Limgrave Region Guide In Elden Ring

Limgrave is where every Tarnished wakes up, and it is built to teach. Its fields are wide enough to ride around anything, its dungeons are short, its bosses telegraph their attacks, and almost everything a first character needs sits within a few minutes of the Church of Elleh. The region has three parts: the grassland of Limgrave proper around Agheel Lake, the hill of Stormhill that climbs toward Stormveil Castle, and the Weeping Peninsula to the south across the Bridge of Sacrifice. To the east it borders Caelid, which is far above its level, and to the north Stormveil Castle guards the road to Liurnia.

Levels 1 to around 30 cover the whole region, with Margit at 25 and Godrick a little after. Stay until you have a weapon at +3 or better, the Spirit Calling Bell, the Flask of Wondrous Physick and both talisman-relevant catacombs cleared, and leave the Weeping Peninsula for the run at Castle Morne once Stormhill feels comfortable. Our Progression Route and How to Level Up cover the early stat priorities.

Bosses in Limgrave and the Weeping Peninsula

BossWhereWhy fight
Soldier of GodrickCave of KnowledgeThe tutorial fight
Tree SentinelRoad outside the Church of EllehGolden Halberd; come back with Torrent
Flying Dragon AgheelAgheel LakeA Dragon Heart for the Church of Dragon Communion
Beastman of Farum AzulaGroveside CaveFlamedrake Talisman at level 9
Stonedigger TrollLimgrave TunnelsRoar Medallion and your first Smithing Stones
Crucible KnightStormhill EvergaolAspects of the Crucible: Tail, at level 40 or so
Recusant HenricusColosseum RoadHammer Talisman
Tibia MarinerSummonwater VillageDeathroot for Gurranq, Skeletal Militiaman Ashes
DeathbirdWarmaster's Shack at nightBlue-Feathered Branchsword
Margit, the Fell OmenStormveil Castle approachThe first Talisman Pouch and the gate to the castle
Godrick the GraftedStormveil CastleYour first Great Rune
Leonine MisbegottenCastle Morne, Weeping PeninsulaGrafted Blade Greatsword

Dungeons and landmarks

The dungeons guide has the full checklist with bosses and rewards; the short version is that the region holds one legacy dungeon, a castle, four catacombs, four caves, two tunnels and a scatter of ruins and churches.

NPCs and merchants

Limgrave introduces most of the cast. Varre greets you at The First Step, Kale at the Church of Elleh sells the Crafting Kit and Chain Set, Melina offers her accord at the Gatefront Ruins, and Renna appears at the church at night with the Spirit Calling Bell. Along the roads you meet Roderika at the Stormhill Shack, Yura by Agheel Lake, Alexander stuck north of the shack, Boc disguised as a bush, Kenneth Haight on his ruin, Sellen beneath the Waypoint Ruins and Blaidd howling in the Mistwood Ruins. On the Weeping Peninsula, Irina sits by the Bridge of Sacrifice. Merchant Locations covers the Nomadic Merchants in both halves.

Items worth collecting before you leave

Where to go next

Stormveil Castle is the intended exit and Godrick the first Great Rune, after which Where To Go After Stormveil Castle explains the two roads into Liurnia of the Lakes. A cliff path north of the castle bypasses Margit entirely for players who want Liurnia's loot first. Caelid to the east is always open and always too high a level for a fresh character, though the Meteorite Staff and Rock Sling are worth the sprint for a sorcerer. The Siofra River Well in Mistwood drops you into the first underground region whenever you feel ready.