Baldur’s Gate 3 Best Feats 

Feats in Baldur's Gate 3 are special talents or areas where your character can specialize and bring out their full potential.

The sheer amount of customization Baldur’s Gate 3 offers for your chosen class is staggering. You get various abilities, spells, actions, and more that you can use to become a powerhouse. One of these things are feats. These are special proficiencies, maneuvers, and attacks your character can perform after they hit a certain level.

Feats allow you to cover any weaknesses and shortcomings a character may have and become more balanced. They also let you further refine your abilities and become a specialist at the role you may have chosen for a particular character.  

Feats become available at levels 4, 8, and 12, respectively. You can only unlock 3 feats per character as they max out at level 12.

Baldur’s Gate 3 has a long list of Feats available for you to choose from. Some might be advantageous, while some would do nothing other than increase a particular stat. As such, it becomes important to know which ones you should go for with your particular while ignoring others.

Feats can give you an additional boost to your character abilities. That is if you choose the right one. Consider them as a tailored suit. They are designed to fit a particular character and class like a glove. So, when choosing a feat in Baldur’s Gate 3, it’s always better to choose one that works best alongside your character’s strengths.

Otherwise, you pick some that cover your character’s weakness and build like a jack of all trades.

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Best Barbarian Feats

Barbarians are fierce warriors who unleash their inner rage upon the battlefield. Their primary ability is Strength and Constitution. They are excellent close-quarters fighters.

Savage Attacker  

Using this feat, when you make a melee attack from a weapon and roll a 1 or 2 on your damage die, you roll again. Then you pick the second roll, even though it may be a 1. This allows you to increase output overall since you can reroll your lowest scores.

But be wary, as this only applies to melee weapon attacks, and ranged will not apply to this feat. This attack works with attack modifiers, so you’ll still enjoy your bonuses. 

Charger  

The charger gives you the Charger weapon attack and charger bonus action. These deal additional attack damage to your opponents. And they also allow you to reach a target that is out of range. This is excellent if you want to take on an aggressive approach to combat.

Best Bard Feats

Bards use their artisanal talents for magical effects. They are the life of the party and the nightmare of opponents. They are proficient in charisma and dexterity. Bards are the masters of music, speechcraft, and magic. 

Actor 

This feat increases your Charisma by 1 to a maximum of 20. It also gives you proficiency in deception and performance. Your proficiency bonus in Baldur’s Gate 3 is also doubled for deception and performance checks.  

Magic Initiate: Warlock 

Using this feat, you can lean 2 cantrips and a level 1 spell from the Warlock spell tree. Naturally, Bard’s charisma is high, and the Warlock uses this stat to channel their spells. You can only cast the spell once per long rest, but you can use the cantrips as many times as you want as long as you can take action.

Best Cleric Feats 

Clerics use their innate ability to heal, support their allies, and decimate their opponents. Their primary ability is Wisdom. They excel at a supporting role in a party. They can provide you with heal and buffs throughout a fight. 

Medium Armour Master  

This gives you a bonus to your armor class in BG3 and your dexterity modifiers when you wear medium armor. This will make your support a bit more tanky and durable. This will allow you to take on more punishment in the game and keep helping out your allies. 

Magic initiate: Wizard 

This allows you to lean 2 cantrips and a level 1 spell from a wizard’s spell list. Due to their naturally high wisdom, Clerics can copy a Healing spell from the wizard to support their allies in and out of combat.  

Best Druid Feats  

Druids share a deep bond with animals and have a mastful understanding of the natural elements. They work best in a support position as their spells can heal and provide a defense to your party. Their primary ability is wisdom.

Medium Armor master  

This gives you a bonus to your armor class and your dexterity modifiers when you wear medium armor. This will make the druid a bit more durable and add a layer of self-sustainability.

Magic initiate: Wizard  

This allows you to learn 2 cantrips and a level 1 spell from a wizard’s spell list. Since the Druid is a nature specialist, it can leave a gap in your party’s cover if you don’t have a wizard. By picking this feat, you can attempt to plug that hole and add more benefits to the party with your character.

Best Fighter Feats

Fighters are the masters of physical combat. Their primary ability is strength, and they can do great things as a close-quarters damage dealer. They also go well for a tank build in Baldur’s Gate 3 due to proficiencies in heavy armor. The fighter is the front liner and a stalwart protector keeping harm from reaching the squishy characters in the party.

Savage attacker  

Using this feat, when you make a melee attack from a weapon and roll a 1 or 2 on your damage die, you roll again. Then you pick the second roll, even though it may be a 1. This allows you to increase output overall since you can reroll your lowest scores.

But do be wary, as this only applies to melee weapon attacks. Attacks such as sneak and ranged attacks will not apply to this feat. Although this attack does work with attack modifiers. 

Heavy Armor Mastery  

Your strength increases by 1 to a maximum of 20, and you take less damage from magical attacks. This is better suited for a front-line tank. You can remain a stalwart without worrying about going down soon. Add in the support from your party, and you’ll be able to withstand anything the enemy throws at you.

Best Paladin Feats

Paladins are chivalrous oath-keepers of Baldurs Gate 3. Wielding their weapons to protect the weak and finish all evil. They are knights bound by their sacred oaths. You can add several feats to the Paladin to cover any area they may be lacking in. 

Savage Attacker  

Using this feat, when you make a melee attack from a weapon and roll a 1 or 2 on your damage die, you roll again. Then you pick the second roll, even though it may be a 1. This allows you to increase output overall since you can reroll your lowest scores.

This is best for an Oath of Vengeance Paladin build who may want to take an aggressive approach to battle.

Martial Adept

You learn two maneuvers from the Fighter’s Battle Master subclass and gain a Superiority Die to fuel them. You regain expended Superiority Dice after a Short or Long Rest. 

Since Paladins have to fit in their holy spells, they lose a bit of raw physical prowess that a Fighter may have. This feat in Baldur’s Gate 3 allows them to cover that weakness and become an all-rounded character who can support and sustain themselves.

Best Ranger Feats 

Rangers, like Druids, have a deep understanding of nature. They use their abilities to track and scout their enemies and put an end to them both from a distance and up close.  A Ranger’s primary ability is dexterity. They excel at dealing with damage from a distance. However, you can make a melee ranger as well.

Mobile 

Your movement speed increases, and difficult terrain doesn’t slow you down when you Dash. If you move after making a melee attack, you don’t provoke Opportunity Attacks from your target.

Using this feat, you can hit and run from enemies and be safe while dealing damage. 

Sharpshooter

While using a ranged weapon, you do not get the high-ground penalty in Baldur’s Gate 3. You also deal 10 additional damage to your ranged weapon attacks but with a -5 penalty to your attack roll. However, this negative can easily be balanced by taking the Archery fighting style and leveling up your Dexterity stat.  

Best Rogue Feats

Rogue is the master of stealth. They have an innate understanding of darkness and use it to their advantage. Striking and vanishing into the shadows, they are a dangerous opponent. Their main ability is Dexterity which is why the best feats for them in Baldur’s Gate 3 are the ones that work off this stat.

Mobile 

Your movement speed increases, and difficult terrain doesn’t slow you down when you Dash. If you move after making a melee attack, you don’t provoke Opportunity Attacks from your target.

Lucky  

You will get 3 luck points. You can reroll attack rolls, ability checks, and saving throws using these. You can also make an enemy re-roll. 

Best Sorcerer Feats

Sorcerers are natural spellcasters who use their innate understanding of the arcane arts. They wield deadly magic to aid their allies and destroy their enemies. Their primary ability is Charisma. 

Magic initiate: Warlock 

Using this feat, you can lean 2 cantrips and a level 1 spell from the list of a warlock. Since the Sorcerer has high Charisma, this makes this one of the feats best suited for Sorcerers in Baldur’s Gate 3. However, you can only cast this spell once per a long rest. 

Skilled 

Although it may not seem much, an overall bonus to your skills can help you in many situations in the game. Usually, you will have specialists to use in different situations, but this makes the Sorcerer someone who can step up and perform the role easily.  

Best Warlock Feats

Warlocks are strong-willed individuals that make a pact with a powerful being. This pact gives them strange and unknown powers to wield at their will.

Skilled

You will gain +3 proficiencies in the skills of your choice. This is good for making your character more of an all-rounder.

Spell Sniper  

You learn a cantrip. Plus, the number of rolls needed for a critical hit is reduced, which can also stack. 

Best Wizard Feats 

Wizards study and hone their magical ability to wield various spells. They are the primary casters of the party and take care of doing magical damage to the enemy.

Spell Sniper  

You learn a cantrip. Plus, the number of rolls needed for a critical hit is reduced, which can also stack. The Wizard already has an impressive collection of spells which can further be enhanced with this feat.

Tough

Wizards are perhaps the weakest class in Baldur’s Gate 3 regarding taking damage. They don’t wear armor and have the least hit points in a party. The Tough feat lets them increase their hit point maximum by 2 for every level gained. This effectively moves their hit die from a 1d6 to a 1d8.

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