Far Cry 5 drops a rookie deputy into Hope County, Montana, hands over a map ruled by the Seed family, and lets you pick the order you dismantle it. Progress is Resistance Points: every outpost, shrine, side mission and rescued civilian pushes a region's meter until its Seed comes for you. This page arranges our Far Cry 5 coverage the way a playthrough uses it, from understanding the three regions to the platinum run, with every guide and standalone article linked where it belongs.
The county and who runs it
Joseph Seed's Project at Eden's Gate holds three regions through his lieutenants, and each falls when your Resistance Points hit a threshold: John Seed's Holland Valley and Faith Seed's Henbane River at 13,000, Jacob Seed's Whitetail Mountains at 10,000. Expect kidnappings and escape missions as each bar fills, an extra weapon slot after your first lieutenant, and Joseph himself once all three are down; our lieutenants guide has the detail. The cult's ranks, from unarmored cultists to Chosen pilots, Judges and Angels, are profiled on our enemies guide, which also covers the Arachnids of Lost on Mars and the officers of Hours of Darkness.
What to carry
Our weapons guide walks every class from bats and bows to the RAT4 and the Magnopulser, with a pick per category: the shovel early, the MP5K as the only SMG you need, the 45/70 or AK-47 for rifles, the MBP.50 for sniping. Our loadouts guide then bundles perks into four roles, Tank, Recon, Stealth Assassin and Sniper. The perk trees those loadouts draw from, and the challenges that pay the points, are in the mechanics guide, along with hunting, fishing, the three endings, the Easter eggs and Far Cry Arcade.
Taking the map
The locations guide lays out all 20 cult outposts region by region with their enemy counts, alarms, rewards and a stealth approach for each, then the John Seed shrines worth blowing up and the 14-silo route for Light 'Em Up. The missions guide covers the story missions we walk through and every side mission in the three regions with its trigger and payout.
Filling the map
Our collectibles guide tallies what each region hides: the prepper stashes and their puzzles, the 14 perk magazines, the 24 silver bars, and the quest collectibles from bobbleheads to whiskey barrels, plus every vehicle and outfit you can earn rather than buy.
Finishing everything
Our platinum trophy guide lists all 51 PlayStation trophies (50 on Xbox) with the quickest route to each, from Ghost Kill's 150-metre headshot to the Pack Rat collectible sweep and Survivalist's 25 perks. PC players can also reshape the game with our mods guide: two Reshade presets, a mod that restores the Vector .45 and the Flamebearer outfit removed by patch 1.2, and a weapon field-of-view tweak in the gamer profile file.
Frequently asked questions
How many Resistance Points does each region need?
13,000 for John's Holland Valley and Faith's Henbane River, 10,000 for Jacob's Whitetail Mountains. Outposts pay 400 each, shrines and side missions add more.
Can the game end in ten minutes?
Yes. In the opening, when Joseph offers his wrists, do nothing for a few minutes and the secret ending plays out. Our mechanics guide covers it alongside the Resist and Walk Away endings.
Where do I start collecting?
With the prepper stashes. Each pays cash and three perk magazines, and some unlock vehicles and outfits, so they pull their weight far more than the trophy-only collectibles.

