Persona 4 Golden Auto Skills Guide

In this Persona 4 Golden Auto Skills guide, we will provide you with a list of Auto Skills and their details so that you may know exactly what skill is the most useful in a given situation.

Persona 4 Golden Auto Skills

Auto-skills in P4G are those abilities or skills that can’t be toggled on or off. Their activation and deactivation is completely automatic and depends upon the state of player characters. The states could be Battle start, Battle end, or outside of Battle.

These Persona 4 Golden abilities provide boosts and buffs in many different ways, whether they are for support or offense. Hence, we have compiled our own list of P4 Golden Auto-Skills and their corresponding affects.

In simpler terms these P4G skills can also be labeled as passive skills, therefore they have no costs to them either.

Absorb

Absorb Physical

Absorbs damage from Physical Attacks.

Absorb Fire

Absorbs damage from Fire Attacks.

Absorb Elec

Absorbs damage from Elec Attacks.

Absorb Ice

Absorbs damage from Ice Attacks.

Absorb Wind

Absorbs damage from Wind Attacks.

Auto-Revival Skills

Survive Dark

Gives a 50% chance of being revived with 1 HP if killed by Darkness.

Survive Light

Gives a 50% chance of being revived with 1 HP if killed by Light.

Endure

Restores 1 HP upon Unconscious 1x per battle.

Endure Dark

Automatic revival with 1 HP when killed by Darkness magic.

Endure Light

Automatic revival with 1 HP when killed by Light magic.

Endure Soul

Restores all HP upon when you get Unconscious, this may only happen once per battle.

Elemental Boosts

Arms Master

Halves the HP cost for physical skills.

Spell Master

Halves the SP cost for magical skills.

Elec. Boost

Gives 25% Bonus Elec. Damage

Elec. Amp

Gives 50% Bonus Elec. Damage

Ice Boost

Gives 25% Bonus Ice Damage

Ice Amp

Gives 50% Bonus Ice Damage

Fire Boost

Gives 25% Bonus Fire Damage

Fire Amp

Gives 50% Bonus Fire Damage

Wind Boost

Gives 25% Bonus Wind Damage

Evasion

Angelic Grace                   

Doubles the evasion rate against all attacks but Light/Darkness/Almighty

Dodge Physical                

Doubles the evasion rate against Physical Attacks.

Dodge Fire                         

Doubles the evasion rate against Fire Attacks.

Dodge Elec                        

Doubles the evasion rate against Elec Attacks.

Dodge Ice                           

Doubles the evasion rate against Ice Attacks.

Dodge Wind                     

Doubles the evasion rate against Wind Attacks.

Evade Physical                 

Triples the evasion rate against Physical Attacks.

Evade Fire                          

Triples the evasion rate against Fire Attacks.

Evade Elec                         

Triples the evasion rate against Elec Attacks.

Evade Ice                            

Triples the evasion rate against Ice Attacks.

Evade Wind                      

Triples the evasion rate against Wind Attacks.

EXP Bonus Abilities

Growth               

Persona gains a quarter EXP while inactive.

Growth 2                            

Persona gains half EXP while inactive.

Growth 3                            

Persona gains full EXP while inactive.

HP / SP Bonus

Cool Breeze                       

Restores 8% of HP and SP after a battle.

Victory Cry                         

Fully restores HP and SP after a battle.

Regenerate 1                    

Restores 2% of max HP each turn in battle.

Regenerate 2                    

Restores 4% of max HP each turn in battle.

Regenerate 3                    

Restores 6% of max HP each turn in battle.

Invigorate 1                       

Restores 3 SP each turn in battle.

Invigorate 2                       

Restores 5 SP each turn in battle.

Invigorate 3                       

Restores 7 SP each turn in battle.

Nullify Skills

Null Fire                              

Nullifies incoming damage from Fire attacks.

Null Elec                             

Nullifies incoming damage from Elec attacks.

Null Ice                

Nullifies incoming damage from Ice attacks.

Null Wind                          

Nullifies incoming damage from Wind attacks.

Null Dizzy                           

Protects against Dizzy.

Null Enervation               

Protects against Enervation.

Null Fear                             

Protects against Fear.

Null Mute                          

Protects against Silence.

Null Panic                           

Protects against Panic.

Null Poison                        

Protects against Poison.

Null Rage                            

Protects against Rage.

Reflection

Counter                              

Gives a 10% chance of reflecting Physical attacks.

Counterstrike                   

Gives a 15% chance of reflecting Physical attacks.

High Counter                    

Gives a 20% chance of reflecting Physical attacks.

Repel Dark                         

Reflects damage from Darkness Attacks.

Repel Elec                          

Reflects damage from Elec Attacks.

Repel Fire                          

Reflects damage from Fire Attacks.

Repel Ice                            

Reflects damage from Ice Attacks.

Repel Light                        

Reflects damage from Light Attacks.

Repel Wind                       

Reflects damage from Wind Attacks.

Resist Abilities

Firm Stance                       

This causes you to take half damage from attacks but you can no longer evade attacks

Unshaken Will                 

Protects user from Panic/Fear/Silence/Enervation/Rage.

Resist Physical                 

Reduces damage from Physical Attacks.

Resist Fire                          

Reduces damage from Fire Attacks.

Resist Elec                          

Reduces damage from Elec Attacks.

Resist Ice                            

Reduces damage from Ice Attacks.

Resist Wind

Reduces damage from Wind Attacks.

Resist Dizzy

Reduces the chance of being Dizzy.

Resist Enervation

Reduces the chance of Enervation.

Resist Fear

Reduces the chance of Fear.

Resist Panic

Reduces the chance of being Panicked.

Resist Poison

Reduces the chance of being Poisoned.

Resist Rage

Reduces the chance of Rage.

Resist Silence

Reduces the chance of being Silenced.

Stat Boosts Skills

Ali Dance

The Hit rate of an attacking unit is reduced by half.

Apt Pupil

Increases user’s Critical Rate.

Sharp Student

Lowers odds of sustaining Critical Hit damage.

Auto-Rakukaja

Automatic Rakukaja at the start of a battle.

Auto-Sukukaja

Automatic Sukukaja at the start of a battle.

Auto-Tarukaja

Automatic Tarukaja at the start of a battle.

Auto-Maraku

Automatic Marakukaja at the start of a battle.

Uncategorized

Alertness

Lowers the odds of being taken by surprise.

Insta-Heal

The time needed to recover from ailments is reduced to 1 turn.