Assassins Creed Odyssey cover art
Wiki & guides

Assassins Creed Odyssey

Odyssey is the point where Assassin's Creed stopped being a stealth series and became a role-playing game. You pick Kassandra or Alexios, you level up, you argue with people in dialogue trees, and the map you do it on is 130 square kilometres, which was 62% larger than Origins and the biggest the series had ever shipped. Ancient Greece here is roughly four hundred years before Bayek's Egypt, and it is at war with itself.

That scale is the reason a hub page is worth having. There are three separate enemy hunts running the length of the campaign, 17 fixed legendary chests scattered across the mainland and the islands, 22 tombs, 15 riddle tablets, a ship with nine upgrade lines, and nine possible endings decided by six conversations you can easily have without noticing. This page is the map of all of it.

The one thing to know before you start

The game quietly tracks six decisions across five chapters, and together they decide whether your family survives the story. The earliest lands in Chapter 2: spare Nikolaos. Kill him instead, which the game makes very easy to do, and the best of the nine endings is gone before the game has really started, with eight chapters still to play.

The other five are the promise to Myrrine in Chapter 6, getting Nikolaos to intervene with Stentor and then not killing Stentor in Chapter 7, convincing Deimos he is being manipulated in Chapter 8, and refusing to fight him in Chapter 9. Our walkthrough lays all six out with the exact dialogue, and sorts the campaign by what you can no longer reach once a chapter is behind you.

The five parts of our coverage

Walkthrough covers the seven story chapters we have written up in full, plus the complete side quests catalogue and the Atlantis questline, which is where the Cyclops, the Minotaur, the Sphinx and Medusa live. Medusa is the hardest fight in the game and wants you at roughly level 50.

Targets covers the three standing hunts, sorted by what stands between you and each kill. The Cult of Kosmos is seven branches of six, each ending in a sage, with the Ghost of Kosmos named only once all seven are dead. The mercenary ladder runs nine tiers and moves on which mercenary you kill rather than how many. And the Daughters of Artemis contract opens at level 17 and wants 20 huntresses.

Items sorts every legendary weapon and armor piece by how you actually get it, from the 17 legendary chests you can simply walk to, through cultist and mercenary drops, to the Helix store. It also covers the engraving economy, which is the reason to hunt weapons you will never equip, the 15 Ainigmata Ostraka riddles, and where to farm Orichalcum. Individual entries for every weapon and armor piece are there too.

Locations is the two places you have to go looking for: the 22 tombs, each worth one Ability Point and 5,205 XP, sorted by how much work each one is rather than by region, and the Arena in Pephka, whose champions run from level 22 to 50.

Mechanics takes every system in the game and sorts it by what it costs you. Adrenaline refills every fight and pays for your abilities. Ability points are spent once. Materials and drachmae are farmable but the top ship tiers want 11 Ancient Tablets and nearly 15,000 drachmae apiece. And choices cost nothing to make and can never be undone.

The pages that do not fit a bucket

Some of our Odyssey coverage sits outside the five sections above. If you are starting out, our beginner's guide is built around one instruction, which is to loot everything, because upgrading weapons is expensive and bodies, chests, animals and sunken wrecks all pay. Before that, you will be asked to pick between Exploration and Guided mode: Guided pins quest markers to your map the way most open-world games do, while Exploration replaces them with geographic hints you have to work from, which means actually listening to quest givers.

Once you have a playstyle in mind, our builds guide covers Warrior, Hunter and Assassin loadouts and the active and passive abilities each one leans on. Our enemies guide sorts all 26 enemy types into six categories with the weakness to exploit on each. For the sea, our best lieutenants guide ranks ten crew members across the Rare, Epic and Legendary tiers and explains how to recruit each. Evie Frye is a crossover crew member unlocked with 7,500 Ubisoft Club XP earned anywhere across the series rather than by anything you do in Odyssey itself. And if you want the numbers behind the map, our map size piece puts Odyssey's 130km against every previous Assassin's Creed.

Where to start

If you are in your first hour, read the beginner's guide and then the six-decision table in the walkthrough, in that order. If you are mid-campaign and looking for power, the 17 legendary chests are the cheapest gear in the game and scale to whatever level you open them at, so nothing there is ever wasted. And if you are near the end and worried you have already lost the good ending, the Chapter 2 row of that table will tell you in one line.