What is better than manipulating the time itself? What if you can control the past, and alter the present to have your favorite outcome in the future? School of Divination Wizard builds in BG3 excels in the manipulation of time and space. They can influence the dice rolls in their favor and put their enemies at a distinct disadvantage.
In this guide, we will look at a fascinating wizard build, school of divination. These wizards have knowledge of the supernatural, and they can use their dreams to win on the battlefield. We will be strictly working with the elements, magics, and skills that can make this build even more devastating than it sounds on paper.
How good is School of Divination Wizard in BG3?
The School of Divination wizards are master manipulators. They can inflict a disadvantage on enemies’ rolls, grant themselves advantages on dice rolls, or can change the entire value of attack rolls twice per long rest. They are the main powerhouse of any party, providing extreme offensive against the enemies.
However, they lack proficiency in armor, which makes them restricted to cloth only. They can’t provide support to their allies and are infamous for friendly fire.
Starting abilities and skills for School of Divination Wizard in BG3
In this section, we will look at the earliest game abilities, skills, and attributes for our Wizard School of Divination subclass build in Baldur’s Gate 3.
Class | Wizard | – |
Sub-Class | School of Divination | – |
Race | Human | This race bestows various starting gifts upon you, including Human Versatility (increases carrying capacity by 25% and makes you proficient in an additional skill), increased movement speed for 9m, and Civil Militia (increases proficiency with a lot of weapons, shields, and light armors). |
Spells | Longstride, Mage Armour, Magic Missile, Grease, Burning Hands, Sleep | The Wizards get 6 spells of their choice as a starter bonus. |
Cantrips | Fire Bolt, Shocking Grasp. Mage Hand | You can also choose 3 cantrips of your liking on the character creation screen. |
Ability Points Distribution | STR 8, DEX 14+2, CON 14, INT 15+1, WIS 10, CHA 10 | Intelligence is the main skill modifier for the Wizard class. |
Skills | Arcana, History, Athletics, Insight, Medicine | To increase our required proficiencies for this build. |
Prepared Spells | Longstrider, Mage Armour, Magic Missile, Burning Hands | Use these spells to survive the first level. |
Best Background
The best background for our School of Divination wizard build is Sage. This background allows you to become more intelligent by using features like Arcana and History. As a history buff who is obsessed with eldritch knowledge and ancient architecture, you become more proficient by learning the history of the world.
Best Feats for School of Divination Wizard build in BG3
As you progress in Baldur’s Gate 3, you will earn special slots known as Feats. These slots allow you to equip unique passive bonuses that can overcome your build shortcomings. However, you can unlock three Feats at level 4, level 8, and level 12, respectively.
Level | Feat | Description |
4 | Ability Improvement | Invest both ability points in Intelligence skill to crank it up to 18. |
8 | Ability Improvement | Once again, put both ability points in the Intelligence skill to max it out at 20. |
12 | Spell Sniper | This feat allows you to learn an additional cantrip, and the critical attack roll needs 1 less point. |
Best Spells for School of Divination Wizard build in BG3
Before learning about spells, it is important to understand that spells are slot-specific. You need to prepare a spell in its specific slot to use it successfully. A level 3 spell can be prepared for a level 3 slot or higher ones (upcasting). But it can’t be prepared for level 2 or 1 slots (downcasting).
Level 1: Our favorite divination school spells from level 1 are.
- Longstride: This spell increases any creature’s speed by 3m.
- Sleep: This spell allows you to put enemies to sleep for at least 1 turn.
- Burning Hands: This spell deals 3d6 fire damage to the enemies.
- Mage Armour: This spell doubles your hit points.
- Magic Missile: This spell deals 3d4+3 force damage to enemies. This attack always hits.
Level 2: The best level 2 spells for the School of Divination wizard build are.
- Phantasmal Force: This spell allows you to deal 1d6 psychic damage to enemies.
- Scorching Ray: This magic deals 6d6 fire damage.
Level 3: Following are the level 3 spells that we recommend for this build.
- Fireball: This evocation spell deals 8d6 fire damage and explodes to deal the same damage to the surrounding enemies.
- Glyph of Warding: This abjuration spell creates glyphs on the ground. Any enemy that steps into them takes the specified magic damage.
Level 4: For level 4 spells, go with the following ones.
- Fire Shield: Deals 2d8 Fire and 2d8 Ice damage to attacking enemies while protecting you from both fire and ice attacks.
- Phantasmal Killer: This illusion spell deals 4d10 psychic damage on enemies and paralyzes them with fear.
Level 5: The following spells are our favorite ones from the level 5 spell tree.
- Cone of Cold: This spell deals 8d8 cold damage. Enemies still take half damage even on a successful saving throw.
- Hold Monster: This enchantment spell allows you to paralyze a creature for 10 turns. They also take critical damage if they are within the 3m range.
Level 6: For the final level 6 spells, we recommend the following one to complement the School of Divination wizard build in BG3.
- Disintegrate: This spell deals 10d6+40 damage to the enemies in a straight line.
Best armor and weapons
Weapon: Creation’s Echo. This bludgeoning weapon (1d8) allows players to become resistant to elemental attacks for the next 2 turns. However, you only become resistant to the element that you used in your previous attack.
Rings: Ring of Regeneration. Grants Combat Regeneration passive which heals you for 1-4HP at the start of each turn.
Amulet: Pearl of Power. Allows you to restore one spent spell slot from level 3 or lower.
Cloth: Robe of the Weave. This armor grants you +2 armor class and +1 bonus to your Saving Throws and Spell attack rolls.
Baldur’s Gate 3 School of Divination Wizard build level progression
There are 12 levels in Baldur’s Gate 3 for each character run you do. This is also the same for the School of Divination Wizard in BG3. In this section, we will thoroughly look at all the bonuses you can obtain with each level upgrade.
Level | Unlocks | Description |
1 | Race, Background, and Ability Points Distribution. | Choose the ones we recommend above. |
2 | Sub-class selection, Divination Savant sub-class feature, Portent sub-class feature, Additional Level 1 spell slot. | Divination Savant allows you to learn divination spells from scrolls for half the gold. Portent allows you to roll two 1d20 dice while you take a long rest. You can use these rolls during any combat to replace your current Attack rolls and saving Throws. |
3 | The Level 2 spell slot unlocks. | Choose from Phantasmal Force and Scorching Ray spells. |
4 | The first Feat unlocks, One bonus cantrip (Light). | Ability Improvement to increase your Intelligence skill to 18. |
5 | Level 3 spell slot unlocks. | Choose from Fireball and Glyph of Warding spells. |
6 | Expert Divination sub-class feature, Additional Level 3 spell slot. | You can now roll your dice three times during the long rest for Portent passive. |
7 | Level 4 spell slot unlocks. | Choose from Fire Shield and Phantasmal Killer spells. |
8 | The second Feat unlocks, Additional Level 4 spell slot. | Ability Improvement to max your Intelligence ability. |
9 | Level 5 spell slot unlocks, Additional Level 4 spell slot. | Choose from Cone of Cold and Hold Monster spells. |
10 | Additional Level 5 spell slot, Third Eye: Darkvision class feature, Third Eye: See Invisibility class feature. | Darkvision allows you to see up to 24m in darkness. While See Invisibility allows you to find invisible creatures. |
11 | Level 6 spell slot unlocks. | Choose and prepare the Disintegrate spell. |
12 | The final Feat unlocks. | Spell Sniper to get a bonus cantrip and decrease critical roll requirement by 1. |