Gta Vice City cover art
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Gta Vice City

Our Grand Theft Auto: Vice City coverage is not a mission walkthrough. It is seven pages about the things Tommy Vercetti does between missions: typing codes, buying houses, hunting packages, stealing a tank, clearing the 71 side icons and making money. What ties them together is how permanent each decision is. One of them cannot be undone without reloading, several can be done exactly once, and one can be repeated until you are bored of it. That is the order this hub follows.

Decide About Codes Before Anything Else

Start with the GTA Vice City cheats list, because it is the one page here whose consequences follow the save around. Once a code is in, it stays in until you quit or reload, and entering one can lock trophies and achievements out of that file, so the page's advice is a second save kept purely for messing about. The list itself holds 61 codes for PC and console, covering weather, pedestrians, character skins, vehicle spawns, weapon sets, health, armour and the wanted level. Four codes the original game had no longer work in the Definitive Edition, and the helicopter, motorbike, aeroplane and buy-every-property codes do not work on PC at all. If you want the tank without earning it, PANZER is on the list; if you want money, nothing on it will help, and the money section below is the honest alternative.

Property You Buy Once

Nine safehouses appear in our safehouses guide, and buying one is as final as a purchase gets in this game. The useful way to compare them is not the price tag, which the cheats, safehouses and money guide already ranks, but how many cars each one will keep for you, because that is what separates a save point from a base.

Garage spaceSafehouseHow it becomes yours
Eight cars (the page also says three garages of three)Hyman Condo, DowntownBought after Phnom Penh '86
Two carsVercetti Estate, Starfish IslandGiven free after Rub Out
One carLinks View Apartment and El Swanko Casa in Vice Point, Ocean Heights Apartment in Ocean BeachBought any time after the story opens
NoneOcean View Hotel, 3321 Vice Point, 1102 Washington Street, Skumole ShackThe hotel is yours from the first scene; the other three are bought, Skumole Shack only after Phnom Penh '86

Two of the nine are worth more than their parking. The Vercetti Estate has an armoury in its basement, a Maverick on the roof and a shirt that only appears after the credits. The Hyman Condo has its own helipad, a police bribe, and the same weapon rewards the Ocean View Hotel hands out as your hidden package count climbs, which is the subject of the next section.

Packages, Weapons And The Tank

Two of our pages price things in hidden packages, and read together they form a single ladder. The safehouses guide gives the weapon that spawns at the Ocean View Hotel and the Hyman Condo at each ten-package step, and the how to get a tank guide gives the top rung. We do not yet have a page listing where the packages are; the ladder is what they buy.

Packages foundWhat appearsWhere
10Body armourOcean View Hotel; the Hyman Condo roof
20ChainsawBoth safehouses
30Colt PythonBoth safehouses
40FlamethrowerBoth safehouses
50PSG-1 sniper rifle with laser scopeBoth safehouses
60MinigunBoth safehouses
70Rocket launcherBoth safehouses
90A Rhino tank, and a Hunter helicopterFort Baxter Air Base, on the far side of the airport

That ladder matters beyond the tank. Five of the seven package weapons are named as the required weapon by eleven of the 35 rampages: the rocket launcher by five, the chainsaw and the Python by two each, the flamethrower and the minigun by one each. Collecting to 70 therefore stocks you for nearly a third of the rampage list without a visit to Ammu-Nation.

The Rhino has two more routes. The tank guide's second method is a six-star wanted level, which brings the army out in its own tanks; the trick is that the crew will not be dragged out, so you wedge their tank until the driver climbs down, and the page's favoured place to start the trouble is the West Haven Community Healthcare Center. The third route is the story. Cortez's mission Sir, Yes Sir! has you lift a Rhino from an army convoy, and our walkthrough gives four ways to do it: shoot the escort, block the road with a car, wait at the doughnut shop opposite the Little Havana police station for the driver to step out, or run the guards down and lead the rest on a chase before doubling back to the unattended tank.

The 71 Icons That Count Once

The rampages and unique jumps guide covers the two collectible sets our pages document, and sorts them by what each icon asks of you before it will count. The 35 rampages of the rampage locations guide are two-minute challenges with a named weapon and a quota, and clearing every one is worth a single percentage point of completion. The 36 ramps of the unique jumps locations guide unlock the Daredevil trophy and pay a rising cash bonus that ends at $10,000 for the last one landed. Both are finite lists rather than jobs you can take again, which is why this hub files them with the packages as one-time work.

Money You Can Make Again

Everything above is finite. The make money fast guide is the page you return to, because both of its methods reset. The three race missions can be re-entered, with V.C. Endurance the richest at $40,000 for a win under four minutes and Cone Crazy the one that snowballs, since its payout doubles each time you beat your own time. Emergency vehicle missions climb in reward level by level and, according to the page, keep climbing to level 1,000. Between them they cover the $41,500 the seven priced safehouses cost, and together with the unique jump ladder they are all the cash our pages know how to raise, because the cheat list has no money code.

Questions Our Pages Answer

How many cheat codes does GTA Vice City have?

Our list has 61, and it notes four from the original release that no longer work in the Definitive Edition, plus a group that fails on PC.

How many rampages are there, and what are they worth?

Thirty-five, each a two-minute quota with a set weapon. Finishing all of them adds one percent to the completion total.

When can you start buying property?

Straight away for five of the nine safehouses. The two Downtown properties open after Phnom Penh '86, the Vercetti Estate is given to you after Rub Out, and the Ocean View Hotel is yours from the start.

How do you get a tank?

Four ways in our pages: find 90 hidden packages and take the Rhino from Fort Baxter, reach six wanted stars and hijack an army tank, steal one during Sir, Yes Sir!, or type PANZER and accept what that does to your trophies.