Phalar Aluve is an extremely rare and missable longsword in Baldur’s Gate 3. To find this sword, you need to travel to the Underdark and free it from its stone prison by passing skill checks.
It belongs to the versatile weapons category, allowing you to wield it with either one hand or two hands. You can also dual-wield it with other weapons, making it an absolute damage-dealing unit.
Phalar Aluve location in Baldur’s Gate 3
Phalar Aluve can only be obtained from the Underdark, specifically east of the Underdark beach waypoint. The easiest way to find this sword is to enter the Underdark from the Defiled Temple entrance inside Goblin camp.
Once you defeat True Soul Gut, you get access to this entrance and drop near the Selunite Outpost waypoint. Travel Northwest from there to find a massive glowing mushroom inside a forest. Phalar Aluve is right next to this mushroom, embedded in a stone.
Freeing Phalar Aluve from the stone is not as difficult as getting King Arthur’s Excalibur. However, it still requires some cunning and a show of strength. There are a couple of ways to get this sword easily. Before proceeding any further, we recommend that you have a Drow character in your team, as they can read the sword’s lore.
- Clerics and Drows characters can pull this sword out easily without the need to pass any checks.
- Any party member with Strength as their main modifier can pull out this sword by passing a 15DC STR check.
- In case you lack Clerics, Drows, or powerful characters, you can use a party member with proficiency in Religion skills. They need to pass a 20DC check to get Phalar Aluve.
Is Phalar Aluve good?
Phalar Aluve is a rare, finesse, and versatile longsword in Baldur’s Gate 3 that deals 2-11 slashing damage when wielded with both hands. This sword gets even better if its holder belongs to the Drow race to get maximum proficiency with the weapon. It has the following weapon stats.
- +1 Weapon Enchantment.
- +1 to Performance skill.
Phalar Aluve has a unique weapon action known as Phalar Aluve: Melody. This action allows the user to use either Sing or Shriek actions once per short rest.
- Sing: The sword hums a melody that buffs the allies within the 6m range. They get 1-4 bonus on their attack rolls and the same bonus for their Charisma, Wisdom, and Intelligence saving throws.
- Shriek: The sword lets out a devastating shriek that debuffs all the enemies within 6m range. They get a 1-4 penalty on their Charisma, Wisdom, and Intelligence saving throws. They also receive 1-4 Thunder damage each.
Don’t unequip the sword while using Melody weapon action, as it will remove the buffs and debuffs of both Sing and Shriek. Once you get proficient with Phalar Aluve, it unlocks the following bonus actions.
- Pommel Strike: Does 1-4 non-lethal bludgeoning damage to enemies, making them dazed for the next 2 turns.
- Lacerate: Deals 6-15 slashing + 1-4 Psychic damage. It also inflicts bleeding upon enemies for the next two turns.
- Rush Attack: Deals 5-8 piercing damage and pushes enemies back, making them off-balanced for the next two turns.
Phalar Aluve can be sold for 250 gold to the merchants in Baldur’s Gate 3. However, we strongly recommend against that as it is not only a once-per-playthrough rare longsword but also one of the best weapons you will come across in early-game sections.