Items

Nothing in Dark Souls 3 is labelled. A shard on a corpse might add a swig to your Estus Flask or unlock a whole shop, a ring can be the difference between fat-rolling and dancing, and half the game's keys and tomes only matter once you know which NPC wants them. This guide is our Dark Souls 3 items coverage arranged by what you are trying to do: heal more, wear the right rings, cast, open doors, and finally choose the weapon, shield and armor that carry the build. The blacksmith side of gear, reinforcement and infusion, lives in our mechanics guide.

Estus first: 11 shards and 10 bone shards

You start with three Estus Flasks and one Ashen Flask. Every Estus Flask Upgrade Shard handed to Andre adds a flask, and all 11 take you to 15, while Andre will also shift flasks between Estus and Ashen at will. The 10 Undead Bone Shards work differently: burn each one in the Firelink Shrine bonfire and every flask restores more. None of the 21 is missable, and collecting the two sets unlocks the Ultimate Estus and Ultimate Bonfire achievements. The table pairs them by area so one loop through each zone clears both.

AreaEstus Flask Upgrade ShardsUndead Bone Shards
Cemetery of Ash and Firelink Shrine1, on the shrine roof after buying the Tower Key (20,000 souls) and jumping across from the towerNone
High Wall of Lothric2: down from the first bonfire past the Hollow Knight, near the dogs; and off the elevator to the left after the Dancer bonfire ladderNone
Undead Settlement1, by the praying woman at the burnt tree behind the first building1, on the platform right of the white birch where the giant's arrows fall
Road of Sacrifices1, tucked low behind the fortress from the Crucifixion Woods bonfire2: inside the demolished tower of slugs below the Keep Ruins bonfire, and where the giant skeleton ball crashes near the stairs down from the Abyss Watchers bonfire
Farron Keep1, among the enemies in the muck by the broken bridgeNone
Cathedral of the Deep1, in the crowd outside the Cleansing Chapel1, on an edge past the graveyard bridge by the second white birch, keeping right
Catacombs of Carthus and Demon Ruins1, behind the wall with paintings off the Demon Ruins bonfire2: behind the group of Fire Demons, and from the large worm in the same cave
Irithyll of the Boreal Valley1, in a chest below the Fire Archers up the large gate from the Anor Londo bonfire1, behind the big tombstone at the end of the cliff path from the Church of Yorshka
Irithyll Dungeon and Profaned Capital1, inside the hostile chest past the dungeon gate1, on a corpse after the first gargoyle from the Profaned Capital bonfire
Lothric Castle and Grand Archives1, across the rooftops toward the sun from the Grand Archives bonfire elevator2: under the far end of the two-dragon bridge from Dungeon Barracks, and through the broken window on the gargoyle rooftop from the Grand Archives bonfire

Rings

Four ring slots, and a long list to fill them from. Our rings locations page covers the whole set with effects and pickup spots; the table below sorts the ones that decide builds by what you want from them. Many rings also exist as +1, +2 and +3 versions that only appear from New Game Plus onward, which is covered further down.

You wantRingEffectWhere
More healthLife Ring+7% HPShrine Handmaid for 1,000 souls, or a starting gift
More healthRing of FavorRaises HP, stamina and equip loadAfter Pontiff Sulyvahn, in the area with Archdeacon McDonnell
More health, at a pricePrisoner's Chain+5 Vigor, Endurance and Vitality, but you take more damageTranspose the Soul of Champion Gundyr
Better healingEstus RingMore HP per Estus swigBottom of the Firelink tower, Tower Key needed
StaminaChloranthy RingFaster stamina recoveryThe Undead Settlement tower after the fire demon with Siegward, through the house on the left
Carry moreHavel's RingHigher maximum equip loadTranspose the Soul of a Stray Demon
SoulsCovetous Silver Serpent RingMore souls per killChest behind the illusory wall at the top of Firelink Shrine
DropsCovetous Gold Serpent Ring+50 item discoveryIrithyll Dungeon, in the cell where Siegward is trapped
Faster castingSage RingShorter cast timeThe swamp in the Road of Sacrifices
Sorcery damageBellowing Dragoncrest Ring+25% sorceriesA caged room at the end of the corridor right of the big Irithyll Dungeon room
Pyromancy damageWitch's RingGreatly boosts pyromanciesCatacombs of Carthus, after cutting the rope bridge, left of the bonfire below
Miracle damageRing of the Sun's First BornGreatly boosts miraclesThe ledge where three Pontiff Knights stand, to the left as you leave the Church of Yorshka
Spell slotsDarkmoon RingTwo extra attunement slotsRank 1 of the Blades of the Darkmoon
Critical hitsHornet Ring+30% critical damageOutside the shrine in the Untended Graves, where the dog usually is
Thrust countersLeo RingStronger thrusting counter attacksChest upstairs in the room with Gwynevere's painting, Irithyll
StealthObscuring RingHarder for enemies to notice youRank 1 of Rosaria's Fingers
No fall damageSilvercat RingRemoves fall damageFrom Sirris after helping her kill Creighton
A safety netRing of SacrificeLose nothing on death, then it breaksEdge of the big water area in Irithyll, or three from Yuria at 3,000 each

The New Game Plus rings

Unless the page says otherwise, a +1 ring waits in New Game Plus and a +2 in the cycle after that, usually in a different spot from the base ring. The ones worth planning a route around:

Ring+1+2+3
Life RingUndead Settlement, behind Siegward on his ledge in the towerLothric CastleBehind a throne in the Dark Firelink Shrine
Chloranthy RingBelow the pedestal in Irithyll, with the Sun's First Born RingLeft of the Corvian mage after the Road of Sacrifices
Covetous Silver Serpent RingThe elevator near the first Irithyll Dungeon bonfireRoof of the burning building in the Undead Settlement, with SiegwardThe Dreg Heap, behind an illusory wall (per our illusory walls page)
Covetous Gold Serpent RingUp the ladder in the ghost slaves room, IrithyllArchdragon Peak after the Nameless King
Ring of FavorUpper floor of the Pontiff Sulyvahn arenaCathedral of the Deep, behind the axe hollow near the praying hollowsEarthen Peak Ruins, up the tree branch (per our walkthrough)
Ring of Steel ProtectionUntended Graves, behind the Tower Key towerCatacombs of Carthus, below the starting bridge
Wolf RingNear the second Farron Keep bonfireThe area after Iudex Gundyr

Catalysts

A spell needs an attunement slot and something to cast it through. Our catalysts page splits them four ways, plus a rare hybrid class that works as a weapon in the right hand and a catalyst in the left: the Cleric's Candlestick (transposed from the Deacons of the Deep), the Heysel Pick and the Golden Ritual Spear.

CatalystCastsScales withWeapon Art
StaffSorceries, including dark onesIntelligence almost always; a few with Strength or FaithSteady Chant, which powers the next spell
Pyromancy FlamePyromanciesNo stat requirement to equip; Cornyx reinforces it with Titanite, not AndreCombustion
TalismanMiraclesFaith; the White Hair Talisman also uses IntelligenceUnfaltering Prayer or Gentle Prayer
Sacred ChimeMiracles, and sorceries on some chimesFaith, with Intelligence on the dual chimesGentle Prayer

The pyromancies themselves, with their FP costs and Intelligence and Faith requirements, are listed on our pyromancy locations guide.

Key items, sorted by who wants them

Our key items page lists tomes, scrolls, coals, ashes and keys alphabetically. Almost all of them are only useful once carried to a specific person in Firelink Shrine, so here they are grouped by that person.

Take it toItemWhere it is
CornyxGreat Swamp Pyromancy TomeIn the water of the Crucifixion Woods before Farron Keep
CornyxCarthus Pyromancy TomeCatacombs of Carthus: down the ladder to the blue hooded figure, then through the wall on the right
KarlaGrave Warden Pyromancy TomePicked up during the High Lord Wolnir fight
Irina of CarimBraille Divine Tome of CarimSmall ledge with dogs right of the bridge near the Road of Sacrifices bonfire
Irina or KarlaDeep Braille Divine TomeCathedral of the Deep, guarded by a giant
IrinaLondor Braille Divine TomeBought from Yuria of Londor for 50 souls
Orbeck of VinheimSage's ScrollFarron swamp, by the dead mushroom enemies
Orbeck of VinheimGolden ScrollA cave past the rocks on the far right of the swamp from the Farron Keep bonfire
AndreFarron Coal (Heavy, Sharp, Poison)Past the Black Knight on the far right from the Crucifixion Woods bonfire
AndreSage's Coal (Crystal, Blessed, Deep)Inside the building guarded by a Darkwraith, left from the Farron Keep bonfire
Shrine HandmaidDreamchaser's AshesBehind the illusory wall directly above the Old Wolf of Farron
Shrine HandmaidOrbeck's AshesOn a corpse up the stairs from the right-hand Grand Archives elevator
Shrine HandmaidPrisoner Chief's AshesA cell in Irithyll Dungeon opened with the Jailer's Key Ring
Ludleth of CourlandTransposing KilnAutomatic after the Curse-Rotted Greatwood
The Fire KeeperFire Keeper Soul, Eyes of a Fire KeeperThe Firelink tower; behind an illusory wall in the Untended Graves (needed for an alternate ending)

The keys are fewer. The Cell Key sits beside a dog in the High Wall room overlooking the Executioner and frees Greirat. The Grave Key costs 1,500 souls from the Shrine Handmaid once she has the Mortician's Ashes and opens Irina's door and the Velka altar. The Tower Key, 20,000 souls from the same vendor, unlocks the tower behind Firelink Shrine with the Fire Keeper Set, the Estus Ring and a shard behind it. The Jailer's Key Ring, at the end of the poison swamp route from the Profaned Capital down into Irithyll Dungeon, opens most cells, and the Lift Chamber Key from Leonhard opens the lift under the Tower on the Wall bonfire. Story items look after themselves: the Coiled Sword from Iudex Gundyr, the Small Lothric Banner from Emma, the Basin of Vows for the statue behind her once she is dead, and the Small Doll from the Deacons.

Weapons

Our weapons locations guide walks 22 weapon classes with each weapon's Weapon Art, stats and pickup spot. Every weapon has a Weapon Art that costs FP, so the Ashen Flask matters to melee builds too. Most classes have a member you can hold within the first hour, and the table shows where.

ClassHow it playsAn early example and where it comes from
DaggersShort, fast, big criticals from behind; Quickstep artDagger, 300 souls at Firelink Shrine; Bandit's Knife from the Thief start or Greirat for 1,500
Straight SwordsRange, speed and damage in balance, one- or two-handed with a shieldLong Sword from the Knight start or Greirat for 1,000; Shortsword for 600 at Firelink
Curved SwordsSlicing spins that suffer against armorSellsword Twinblades from the Mercenary start; Scimitar for 600 at Firelink
Thrusting SwordsLunges, ripostes and armor-piercing thrustsEstoc from the Assassin start; Crystal Sage's Rapier from that boss's soul
KatanasFast Dexterity damage and bleed, low durabilityUchigatana from the Sword Master outside Firelink Shrine
GreatswordsSlow, wide, heavy hitsBastard Sword from Greirat for 3,000; Hollowslayer Greatsword from the Rotted Greatwood's soul
Ultra GreatswordsBigger again, and the most distinct movesetsZweihander; Farron Greatsword from the Soul of the Blood of the Wolf
Axes and Great AxesShort reach, reliable damage, Warcry artsBattle Axe and Hand Axe from the Warrior start; Butcher Knife from the angry NPC near the Road of Sacrifices
Spears and PikesThe longest melee reach, thrust only on pikesSpear from the Herald start; Arstor's Spear from the Rotted Greatwood's soul
HalberdsSpear reach with axe swings, punishing if mistimedHalberd for 1,500 from the Shrine Handmaid; Glaive from Greirat after his first trip
Hammers and Great HammersStrike damage that ignores armor at close rangeMace from the Cleric start; Club from the Deprived start
Bows and CrossbowsRanged; crossbows need fewer statsShort Bow from the Thief start; Light Crossbow from Greirat for 1,000
Reapers, Whips and FistsSweeping two-hand scythes, shield-flicking whips, fast paired fistsCorvian Great Scythe as a Corvian drop; Caestus
Staffs, Talismans and ChimesCasting tools, see catalysts aboveSorcerer's Staff for 500 at Firelink; Talisman for 500 at Firelink; Cleric's Sacred Chime from the Cleric start

Two weapons on that page have quests attached. Storm Ruler, which our page lists from Siegward of Catarina, is built for giants; and the Wolf Knight's Greatsword and Farron Greatsword both come from the Soul of the Blood of the Wolf, so you choose one per playthrough. For which stats to scale, and why a +10 regular weapon beats a +5 boss weapon on paper, see the reinforcement section of the mechanics guide.

Shields

Our shields guide is blunt about the category: a shield is optional, and only the 100 percent physical ones are worth raising for ordinary blocking, because most bosses drain a whole stamina bar through anything lighter. Three shapes matter. Standard shields, the metal ones with full physical block, are the pick for a quality build and mostly carry a parry art or pass your right-hand weapon's art through. Parry shields look useless on paper and are: they exist for a faster parry animation and a slightly larger parry window, which is why PvP players carry them. Greatshields block everything with huge poise, but need 32 to 50 Strength and enough Vitality to stay under the 70 percent equip load that turns rolls into fat rolls; most carry Shield Bash, and Havel's Greatshield is the best and heaviest of them. Infusing a shield changes its numbers so little that the page tells you to spend gems on weapons instead.

Armor

Armor cannot be reinforced in Dark Souls 3, so a set is finished the day you find it, and our armor sets guide treats the 70-plus sets accordingly: as Fashion Souls first and defense second. Where a set comes from usually follows one of five patterns.

How you get itSets
Shrine Handmaid stock after a bossDancer (Dancer of the Boreal Valley), Gundyr (Champion Gundyr), Smough (Aldrich), Lorian (Lothric and Lorian), Undead Legion (Abyss Watchers), Dragonscale (Nameless King), Firelink (the final boss), Wolf Knight from the Handmaid in the Untended Graves
Shrine Handmaid stock after an NPC dies or leavesBlack (Yuria), Clandestine (Orbeck), Elite Knight (Anri), Executioner (Horace), Morne (Eygon), Sunless (Sirris), Leonhard, Black Iron (Knight Slayer Tsorig), Black Hand (Gotthard), Exile (the two Exiles above Farron Keep), Faraam (an NPC in the Grand Archives)
NPC questlines and invadersCatarina (Siegward's quest), Creighton and Sunset (Sirris's quest), Karla, Pale Shade (anger Yuria, then beat the Pale Shade twice), Armor of Thorns (Longfinger Kirk), Alva, Xanthous (Yellowfinger Heysel's crown plus the Xanthous Ashes)
Enemy dropsLothric Knight, Cathedral Knight, Black Knight, Silver Knight, Pontiff Knight, Outrider Knight, Winged Knight, Fire Witch, Dark (Darkwraiths), Deacon, Evangelist, Grave Warden, Jailer, Scholar, Court Sorcerer, Worker, Soldier
The crow's nest on Firelink's roofArmor of the Sun (Siegbräu, Lightning Urn, Homeward Bone, Seed of a Giant Tree), Lucatiel's mask (Vertebra Shackle)

The Armor of Thorns is the one set with a gimmick: rolling into an enemy deals a small amount of damage, stacking across the four pieces but never amounting to much. To get it, wait in the flooded ground floor of the Cathedral of the Deep before killing the Deacons; Longfinger Kirk invades there, and once he is banished the full set appears in Rosaria's bedroom. For heavy builds our armor page points to Havel's set, which waits behind the Stray Demon over Farron Keep once Havel is dead in Archdragon Peak, as the highest protection and heaviest set in the game.

Frequently asked questions

Can I miss an Estus shard or bone shard?

No. Our pages state that none of the 11 shards or 10 bone shards is missable, and all can still be collected after finishing the game.

Do rings carry into New Game Plus?

Yes. Rings, weapons and upgrades all stay when you start the next cycle, which is how the +1 and +2 versions become additions rather than replacements.

Which catalyst has no requirements?

The Pyromancy Flame. Any build can equip it and cast Fireball, although stronger pyromancies still ask for Intelligence and Faith.

Why does my new weapon feel weaker after infusing it?

Every infusion that raises one scaling stat lowers the weapon's base damage and usually another stat's scaling. Compare the numbers in Andre's menu rather than trusting the letter grades, as the mechanics guide explains.