Dungeons

Beneath the open fields of the Lands Between sits a second game. Every region hides a dozen or more small dungeons, each a ten-minute detour with a boss at the end and something specific behind it: a Spirit Ash, a Smithing Stone Bell Bearing, a talisman, a spell, a Memory Stone. The six great legacy dungeons carry the story, but the catacombs, caves, tunnels and towers are where builds get made, and skipping them is why so many players arrive at Leyndell underpowered.

This guide is a completionist's checklist. It starts with what each type of dungeon tends to hold, so you know why you are going in, then lists every dungeon and landmark on our wiki region by region in a table with its type, its boss and the reward that justifies the trip. Puzzle towers get a short section on how they open, and the FAQ answers the counting questions. Every name links to a page with the route to the entrance, a walkthrough and the boss fight.

What each dungeon type is for

TypeWhat it looks likeWhat it usually holds
Legacy dungeonA castle or city with its own graces and a demigod at the endGreat Runes, Remembrances, whole armor sets, the story
CatacombsStone corridors, imps, guillotine traps, a lever that opens the boss doorSpirit Ashes and Grave Gloveworts; twenty of them across the map
Caves and grottoesNatural tunnels, often dark, sometimes poisoned or rottedTalismans, spells, armor pieces and cookbooks
Tunnels and minesMiners, crystal enemies, a minecart ramp downSmithing Stones and the Bell Bearings that make them buyable
Hero's gravesChariots on a slope, ghost knights, an Ancient Hero bossSome of the best loot density in the game, including Legendary talismans and armor
EvergaolsA stone ring on the surface that pulls you into a duelA boss and one reward, no exploration
Rises and towersA sealed sorcerer's tower opened by a puzzleMemory Stones and rare sorceries
Churches, ruins and fortsSurface landmarks with a cellar, a chest or an NPCSacred Tears, Flask upgrades, quest steps, medallions

Two roundups map whole categories: All Catacomb Locations and All Evergaol Locations. For the surface geography that these dungeons sit in, the regions guide covers recommended levels and the order to visit.

Limgrave and the Weeping Peninsula

The opening region has the friendliest dungeons in the game and several of the most important items in it. Clear the catacombs for your first summons, the tunnel for your first stones, and the Third Church for the Flask of Wondrous Physick before you knock on Stormveil's door.

DungeonTypeBossWhy go
Stormveil CastleLegacy dungeonMargit, then Godrick the GraftedThe first Great Rune, the Iron Whetblade, two prayerbooks, the Misericorde
Fringefolk Hero's GraveHero's grave, two Stonesword KeysUlcerated Tree SpiritErdtree's Favor, Dragon Communion Seal, Golden Seeds, the Erdtree Greatbow
Deathtouched CatacombsCatacombsBlack Knife AssassinUchigatana, Crimson Dagger, a Deathroot
Murkwater CatacombsCatacombsGrave Warden DuelistBattle Hammer, Banished Knight Engvall ashes
Murkwater CaveCavePatchesStart of the Patches questline; spare him for a merchant
Groveside CaveCave, north of the Church of EllehBeastman of Farum AzulaFlamedrake Talisman at level 9
Coastal CaveCaveDemi-Human ChiefsTailoring Tools and Sewing Needle, Boc's quest
Highroad CaveCaveGuardian GolemBlue Dancer Charm, a Golden Seed
Limgrave TunnelsTunnelStonedigger TrollEarly Smithing Stones, Roar Medallion
Gael TunnelTunnel, on the Caelid borderMagma WyrmMoonveil; locked from one side
Dragon-Burnt RuinsRuinsFlying Dragon AgheelTwinblade in the cellar chest, a teleporter trap to Caelid
Waypoint RuinsRuinsMad Pumpkin HeadSorceress Sellen's cellar
Warmaster's ShackLandmarkBell Bearing Hunter at nightKnight Bernahl's twelve Ashes of War
Third Church of MarikaChurchNoneFlask of Wondrous Physick, a Sacred Tear, a portal to Caelid
Divine Tower of LimgraveDivine towerRuin Guards on the bridgeActivates Godrick's Great Rune
Castle MorneLegacy-style castle, Weeping PeninsulaLeonine MisbegottenGrafted Blade Greatsword, Irina and Edgar's story
Morne TunnelTunnel, Weeping PeninsulaScaly MisbegottenRusted Anchor, up to nine Smithing Stone 1 and somber stones from the miners
Earthbore CaveCave, Weeping PeninsulaRunebearSpelldrake Talisman
Tombsward CavePoison cave, Weeping PeninsulaGiant Miranda SproutViridian Amber Medallion, Nomadic Warrior's Cookbook 8
Tombsward CatacombsCatacombs, Weeping PeninsulaCemetery ShadeLhutel the Headless, a Nomadic Warrior's Cookbook
Oridys's RisePuzzle tower, Weeping PeninsulaNoneA Memory Stone behind the three wise beasts

Liurnia of the Lakes

Liurnia is the densest region for towers and churches, and most of Ranni's questline runs through its dungeons. The Academy is the second legacy dungeon; everything else here is optional and most of it is worth it.

DungeonTypeBossWhy go
Academy of Raya LucariaLegacy dungeonRed Wolf of Radagon, then RennalaA Great Rune, respeccing, the Carian Knight set, a Memory Stone
Academy Crystal CaveCaveCrystalian duoCrystal Staff, Terra Magica, Crystal Release
Black Knife CatacombsCatacombsBlack Knife Assassin and Cemetery ShadeBlack Knifeprint for Rogier, Rosus' Axe, a Deathroot
Cliffbottom CatacombsCatacombsErdtree Burial WatchdogKaiden Sellsword Ashes
Road's End CatacombsCatacombsSpiritcaller SnailGlintstone Sorcerer Ashes, Watchdog's Staff, illusory walls
Raya Lucaria Crystal TunnelTunnel, northeast LiurniaRingblade CrystalianSmithing-Stone Miner's Bell Bearing 1, Crystal Knife, Shatter Earth, Digger's Staff from the miners
Stillwater CaveCaveCleanrot KnightWinged Sword Insignia, the Sage set
Ruin-Strewn PrecipiceRavine dungeonMagma Wyrm MakarA second route up to the Altus Plateau, Serpent-God's Curved Sword
Carian Study HallPuzzle towerPreceptor MiriamCarian Glintstone Staff; inverts with the Carian Inverted Statue
Divine Tower of LiurniaDivine towerNoneCursemark of Death for Ranni's quest, Stargazer Heirloom
Church of VowsChurchBell Bearing Hunter at nightMiriel's spells, absolution with Celestial Dew
Church of IrithChurchNoneThops the sorcerer, a Sacred Tear
Church of InhibitionChurchFestering Fingerprint VykeVyke's War Spear, Finger Maiden set, a Sacred Tear, a step in Hyetta's story
Rose ChurchChurchNoneWhere Varre hands you the invasion items
Bellum ChurchChurchNoneHyetta and the Fingerprint Grape
Boilprawn ShackLandmarkNoneRya's stolen necklace, and boiled prawns
Chelona's RisePuzzle towerNoneRanni's Dark Moon
Converted Fringe TowerPuzzle towerNoneTwo Intelligence spells; needs the Erudition gesture and a Glintstone Crown
Testu's RisePuzzle towerNoneA Memory Stone
Seluvis's RiseTower, Three SistersNoneSeluvis's spells, his potion quest and the Preceptor's set
Lakeside Crystal CaveCave, southern LiurniaBloodhound KnightThe only way to Latenna's shack; Demi-Humans that drop the Great Knife
Slumbering Wolf's ShackLandmarkNoneLatenna's questline
Village of the AlbinauricsRuined villageOmenkillerHalf of the Haligtree Secret Medallion, Nepheli's quest, the Crystal Sword
Cuckoo's EvergaolEvergaolBols, Carian KnightGreatblade Phalanx
Ringleader's EvergaolEvergaol, Moonlight AltarAlectoBlack Knife Tiche

Caelid and Dragonbarrow

Caelid's dungeons are rotted, over-levelled for the point at which you can reach them, and full of things a mid-game build wants: the Gold Scarab, the Meteorite Staff route, Radagon's Soreseal, and two of the best early Spirit Ash drops.

DungeonTypeBossWhy go
Redmane CastleLegacy dungeonMisbegotten Warrior and Crucible Knight, then RadahnRuins Greatsword, the Flamberge, the Radahn Festival
Caelid CatacombsCatacombsCemetery ShadeKindred of Rot Ashes, Miranda Sprout Ashes
Minor Erdtree CatacombsCatacombsTwo Erdtree Burial WatchdogsMad Pumpkin Head Ashes, Imp Head (Wolf)
War-Dead CatacombsCatacombs, after RadahnPutrid Tree SpiritRedmane Knight Ogha Ashes, Collapsing Stars, a Golden Seed
Gaol CaveCave, Stonesword KeyFrenzied DuelistRegalia of Eochaid, Wakizashi, Putrid Corpse Ashes
Dragonbarrow CaveCave, DragonbarrowTwo Beastmen of Farum AzulaBull-Goat's Talisman past the bear, Flamedrake Talisman +2
Abandoned CaveCave, DragonbarrowCleanrot KnightsGold Scarab, Venomous Fang, Serpent Bow
Sellia Crystal TunnelTunnelFallingstar BeastSomberstone Miner's Bell Bearing [1], Faithful's Canvas Talisman; the teleporter trap destination
Sellia HideawayCavePutrid CrystaliansMaster Lusat and Stars of Ruin, Crystal Spear, Crystalian Ashes
Cathedral of Dragon CommunionLandmarkDecaying Ekzykes on the roadDragon Heart trades for breath incantations
Fort FarothFort, DragonbarrowNone inside; Greyoll outsideRight half of the Dectus Medallion, Radagon's Soreseal
Fort GaelFortNoneFlame, Grant Me Strength, the Lion's Claw Ash of War, Starscourge Heirloom
Lenne's RisePuzzle tower, DragonbarrowNoneA Memory Stone; open it with a Spiritspring jump
Divine Tower of CaelidDivine towerGodskin Apostle in the basementActivates Radahn's Great Rune; the Blackflame Monk set drops below
Church of the PlagueChurchNoneWhere Millicent is cured; reached through the Sellia brazier puzzle

Altus Plateau, Mt. Gelmir and Leyndell

The plateau has the best hero's graves in the game and the volcano hides Volcano Manor and its back rooms. Leyndell's own dungeons are easy to miss because the capital is so large; the catacombs beneath it hold a Legendary talisman.

DungeonTypeBossWhy go
Grand Lift of DectusLandmarkNoneThe main route up, once both medallion halves are found
The Shaded CastleCastleElemer of the BriarMarais Executioner's Sword, Antspur Rapier from Maleigh Marais, the Champion's Song painting
Auriza Hero's GraveHero's graveCrucible Knight and OrdovisOrdovis's Greatsword, the Tree Sentinel set, Golden Epitaph
Auriza Hero's Grave chariotsPuzzleNoneHow to destroy the chariots for good using the summoning circle
Auriza Side TombCatacombsGrave Warden DuelistSoldjars of Fortune Ashes; teleporter chests everywhere
Sainted Hero's GraveHero's graveAncient Hero of ZamorAncient Dragon Knight Kristoff ashes; the Black Knife nearby
Gelmir Hero's GraveHero's graveRed Wolf of the ChampionBloodhound Knight Floh, Ringed Finger, Bloodhound Knight and Mantis Blade drops
Unsightly CatacombsCatacombsMisbegotten Warrior and Perfumer TriciaPerfumer Tricia Ashes, Depraved Perfumer Carmaan
Old Altus TunnelTunnel, two Stonesword KeysStonedigger TrollGreat Club, Boltdrake Talisman +1, Stanching Boluses
Wyndham RuinsRuins with catacombsTibia MarinerA Deathroot, Tibia's Summons, the Lightning Scorpion Charm below
Sage's CaveCaveNecromancer Garris and a Black Knife AssassinFamily Heads, Black Hood, illusory walls
Perfumer's GrottoCaveOmenkiller and Miranda the Blighted BloomGreat Omenkiller Cleaver, Living Jar Shard
Altus TunnelTunnelCrystaliansSomberstone Miner's Bell Bearing [2], Arsenal Charm +1
Lux RuinsRuinsDemi-Human Queen GilikaRitual Sword Talisman
Mirage RisePuzzle towerNoneUnseen Blade and Unseen Form after touching three phantom crests
Dominula, Windmill VillageVillageGodskin ApostleGodskin Peeler, the Flightless Bird painting, Millicent's quest
Second Church of MarikaChurchEleonora, Violet Bloody FingerEleonora's Poleblade at the end of Yura's quest, a Sacred Tear
Hermit VillageVillage, Mt. GelmirDemi-Human Queen MaggieA Memory Stone, Glintstone Crown, Comet Azur just beyond
Hermit Merchant's ShackMerchantBell Bearing Hunter at nightLate-game stock; three Hermit Merchants compared
Seethewater CaveCave, Mt. GelmirKindred of RotMushroom set, Poison Grease, Kindred of Rot's Exultation
Volcano CaveCave, northern Mt. GelmirDemi-Human Queen MargotJar Cannon, Coil Shield, Demi-Human drops
Volcano ManorLegacy dungeon, Mt. GelmirGodskin Noble, then RykardRykard's Great Rune, Tanith's three contracts, Ghiza's Wheel, the Erdtree Seal
Temple of EiglayVolcano Manor interiorGodskin NobleSerpent's Amnion for Rya, Gelmir Glintstone Staff, the manor's elevator shortcut
Prison Town ChurchVolcano Manor interiorNone at the graceThe route past the illusory wall to the Erdtree Seal and the Magma Blade farm
Subterranean Inquisition ChamberVolcano Manor basementAbductor VirginsWhere the Raya Lucaria abductor drops you; a fast route into the manor
Sealed TunnelTunnel, Capital OutskirtsOnyx LordSmithing-Stone Miner's Bell Bearing 2 behind five illusory walls, a Stonesword Key, the Onyx Lord's Greatsword, and the only way to the Divine Tower of West Altus
Divine Tower of West AltusDivine tower, via the Sealed TunnelOnyx LordActivates Rykard's Great Rune; the Onyx Lord's Greatsword on the way
Outer MoatCapital OutskirtsDung Eater's Seedbed spotA step in the Dung Eater questline
Fortified ManorLeyndellNoneCoded Sword, Alberich's set, Sanctified Whetblade; the mirror of the Roundtable Hold
Queen's BedchamberLeyndellNoneA grace most players miss, on the way to Morgott
Leyndell CatacombsCatacombs, beneath the capitalEsgar, Priest of BloodLord of Blood's Exultation, Crucible Scale Talisman
Forsaken DepthsBelow the Shunning-GroundsMohg, the OmenThe Three Fingers, Fingerprint Stone Shield, Erdtree's Favor +1 nearby

Mountaintops of the Giants and the Consecrated Snowfield

The frozen north is the last mandatory region and the gateway to two hidden ones. Its dungeons hold the highest-tier Gloveworts and stones, a Legendary Armament, and the puzzle that opens the Haligtree.

DungeonTypeBossWhy go
Castle SolCastleCommander NiallLeft half of the Haligtree Secret Medallion, Eclipse Shotel, Veteran's Prosthesis
Giants' Mountaintop CatacombsCatacombsUlcerated Tree SpiritGhost Glovewort, a Deathroot, Golden Lightning Fortification
Giant-Conquering Hero's GraveHero's graveAncient Hero of ZamorZamor set and Zamor Curved Sword, Giant's Seal, Flame, Protect Me
Spiritcaller's CaveCaveSpiritcaller Snail with Godskin phantomsBlack Flame Ritual, Godskin Swaddling Cloth
Cave of the ForlornCave, Consecrated SnowfieldMisbegotten CrusaderGolden Order Greatsword, Ghost Glovewort [9]
Consecrated Snowfield CatacombsCatacombsPutrid Grave Warden DuelistRotten Gravekeeper Cloak, a Golden Seed, Ghost Gloveworts
Yelough Anix TunnelTunnel, Consecrated SnowfieldAstel, Stars of DarknessAlabaster Lord's Sword, Meteorite of Astel, a Rune Arc
Zamor RuinsRuinsKnights of ZamorSmithing-Stone Miner's Bell Bearing, Zamor Ice Storm, Shabriri's shortcut
Forge of the GiantsLandmarkFire GiantWhere Melina burns the Erdtree; the point of no return for Leyndell's loot
Heretical RisePuzzle towerNoneFounding Rain of Stars across an invisible bridge
Albinauric RisePuzzle tower, Consecrated SnowfieldNoneGraven-Mass Talisman; two solutions on the page
Ordina, Liturgical TownEvergaol puzzleBlack Knife AssassinsLight four candles to open the teleporter to the Haligtree; Black Knife set
Church of ReposeChurchBloody Finger OkinaRivers of Blood, an Ancient Dragon Smithing Stone
First Church of MarikaChurchNoneA Sacred Tear and a Rune Arc on the way to the forge
Palace Approach Ledge-RoadRouteNoneThe Snowfield waygate into Mohgwyn Palace and its rune farm

The underground and the Haligtree

DungeonTypeBossWhy go
Deep Ainsel WellElevatorNoneLinks the Grand Cloister to the Moonlight Altar during Ranni's quest
Uhl Palace RuinsRuins, Ainsel RiverMalformed StarWing of Astel, Ghost Glovewort, two entrances
Miquella's HaligtreeLegacy dungeon, beyond the Consecrated SnowfieldLoretta, Knight of the HaligtreeHow to get in, the canopy route, Ancient Dragon Smithing Stones and the +2 Pearldrake and Viridian Amber talismans
Elphael, Brace of the HaligtreeLegacy dungeon, base of the HaligtreeMalenia, Blade of MiquellaMalenia's Great Rune, Marika's Soreseal, the Miquellan Knight's Sword, Millicent's ending
Drainage ChannelElphael, Brace of the HaligtreeUlcerated Tree SpiritMarika's Soreseal is near; the page includes a cheese for the spirit
Walking MausoleumsMoving dungeons, several regionsNoneDuplicate a Remembrance once each

The underground cities themselves, Siofra, Nokron, Nokstella, the Lake of Rot and Deeproot Depths, are covered as regions rather than dungeons; see Siofra River, Ainsel River and Deeproot Depths. Crumbling Farum Azula is the final legacy dungeon and has its own region page.

How the puzzle towers open

Every sealed rise has a message at its door. "Seek three wise beasts" means three spectral turtles are hiding nearby, sometimes invisible, sometimes underwater or on a roof, and all three must be killed; Seek Three Wise Beasts covers the trick for Oridys's, Testu's and Chelona's Rises. Lenne's Rise wants a Spiritspring jump onto its balcony, the Converted Fringe Tower wants the Erudition gesture performed while wearing a Glintstone Crown, Mirage Rise wants three phantom crests touched, and the Albinauric Rise imp statues fight each other for the answer. The Magic Doors guide gathers all of these, Illusory Walls lists the false walls inside caves and catacombs, and Paintings covers the scavenger hunts that start in castles and villages.

Elden Ring dungeons FAQ

How many dungeons does Elden Ring have?

Six legacy dungeons carry the story, and the base game adds around fifty minor dungeons, twenty of them catacombs, plus eleven evergaols and a scattering of sealed towers. Our wiki covers 102 of these locations.

Which dungeons should I do first?

In Limgrave: the Third Church of Marika for the Physick flask, Limgrave Tunnels for stones, Deathtouched Catacombs for the Uchigatana, and Stormfoot or Murkwater Catacombs for a first Spirit Ash. Then Stormveil Castle.

What is the hardest dungeon?

Among minor dungeons, the hero's graves with chariots, Auriza and Giant-Conquering above all, kill more players than any boss inside them. Among legacy dungeons, Elphael and the Haligtree.

Are the dungeons optional?

Almost all of them. Only Stormveil, the route through Leyndell, Farum Azula and one more shardbearer's dungeon are required. Everything else exists for the loot and the levels.

How do I open a door with an imp statue?

With a Stonesword Key. Seventy are scattered across the map and merchants sell twenty more; some doors, such as Fringefolk Hero's Grave, take two.