baldur’s Gate 3 if you play your cards right. She will need your help to locate one of her missing comrades, Minsc, and in return, she will provide you with the immense firepower as a spellcaster.

For this purpose, it is extremely important to craft a build that matches Jaheira’s personality and utilizes her strengths in Baldur’s Gate 3. Let us help you craft one that can annihilate enemies in an instant.

How to Recruit Jaheira in Baldur’s Gate 3

Recruiting Jaheira is a herculean task in Baldur’s Gate 3. There are so many things that can go wrong, which will lock you out from recruiting her.

To recruit Jaheira, make your way to the Last Light Inn in the Shadow-Cursed Lands (Act 2). She is the leader of Harpers and is defending Isobel with her life. Talk to her and she will calm down after initial hostilities.

Once Marcus attacks the inn, make sure that you protect Isobel at all costs. If you fail, Harpers will change into wraiths, and you will have to kill them alongside Jaheira. This fight will be way more brutal than the previous one, and there’s a good chance Jaheira will die.

Once you save Isobel, travel through the Shadow-Cursed Lands and find Nightsong in the Temple of Shar. Don’t kill her, as this will also kill Isobel, and Jaheira will die off-screen.

Your next encounter with Jaheira will be outside the Moonrise Towers. She will be ready to invade it and kill Ketehric Thorm once and for all. At this point, she will temporarily join your party to take down Thorm.

Enter the Moonrise Towers and defeat Ketheric Thorm. This will end Act 2. Talk to Jaheira once Ketheric is defeated, and she will permanently join your team.

Level 1 Selections for Jaheira Build

Once you manage to recruit Jaheira, you can access her character level-up screen. As she is a character with a unique storyline, you can’t change her race, subrace, or background. However, you can change her class and control her skill points distribution.

Race: Half-Elf

Subrace: High Half-Elf

Class: Druid

Background: Soldier

For selecting the Druid class, you will get two cantrips as a bonus.

Shillelagh: Your staff or club becomes magical and deals 4-11 damage. Your spellcasting ability is used for the attack roll.

Thorn Whip: Deals 1d6 piercing damage and pulls the enemy 3m close to you.

High-Elf Cantrip: Booming Blade. Hurt your enemy with a resonance that deals 1d8 Thunder damage when they move.

Skill Points: Strength (10), Dexterity (14+2), Constitution (14), Intelligence (8), Wisdom (16), Charisma (10)

With the above selections, you will get the following proficiencies.

Weapons: Clubs, Javelins, Maces, Quarterstaffs, Scimitars, Sickles, Spears, Pikes, Halberds, and Glaives.

Armor: Light Armor, Medium Armor, and Shields

Skills: Athletics, Nature, Intimidation, and Animal Handling.

FYI

We have a detailed guide about Proficiency and how it works.

Level 2 Selections for Jaheira Build

As soon as you reach level 2, your HP will increase to 17 from 10. At this point, you can also select the subclass for your druid.

Subclass: Circle of the Stars

Starry Form: Expand a wild shape charge to take on a starry form instead of changing into a beast.

Starry Form Dragon: Upon making a saving throw to maintain concentration, a roll of 9 or lower is considered a 10.

Starry Form Chalice: Upon casting a healing spell that consumes a spell slot, you get chalice healing.

Starry Form Archer: You can cast Luminous Arrow as a bonus action.

You also get two spells as a gift.

Guiding Bolt: Deals 4d6 radiant damage against enemies. You have an advantage on your attack rolls against the enemy.

Star Map Guiding Bolt: Deals 4d6 radiant damage to the enemies.

Cantrip: Guidance. Grants a + 1d4 bonus to ability checks.

You can also prepare 5 spells at this point.

Healing Word: Heals a creature for 1d4 + 3.

Thunderwave: Deals 2d8 Thunder damage and pushes away all enemies.

Create or Destroy Water: Creates water or destroys a body of water.

Ice Knife: Deals 1d10 piercing + 2d6 ice damage.

Longstrider: Increases movement speed by 3m.

Level 3 Selections for Jaheira Build

Upon reaching level 3, your HP increases to 24 from 17. At this point, you can prepare one more spell.

Hold Person: Holds an enemy in position. They can’t move, act, or react, and any attack against them within 3m is always a critical hit.

Also, replace Ice Knife with Spike Growth.

Spike Growth: Deals 2d4 piercing damage to enemies for every 1.5m they move.

Level 4 Selections for Jaheira Build

As soon as you reach level 4, your HP increases to 31 from 24. At this point, you will also gain access to your first Feat as the Druid class.

Cantrip: Poison Spray. Deals 1d12 poison damage.

Prepare the following spell in your seventh spell slot.

Moonbeam: Deals 2d10 radiant damage to the enemies. You can use an action to move the beam 18m.

Feat: Ability Improvement. Invest both points in Dexterity to increase it to 18.

Level 5 Selections for Jaheira Build

Upon reaching level 5, your HP increases to 38 from 31. You will gain access to level 3 spells and also get an additional spell slot.

Plant Growth: Reduces the speed of enemies by a quarter and lasts for 10 turns.

Level 6 Selections for Jaheira Build

Upon reaching level 6, your HP will increase to 45 from 38. You get the following class action.

Wild Shape Owlbear: Take the shape of an Owlbear that raptures the ground and becomes enraged.

You also get a class feature at this point.

Cosmic Omen: Upon sleep, you will either get an increase or a decrease to your attack rolls and saving throws. You can also increase your party’s skill checks.

Prepare the following spell in your newly unlocked spell slot.

Sleet Storm: Summons a storm that stops the concentration of spellcasters, douses fires, and creates an ice surface.

Level 7 Selections for Jaheira Build

It is about time to multiclass our best Jaheira build in Baldur’s Gate 3. Select the Wizard class, and this will increase your HP to 51 from 45. As a level 1 wizard, you gain 3 cantrips as a bonus.

Booming Blade: Deals 1d8 + 7 piercing + 1d4 necrotic + 1d8 thunder damage.

Shocking Grasp: Deals 2d8 lightning damage to the enemies.

Bone Chill: Deals 2d8 necrotic damage. The enemies can’t heal until your next turn. Undead enemies receive a disadvantage on their attack rolls.

Prepare the following spells.

Shield: Increases your Armor Class by 5 when you are about to be hit. Makes you immune to Magic Missile.

Magic Missile: Deals 3d4 + 3 force damage to the enemies.

Mage Armor: Increases your Armor Class to 13 + Dexterity modifier.

Find Familiar: Summons a fey that takes the shape of your favorite beast.

Chromatic Orb: Deals elemental damage of your choice and creates a surface of that element.

Grease: Creates a greasy surface that makes the enemies off-balance.

Level 8 Selections for Jaheira Build

At level 8, your HP will increase to 58 from 51. At this point, you can also add the subclass for your Wizard.

Subclass: Bladesinging.

Bladesong: You gain a +2 bonus to Armor Class, and your movement speed increases by 3m. You also gain an advantage in Acrobatics, and you gain a +2 bonus to Constitution Saving Throws.

You can learn more spells at this point.

Disguise Self: Change all aspects of your appearance.

For the Bladesinger’s Weapon, our choice here is Scimitars.

Level 9 Selections for Jaheira Build

Upon reaching level 9, your HP will increase to 63 from 58. Learn the following spells.

Crown of Madness: Inflicts madness in a humanoid enemy, prompting them to attack the nearest creature, other than you.

Scorching Ray: Deals 6d6 fire damage to the enemies. Also, prepare this spell at this point.

Level 10 Selections for Jaheira Build

Once you reach level 10, your wizard class will be level 4. This will increase your HP to 69 from 63. You will also gain access to the second feat slot.

Cantrip: Acid Splash. Deals 2d6 acid damage to the enemies.

Learn the following spells.

Mirror Image: Creates three duplicates that confuse enemies. Each duplicate increases your Armor Class by 3.

Misty Step: Allows you to teleport to any location you can see.

Feat: Ability Improvement: Invest both points in Dexterity stat to increase it up to 20.

Level 11 Selections for Jaheira Build

As soon as you reach level 11, your HP will increase to 75 from 69. You can learn two more spells at this point.

Fireball: Increases 8d6 fire damage to the enemies. It blasts on impact and hurts every enemy within range. Prepare this spell.

Lightning Bolt: Deals 8d6 Lightning damage to the enemies. They still take half damage on save.

Level 12 Selections for Jaheira Build

Upon reaching level 12, your HP will increase to 81 from 75. As a Baldesinging Wizard, you get an Extra Attack at level 6.

Extra Attack: Allows you to make an extra attack after an unarmed strike or attack with a melee weapon.

Learn the following level 4 spells.

Glyph of Warding: Inscribe glyphs of warding on the floor. If the enemy steps on it, the selected effect will trigger.

Counterspell: Allows you to counter a spell.

Make sure to prepare Glyph of Warding. Our level selections for the best build of Jaheira are done. This is a Druid build multiclass with Wizard. The next step involves selecting the correct gear, accessories, and weapon for this build.

Best Gear and Accessories for Jaheira Build

Head: Warped Headband of Intellect. Increases your Intelligence stat to 17.

Cloak: Cloak of Protection. Increases your Armor Class and Saving Throws by 1.

Armor: Robe of the Weave. Grants a +2 bonus to your Armor Class. It also gives you a +1 bonus against spell save DC and spell attacks. Upon a successful save against a spell attack, you regain 1-6 health.

Gloves: Gloves of Battlemage’s Power. Upon hitting an enemy with a cantrip or spell that uses a weapon, you gain arcane Acuity. You also gain a +1 bonus to Strength saving Throws.

Boots: Disintegrating Night Walkers. Can’t be enwebbed, entangled, or ensnared.

Rings: Killer’s Sweetheart (upon killing a creature, your next attack roll is always a critical hit. Can be used once per long rest), Ring of Protection (increases Armor Class and Saving Throws by 1).

Amulet: Amulet of Greater Health. Increases the Constitution of its wearer to 23.

Best Weapons for Jaheira Build in BG3

For the best Jaheira build in Baldur’s Gate 3, we will be using the Knife of the Undermountain King. It has the following weapon characteristics.

  • +2 weapon enchantment.
  • Deals 1d6 + 7 piercing damage to the enemies.
  • Decreases the number you need to land a critical hit by 1. This value stacks.
  • Upon rolling 2 or less with a damage roll, you roll again and take the highest number.
  • You will have an advantage against heavily or lightly obscured enemies.

On the off-hand, we will be using Belm. It has the following weapon characteristics.

  • +2 weapon enchantment.
  • Deals 1d6 + 2 slashing damage.
  • Perfectly Balanced Strike weapon action.
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Usman is an Associate Editor at Segmentnext who is obsessed with retro gaming. His love for video games begins all the way back in 91 with Final Fight on arcades and is still going strong ...