Locations

Three kinds of place in Red Dead Redemption 2 reward a detour: gang hideouts, the shacks and cabins scattered through the wilderness, and the oddities the game files as points of interest. The completion tracker treats them very differently. Hideouts are compulsory, shacks are a quota, and points of interest are not counted at all, however many Arthur sketches into his journal. This guide sorts the map by that rule so you know which detours pay toward 100 percent and which are only for the story.

What the checklist counts

Location typeOn the mapNeeded for 100%Tracked in the progress tab
Gang hideouts6 in the base story, plus Twin Rocks on the special edition and 2 more on PC after patch 1.15All 6 base hideoutsYes
Shacks and cabins19Any 5Yes
Points of interest49NoneNo, journal only

Gang hideouts: six are mandatory

The first four hideouts cannot be skipped because the story walks you into them, and their gangs move back in afterwards, so you can return whenever you like once a hideout has been discovered. The last two sit in the stretch of map that only opens after Chapter 6. Clearing one means fighting through ambushes and campfire skirmishes, so search the bodies for ammunition on the way in. Our gang hideouts page has the approach for each one.

HideoutGangWhereWhen it opens
Six Point CabinO'Driscoll BoysCumberland Forest, northeast of Valentine by the Dakota RiverChapter 2 story
Shady BelleLemoyne RaidersSoutheast of Rhodes, southwest of Saint DenisChapter 3 story
Beaver HollowMurfree BroodBetween Annesburg and the Kamassa River, above Elysian PoolChapter 5 story
Hanging Dog RanchO'Driscolls, replaced by the Laramie Gang in the epilogueWest of Valentine and Wallace Station, north of Strawberry, near Little Creek RiverChapter 6 story
Thieves LandingDel Lobo GangSouth of BlackwaterAfter Chapter 6
Fort MercerDel Lobo GangSouthwest of Armadillo, southeast of TumbleweedAfter Chapter 6

Three more hideouts exist without counting. Twin Rocks, north of Armadillo, is a Del Lobo camp added by the special and ultimate editions and is not required. PC players on patch 1.15 also get Gaptooth Breach, in the Gaptooth Ridge region northwest of Tumbleweed, and Solomon's Folly, which lies up from the San Luis River and below Benedict Point, both Del Lobo as well.

Shacks: any five of nineteen

Five visits satisfy the tracker, but what is inside is the reason to keep going: cigarette cards, gold nuggets, jewelry, a cheat code and a few of the map's stranger stories. Three shacks do not exist until the epilogue, so a full sweep as Arthur tops out at sixteen. The shacks page pairs the list below with a numbered map.

#ShackWhereWhat is inside
1Dormin Crest ShackIcy northwest, west of Spider Gorge and Deadboot CreekCigarette card, rations
2Fairvale ShantyDirectly north of Grizzlies East, above the O in AmbarinoCorpses, platinum stopwatch, gold nugget, jewelry
3Snowfield ShackSouth of Dormin Crest, west of Lake IsabellaA cheat code in a locked drawer
4Dodd's Bluff CabinSouth of Widow Creek by the river, due west of Fort WallaceCorpses, salmon, gold nugget, hair pomade
5Clawson's RestNorthwest of Valentine along the Dakota River, locked3 cigarette cards, a book, rations
6Martha's SwainBetween Annesburg and Moonstone Pond, east of Three SistersRations, jewelry
7Hani's BethelNorth of Emerald Ranch, northeast of Heartland Overflow by a small lakeA UFO encounter
8Vetter's EchoNorthern Big Valley, east of Pronghorn RanchCigarette card, cash
9Shepherd's RiseSoutheast of Wallace Station by the tracks, north of StrawberryEpilogue only
10Ridge ViewDirectly east of Emerald StationEpilogue only; herbs that refill Dead Eye
11Osman GroveSouth of Clawson's Rest, southwest of Ridge ViewCorpses, a book, provisions
12Lenora ViewNortheast of Hawks Eye Creek, northwest of Monto's RestA letter about a story character
13Old Trail RiseHeartlands, east of Dewberry Creek, burned outBasement with Valerian Root, a cigarette card and cash behind a stone
14Robard FarmNorth of Rhodes, just north of Southfield Flats PondCigarette card, cash, provisions
15Bayall EdgeWestern Bayou, east of the Kamassa River labelPapers hinting at Armadillo's fate
16Bear ClawSouthwest of Blackwater and Manzanita Post, a cluster of shacksA lockbox of cash at the bottom of a dry well
17Argil RiseSoutheast of RhodesEpilogue only
18Crawdad WilliesDirectly east of Shady BelleTwo escaped convicts; spare the survivor for a tip about hidden money
19Old Harry FenSouth of Bolger Glade, southeast of Braithwaite ManorAn ex-slaver's story, little loot

Points of interest: 49 the tracker ignores

A point of interest is anything that gives Arthur an Inspect prompt and a journal sketch: a meditating monk, a face cut into a cliff, a crashed airship. The progress tab never mentions them, so they are pure exploration. The points of interest page maps every one; the table groups them by region so you can clear a state in one ride. Guarma has none.

RegionPoints of interest
AmbarinoMeditating Monk (appears around noon), Face in Cliff, Strange Statues, Mysterious Hill Home, Mammoth Skeleton, Frozen Settler (carries the Morion Helmet), Defaced Grave, the statue paintings at Window Rock
New HanoverWarped Tree, Register Rock, Oil Derrick, Trading Post, Brush Fire, Barrel Rider, Meteorite, Abandoned Trading Post, Fossilized Man, Meteor House, Old Tomb, Old World Scripts, the four Trail Trees, Manmade Mutant, Serpent Mound
West ElizabethHermit Woman, Crashed Airship, Hidden Tunnel, Obelisk, Native Burial, Giant Remains, Pagan Ritual, Faces in Trees, Whale Bones, Circus Wagons, Wickiup
LemoyneTiny Church, Gray's Secret (only once Chapter 3's A Short Walk in Pretty Town is done), Withered Arm, Phonograph, Bolger Glade, Abandoned Church, Braithwaites' Secret, Pleasance
New AustinDonkey Lady, Flying Machine, Jesuit Missionary, Sperm Whale Bones

Several points of interest cluster. The four Roanoke Ridge oddities north of Annesburg (Meteorite, Abandoned Trading Post, Fossilized Man and Meteor House) are a few yards apart, and the Hermit Woman, Crashed Airship and Hidden Tunnel share one corner of northwestern West Elizabeth. Owanjila Dam alone anchors the Obelisk, Native Burial, Pagan Ritual, Faces in Trees and Whale Bones.

Location questions

Do points of interest count toward 100 percent?

No. They are never listed in the progress tab. The hideouts and the five-shack quota are the only location entries that move the percentage.

Can a shack be missed?

None disappears. Shepherd's Rise, Ridge View and Argil Rise simply do not appear until the epilogue, so they cannot be part of Arthur's five.

Do I have to clear Twin Rocks, Gaptooth Breach or Solomon's Folly?

No. Only the six base hideouts are required. The other three are extras tied to the special edition and the PC patch. If you are hunting collectibles rather than places, the dinosaur bones, rock carvings, dreamcatchers and cigarette cards are sorted in our items guide, and every other guide for the game hangs off the Red Dead Redemption 2 hub.