This Baldur’s Gate 3 Best classes guide will get you up to speed on what are classes and subclasses in BG3 and also help you pick the perfect class and subclass setup if you’re new to the game.
Baldur’s Gate 3 Best Classes
There are 12 classes in Baldur’s Gate 3, and each one of them gives a different characteristic to your character.
Choosing a class carefully is particularly important as it lays down the playstyle of your character.
Furthermore, you can also opt for a multiclass in BG3 which means that you get to choose a new class to compliment your existing class after every level.
This way, if you are level 5, you can have one level 5 class or two classes with either one of level 2 or 3.
That will mean that you can max out your favorite class or you can use a combo of your liking to add to your character’s skills and characteristics.
Unfortunately, multiclass is not available for the early access game.
Here are all the classes available to choose from. Some of them are available in the early access game. For others, you’ll have to watch the clock.
Barbarian
Barbarians have a Hit Dice of d12, while Strength is their primary ability. Their saving and throw proficiency lie in Strength and Constitution.
For armor, they are really good with light and medium armor as well as shields. They can best utilize simple and martial weapons too.
Bard
Bards have a Hit Dice of d8, while Charisma is their primary ability. Their saving and throw proficiency lie in Dexterity and Charisma.
All kinds of light armor suits this class. Moreover, this class is really proficient in using simple weapons, hand crossbows, rapiers, longswords as well as shortswords.
Cleric
Clerics have a Hit Dice of d8, while Wisdom is their primary ability. Their saving and throw proficiency lie in Wisdom and Charisma.
To know the armor and weapon proficiencies, they can best utilize light and medium armor, shields, and simple weapons.
Druid
Druids have a Hit Dice of d8, while Wisdom is their primary ability. Their saving and throw proficiency lie in Wisdom and Intelligence.
This class seems to be more proficient in using clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, and spears. You can use any light and medium armor (non-metal) and shields (non-metal) as armor.
Fighter
Fighters have a Hit Dice of d10, while Strength or Dexterity is their primary ability. Their saving and throw proficiency lie in Strength and Constitution.
This class properly utilize all types of armor, shields, simple as well as martial weapons.
Monk
Monks have a Hit Dice of d10, while Dexterity and Wisdom are their primary abilities. Their saving and throw proficiency lie in Strength and Dexterity.
They are proficient in dealing with simple weapons and shortswords.
Paladin
Paladins are Holy Warriors, and they have a Hit Dice of D10. Their primary abilities include Strength and Charisma. Their saving and throw proficiency lie in Wisdom and Charisma.
They seem to be really good with all type of armors, shields, simple as well as martial weapons.
Ranger
Rangers have a Hit Dice of d10, while Dexterity and Wisdom are their primary abilities. Their saving and throw proficiency lie in Strength and Dexterity.
For armor, they are best with light and medium armors and shields. And their weapon proficiency lie in simple and martial weapons.
Rogues
Rogues have a Hit Dice of d8, while Dexterity is their primary ability. Their saving and throw proficiency lie in Dexterity and Intelligence.
This class seems to be more proficient in using simple weapons, hand crossbows, longswords, rapiers and shortswords. You can use any light armor with this class.
Sorcerer
Sorcerers have a Hit Dice of d6, while Charisma is their primary ability. Their saving and throw proficiency lies in Constitution and Charisma.
They can properly utilize daggers, darts, slings, quarterstaffs, and light crossbows.
Warlock
They are the wielders of magic, and they have a Hit Dice of D8. Their primary ability includes Charisma.
Their saving and throw proficiency lie in Wisdom and Charisma. This class is only good with light armor and simple weapons.
Wizard
Wizards have a Hit Dice of d6, while Intelligence is their primary ability. Their saving and throw proficiency lie in Intelligence and Wisdom.
Wizards are proficient in dealing with daggers, darts, slings, quarterstaffs, and light crossbow.
Subclasses
Subclasses further specialize a class and makes it diverse.
Subclass allows you to maintain the characteristics of the main class as well as make your character more capable by giving it more unique abilities from subclasses.
Here are all the subclasses that you can choose for each of the main classes that are available during the early access.
- Cleric: Life Domain, Light Domain, Trickery Domain
- Fighter: Battle Master, Eldritch Knight
- Ranger: Hunter, Beast Master
- Rogue: Arcane Trickster, Thief
- Warlock: The Fiend, The Great One
- Wizard: School of Evocation, School of Abjuration
Below we’ve mentioned the three best Class and Subclass tiers to help you choose the best class if you’re new to the game.
Classes
Tier | Class |
1 | Fighter, Ranger |
2 | Fighter/Ranger, Rogue |
3 | Cleric, Fighter |
4 | Warlock, Wizard |
Choosing a perfect class is heavily dependent on your playstyle. If you’re unaware of your playstyle and new to the game, it better that you opt for the classes in the first tier.
They’ll give you more Strength and better health, allowing you to push through with minimal game experience.
If you’re into magic and like sneaky gameplay, Rogue and Wizard classes could be the best match for you.
You can opt for the second tier if you want a little bit of magic (Ranger) or pure muscle (Fighter), and at the same time, you’re into stealthy gameplay.
The third tier could be the best choice for you like magic, but you’re still new to the game and a little low on skills. Therefore, you’ll need a fighter along with you.
The fourth tier is all about magic. If you know your way around the game and you’re into magic, you can get away with Warlock and Wizard.
Best Subclasses
Here are the five best subclass combinations that you can choose from, along with the four above mentioned Class tiers.
No | Subclass |
1 | Battle Master, Eldritch Knight, Hunter, Beast Master |
2 | Battle Master, Eldritch Knight, Arcane Trickster, Thief |
3 | Hunter, Beast Master, Arcane Trickster, Thief |
4 | Life Domain, Light Domain, Trickery Domain, Battle Master, Eldritch Knight |
5 | The Fiend, The Great One, School of Evocation, School of Abjuration |
As mentioned before, the decision depends upon your level of experience in the game.
So, if you want to get away with minimal game knowledge and easy first play with sneak and fun, then go for a subclass that gives you muscle power and sorcery as well, like 1st subclass tier.
Tier 5 is for those who want the toughest and all out experience of sneak and stealth. Tier 2, 3, 4 are all balanced and you can try those subclasses and use any one of these according to your likings.