Locations

Nearly every named place on our 63 Tears of the Kingdom location pages has something the matter with it when Link first walks up. Towers are jammed, towns are under siege, a factory is missing its arms and legs, and the only places that work exactly as you find them are the holes in the ground. So this guide sorts the bucket by the fault you will find on arrival: none, a broken machine, a missing part, a town in trouble, or a road that is not yet a road. Each place links to its own page, and the fix is stated in a line.

What is wrong on arrivalPlacesCount
Nothing; it is a hole and it worksChasms into the Depths25
The machine is jammedSkyview Towers15
A limb is missingConstruct Factory depots4
The town has a problemSettlements9
The road does not go there yetRegions, mountains, lodges, hideouts and isles10

Nothing wrong: the 25 chasms

A chasm is the one kind of location that never needs fixing. Walk to the edge, jump, open the paraglider, and the Depths are below you, so what our pages record is not how to open each one but what is at the bottom. The Hyrule Field Chasm south of Lookout Landing is the first most players use, and the Hyrule Castle Chasm under the castle is the last, because Ganondorf is at the bottom of it. The four Great Plateau chasms are a set: the north, east, south and west holes each take a stone eye for A Call from the Depths, and the south one drops you next to a Frox, a Talus and Colgera's rematch.

ChasmWhat waits below
Death Mountain ChasmLava, the Fire Temple and Yunobo's quest
East Akkala Plains ChasmThe hole Dinraal rises out of
East Hill ChasmSchema Stones, Forge Constructs and Marbled Gohma's rematch
Elma Knolls ChasmA Yiga structure with schematics and Zonai Charges
Eventide Island ChasmThe southeastern corner of the Depths
Forest of Time ChasmThe Grove of Time and its dangers
Hills of Baumer ChasmWest Necluda Depths, Lightroots and three mini-bosses; Farosh dives in here
Hyrule Castle Moat East ChasmA back way in near Sepapa Shrine
Hyrule Castle Moat West ChasmAn island entrance south of the Castle Town Prison
Lake Hylia ChasmAme-no Lightroot and Keese to farm
Lanayru Wetlands ChasmMercay Island's drop to a Master Kohga fight
Lomei Labyrinth ChasmThe Evil Spirit armor under the northeast maze
Mount Daphnes ChasmMarked as a well; the Canyon Mines near the Coliseum
Naydra Snowfield ChasmUsukaz Lightroot and Naydra's claws
Rito Village ChasmUnder the slippery hills; leads to the Abandoned Hebra Mine
Skull Lake ChasmA Stalnox guarding Biggoron's Sword
South Akkala Plains ChasmAkkala Depths, a Traveler's Sword and Spear
Tingel Island ChasmThe Cap of the Wind
Chasm under Zora's DomainThe Abandoned Lanayru Mine, behind the waterfall below the Great Zora Bridge

The machine is jammed: 15 Skyview Towers

Every Skyview Tower does the same thing, launching you high enough to scan the region's map, and every one of them except the first is broken in a different way when you arrive. That fault is the whole content of our tower pages, so the table lists it. The Skyview Towers roundup maps all 15.

TowerWhat is wrongThe fix our page gives
Lookout LandingNothing; it is the tutorial towerMeet Purah and take the Paraglider
Hyrule FieldAn enemy base has moved inClear the camp southwest of Lookout Landing
Lindor's BrowIt stands on a steep rock in a pondBuild a plank bridge, then Ascend
Sahasra SlopeThe door is blocked and Billson blames mushroomsEnter the cave below and Ascend into the tower
Popla FoothillsA greedy man has broken itHelp him fix it
Rabella WetlandsThorns cover the entranceBurn them away
Mount LanayruCold, and the way up is fallen blocksCold resistance, then Recall on the time blocks
Upland ZoranaPurple sludge and a Zora stuck in itSplash Fruit, during Mired in Muck
Ulri MountainMoving targets guard the switchShoot them; our page also teaches a fused arrow
Eldin CanyonThe door is jammedA time block, then in through the broken roof
Thyphlo RuinsA block sits in the mechanismRocket a hover platform up, remove the block with Ultrahand, help Billson
Pikida StonegroveA crafting puzzle bars the waySolve it for Sky Island access
Rospro PassThorns all roundBurn through; it is the launch point for the Wind Temple
Gerudo CanyonThe engineer is strandedRescue him to reveal the canyon and desert
Gerudo HighlandsThe entrance is hiddenFind the cave that leads inside

A limb is missing: the four depots

The Construct Factory in the Depths is missing exactly four things, and Guidance from Ages Past sends you to a depot for each. The Left Arm Depot needs a vehicle and then a boat to cross lava with Mineru's arm; the Right Arm Depot holds the other arm; the Left Leg Depot is a bridge-ramp-and-rocket carry back to the statue; the Right Leg Depot completes the set. Once all four parts are on the statue the Spirit Temple opens and the Seized Construct fight begins, which the shrines guide files with the temples.

The town has a problem: nine settlements

Every settlement on our pages is introduced by its crisis, and the crisis is what the sage quests or side quests fix. Rito Village is snowed in with its children hungry and Tulin missing; Goron City has eaten too much Marbled Rock Roast and its Flamebreaker shop and ore stalls are surrounded by sleepwalkers; Zora's Domain is under falling sludge; Gerudo Town is wrapped in a sand shroud with its people underground, and Kara Kara Bazaar on the road there has three Gibdo hives to destroy while Riju is protected. Those five are the Regional Phenomena in miniature.

The other four are quieter. Hateno Village, Link's home town with its inn, dye shop, boutique, wells and school, is split by a mayoral election. Kakariko Village has ring ruins fallen from the sky across its rooftops. Lurelin Village has been taken by pirates and has to be cleared and then rebuilt. Tarrey Town on Lake Akkala has nothing wrong with it at all except that its plot of land is for sale, which is how the house-buying guide starts. The villages and towns roundup covers the rest of the map's settlements in one place, and the stables and wells roundups cover the roadside stops between them.

The road does not go there yet: ten routes

The last group are places whose problem is getting there. Our region routes explain how to reach Eldin by way of its tower and a glide to Goron City, Hebra from Central Hyrule with cold gear packed, and Lanayru with Recall on falling boulders to reach its tower. The top of Death Mountain is a fan-powered mine cart ride with Yunobo up the rails before Moragia. YunoboCo HQ needs the Flamebreaker set just to walk in, and the Yiga Hideout in the Gerudo Highlands needs the full Yiga outfit. The Hebra Trailhead Lodge north of Rito Village hands out the Meteor Rod, Selmie's Notes and the Blocked Cave quest, and Toto Lake near Zora's Domain is where Jiahto waits with two side quests. The Thunderhead Isles are a storm you glide and Ascend through to reach Dragonhead Island and the fifth sage, and the Abandoned Hebra Mine, reached through the Rito Village Chasm, is where Master Kohga is fought for the last time.

Frequently asked questions

How many Skyview Towers and chasms are there?

Fifteen towers, each with its own page above, and 25 chasms on our pages. Towers fill in the surface and sky map; chasms are the way down, and the Lightroots you light below, covered in the items guide, fill in the Depths.

Which chasm should I use first?

The Hyrule Field Chasm south of Lookout Landing. Our page recommends it precisely because it is the handy entry when you have few Lightroots lit, and the exploration tips roundup covers what to bring down.

Do I need to fix every tower?

Only if you want the map. Each tower reveals its own region, and the hub explains what each of the three layers pays you for exploring it.