Ritual Spells in Baldur’s Gate 3 are utility spells that don’t cost a spell slot. These spells play a unique role and can be used to solve puzzles and tricky situations. In this guide, we will cover how to use the ritual spells, their total number, and which class can be a ritual caster.
How to Use Ritual Spells
Ritual spells are basically utility spells that you can use outside combat free of cost. This means every time you cast a ritual spell, any time you want without hurting your spell slots for the combat-oriented spells. These spells can be prepared and cast like normal spells.
There is one catch. If you use these spells during a combat, they will consume one slot. All these spells have zero applications during combat, and we don’t recommend wasting a precious spell on them.
Which Classes can be Ritual Casters?
Most spell caster classes inherently learn Ritual Spells due to their basic nature. However, classes like Human can also learn these spells by unlocking a feat, Ritual Caster. Each class can use only two Ritual spells at a time. The classes that can be Ritual Caster without using Feat are.
All Ritual Spells in Baldur’s Gate 3
There are a total of 9 Ritual spells in Baldur’s Gate 3, with some minor variations. We will be covering all the spells, their effects, which classes can use them, and what their spell level is.
Spell Name | Class | Level | Type | Description |
Detect Thoughts | Bard, Druid, Wizard | 2 | Divination | You can read the thoughts of certain creatures around you until the long rest. |
Disguise Self | Bard, Cleric, Fighter, Ranger, Wizard | 1 | Illusion | This spell allows you to transform into the race or gender of your liking until the next long rest. |
Enhanced Leap | Druid, Fighter, Ranger, Wizard | 1 | Transmutation | This spell enhances your jump ability by 3x for the next 10 turns. |
Feather Fall | Bard, Fighter, Wizard | 1 | Transmutation | You and your party members don’t take any damage from the fall for the next 10 turns. |
Find Familiar | Fighter, Warlock, Wizard | 1 | Conjuration | This spell allows certain classes to summon Fey or Familiar that take the form of an animal of your liking. It lasts until you dismiss them. |
Longstrider | Bard, Druid, Fighter, Ranger, Wizard | 1 | Transmutation | If you touch any creature while using this spell, their movement speed will be increased by 3m until the next long rest. |
Silence | Bard, Cleric | 2 | Illusion | This spell creates a dome that silences every creature inside it. This means they can’t cast spells against you. However, the creatures do turn hostile and become immune to Thunder damage for the next 100 turns. |
Speak with Animals | Bard, Druid, Nature domain Cleric, Ranger, Wildheart Barbarian, Oath of the ancients Paladin | 1 | Divination | it allows you to talk to the animals and monsters in the world. It lasts until the next long rest. |
Speak with Dead | Rogue, Cleric | 3 | Necromancy | This spell allows you to talk to any dead body, granting it has a face and mouth. Creatures killed with fire and acid won’t answer you. You can ask 5 questions from a corpse by using this spell. |