The sheer amount of customization Baldur’s Gate 3 offers for your chosen class is staggering. You get various abilities, spells, actions, and more that you can use to become a powerhouse. One of these things is feats in Baldur’s Gate 3. These are special proficiencies, maneuvers, and attacks your character can acquire after they hit a certain level.
Feats allow you to cover any weaknesses and shortcomings a character may have and become more balanced. They also let you further refine your abilities and become a specialist in your chosen role for a particular character.
Feats become available at levels 4, 8, and 12, respectively. You can only unlock three feats per character as they max out at level 12. However, the Fighter class can have four feats, which unlock at levels 4, 6, 8, and 12. Similarly, Rogues can unlock four feats at levels 4, 8, 10, and 12 respectively.
Best Feats for All Classes in Baldur’s Gate 3
Before selecting the best feats for each Baldur’s Gate 3 class, we recommend a few of the best ones for all the classes. You can’t go wrong with them.
- Ability Improvement: This universal feat allows you to improve any ability of your liking. We recommend using your main ability (like Strength for Barbarian) to gain further benefits.
- Tough: This feat increases your HP by an additional +2 for every level you gain. The best part is gaining all those additional Hit Points from the beginning. If you unlock Lucky at level 8, you will get an additional 14HP instantly.
- Lucky: You get three lucky points you can use instead of reactions. This will give you an advantage on all your dice rolls, and you can make your enemies reroll their attack rolls. These points recharge after a long rest.
Best Barbarian Feats
Barbarians are fierce warriors who can unleash their inner rage on the battlefield. Their primary ability is Strength and Constitution. They are excellent close-quarters fighters using melee weapons. We have some feats that will suit your resident Barbarian companion, Karlach.
- Savage Attacker: This feat allows you to roll your damage twice and select the highest number to deal the maximum damage possible.
- Great Weapon Master: You can deal an additional ten damage to the enemies with the melee weapon you are proficient with. However, this will cost you 5 points in Attack Rolls. This feat also allows you to make an additional attack if you land a critical hit or kill an enemy.
- Martial Adept: If you are going for a Battle Master Barbarian build, you get two extra maneuvers and a bonus superiority dice. This dice is recharged after a short or long rest.
Best Bard Feats
Bards use their artisanal talents for magical effects. They are the life of the party and the nightmare of opponents. Their main abilities are Charisma and Dexterity. Bards are the masters of music, speechcraft, and magic.
- Magic Initiate Warlock: This feat allows you to unlock two cantrips and one level 1 spell from the Warlock class. One of the cantrips that you can get is Eldritch Blast, which increases your offense multiple folds. You can use the spell once per long rest. Both the spell and cantrips use Charisma as the main ability modifier.
- Actor: Grants you an additional +1 level in Charisma ability (up to 20 maximum). You gain proficiency in Deception and Performance skills, and your proficiency bonus is doubled.
- War Caster: This feat lets you maintain concentration while casting spells during combat by improving your saving throws. It also allows you to use the Shocking Grasp on an enemy trying to move away from the melee range.
Best Cleric Feats
Clerics use their innate ability to heal, support their allies, and decimate their opponents. Their primary ability is Wisdom. They excel at a supporting role in a party. They can provide you with heal and buffs throughout a fight. We have selected the following Feats for the cleric Shadowheart.
- War Caster: This feat lets you maintain concentration while casting spells during combat by improving your saving throws. It also allows you to use the Shocking Grasp on an enemy trying to move away from the melee range.
- Magic Initiate Warlock: This feat allows you to unlock two cantrips and one level 1 spell from the Warlock class. One of the cantrips that you can get is Eldritch Blast, which increases your offense multiple folds. You can use the spell once per long rest. Both the spell and cantrips use Charisma as the main ability modifier.
- Heavily Armored: This feat allows you to equip Heavy Armor without penalty and increases your Strength ability by 1.
Best Druid Feats
Druids share a deep bond with animals and have a masterful understanding of the natural elements. They work best in both support and offensive positions as their spells can heal, and they can decimate enemies with shapeshifting. Their primary ability is Wisdom, and we have selected some of the best feats for the Druid Halsin.
- Magic Initiate Warlock: This feat allows you to unlock two cantrips and one level 1 spell from the Warlock class. One of the cantrips that you can get is Eldritch Blast, which increases your offense multiple folds. You can use the spell once per long rest. Both the spell and cantrips use Charisma as the main ability modifier.
- War Caster: This feat lets you maintain concentration while casting spells during combat by improving your saving throws. It also allows you to use the Shocking Grasp on an enemy trying to move away from the melee range.
- Mage Slayer: With the Wild Shape ability available to Circle of the Moon druid build, you can go up and close with the enemies. This feat allows you to attack a spellcaster immediately as a reaction if they are within melee range. You also gain an advantage on Saving Throws, while the mage has a disadvantage on Concentration saving Throws, which allows you to disrupt them easily.
Best Fighter Feats
Fighters are the masters of physical combat. Their primary ability is Strength, and they can do great things as a close-quarters damage dealer. They also go well for a bg3 tank build due to proficiencies in heavy armor. The following are the best feats for your resident Fighter companion, Lae’zel.
- Savage Attacker: This feat allows you to roll your damage dice twice (upon a successful attack roll) and choose the highest value to deal the maximum possible damage.
- Alert: This feat gives you a +5 bonus on your Initiative Rolls, and enemies can’t surprise you.
- Great Weapon Master: You can deal an additional ten damage to the enemies with the melee weapon you are proficient with. However, this will cost you 5 points in Attack Rolls. This feat also allows you to make an additional attack if you land a critical hit or kill an enemy.
- Tough: This feat increases your HP by an additional +2 for every level you gain. The best part is gaining all those additional Hit Points from the beginning. This feat is necessary for any fighter build to create a perfect tank for the party.
Best Monk Feats
Monks are channelers of divine powers that can defeat any enemy in hand-to-hand combat. Their main ability is Wisdom, and we have selected the following feats to maximize the potential of our Minsc build.
- Tavern Brawler: This feat allows you to increase either Strength or Constitution abilities by 1. It also adds twice the value of your Strength modifier to your unarmed attacks or if you use polearms (both Attack and Damage rolls).
- Mobile: This feat grants you additional speed and allows you to dash through difficult terrains. Your opponent can’t make an opportunity attack if you move after making an attack.
- Resilient: This feat increases your Strength ability by 1.
Best Paladin Feats
Paladins are chivalrous oath-keepers of Baldur’s Gate 3. Wielding their weapons to protect the weak and finish all evil, they are knights bound by their sacred oaths. You can add several feats to the Paladin to cover any area they lack.
- Savage Attacker: This feat allows you to roll your damage dice twice (upon a successful attack roll) and choose the highest value to deal the maximum possible damage.
- Martial Adept: You learn two maneuvers from the Fighter’s Battle Master subclass and gain a Superiority Die to fuel them. You regain expended Superiority Dice after a Short or Long Rest.
- Heavy Armor Master: If an enemy hits you with a non-magical attack, you receive three less damage. Your Strength ability also increases by 1, up to a maximum of 20.
Best Ranger Feats
Rangers, like Druids, have a deep understanding of nature. They use their abilities to track and scout their enemies and put an end to them both from a distance and up close. A Ranger’s primary ability is Dexterity. They excel at dealing with damage from a distance. However, you can make a melee ranger as well.
- Skilled: This feat allows you to become proficient in three skills of your choice. The Rangers already have around eight skills, so getting three more will let you cover many bases.
- Sharpshooter: While using a ranged weapon, you do not get the high-ground penalty in Baldur’s Gate 3. You also deal ten additional damage to your ranged weapon attacks but with a -5 penalty to your attack roll. However, this negative can easily be balanced by taking the Archery fighting style and leveling up your Dexterity stat.
- Dual Wielder: This feat allows you to wield two non-heavy weapons simultaneously. It also increases your Armor Class by 1 for each weapon in hand.
Best Rogue Feats
Rogues are the masters of stealth. They have an innate understanding of darkness and use it to their advantage. Striking and vanishing into the shadows, they are a dangerous opponent. Their main ability is Dexterity, and we have selected the following feats for the best rogue out there, Astarion.
- Alert: This feat gives you a +5 bonus on your Initiative Rolls, and enemies can’t surprise you.
- Lucky: You get three lucky points you can use instead of reactions. This will give you an advantage on all your dice rolls, and you can make your enemies reroll their attack rolls. These points recharge after a long rest.
- Sharpshooter: You do not get the high-ground penalty using a ranged weapon. You also deal ten additional damage to your ranged weapon attacks but with a -5 penalty to your attack roll. However, this negative can easily be balanced by taking the Archery fighting style and leveling up your Dexterity stat.
- Dungeon Delver: You gain an advantage on the Perception checks and Saving Throws to avoid traps and detect hidden objects. You take half the damage from the traps.
Best Sorcerer Feats
Sorcerers are natural spellcasters who use their innate understanding of the arcane arts. They wield deadly magic to aid their allies and destroy their enemies. Their primary ability is Charisma.
- Magic Initiate Warlock: This feat allows you to unlock two cantrips and one level 1 spell from the Warlock class. One of the cantrips that you can get is Eldritch Blast, which increases your offense multiple folds. You can use the spell once per long rest. Both the spell and cantrips use Charisma as the main ability modifier.
- Spell Sniper: This feat decreases the number required to land a critical hit by 1. You also learn a bonus cantrip.
- Elemental Adept: This feat allows you to ignore the enemy’s resistance for a particular type of damage you choose. You also can’t roll a 1 for the spell of that type.
Best Warlock Feats
Warlocks are strong-willed individuals that make a pact with a powerful being. This pact gives them strange and unknown powers to wield at their will. We have selected the following best Feats for our Wyll build.
- War Caster: This feat lets you maintain concentration while casting spells during combat by improving your saving throws. It also allows you to use the Shocking Grasp on an enemy trying to move away from the melee range.
- Ritual Caster: This feat allows you to learn two ritual spells you can cast without using spell slots.
- Skilled: You gain proficiency in 3 skills of your own choice.
Best Wizard Feats
Wizards study and hone their magical ability to wield various spells. They are the primary casters of the party and take care of doing magical damage to the enemy. Their primary ability is intelligence, and we have a selection of the best Feats for the Wizard of the Waterdeep, Gale in Baldur’s Gate 3.
- Tough: Wizards are perhaps the weakest class in Baldur’s Gate 3 regarding taking damage. They don’t wear armor and have the least hit points in a party. The Tough feat lets them increase their hit point maximum by 2 for every level gained. This effectively moves their hit die from a 1d6 to a 1d8.
- Spell Sniper: This feat decreases the number required to land a critical hit by 1. You also learn a bonus cantrip.
- Elemental Adept: This feat allows you to ignore the enemy resistance for a particular type of damage you choose. You also can’t roll a 1 for the spell of that type.