Conjurers of the elemental powers, creatures, and even objects, the School of Conjuration Wizards in Baldur’s Gate 3, are well-known for their deceptive behavior. With their focus on dealing damage to the enemies via their summons, this class of wizards can mold any elemental or physical object, including themselves, to achieve their goals during combat.
In this guide, we will be exclusively working with the School of Conjuration subclass Wizard. This class can teleport themselves or their allies across the board and can use devastating AoE effects against their enemies. We recommend that you follow this guide word by word to get the maximum benefits out of this build.
How good is School of Conjuration Wizard in BG3?
School of Conjuration wizards are extremely mobile and can summon creatures to fight on their behalf. They can create portals to traverse across the battlefield seamlessly. Their greatest strength lies in AoE attacks and their versatile use of defensive spells in addition.
However, these summoners lack proficiency with armor and are limited to Cloth. They don’t get any bonus actions, and their AoE attacks damage their allies, too.
Starting abilities and skills for School of Conjuration Wizard in BG3
Once again, you will start character creation from level 1, where you have a generic wizard. However, like the rest of the RPGs, you can change the attributes, skills, and even party members as the game progresses. This section only deals with the first level of the game.
Class | Wizard | – |
Sub-Class | School of Conjuration | – |
Race | Halfling | The Halfling race is best for Wizards as it scales according to the DEX ability, and they get the Lucky feature (get a free reroll if you get 1 for any dice roll) as a starting bonus. They also gain fast movement speed and the Brave feature (advantage against Frightened saving throws). |
Sub-Race | Strongheart Tiefling | This subrace comes with the Strongheart Resilience perk, which grants you an advantage against poison saving throws and increased resistance to poison attacks. |
Spells | Longstrider, Mage Armour, Grease, Burning Hands, Magic Missile, Fog Cloud. | You can choose 6 spells for your wizard during character creation. |
Cantrips | Poison Spray, Shocking Grasp, Acid Splash. | The Wizards get 3 cantrips as a starting gift. |
Ability Points Distribution | STR 18, DEX 15+1, CON 14, Intelligence 14+2, WIS 10, CHA 10. | Intelligence is your main skill modifier for Wizards. |
Skills | Acrobatics, Arcana, History, Performance. | – |
Prepared Spells | Longstrider, Mage Armour, Magic Missile, Burning Hands. | – |
Best Background
Our selected background Wizard School of Conjuration build in BG3 is Entertainer. This background allows you to connect with other people and make them bow before you as their superior. This background depends on the Acrobatics feature that allows you to have a firm footing in an otherwise rocky terrain (dexterity). It also provides you with Performance (charisma) to woo the public.
Best Feats for School of Conjuration Wizard build in Baldur’s Gate 3
Feats are one of the most unique and powerful passive perks in Baldur’s Gate 3. This unique feature unlocks at level 4, and the next two slots become available periodically on levels 8 and 12. These passive skills can change the whole build and how you use them.
Level | Feat | Description |
4 | Ability Improvement | Invest both ability points in Intelligence skill to make it go up to 18. |
8 | Ability Improvement | Use this opportunity to maximize your Intelligence skill by investing both points in it. |
12 | Elemental Adept: Acid | This perk allows you to hit enemies by ignoring their resistance to acid attacks. In addition, whenever you cast a spell roll for acid attacks, you will always roll above 1. |
Best Spells for School of Conjuration Wizard build in BG3
In this section for the Conjuration Wizard build, we will deal with the spells that you have on the prepared slots. This only deals with the level of magic spells and their tiers. It has nothing to do with character level.
You can use low-tier spells in high-tier slots (upcasting), but it doesn’t work the other way around (downcasting).
Level 1: Our favorite spells from level 1 include.
- Longstrider: This transmutation spell increases your speed by 3m.
- Mage Armor: This abjuration spell increases your armor class to 13 + dex modifier.
- Magic Missile: This evocation spell shoots 3 magic darts, with each dart dealing 2-5 force damage.
- Burning Hands: This evocation spell hits flammable targets with 3d6 fire damage.
- Grease: This conjuration spell covers the 4m of terrain in grease. This slows down enemies and even makes them fall.
Level 2: These are the best level 2 spells that you can ready for the School of Conjuration wizard in BG3.
- Misty Step: This conjuration spell allows you to instantly teleport to any unoccupied space on the terrain.
- Flaming Sphere: This conjuration spell summons a ball that you can move, and it deals 2d6 fire damage to the enemies.
Level 3: For level 3 magic spells, our choices are listed below.
- Stinking Cloud: This conjuration spell summons a cloud of stinking gas that stops your enemy from attacking you.
- Sleet Storm: This conjuration spell creates a storm that extinguishes fires, creates ice, and, most importantly, breaks the concentration of your enemies.
- Animate Dead: This necromancy spell allows you to create a minion from a small or medium corpse.
Level 4: Level 4 magic spells are where the real fun begins, and the School of Conjuration Wizard build starts taking proper shape in BG3.
- Conjure Minor Elemental: This conjuration spell allows you to summon a small elemental to fight by your side.
- Evard’s Black Tentacles: This conjuration spell summons tentacles from the ground, which deal 3d6 damage to enemies.
- Dimension Door: This conjuration spell allows you and one nearby ally to transport to any place in the terrain you can see.
Level 5: Use the following couple of level 5 magic spells for this build.
- Cloudkill: This conjuration spell summons a poison cloud that you can adjust per turn. It deals 5d8 poison damage to enemies.
- Conjure Elemental: This conjuration spell summons a major elemental to fight by your side.
Level 6: For the final tier of magic spells, use the following one.
- Arcane Gate: This conjuration spell creates two portals that are interlinked.
Best armor and weapons
Weapon: Harper’s Sacredstriker. This bludgeoning quarterstaff (1d8+1) summons a magical weapon that distracts your enemies and attacks them.
Rings: Ring of Poison Resistance and Tourmaline Ring (increases charisma to 20).
Amulet: Broodmother’s Revenge. This amulet applies poison to your weapon once you heal yourself. It deals additional poison damage to enemies.
Armor: Wavemother’s Robe. The wearer gets resistance against Fire and Cold damage and gains HP if standing in water.
Baldur’s Gate 3 School of Conjuration Wizard build level progression
Baldur’s Gate 3 has a level cap of 12 for every build and class. As you progress, you get unique rewards for each level that are geared toward your race and subclass. In this section, we will mainly focus on unique rewards as we have already mentioned all the spells you will be using in the section above.
Level | Unlocks | Description |
1 | Race, background, and Ability Points distribution. | Choose according to our recommendations above. |
2 | Sub-class selection, Conjuration Savant sub-class feature, Minor Conjuration: Create Water. | Conjuration Savant allows you to learn conjuration spells from scrolls for half the amount of gold. Create Water allows you to summon rain to extinguish fire or create water bodies. |
3 | Level 2 spell slot unlocks. | Choose from the spells mentioned above. |
4 | The first Feat unlocks. | Ability Improvement to increase your Intelligence skill to 18. |
5 | Level 3 spell slots unlock. | Choose from the spells mentioned above. |
6 | Benign Transportation: Teleport sub-class action. | This allows you to swap places with a party member or move to a free space on the battlefield. |
7 | Level 4 spell slot unlocks. | Choose from Conjure: Minor Elemental, Evard’s Black Tentacles, and Dimension Door spells. |
8 | The second Feat unlocks. | Ability Improvement to max your Intelligence skill to 20. |
9 | Level 5 spell slot unlocks. | Choose from Cloudkill and Conjure Elemental. |
10 | Focused Conjuration subclass feature. | Allows you to maintain concentration while casting spells even if an enemy attacks you. |
11 | Level 6 spell slot. | Select and prepare the Arcane Gate spell. |
12 | The final Feat unlocks. | Elemental Adept: Acid to nullify enemies’ acid resistance. |