Quests

Red Dead Redemption 2 tells Arthur Morgan's story in six chapters, each tied to a camp, and then hands the epilogue to John. Almost everything else in the game, from a $5 treasure map to a duel with a legendary gunslinger, is a strand that a particular chapter switches on and, in many cases, a later chapter switches off. This guide arranges the folder's 28 mission pages on that timeline: the story chapters first, then every side strand by the chapter that opens it, and finally the list of things that stop being possible once the last chapter ends. Read it before starting Our Best Selves, because that mission is a door that only opens one way.

The six chapters and what each one unlocks

ChapterCampStory missions on our pageWhat it switches on
1ColterOutlaws from the West, Enter Pursued by a Memory, Old Friends, The Aftermath of Genesis, Who the Hell is Leviticus Cornwall?, Eastward BoundCombat, horses, stealth and the first gunsmith stock; the map stays shut
2Horseshoe OverlookAmericans at Rest through A Strange Kindness, sixteen in allThe open world, the camp ledger, fences, fishing, the grill, bounty boards, treasure maps and the first stranger strands
3Clemens PointThe New South through The Battle of Shady Belle, sixteenHigh Stakes treasure, coach robbery tips, the horse fence, the $1,500 bounty cap and the Lemoyne strands
4Shady BelleThe Joys of Civilization through Banking, the Old American Art, with Help a Brother Out folded inSaint Denis: the exotics, the mayor, the twins, the convicts, the inventor and the gunslinger finale
5Guarma, then LakayWelcome to the New World through That's Murfree Country, eightButcher Creek's curse, Willard's Rest, and on its last mission the bullgator and the Mauser
6Beaver HollowA Fork in the Road through Red Dead Redemption, twenty-two including the optional honor missionsThe Veteran, the last debts, the Litchfield and Repeating Shotgun, the Carcano, and the final choice

Two details of the chapter pages are worth knowing in advance. Every story mission carries two to five gold medal goals, and they follow a pattern: an accuracy floor between 70 and 90 percent, a headshot count, a timer, and no health items. The chapter pages list each set, and the missions within a chapter can be played in any order, so you can leave a hard medal for a day when your Dead Eye is fuller. The other detail is that some missions vanish: the oil wagon half of Pouring Forth Oil is dropped when no other story mission is available, or once it has sat untouched for four in-game hours.

Side strands by the chapter that opens them

Opened in Chapter 2

StrandWho starts it, whereWhat it pays
The Noblest of Men, and a WomanTheodore Levin in Keane's Saloon, Valentine, with four photographs and a cameraA revolver from each of three duels, $350 by post at the end
All That GlittersMaximo Cristobal Valdespino on the cliffs west of Flatneck Station, selling the first Jack Hall Gang mapTwo gold bars on the island in O'Creagh's Run
Money Lending and Other SinsLeopold Strauss at camp, parts I and II in Chapter 2, IV and V in Chapters 3 and 4, VI and VII in Chapter 6Nine debts, the camp ledger, and Chick Matthews's treasure map
Bounty huntingGood, Honest, Snake Oil, then any sheriff's boardCash per target, more for alive; fourteen targets are walked through
RobberiesChez Porter with Javier after The First Shall Be Last; every other homestead from Chapter 2Stashes, weapon cases and the parts for two talismans
Hunting requestsAny poster at the stations and post offices of Valentine, Rhodes, Strawberry, Saint Denis, Van Horn or Armadillo$50, $70, $100, $120 and $150 for five sets of perfect carcasses, and a letter from Ms. Hobbs
A Fine Night for ItOld Cajun on the road near Lagras, 10 pm to 5 am, after one Night Folk encounterTwo waves of machete men and a reward for clearing his house
American DreamsThree murder scenes near Valentine, Wallace Station and Braithwaite Manor, each hiding a map piece in a headEdmund Lowry hogtied and delivered to the Valentine sheriff, and $20 if you shoot him before the sheriff does when he lunges
Stranger StatuesA painting at Window Rock and a cave east of Donner Falls; no mission neededThree gold bars, $1,500 at a fence

The gunslingers page walks each duel in the Levin strand: Billy Midnight on the train out of Rhodes, Black Belle's siege in Bluewater Marsh, Emmet Granger's hog pen, and Flaco Hernandez's cabin at Cairn Lake, where threatening the guards saves the bullets. The photographs unlock the final act only after A Fine Night of Debauchery in Chapter 4, when Slim Grant is cut loose near Annesburg and Calloway shoots him in the back. Bounty hunting has an unusual unlock: Good, Honest, Snake Oil is offered from the start of Chapter 2 until Chapter 5 ends, and the posters at the Saint Denis, Valentine, Strawberry, Rhodes, Blackwater and Tumbleweed offices then open in stages, with Mark Johnson and Robbie Laidlaw after The Joys of Civilization, and Anthony Foreman, Otis Skinner, Elias Green, Joaquin Arroyo and Esteban Cortez only after Gainful Employment in the epilogue. Foreman's poster never appears if you killed him in No, No and Thrice, No.

Opened in Chapter 3

StrandWho starts it, whereWhat it pays
The Iniquities of HistoryJeremiah Compson on a bench outside Rhodes stationHis pocket watch, pistol and ledger, and the choice to kill him for high honor
He's British, of CourseMargaret at the circus wreck west of Bluewater MarshA painted donkey, a dog in a mane, a striped cougar, then a real lion whose paw is worth $19.75 and an emerald worth $250
Coach robbery tipsHector at the Strawberry post office and Alden at the Rhodes one, after Friends in Very Low PlacesSix coaches: Fort Riggs ($110), Appleseed Timber, Owanjila's armored bank coach, two Scarlett Meadows runs and the convoy at the Hill Haven railway bridge

Opened in Chapter 4

StrandGateWho starts it, whereWhat it pays
Help a Brother OutThe Joys of CivilizationBrother Dorkins collecting donations in eastern Saint DenisTwo freed captives behind a bookcase, then Sister Calderon's crucifix an hour later
The Ties That Bind UsThe Joys of CivilizationMr. White and Mr. Black brawling on a hill by the Rhodes tracks$80 for arresting them, or a treehouse in Big Valley if you burn five posters and nurse them back
A Bright Bouncing BoyThe Joys of CivilizationMarko Dragic by the pond in the Saint Denis parkThe Electric Lantern, the Artificial Intelligence trophy, and a robot brooding on a mountain west of Colter
Duchesses and Other AnimalsThe Gilded CageAlgernon Wasp in a greenhouse north of Saint Denis$110 to $200 for each of five lists of plumes, orchids and gator eggs, then the Exotic Hat and Algernon's Revolver
Idealism and Pragmatism for BeginnersThe Gilded CageA letter from Mayor Lemieux, collected at any post office, then his mansion at nightBullying a professor and a philanthropist; kill Jean-Marc for 10% off in every Saint Denis shop, spare him and the mayor resigns
Oh BrotherThe Gilded CageTwins Proetus and Acrisius outside the Valentine general storeBottles shot off heads, a beating each, and two barrels over Cumberland Falls

Duchesses and Other Animals is the strand most people abandon, because its five lists total 150-odd plumes, eggs and orchids. The exotics page is the companion piece: it maps every orchid by color, notes which ones grow on tree trunks rather than the ground, and explains that a spawn point yields one orchid per stage, so camping and returning is part of the loop. Plumes come from egrets, herons and spoonbills in the Bayou; the gator eggs sit in nests the alligators guard.

Opened in Chapters 5 and 6

StrandGateWho starts it, whereWhat it pays
The Wisdom of the EldersFleeting Joy, Chapter 5Lemuel collapsed under the tracks west of Van Horn, then Obediah Hinton at Butcher CreekThirteen cursed talismans found with Eagle Eye, a poisoned mine, and $50 plus the company's contract
The Widow of Willard's RestChapters 5 and 6Charlotte Balfour north of Annesburg, where the river meets the map edgeA rabbit hunt, a shooting lesson, a night's sleep, and $125 plus the run of her house
The VeteranChapter 6Hamish Sinclair at Veteran's Homestead on O'Creagh's RunHis runaway horse, the Tyrant fish, an alpha wolf, a boar, and Buell as his dying wish

Chapter 6 also carries a run of optional honor missions that the chapter page flags one by one. Do Not Seek Absolution needs honor rank 4 or better before Edith Downes appears at the Annesburg mine. Of Men and Angels is four food items or $10 for Sister Calderon. The Course of True Love IV and V put Penelope and Beau on a train to Riggs Station. Money Lending VI and VII bring the last two debtors, John Weathers at Moonstone Pond, where absolving pays 10 honor, and Arthur Londonderry's widow at Butcher Creek, where giving money pays 20. Archeology for Beginners only exists if you agree to help Rains Fall in The Bridge to Nowhere, and finishing it without a kill earns the Owl Feather Trinket; saying yes to Monroe on that ride is what unlocks Honor, Amongst Thieves. Mrs. Sadie Adler, Widow ends the moment you tell her no.

What closes at Chapter 6

  • Loansharking. Every debtor on Strauss's list disappears when Chapter 6 ends, so Weathers and Londonderry have to be visited before Our Best Selves.
  • The gang's errands. Camp requests for the pipe, pen, pocket watch, harmonica and Hosea's book run out at the end of Chapter 4, and Pearson's compass at the end of Chapter 2; the items guide has each hiding place.
  • Arthur's stranger content. The Veteran, the Widow of Willard's Rest and the Chapter 6 honor missions are Arthur's alone, and the chapter page's warning is plain: once Our Best Selves begins, the game runs straight through to the credits.
  • Cores. After A Fork in the Road every core drains faster, which makes the timed and no-health-item medals in the last chapter harder than they look.
  • The final choice. Red Dead Redemption, the last mission, forks between going back to the cave for the money and helping John up the cliffs, and the fistfight with Micah that follows plays out according to that choice and your honor. The four outcomes are in the game systems guide.

What survives into the epilogue is the New Austin content: the Tumbleweed and Blackwater bounties, the Del Lobo hideouts counted in the locations guide, Micah's revolver on Mount Hagen from the weapons guide, and the special characters and legendary animals of the desert that the characters guide files under Epilogue 1.

Choices that change what exists

MissionChoiceConsequence
No, No and Thrice, No (Chapter 4)Spare or kill Anthony ForemanSpared, he becomes an epilogue bounty in Doyle's Tavern
The Bridge to Nowhere (Chapter 6)Help Rains Fall or refuseRefusing removes Archeology for Beginners and Honor, Amongst Thieves
Archeology for BeginnersRecover the sacred items with or without killingNo kills earns the trinket that slows all three cores by 15%
Idealism and PragmatismKill or spare Jean-MarcA discount in Saint Denis, or the mayor's resignation
The Ties That Bind UsArrest the convicts or burn their posters$80 now, or a treehouse in Big Valley later
The Iniquities of HistoryKill Compson or walk awayKilling him is the honorable ending here
Sean, Bill, Micah and Lenny's coach jobsDo them in their chapter or not at allAll four companion robberies are time-sensitive
Red Dead Redemption (Chapter 6)Money or JohnWhich of the four endings you see

Mission questions

Where do bounty targets come from?

From the boards in sheriff and police offices, once Good, Honest, Snake Oil has been played. Reading a poster marks a region; the target is somewhere inside it, usually in a camp or a fortified building, and several must be brought in alive or the job fails.

Which strands can I miss for good?

Loansharking, the companion errands, the four companion coach robberies, Chez Porter and Lonnie's Shack among the homesteads, and every Arthur-only stranger in Chapters 5 and 6. Treasure hunts, hunting requests, the exotics and the Saint Denis strands all wait for the epilogue.

Do stranger missions count toward 100 percent?

Only the story missions are compulsory. The strands pay in trophies of their own instead: Help a Brother Out is one of the honor missions behind Lending a Hand, A Bright Bouncing Boy ends with Artificial Intelligence, and the camp errands add up to Errand Boy. Every one of them is indexed with the rest of the game on the Red Dead Redemption 2 hub.