Weapons
Red Dead Redemption 2 sorts its arsenal along a line the catalogue never draws for you. Any gunsmith in the country will sell Arthur a Cattleman Revolver on any day of the week, but the revolver Flaco Hernandez carries exists once, on one body, at the end of one duel. This guide splits every weapon by that line: pieces that vanish if you walk away from them, pieces that wait in the world until you fetch them, and the shop shelf that fills in mission by mission. Every location, price and unlock below comes from our weapons locations page, which also covers ammunition types and gun degradation.
Weapons that exist once
None of the rare weapons can be bought and none of them accept modifications. What separates them from each other is whether the game keeps them safe for you. A revolver lying beside a duel opponent is gone if you ride off without it. A hatchet wedged in a tree stump stays there for the whole game.
Lost forever if you leave them
| Weapon | Who has it | Your one chance |
|---|---|---|
| Flaco's Revolver | Flaco Hernandez | Lying beside him when the gunslinger duel ends |
| Granger's Revolver | Emmet Granger | Lying beside him after you win his duel |
| Midnight's Pistol | Billy Midnight | Beside him once his duel is over |
| Calloway's Revolver | The final duel in The Noblest of Men, and a Woman | Loot the loser before the mission wraps up |
| Rare Shotgun | The Hermit | Dropped when you kill him |
| Rare Rolling Block Rifle | The sniper in the barn | During Magicians for Sport in Chapter 3 |
| Micah's Revolver | Micah's frozen corpse on Mount Hagen | Only after American Venom in Epilogue 2 |
Black Belle is the odd one out among the gunslingers. She has no gun to claim: you help her clear bounty hunters out of her home in Bluewater Marsh and take her photograph, and the picture is what moves the gunslinger strand forward. The four duels themselves are laid out in our missions guide.
Waiting in the world
| Weapon | Where it sits |
|---|---|
| Double Bit Hatchet | In a stump to the northwest of Wallace Station |
| Rusted Double Bit Hatchet | In a stump at Annesburg, up past the coal mine |
| Hewing Hatchet | In a stump along Moonstone Pond's southern shore |
| Hunter Hatchet | In a stump below Window Rock, to its south |
| Rusted Hunter Hatchet | In a stump outside the shack that stands between O'Creagh's Run and Elysian Pool |
| Viking Hatchet | Inside the Old Tomb, northeast of Beaver Hollow |
| Stone Hatchet | At the Native Burial site above Owanjila, and only for players who finished the matching bounty mission in GTA Online |
| Ancient Tomahawk | Stuck in a smashed target on Calumet Ravine's eastern side |
| Wide-Blade Knife | On a corpse deep in Beryl's Dream mine, west of Mount Shann, past rocks you have to blast |
| Civil War Knife | In a crate down in the basement at Fort Brennand, southwest of Van Horn |
| Broken Pirate Sword | In a wrecked boat on the little islands below the southern Saint Denis bridge |
| Antler Knife | On a bear carcass up past Hanging Dog Ranch, to its northwest |
| Otis Miller's Revolver | In a chest at the northern end of Cholla Springs, the same spot two secret treasure maps point at |
Handed over as rewards
- Algernon's Revolver is the payment for finishing Duchesses and Other Animals, the exotics strand that opens after A Gilded Cage in Chapter 4. Algernon Wasp keeps a greenhouse behind a big blue house on the north side of Saint Denis.
- Jawbone Knife is the reward for A Test of Faith, the dinosaur bone hunt.
The gunsmith shelf, chapter by chapter
Every gunsmith carries the same core list, but each line stays locked until one story mission is done. Read the table top to bottom and it doubles as a timeline of what Arthur is allowed to buy. Some entries also turn up in a general store, which matters when you are far from a gunsmith counter.
| Chapter | Unlocking mission | Weapon | Price | Also sold at |
|---|---|---|---|---|
| 1 | Outlaws From the West | Cattleman Revolver | $50 | Gunsmiths only |
| 1 | Enter, Pursued by a Memory | Sawed-Off Shotgun | $85 | Gunsmiths only |
| 1 | Old Friends | Carbine Repeater | $90 | Gunsmiths only |
| 1 | Eastward Bound | Varmint Rifle | $72 | Gunsmiths only |
| 1 | Eastward Bound | Springfield Rifle | $120 | Gunsmiths only |
| 1 | Eastward Bound | Volcanic Pistol | $150 | Gunsmiths only |
| 2 | A Strange Kindness | Double-Action Revolver | $65 | Strawberry General Store |
| 2 | Blessed Are the Meek? | Schofield Revolver | $84 | Blackwater General Store |
| 2 | Paying a Social Call | Double-Barreled Shotgun | $95 | Gunsmiths only |
| 2 | An American Pastoral Scene | Lancaster Repeater | $135 | Gunsmiths only |
| 2 | Pouring Forth Oil | Pump-Action Shotgun | $148 | Blackwater General Store |
| 2 | The Sheep and the Goats | Rolling Block Rifle | $187 | Strawberry General Store |
| 3 | Preaching Forgiveness as He Went | Bolt Action Rifle | $180 | Gunsmiths only |
| 4 | A Fine Night of Debauchery | Semi-Auto Shotgun | $225 | Strawberry General Store |
| 6 | Goodbye, Dear Friend | Litchfield Repeater | $145 | Blackwater General Store |
| 6 | Visiting Hours | Repeating Shotgun | $185 | Gunsmiths only |
| 6 | Goodbye, Dear Friend | Carcano Rifle | $190 | Gunsmiths only |
The Carcano Rifle, the sniper pick further down, is the last line on the shelf to open; the gunsmiths page lists the same stock shop by shop.
Two pistols only Valentine and Saint Denis stock
- Semi-Automatic Pistol, $210, after The Joys of Civilization, the mission that opens Chapter 4.
- Mauser Pistol, $250, once That's Murfree Country has closed Chapter 5.
What only a fence will sell
Gunsmiths and general stores will not touch stolen goods, so the outlaw economy runs through fences. Besides buying what Arthur lifts, a fence is the only counter for thrown and improvised weapons, and the trapper doubles up on two of them. Where each fence and trapper stall sits is covered in the characters and vendors guide.
| Chapter | Unlocking mission | Weapon | Price | Also sold at |
|---|---|---|---|---|
| 1 | Who the Hell is Leviticus Cornwall? | Dynamite | $1 | Fences only |
| 2 | Paying a Social Call | Throwing Knife | $2.50 | Trapper |
| 2 | Americans at Rest | Tomahawk | $4 | Trapper |
| 3 | The Fine Joys of Tobacco | Fire Bottle | $0.75 | Fences only |
| 5 | Dear Uncle Tacitus | Hatchet | $4.25 | Fences only |
| 5 | Dear Uncle Tacitus | Cleaver | $8 | Fences only |
| 5 | Dear Uncle Tacitus | Machete | $10 | Fences only |
Customization: what each part changes
Shop weapons can be reworked part by part at a gunsmith. Rare weapons take none of this, which is worth knowing before you build a loadout around a duel trophy.
- Barrel length raises accuracy on revolvers, pistols and shotguns. The Sawed-Off is the one shotgun that cannot take it.
- Grip restyles a sidearm's handle. Two grips are gated by reputation: the Hero Pearl Grip for the Cattleman and the Gunslinger Ebony Grip for the Double-Action both need honor rank 4 or better, a threshold explained in the game systems guide.
- Barrel rifling is for long guns and pushes bullet velocity and range. The improved rifling adds 10 percent to range and to the distance before damage falls off.
- Iron sights fit every firearm except sniper rifles and make aiming easier.
- Scopes are exclusive to repeaters and rifles.
- Stock changes the wood grain on repeaters, rifles and shotguns and is cosmetic.
- Wrap slows wear from use on the same three long-gun classes.
One pick per class
- Sidearm: the $84 Schofield balances damage, accuracy and rate of fire. Once you can dual wield, rob the doctor in Valentine, force him into the back room and empty the box sitting on the table, which opens up its customization.
- Pistols: the Volcanic hits hardest of the three and, at $150, is also the cheapest; the Semi-Automatic fires and reloads fastest; the Mauser fires rapidly and holds the most rounds.
- Rifles: the Bolt Action is more accurate than the Springfield but hits softer. Among repeaters the Litchfield is the best buy at $145.
- Shotguns: the Repeating Shotgun deals the most damage, but the Sawed-Off can be dual wielded, so carry both.
- Sniper: the Carcano has the range, the power and pinpoint accuracy.
- Melee: a thrown Tomahawk kills in one hit at close range and makes no noise, and you can pick it back up. The Homing Tomahawk Pamphlet is sold by the Saint Denis fence.
Weapons questions
Which weapons are missable?
Seven: the four gunslinger sidearms (Flaco's, Granger's, Midnight's and Calloway's), the Hermit's Rare Shotgun, the Rare Rolling Block Rifle from Magicians for Sport, and Micah's Revolver, which only appears on Mount Hagen after the epilogue's final shootout. Everything else in the world waits for you.
Can rare weapons be customized?
No. Barrels, grips, rifling, sights, scopes, stocks and wraps are only for weapons bought from a gunsmith.
Where is the Mauser sold?
Only at the Valentine and Saint Denis gunsmiths, for $250, once That's Murfree Country has ended Chapter 5. The Semi-Automatic Pistol comes from the same two counters for $210 from The Joys of Civilization in Chapter 4. The Mauser arrives late in Arthur's story, so plan around the Volcanic or the Schofield until then. Everything else Arthur can carry, from horses to outfits, is mapped from the Red Dead Redemption 2 hub.