A true Assassin’s Creed fan would not disagree if I say that the upcoming Assassin’s Creed Odyssey is not only an Assassin’s Creed Origins rip off but it is far from any Assassins Creed game, we all know and love. Keeping that into context, in the recently released video by Ubisoft, it seems like the combat too is pretty far off from the original idea behind Assassin’s Creed combat; an idea that we nicely implemented in Unity, Revelations, even Syndicate. At least they felt like an AC game regardless of their many criticisms.
As you may know, lately, Ubisoft has been rolling out small videos regarding their upcoming Assassin’s Creed Odyssey. Now in the recently released video, the focus was mainly set on Gorgon sisters: Medusa.
Now since she is a high-level enemy, she also possesses supernatural powers, which you can see being used proudly in the combat. As if this one-sided supernatural power was not enough in the combat, they have also given the main character supernatural powers, with the help of the Piece of Eden.
Now what’s really bothersome is the fact that although this game seems to be amazing, the combat sequence does not seem to capture the essence of Assassin’s Creed. We are seeing a mix of Darn Souls, Origins, The Surge.
If you guys remember back in the first Assassin’s Creed, Altair also used the help of Apple Of Eden in combat but its use was limited in order to focus on more realistic combat.
Similar was the case in Assasin’s Creed Brotherhood so on and so forth. However, with each sequel, it always felt like Ubisoft was losing the essence of what made this franchise amazing.
Using supernatural power may be fancy but it definitely seems a little too much for a true Assasins Creed fan. Now while some find this type of combat sequence relatable to 300’s Spartans, in a positive way. The fact that you have to relate it to 300’s Spartan is an embarrassment of its own as it dents AC’s unique identity.
One of the biggest reasons why this has happened in Assassin’s Creed Odyssey is because although Ubisoft says that it is avoiding annual releases, it does not seem to be the case. Annual releases or not, rolling out too many sequels a little too often, will always move the franchise towards more of a commercial based experience that chases trends rather staying true to its core.
One can only wonder how Assassin’s Creed Odyssey combat would develop into in the future.