Items

The useful question about any Diablo 4 item is not how to get it but how to get it again. A Codex of Power aspect costs a dungeon clear once and then gold plus Veiled Crystals every time after, on any character you ever make. An extracted aspect is used up the moment it is imprinted. A unique has no recipe at all. Materials and currencies replenish at very different speeds, and a handful of items exist exactly once per account. Our 153 item pages sort neatly along that line, so that is how this guide is arranged: from the things the game will hand you again for pocket change to the things it never hands you twice.

Kind of itemWhat a second copy costsPages
Codex aspectGold and Veiled Crystals at any Occultist, as many times as you like96
Extracted aspectAnother legendary drop carrying it; each extraction imprints once10 drop-only aspects, plus any Codex aspect you want at a higher roll
UniqueAnother drop from World Tier 3 or 4; nothing crafts one53 uniques across 18 pages
Crafting materialSalvage, herb nodes or Helltide time; the stock is shared by every character8 pages and a best-materials roundup
CurrencyPlay for four of them, a season for one, real money for one6
Consumable or socketableA vendor recipe: the Alchemist, the Jeweler, Cormond's Wagon or the Purveyor7
Once per accountNo second copy; the mounts and one sword5

Codex aspects: paid for once, imprinted forever

Our Codex of Power page sets the rule: the Codex switches on with your first dungeon clear, every aspect it holds can be imprinted on Rare or Legendary gear at an Occultist for gold and Veiled Crystals, and the catch is that a Codex roll is never the maximum value. The aspect location list adds that the Codex holds 115 aspects and that they carry over between characters, which is what makes them the cheapest power in the game. Ninety-six of our 106 aspect pages are Codex aspects, and the tables below give each one's category, the dungeon that unlocks it, and how many of our 40 build guides call for it, so you can see which clears are worth doing first. The dungeons guide sorts those same dungeons by what their doors demand.

Aspects any class can imprint

AspectCategoryCodex sourceBuilds naming it
Aspect of MightDefensiveDark Ravine, Dry Steppes16
Edgemaster's AspectOffensiveOldstones, Scosglen12
Aspect of the ExpectantOffensiveUnderroot, Scosglen10
Aspect of DisobedienceDefensiveHalls of the Damned, Kehjistan9
Aspect of the UmbralResourceChampion's Demise, Dry Steppes9
Rapid AspectOffensiveBuried Halls, Dry Steppes7
Aspect of RetributionOffensiveAbandoned Mineworks, Kehjistan6
Aspect of the ProtectorDefensiveLost Archives, Fractured Peaks6
Aspect of Shared MiseryUtilityOblivion, Hawezar3
Eluding AspectUtilityCaldera Gate, Fractured Peaks1
Wind Striker AspectMobilityShivta Ruins, Kehjistan1
Aspect of the Deflecting BarrierDefensiveLost Keep, Hawezar0
Needleflare AspectOffensiveYshari Sanctum, Kehjistan0

Eight of the nine most-demanded aspects on our pages are in this table, which is the practical argument for clearing Dark Ravine, Oldstones and Underroot on your first character regardless of class: Might, Edgemaster's and the Expectant between them appear in 38 build slots, and every alt inherits them.

Sorcerer aspects

AspectCategoryCodex sourceBuilds naming it
Aspect of ControlOffensiveSunken Library, Kehjistan8
Snowveiled AspectDefensiveSarat's Lair, Scosglen4
Prodigy's AspectResourceWitchwater, Hawezar3
Storm Swell AspectOffensiveOnyx Hold, Dry Steppes3
Aspect of Biting ColdUtilityForgotten Depths, Dry Steppes2
Aspect of Piercing ColdOffensiveDead Man's Dredge, Fractured Peaks2
Aspect of the Bounding ConduitMobilityKomdor Temple, Dry Steppes2
Charged AspectMobilityMaddux Watch, Scosglen2
Aspect of EfficiencyOffensiveDomhainne Tunnels, Scosglen1
Aspect of Splintering EnergyOffensiveCrumbling Hekma, Kehjistan1
Aspect of Static ClingOffensiveWretched Delve, Scosglen1
Elementalist's AspectOffensivePallid Delve, Dry Steppes1
Incendiary AspectResourceTomb of the Saints, Kehjistan1
Aspect of Singed ExtremitiesUtilityEarthen Wound, Hawezar0
Aspect of the UnwaveringOffensivePutrid Aquifer, Kehjistan0
Aspect of Three CursesOffensiveSerpent's Lair, Hawezar0
Flamewalker's AspectMobilityCultist Refuge, Fractured Peaks0
Recharging AspectResourceZenith, Fractured Peaks0

Barbarian aspects

AspectCategoryCodex sourceBuilds naming it
Aspect of Echoing FuryResourceSirocco Caverns, Kehjistan4
Aspect of Berserk RippingOffensiveMournfield, Dry Steppes3
Aspect of Ancestral EchoesOffensiveAncient Reservoir, Hawezar1
Aspect of Ancestral ForceOffensiveSunken Ruins, Scosglen1
Aspect of Bul-KathosDefensiveLight's Refuge, Hawezar1
Aspect of Numbing WrathDefensiveHeathen's Keep, Hawezar1
Aspect of Perpetual StompingMobilityCharnel House, Dry Steppes1
Aspect of the Dire WhirlwindOffensiveGaran Hold, Scosglen1
Brawler's AspectOffensiveHaunted Refuge, Hawezar1
Death Wish AspectOffensivePenitent Cairns, Scosglen1
Iron Blood AspectDefensiveForgotten Ruins, Kehjistan1
Veteran Brawler's AspectOffensiveHeretics Asylum, Kehjistan1
Aspect of AnemiaUtilityKor Dragan Barracks, Fractured Peaks0
Aspect of the Iron WarriorDefensiveCarrion Fields, Dry Steppes0
Aspect of the Relentless ArmsmasterResourceCalibel's Mine, Scosglen0
Aspect of Unrelenting FuryResourceHallowed Ossuary, Fractured Peaks0
Earthstriker's AspectOffensiveMaugan's Works, Hawezar0
Relentless Berserker's AspectUtilityHakan's Refuge, Kehjistan0
Slaking AspectResourceMaulwood, Fractured Peaks0

Rogue aspects

AspectCategoryCodex sourceBuilds naming it
Bladedancer's AspectOffensiveJalal's Vigil, Scosglen3
Vengeful AspectOffensiveInferno, Kehjistan3
Aspect of Encircling BladesOffensiveForsaken Quarry, Fractured Peaks2
Aspect of Unstable ImbuementsOffensiveWhispering Vault, Dry Steppes2
Aspect of CorruptionOffensiveRenegade's Retreat, Kehjistan1
Blast-Trapper's AspectOffensiveKor Valar Ramparts, Fractured Peaks1
Cheat's AspectDefensiveLuban's Rest, Scosglen1
Energizing AspectResourceSanguine Chapel, Fractured Peaks1
Ravenous AspectResourceShifting City, Dry Steppes1
Trickshot AspectNot stated on our pageBastion of Faith, Hawezar1
Aspect of Arrow StormsOffensiveHowling Warren, Scosglen0
Aspect of Explosive VerveUtilityDerelict Lodge, Fractured Peaks0
Aspect of Uncanny TreacheryDefensiveDemon's Wake, Scosglen0
Aspect of Volatile ShadowsOffensiveAncient's Lament, Dry Steppes0
Enshrouding AspectDefensiveGhoa Ruins, Hawezar0
Shadowslicer AspectOffensiveTwisted Hollow, Scosglen0
Trickster's AspectOffensiveGuulrahn Canals, Dry Steppes0

Druid aspects

AspectCategoryCodex sourceBuilds naming it
Aspect of QuicksandUtilityFeral's Den, Scosglen3
Ballistic AspectUtilityWhispering Pines, Scosglen3
Aspect of Cyclonic ForceDefensiveCollapsed Vault, Kehjistan2
Aspect of Mending StoneDefensiveSealed Archives, Dry Steppes2
Vigorous AspectDefensiveSteadfast Barracks, Hawezar2
Aspect of the TempestOffensiveBlind Burrows, Hawezar1
Nighthowler's AspectOffensiveForbidden City, Fractured Peaks1
Overcharged AspectOffensiveMariner's Refuge, Scosglen1
Shepherd's AspectOffensiveBloodsoaked Crag, Dry Steppes1
Aspect of the UnsatiatedResourceTormented Ruins, Fractured Peaks0
Aspect of the Ursine HorrorOffensiveBelfry Zakara, Hawezar0
Crashstone's AspectOffensiveStockades, Scosglen0
Mangled AspectResourceImmortal Emanation, Fractured Peaks0
Stormclaw's AspectOffensiveAnica's Claim, Fractured Peaks0
Stormshifter's AspectOffensiveCrusader's Cathedral, Kehjistan0

Necromancer aspects

AspectCategoryCodex sourceBuilds naming it
Aspect of ReanimationOffensiveAldurwood, Scosglen3
Aspect of Swelling CurseOffensiveHive, Scosglen2
Blighted AspectOffensiveAkkhan's Grasp, Hawezar2
Blood-Bathed AspectOffensiveHoarfrost Demise, Fractured Peaks1
Blood Seeker's AspectOffensiveMercy's Reach, Fractured Peaks1
Flesh-Rending AspectResourceNostrava Deepwood, Fractured Peaks1
Requiem AspectResourceVault of the Forsaken, Scosglen1
Unyielding Commander's AspectOffensiveFaceless Shrine, Hawezar1
Aspect of Bursting BonesOffensivePath of the Blind, Dry Steppes0
Aspect of Empowering ReaperOffensiveFlooded Depths, Scosglen0
Aspect of Plunging DarknessOffensiveRimescar Cavern, Fractured Peaks0
Aspect of TormentResourceBlack Asylum, Fractured Peaks0
Sacrificial AspectOffensiveRuins of Eridu, Hawezar0
Torturous AspectUtilityDeserted Underpass, Kehjistan0

Extracted aspects: one imprint, then gone

The second kind of aspect never enters the Codex. It arrives already imprinted on a legendary drop, an Occultist extracts it into your inventory, and it can be imprinted exactly once. Both our aspect overview pages say the same two things about them: the rolls are better than Codex rolls, and Nightmare dungeons are where the drops come from. That is also why players extract aspects they already own in the Codex, trading a permanent recipe for a single higher number. Ten of our aspect pages are drop-only: Abundant Energy, Armageddon, Binding Embers and Concentration for the Sorcerer, Burning Rage for the Barbarian, Bursting Venoms, Cruel Sustenance and Elusive Menace for the Rogue, Exposed Flesh for the Necromancer, and the Aspect of Fortune, which neither of our master tables lists at all. Only five of them are named by any build guide, and never more than twice, so a build that leans on one is a build with a farming step in it. The builds guide ranks all 40 by exactly that.

Uniques: no recipe, only another drop

Our unique items overview is blunt about the drop rate and about where to stand: World Tier 3 and 4, Nightmare dungeons above tier 20 for the guaranteed legendary at the end, and the Helltide mystery cache for a shot at three or more legendaries with a unique among them. Two have fixed sources on that page, Mother's Embrace from Lilith in World Tier 2 and The Butcher's Cleaver from the Butcher. Everything else is chance, and there is no way to make one, which is why our build guides treat uniques as a wish list rather than a shopping list. Across the 40 builds, Raiment of the Infinite is named eight times, Harlequin Crest seven, and Iceheart Brais and Condemnation five each; no other unique reaches four.

Slot pageUniques listedNames
Helms5Andariel's Visage, Cowl of the Nameless, Deathless Visage, Harlequin Crest, Vasily's Prayer
Chest armor6Blood Artisan's Cuirass, Insatiable Fury, Mad Wolf's Glee, Rage of Harrogath, Raiment of the Infinite, Razorplate
Gloves6Fists of Fate, Frostburn, Gloves of the Illuminator, Gohr's Devastating Grips, Grasp of Shadow, Howl from Below
Pants4Eyes in the Dark, Iceheart Brais, Storm's Companion, Temerity
Boots4100,000 Steps, Esu's Heirloom, Greaves of the Empty Tomb, Penitent Greaves
Amulets5Battle Trance, Deathspeaker's Pendant, Esadora's Overflowing Cameo, Melted Heart of Selig, Word of Hakan
Rings4Hunter's Zenith, Mother's Embrace, Ring of Mendeln, Ring of Starless Skies
Swords4Doombringer, Fields of Crimson, Ramaladni's Magnum Opus, The Grandfather
Axes3Ancients' Oath, The Butcher's Cleaver, Waxing Gibbous
Maces2Hellhammer, Overkill
Daggers2Asheara's Khanjar, Condemnation
Bows2Skyhunter, Windforce
Scythes2Black River, Bloodless Scream
Staves3Greatstaff of the Crone, Staff of Endless Rage, Staff of Lam Esen
Wands1Flamescar

That is 53 uniques over fifteen slot pages, with the class-agnostic ones gathered again on the unique weapons and unique armor roll-ups. One sword sits outside the unique system entirely: the Infernal Edge, dropped by the night-only rare Almunn on the Sacred Coast of the Dry Steppes after he turns into Jebtaa, and recorded on our page rolling up to 870 item power, the highest we have seen on anything.

Materials: the stock every character shares

Materials are the one category where a second copy gets cheaper the longer you play, because the pile is account-wide and every alt adds to it. What varies is the faucet. Three of our eight material pages describe salvage-only materials, three describe Helltide-only ones, and two describe things you pick off the ground anywhere.

MaterialThe only way to get moreWhat it is spent on
Coiling WardSalvaging legendary armor above 400 item powerLegendary armor upgrades and imprints
Abstruse SigilsSalvaging legendary rings and amuletsLegendary upgrades past rank 2
Forgotten SoulsHelltide only: Screaming Hell Veins, Tortured Gifts, and Cinder chestsThe final ranks of legendary upgrades
Fiend RoseHelltide only, growing around Tortured ChestsWeapon upgrades and the top elixir tiers
Scattered PrismsTreasure Goblins and world bossesAdding a socket
GallowvineBright herb plants in every regionPotion upgrades and every elixir recipe
Crushed Beast BonesBears, wargs and werewolves, thickest in the Highland WildsThe level 30 potion upgrade and elixirs
Monster partsFour enemy families: beasts, demons, the undead, and Paletongue carriersPotions and elixirs

The best materials roundup adds the ones without a page of their own, Angelbreath, Biteberry, Silver Ore, Veiled Crystal and Baleful Fragment, and ranks Forgotten Souls at the top. The NPCs guide covers the Blacksmith, Alchemist and Occultist counters where all of this gets spent.

Currencies: six, on six different clocks

CurrencyHow the next one is earnedThe detail worth knowing
GoldSelling what you do not wear; drops scale with World TierEverything a vendor does costs it
Murmuring ObolsWorld events, never guaranteedSpent only at the Purveyor of Curiosities, where our page puts the legendary chance at about 10 percent
Aberrant CindersHelltide killsHalved on death, wiped when the Helltide ends; a Mystery Chest wants 175
Red DustSeeds of Hatred refined in the Fields of Hatred, reached from the Alzuuda and Denshar waypointsBuys transmogs, mount cosmetics and Cursed Scrolls
Smoldering AshesBattle Pass tiers, 27 of them on the free trackSeason-bound
PlatinumReal money, 100 per dollar, or Battle Pass tiersCosmetics only, no power

Obols have one fixed price on our pages: a Whispering Key is 20 of them, gold is refused, and each key opens one Silent Chest. Where the Purveyor, the Fields of Hatred and the Helltide sit in the wider progression is the mechanics guide's subject.

Consumables and socketables: a recipe and a vendor

Seven pages cover items that are made rather than found, and each one names the counter. Elixirs come from the Alchemist after the level 10 priority quest in Kyovashad, last 30 minutes, and stack one at a time; the Acrobatics line on our page shows how the second copy climbs, from a Weak version at level 35 for 1,000 gold, one Angelbreath and fifteen Gallowvine to a Heady one at level 100 for 3,000 gold and five Fiend Roses. Gems come in seven types and five tiers, and the Jeweler Karatia, met at level 20, turns three of a lower tier plus gold into one of the next. Glyphs open with Paragon at level 50 and World Tier 3, start Magic at radius 2 and Rare at radius 3, and level only on Nightmare dungeon XP.

Malignant Hearts are Season 1 socketables for Infested jewelry, dropped by Malignant monsters or crafted at Cormond's Wagon for 35 Ichor, which is roughly two hearts salvaged; the best hearts list explains why the black Wrathful ones, the only kind that fits any socket colour, lead the season. The Scroll of Escape is hardcore-only and appears from level 20. And the Holy Chalice is a quest item that our page treats as a bug report: change World Tier mid-way through Sister Octavia's three quests and it stays where it was.

Once per account: the mounts

Three pages describe things with no second copy because one is all you get. The Spectral Charger is the free one, unlocked by Ghastly Reins that our page farms at the Gathering Legion event at Kor Dragan in the Fractured Peaks. The Temptation mount is edition-bound and comes with the Hellborn Carapace armor, a pre-order cosmetic. All three carry over to every character on the account, as does the base mount itself, which is the theme our Diablo 4 hub is built around.

Frequently asked questions

Do Codex aspects carry over to a new character?

Yes. Both our Codex pages and the alt-sharing page say the Codex is account-wide, so a dungeon cleared on one character unlocks the aspect for all of them.

Why extract an aspect I already have in the Codex?

Because the extracted copy rolls higher. The trade is that it imprints once, while the Codex version imprints as often as you can pay the Occultist.

Which materials are Helltide-only?

Forgotten Souls and Fiend Rose on our pages, and Aberrant Cinders, the currency that opens Helltide chests, is earned nowhere else either.