Quests

Tears of the Kingdom hands out quest rewards in a handful of currencies, and they are not worth the same. A Sage's Vow follows you into every fight for the rest of the game. A Great Fairy fountain, once unlocked, keeps taking your rupees and upgrading your armor forever. A Silver Rupee is spent by the next shop. So instead of sorting the 177 quests on our pages into the game's own journal headings of main, side adventure and side quest, this guide sorts them by what they hand you at the end and how long that thing lasts. Each quest name links to its walkthrough.

What the quest paysHow long it lastsQuests on our pages
A Sage's Vow, an arm ability or the Master SwordPermanent and part of Link22 main quest pages
A Purah Pad upgradePermanent, part of the map4
A shop, fountain, stable, house or field that stays openPermanent, part of Hyrule16
A piece of armorPermanent, and upgradeable19
A weaponUntil it breaks, then see the weapons guide12
A paraglider fabric, horse gear or Pony PointsPermanent, cosmetic or stable credit17
Charges, materials and cooked mealsGone once used34
RupeesGone at the next counter43
A shrineOne Light of Blessing6
Nothing, or a reference page filed here8

A Sage's Vow: the pay that fights beside you

The Regional Phenomena quest sends you to four corners of Hyrule, and each corner ends the same way: a temple, a boss, a Heart Container and a sage who stays with you. Our walkthroughs for Tulin of Rito Village, then Yunobo of Goron City, then Sidon of the Zora and finally Riju of Gerudo Town each run from the first conversation to the boss drop. The Zora chain is the long one: Sidon's quest branches into The Broken Slate, Restoring the Zora Armor, Clues to the Sky and Land of the Sky Fish, with the Sludge-Covered Statue as its opening errand. Riju's has the Tauro and the Electric Garb puzzle tucked inside it.

Sage questTemple and where it isBossWhat stays with you
Tulin of Rito VillageWind Temple, in the sky above HebraColgeraTulin's Gust of Wind and a Heart Container
Yunobo of Goron CityFire Temple, in the Depths under EldinMarbled GohmaYunobo's rolling charge and a Heart Container
Sidon of the ZoraWater Temple, in the sky above LanayruMucktorokSidon's water shield and a Heart Container
Riju of Gerudo TownLightning Temple, on the surface behind Gerudo TownQueen GibdoRiju's Electric Field and a Heart Container
Guidance from Ages PastSpirit Temple, reached through the Construct Factory in the DepthsSeized ConstructThe Vow of Mineru, the Spirit Sage, and a Heart Container

The fifth sage is found through Crisis at Hyrule Castle, the umbrella quest that opens with Captain Hoz on the gatehouse roof and closes back at the castle, and Secret of the Ring Ruins, which takes you through the Thunderhead Isles to Mineru. The quests that pay in abilities rather than sages sit at the very start: Find Princess Zelda and The Closed Door exist to hand you Ultrahand, Fuse, Ascend and Recall on the Great Sky Island, and Camera Work in the Depths pays with the camera. Impa and the Geoglyphs pays in memories, twelve Dragon's Tears, and it is also the slow road to the Master Sword. Hateno Village Research Lab pays nothing itself but is the door to every Purah Pad upgrade below.

A Purah Pad upgrade: four quests that change the map

A Mystery in the Depths is the richest single reward in the bucket: follow the statues, beat Master Kohga, and leave with the Autobuild ability and two Schema Stones. Robbie's three presentations all need it done first. Presenting: Sensor+ lets the pad track any compendium entry, not just shrines; Presenting: The Travel Medallion gives you a warp point you place yourself; Presenting: Hero's Path Mode draws 256 hours of your own footsteps on the map, and Robbie asks for 15 completed shrines before he hands it over. None of these wears off, which is why they rank above every rupee reward in the game.

A door that stays open

Sixteen quests pay by leaving something in Hyrule switched on. The four Stable Trotters quests are the clearest case: Serenade to a Great Fairy wakes Terra, then Serenade to Cotera, Serenade to Kaysa and Serenade to Mija open the other three fountains, and every fountain is an armor upgrade counter you can return to for the rest of the game. The Flute Player's Plan is the detour Kaysa's serenade needs, and pays a Big Hearty Truffle on the side.

QuestWhat stays open
Amber DealerRamella buys ores in stacks of ten at Goron City from then on
A Deal with the StatueTrade with the Horned Bargainer Statue under Lookout Landing
The Incomplete StableThe mini stable at Lookout Landing
Mattison's IndependenceThe right to buy your own house in Tarrey Town, plus 200 rupees
Lurelin Village Restoration ProjectA rebuilt village with shops and an inn; no single reward, a lot of small ones
Lurelin Resort ProjectThe Lurelin Water Rally, free of charge from then on
The Tarrey Town RaceBeginner and Expert courses, and three Zonai Charges
Teach Me a LessonAccess to the Hateno School field, with ten Hylian Rice
Uma's GardenA field of your own to grow whatever you plant
The Mayoral ElectionHateno united behind Cece and Reede, and Cece's Hat
Team Cece or Team ReedeProgress in the election chain and a Big Hearty Truffle
Gloom-Borne IllnessClaree's Radiant set drops from 5,000 rupees a piece to 800
Heroines' SecretNo reward of its own; it unlocks The Mysterious Eighth
Dalia's Game and Lost in the DunesThe Flame Orb and the patterned orb, both keys to The Mysterious Eighth
The Mysterious EighthA Diamond, plus the Gerudo Scimitar and Shield that the Daybreaker recipe needs
The Search for KoltinKoltin's stall, where Bubbul Gems become masks and monster gear

Armor: nineteen quests that pay in something you can upgrade

Armor is the best of the object rewards because a Great Fairy can keep improving it. The four Divine Helms are the prize pieces, one per region and each hidden behind a treasure riddle: Secret Treasure Under the Great Fish for the Vah Ruta Divine Helm, The Hidden Treasure at Lizard Lakes for Vah Rudania's, Treasure of the Gerudo Desert for Vah Naboris's and Treasure of the Secret Springs for Vah Medoh's.

QuestArmor it pays
The Shrine ExplorerAncient Hero's Aspect, one piece that fills all three slots, for clearing all 152 shrines
A New Champion's TunicChampion's Leathers from the Hyrule Castle throne room
Restoring the Zora ArmorZora Armor chest piece, the one that swims up waterfalls
The Never-Ending LectureZora Helm
A Token of FriendshipZora Greaves
Misko's Cave of ChestsEmber Trousers from the Ember set
Misko's Treasure: Heroines ManuscriptTingle's Hood
Misko's Treasure: Pirate ManuscriptTingle's Tights, completing the Tingle set with the shirt
The Hunt for Bubbul GemsBokoblin Mask, Koltin's first trade
Dad's Blue ShirtIsland Lobster Shirt, 1 defense but strong heat resistance
North Lomei ProphecyEvil Spirit Greaves
The Yiga Clan ExamA Ruby and an Eightfold Longblade, after assembling the full Yiga outfit
Potential Princess SightingsFroggy Trunks from Traysi once nine of the twelve reports are filed, on top of the rupees below

Weapons: twelve quests whose pay will eventually break

A weapon reward is real money at the time and scrap a few fights later, so every entry here should be read alongside the weapons guide, which ranks weapons by what it costs to get them back. Three of these quests are the only way to forge the legendary champion weapons: Soul of the Gorons for Fugo's Boulder Breaker at 38 attack, Pride of the Gerudo for Isha's Daybreaker Shield at 48 defense, and Glory of the Zora for Dento's Lightscale Trident. The Missing Owner comes first in Gerudo Town and pays the Diamond that Isha's recipe then asks for.

QuestWeapon it pays
Mired in MuckZora Spear from Bazz, once the Splash Fruit frees him
The Moonlit PrincessZora Sword, 6 attack
The Beckoning WomanEightfold Blade, then Penn's report fee
Ancient Blades BelowAn Ancient Blade, which one-shots most enemies when fused to an arrow
Seeking the Pirate HideoutA Blue-Maned Lynel Saber Horn
The Great Tumbleweed PurgeRoyal Shield
The Duchess Who DisappearedA Strong Zonaite weapon from the Duchess
Investigate the Thyphlo RuinsDusk Claymore in the chest the four monoliths reveal
An Eerie VoiceA haul of weapons from the ruins, plus Penn's 70 to 100 rupees

Fabrics, horse gear and Pony Points

Six quests pay in paraglider fabric, and none of them is free to use: Kochi's Dye Shop in Hateno Village charges 20 or 30 rupees to fit each one. Home on Arrange pays the Hudson Construction Fabric, Photographing a Chuchu the Chuchu Fabric, Rattled Ralera the Lurelin Village Fabric, The Blue Stone the Zora Fabric, The Secret Room the Korok Fabric, and Bring Peace to Hebra adds the Monster-Control Crew cloth to its Silver Rupee.

Pony Points are stable credit, and the stable picture quests are the cheapest way to earn them: Foothill, New Serenne, Tabantha Bridge, Woodland and Highland each pay one point and a dish for one photograph, and the Highland one lets you keep the horse you photographed. Piaffe, Packed Away pays one point, An Uninvited Guest two, and The Gathering Pirates two plus an Endura Carrot. Zelda's Golden Horse pays the Royal Bridle and Saddle, A Monstrous Collection the Monster Bridle and Saddle along with a Diamond and your own display stage in Tarrey Town, Spotting Spot three rewards from Lester, and The Horse Guard's Request starts at 50 rupees for taming a Stalhorse and keeps paying for each horse Toffa asks to see. Master the Vehicle Prototype ends with a Sleepover Ticket for a free stable bed on top of its Silver Rupee.

Charges, materials and meals: pay you use up

Thirty-four quests pay in something that leaves your inventory the first time you use it. The Zonai Charge quests are the ones worth doing early, because a Large Zonai Charge powers a whole vehicle trip or fuses into a big-damage arrow: Meat for Meat and The Abandoned Laborer each pay one, and The Ancient City Gorondia chain pays a regular and a large one.

QuestMaterial or gem
A Way to Trade, Washed AwayA Star Fragment, and Garini's shop opens afterwards
A Crabulous DealA Sapphire for ten Bright-Eyed Crabs
Decorate with PassionAn Electric Keese Wing, and you keep the ruby-fused weapon
Disaster in Gerudo CanyonTen Bomb Flowers
Fish for Fletching and Molli the Fletcher'sTen arrows each, from the two Rito fletchers
Cece's SecretTen Ironshrooms
Reede's SecretTen Hylian Tomatoes
Secrets WithinA Sundelion, the ingredient Gloom-Borne Illness needs
A Trip Through HistoryThree Thunderwing Butterflies
Whirly Swirly ThingsFive Endura Carrots
Codgers' QuarrelOne Endura Carrot
Manny's BelovedTen Rushrooms
Who Finds the HavenA spread of mushrooms and truffles
Cave Mushrooms That Glow and Crossing the Cold PoolSmall thank-you rewards for Brightcaps and ten Chillshrooms
Dantz's Prize CowsFresh Milk
A Letter to KoyinHateno Cheese, made from the recipe in the letter
Eldin's Colossal FossilLoone's thanks for restoring the eye; her Hebra and Gerudo skeletons below pay 50 rupees each
QuestCooked meal or elixir
Genli's Home CookingBiting Simmered Fruit, two and a half hearts and an attack boost in the cold
Rock Roast or DustSeared Gourmet Steak
Ruffian-Infested VillageMighty Salt-Grilled Crab
The Captured TentSpicy Steamed Mushrooms
Out of the InnSticky Elixir for slippery climbs
Open the DoorSpicy Elixir and a shield-surfing lesson
Ousting the GiantsMighty Fried Bananas
Today's MenuFruit and Mushroom Mix cooked from the apple you brought
The Ultimate DishMoza's five-heart dish, made from your failed one
A Wife Wafted AwayA hearty fish skewer: full health and ten temporary hearts
A New Signature FoodReede's Silver Rupee, listed under rupees, once the dish is right
Gourmets Gone MissingRaw Prime Meat from the gourmets and Penn's 70 to 100 rupees

Rupees: the 50, 100, 300 ladder

Forty-three quests pay in rupees, and the amounts fall into a strict ladder. Purple is 50, Silver is 100, Gold is 300, and only one quest on our pages breaks it: Cash In on Ripened Flint pays 1,000 if Gomo turns up a Ripened Flint among the flint you hand him. The rupee farming guide puts quest income in context against selling gems and dishes.

AmountQuests
300, a Gold RupeeHeat-Endurance Contest; the top tier of Strongest in the World, which pays 50 for a Red Lynel, 100 for a Blue-Maned and 300 for a White-Maned or Silver
200, two SilverMattison's Independence
100, a Silver RupeeThe six Monster-Control Crew hunts, Akkala, Eldin, Faron, Hebra, Hyrule Field and Necluda, 600 for the set; A Bottled Cry for Help; Cold-Endurance Contest; Feathered Fugitives; Honey, Bee Mine; Horse-Drawn Dreams; Moon-Gazing Gorons; A New Signature Food; Simmerstone Springs; The Rito Rope Bridge; To the Ruins!; The Fort at Ja'abu Ridge; Master the Vehicle Prototype; Serenade to Mija
50, a Purple RupeeFell Into a Well; Follow the Cuccos; Kaneli's Flight Training, 15 rings in 30 seconds; Hebra's Colossal Fossil and Gerudo's Colossal Fossil; The Iceless Icehouse; Supply-Eyeing Fliers
20, a Red RupeeWho Goes There?, which also opens the Royal Hidden Passage

Penn is his own pay scale. The Lucky Clover Gazette's twelve stable stories under Potential Princess Sightings pay a Purple Rupee for each of the first six filed and a Silver for each of the last six, so the same job is worth 50 or 100 depending on when you do it, and our individual pages record the range as 50 to 100 or 70 to 100. The twelve are An Eerie Voice, The Blocked Well, The All-Clucking Cucco, For Our Princess!, Gourmets Gone Missing, Missing Farming Tools, Princess Zelda Kidnapped!, The Beast and the Princess, White Goats Gone Missing, Serenade to a Great Fairy, Zelda's Golden Horse and The Beckoning Woman. Nine of them filed earns the Froggy Trunks from Traysi, which is the only piece of armor in the game paid out by a newspaper.

Quests that pay a shrine

Six pages here are shrine quests, where the reward is a shrine door opening and the Light of Blessing behind it: Dyeing to Find It for Kurakat, None Shall Pass for Sakunbomar, Rock for Sale for Jochi-ihiga, Keys Born of Water, The High Spring and the Light Rings and Maca's Special Place. True Treasure pays a pair of Opals and access to Yomizuk Shrine, and Legend of the Great Sky Island ends at the Steward Construct once three bonfires burn. The eighteen green-crystal shrine quests live in our items section, and the shrines guide shows which shrine each one opens.

Quests that pay nothing, and pages that are not quests

One-Hit Wonder is a tutorial on breaking ore deposits and Parcy pays nothing but the ore you mine. The Treasure Hunters let you keep the three Bomb Flowers you fetched and nothing else. The Blocked Cave pays Mazli's gratitude and the cave itself, Legacy of the Rito opens only after Tulin's quest, Messages from an Ancient Era has you read Wortsworth's tablets across the sky, and The Mother Goddess Statue sends you to the three springs before the statue will speak.

Three pages filed under quests are reference pages rather than walkthroughs, and they are linked here so nothing in this section is orphaned: Lynel Locations maps every Lynel on the surface, Deep Fireflies maps the fireflies west of the Floating Coliseum, and Fire-Breath Lizalfos Tails is a farming guide for an upgrade material. The Lynel boss page is the better read for the fights themselves.

Frequently asked questions

Which quest should I do first for the biggest reward?

A Mystery in the Depths. Autobuild changes how you travel for the rest of the game, the two Schema Stones come with it, and it unlocks Robbie's three Purah Pad presentations. After that, the Serenade chain: each Great Fairy you wake is a permanent upgrade counter.

Do quest weapons come back when they break?

Some do. The Dusk Claymore and other legendary rewards return through the Bargainer Statues for Poes, the Boulder Breaker can be reforged, and a Rock Octorok will repair the Daybreaker. The weapons guide ranks every weapon on our pages by exactly this question.

How much do Penn's stable quests pay?

50 rupees each for the first six you complete and 100 for the last six, whichever six they are, so a Purple Rupee for a story filed early would have been a Silver Rupee filed late. Nine filed stories also earn the Froggy Trunks.