Having many of the same developers for Fallout: New Vegas, The Outer Worlds shares many similarities with the aforementioned game; one of these similarities is that of character builds. Being far more in-depth and nuanced than anything the developers have had to offer before, the Outer Worlds’ character build will be a somewhat difficult mechanic to get a grasp on, hence why this guide will go over all the various facets of character builds, and how each and every aspect contributes to your playstyle.
The Outer Worlds Builds
What’s interesting about the character-building in this game is that it does have an actual, practical effect on how the game is actually played; according to the developers, a pacifist run is absolutely possible, depending on how you build your character. Likewise, a run where you kill ALL NPCs is also possible. The gameplay is largely affected by your character’s various traits, and there are plenty of traits to go over, so let’s go through each and everyone, detailing what exactly significance they hold.
Quick note: Weapons and armors are of importance to the build as well, however we won’t go through them in this guide as they aren’t as intricately detailed and complex as the other facets of a character build; you can learn more about them when you gain access to the game and read up on their individual stats.
Attributes
The first facet of a character build is the various attributes that establish your character’s base and the potential they hold. In fact, depending on your attribute, more or fewer options may be presented to you as you move forward. For example, depending on your intelligence, you may be given more intelligent options in the dialogue tree, or be given nothing but a, ‘Hnng’, indicating low intelligence. Likewise, if you put all your stock into ‘Charm’, you may be able to finagle your way out of every situation, never being forced to resort to violence.
There are 3 categories: Body, Mind, and Personality. Your attributes also affect certain skills that you may have equipped (Skills are discussed later in this guide).
Each category has 2 sub-headings, and you can increase or decrease any of these attributes. Any of these attributes can be ‘below average’, ‘average’, ‘good’, ‘high’, or ‘very high’. Understand that you can’t simply set all of these attributes to ‘very high’, there’s a set limit on how much skill you can attribute to one build. You can set 2 attributes on ‘very high’ but that would require you to have one attribute set at ‘below average’. It’s a balancing act, and you need to know exactly what each attribute entails.
Body
- Strength: This affects melee weapon damage and the amount your character can carry. It affects the following Skills: 1-Handed Melee, 2-Handed Melee, Heavy Weapon, Block, Inspiration and Intimidation.
- Dexterity: Affects melee attack speed and ranged weapon reload speed. Affects the following skills: 1-Handed Melee, Handguns, Dodge, Block, Sneak, and Lockpicking.
Mind
- Intelligence: This affects Critical Hit Bonus Damage. Affects the following Skills: Long Guns, Persuade, Hack, Medical, Science, and Determination.
- Perception: This affects Headshots and Weakspot damage bonuses. Affects the following Skills: Handguns, Long Guns, Heavy Weapons, Dodge, Lockpicking, and Engineering.
Personality
- Charm: Affects Faction Reputation and Companion Ability Cooldown. Affects the following Skills: Persuade, Lie, Intimidate, Hack, Science, and Inspiration.
- Temperament: Improves natural health regeneration. Affects the following Skills: 2-Handed Melee, Lie, Sneak, Medical, Engineering, and Determination.
Skills
These are various abilities your character is capable of performing. Every time your character levels up, you are rewarded 10 Skill Points that you can then allot to any one skill. These skills, as seen above, are augmented and supplemented by your Attributes and your Character Aptitude.
Each skill can be allotted a total of 100 Skill Points, at which point your skill has been upgraded to the rank of Master. Skill Ranks go from Novice to Master, with several caps along the way that unlock new facets of each skill. Skill caps are set at 20, 40, 60, 80, and 100.
Perks
The next segment of your build focuses on Perks that are there to fill in the gaps caused by your Attributes and Skills. These are essentially the cherry on top to ensure that your build is able to utilize, to the utmost degree, everything that has been set up in the base of it.
There are a total of 3 Tiers of Perks that players can choose from. In order to equip Perks from Tier 2, players will have to equip at least 5 Perks from Tier 1; and to equip Perks from Tier 3, 5 Perks will need to be equipped from Tier 2.
Flaws
The final aspect of your build is an interesting one; it is a permanent debuff (crutch) that you must inflict on your character. This, in turn, will give bonuses to certain attributes, skills, and perks. It’s a very give and take kind of mechanic, and one player will have to ruminate on before making a decision; this debuff is permanent.
The flaws offered are based upon your style of play, therefore get to know how you play and what areas you excel at and which areas you perform poorly in. Based on the answer, picking a flaw may actually help you more than you can imagine.
To sum up, Weapons, Armor, Attributes, Skills, Perks, and Flaws are what make up your character build. When crafting your build, develop a clear and distinct image of what exactly you want your character to be; do not simply think of all the various Skills and Perks, think of it as an actual person. Do you want the strong, silent type? Or perhaps you would prefer the beautiful idiot? Or maybe you’re looking for an intelligent recluse? Whatever it is, make sure that you don’t pick your Attributes or start creating your build with no idea of what you’re actually looking for.
Secondly, be very mindful of your Companions. Your Companions have the unique ability to actively affect your Stats and your overall build. Therefore it’s recommended to have Companions that complement your various character aspects. If a certain Companion significantly buffs your stats, it’s recommended to make them a permanent fixture of your party.
Finally, take the time to fully comprehend the various advantages and disadvantages of each and every available option. Do not be easily swayed by the numbers presented on screen, take the time to analyze each and every option, and then compare and contrast with other options; you’re looking to create a build in which all the various facets are working together in harmony.
Best Builds
To both facilitate some newcomers and give an example to players who still haven’t wrapped their heads around the whole thing, we present to you a few example builds.
The Loquacious Gymnast
A build that emphasizes perception, dexterity, and intelligence. All accompanying skills and perks only augment these attributes, making this the kind of build that’s perfect for pacifistic runs. But not everything will go according to plan, so some points are accorded to Ranged Skills in order to increase your chances in situations where you have to fight.
Attributes
- Strength: Average
- Dexterity: High (++)
- Intelligence: Good (+)
- Perception: High (++)
- Charm: Good (+)
- Temperament: Average
Aptitude: No Discernable Aptitude
Skills
Melee
- One-Handed Melee: Level 13
- Two-Handed Melee: Level 6
Ranged
- Handguns: Level 100
- Long Guns: Level 100
- Heavy Weapons: Level 90
Defense
- Dodge: Level 20
- Block: Level 13
Dialogue
- Persuade: Level 100
- Lie: Level 60
- Intimidate: Level 82
Stealth
- Sneak: Level 13
- Hack: Level 12
- Lockpick: Level 20
Tech
- Medical: Level 9
- Science: Level 12
- Engineering: Level 13
Leadership
- Inspiration: Level 9
- Determination: Level 9
Tier 1 Perks
- Toughness
- Slow the World
- Strider
- Resilient
- Quick and the Dead
Tier 2 Perks
- The Reaper
- Speed Demon
- Scanner
- Harvester
- We Band of Brothers
Tier 3 Perks
- Boom, Headshot!
- Steady Hands
- Confidence
- Penetrating Shots
- Tactical Master
The Blitz
Similar to the previous build, this one puts even more stock into intelligence and perception, supplementing the entire build with various perks that increase the character’s speed, making it a very powerful build. However, for these stats, you will have to sacrifice a fair bit of your overall strength, significantly reducing your melee damage.
Attributes
- Strength: Below Average (-)
- Dexterity: High (++)
- Intelligence: Very High (+++)
- Perception: Very High (+++)
- Charm: Average
- Temperament: Below Average (-)
Aptitude: No Discernable Aptitude
Skills
Melee
- One-Handed Melee: Level 10
- Two-Handed Melee: Level 0
Ranged
- Handguns: Level 100
- Long Guns: Level 60
- Heavy Weapons: Level 50
Defense
- Dodge: Level 60
- Block: Level 42
Dialogue
- Persuade: Level 100
- Lie: Level 50
- Intimidate: Level 50
Stealth
- Sneak: Level 42
- Hack: Level 50
- Lockpick: Level 50
Tech
- Medical: Level 22
- Science: Level 25
- Engineering: Level 22
Leadership
- Inspiration: Level 40
- Determination: Level 50
Tier 1 Perks
- Toughness
- Slow the World
- Strider
- Resilient
- All for One
Tier 2 Perks
- Run and Gun
- The Reaper
- Speed Demon
- Scanner
- Harvester
Tier 3 Perks
- Boom, Headshot!
- Confidence
- Armor Master
- Last Stand
- Revenge
Smooth Talker
You’re not the taciturn type, in fact, you’re likely to chew your enemies’ heads off talking so much, but that’s your power! Your silver tongue and the confidence you exude will help you squirm your way out of any situation, no matter how dire it seems.
Attributes
- Strength: Good (+)
- Dexterity: Average
- Intelligence: Good (+)
- Perception: Below Average (-)
- Charm: Very High (+++)
- Temperament: High (++)
Aptitude: Science Assistant, Level O, Class A
Skills
Melee
- One-Handed Melee: Level 9
- Two-Handed Melee: Level 16
Ranged
- Handguns: Level 50
- Long Guns: Level 50
- Heavy Weapons: Level 100
Defense
- Dodge: Level 3
- Block: Level 9
Dialogue
- Persuade: Level 50
- Lie: Level 50
- Intimidate: Level 100
Stealth
- Sneak: Level 33
- Hack: Level 41
- Lockpick: Level 23
Tech
- Medical: Level 100
- Science: Level 60
- Engineering: Level 60
Leadership
- Inspiration: Level 25
- Determination: Level 20
Tier 1 Perks
- Toughness
- Strider
- High Maintenance
- Resilient
- All for One
Tier 2 Perks
- Run and Gun
- Weird Science
- Speed Demon
- Snake Oil Salesman
- Harvester
Tier 3 Perks
- Wild Science
- Penetrating Shots
- Armor Master
- Last Stand
- Revenge
Pure Muscle!
Sometimes you just wanna pick a mallet, channel the inner power of Greek heroes and just bash things! This build allows you to do just that, with an emphasis on hand-to-hand combat and melee damage, this build sacrifices intelligence for absurd power.
Attributes
- Strength: Very High (+++)
- Dexterity: Good (+)
- Intelligence: Below Average (-)
- Perception: Good (+)
- Charm: Average
- Temperament: High(++)
Aptitude: Sub Sous Chef
Skills
Melee
- One-Handed Melee: Level 46
- Two-Handed Melee: Level 100
Ranged
- Handguns: Level 12
- Long Guns: Level 6
- Heavy Weapons: Level 21
Defense
- Dodge: Level 41
- Block: Level 100
Dialogue
- Persuade: Level 35
- Lie: Level 45
- Intimidate: Level 80
Stealth
- Sneak: Level 20
- Hack: Level 7
- Lockpick: Level 16
Tech
- Medical: Level 10
- Science: Level 3
- Engineering: Level 16
Leadership
- Inspiration: Level 50
- Determination: Level 100
Tier 1 Perks
- Toughness
- Slow the World
- Strider
- Cheetah
- Quick and the Dead
- Traveler
Tier 2 Perks
- Reaper
- Speed Demon
- Scanner
- Harvester
Tier 3 Perks
- Confidence
- Armor Master
- Last Stand
- Tit for Tat
- Tactical Master
Not a People’s Person
This is a very balanced build, having a strong skillset that should get you through most situations, either with your cunning or your indomitable strength. However, where you lack is in the department of social niceties and interaction. You won’t have as many dialog options as you might prefer.
Attributes
- Strength: High (++)
- Dexterity: High (++)
- Intelligence: Good (+)
- Perception: Very High (+++)
- Charm: Below Average (-)
- Temperament: Below Average (-)
Aptitude: Medical Technician, Junior Class
Skills
Melee
- One-Handed Melee: Level 100
- Two-Handed Melee: Level 40
Ranged
- Handguns: Level 100
- Long Guns: Level 46
- Heavy Weapons: Level 50
Defense
- Dodge: Level 100
- Block: Level 45
Dialogue
- Persuade: Level 26
- Lie: Level 20
- Intimidate: Level 30
Stealth
- Sneak: Level 40
- Hack: Level 36
- Lockpick: Level 50
Tech
- Medical: Level 6
- Science: Level 6
- Engineering: Level 15
Leadership
- Inspiration: Level 40
- Determination: Level 36
Tier 1 Perks
- Toughness
- Slow the World
- Strider
- Cheetah
- High Maintenance
Tier 2 Perks
- Run and Gun
- Reaper
- Speed Demon
- Scanner
- Harvester
Tier 3 Perks
- Boom, Headshot!
- Steady Hand
- Confidence
- Last Stand
- Revenge
The Custodian
Not exactly the sharpest tool in the shed, but definitely the most useful; this build creates an interesting balance between strength, dexterity, and temperament. To get these attributes as high as they can go, this build sacrifices intelligence and charm, although there’s no change to perception.
Attributes
- Strength: Very High (+++)
- Dexterity: Very High (+++)
- Intelligence: Below Average (-)
- Perception: Average
- Charm: Below Average (-)
- Temperament: High (+)
Aptitude: Janitor, Sanitation Class
Skills
Melee
- One-Handed Melee: Level 50
- Two-Handed Melee: Level 100
Ranged
- Handguns: Level 20
- Long Guns: Level 5
- Heavy Weapons: Level 20
Defense
- Dodge: Level 80
- Block: Level 50
Dialogue
- Persuade: Level 36
- Lie: Level 46
- Intimidate: Level 100
Stealth
- Sneak: Level 100
- Hack: Level 25
- Lockpick: Level 43
Tech
- Medical: Level 10
- Science: Level 0
- Engineering: Level 13
Leadership
- Inspiration: Level 25
- Determination: Level 20
Tier 1 Perks
- Toughness
- Strider
- Cheetah
- High Maintenance
- Resilient
Tier 2 Perks
- Reaper
- Speed Demon
- Collector
- Hoarder
- Harvester
Tier 3 Perks
- Confidence
- Armor Master
- Last Stand
- Tactical Master
- Revenge
Sniper Build
This build is meant for the sniper mains, maximizing your prowess in long-range combat, giving you the element of surprise. This build has the power to defeat enemies in one hit, so as long as your bullet flies pure and true, you won’t need to fire a second time.
Attributes
The two attributes that most affect your stats as a sniper are your Intelligence and Perception. Maximizing those two will increase your critical damage, critical chance, headshot damage, and weakspot damage.
- Strength: Average
- Dexterity: Average
- Intelligence: Very High (+++)
- Perception: Very High (+++)
- Charm: Average
- Temperament: Average
Skills
To further augment your critical prowess, hence why you’ll want to focus on your Long Guns Skills. Furthermore, by supplementing your Sneaking Skill, you’ll double your damage output. Finally, by putting your remaining stock of skill points into the Science Skill, you’ll increase your Plasma and Shock damage – you’ll be able to do far more damage with these.
- Long Guns Skill: Level 100
- Sneak Skill: Level 100
- Science Skill: Level 60
Tier 1 Perks
- Quick and the Dead: TTD Meter recharges faster
- Lone Wolf: Increases damage but you lose your Companions
- Slow the World: Increases your max TTD Meter
Tier 2 Perks
- Scanner: Headshot/weakspot damage is increased while using TTD
- Reaper: 25% of TTD Meter recovered with every kill
Tier 3 Perks
- Confidence: After killing an enemy, your next shot will be an automatic Critical Hit
- Last Stand: Damage increases as your health decreases
- Solo Sneaker: Lower the detection radius of enemies; work well in conjunction with Lone Wolf.
Weapons
Any Long Gun will work splendidly for this build, as long as the weapon in question as high rate of damage per shot. It’s recommended to mod the weapon with the Exact-O-Sight and the Whisper Quiet Muzzler.
Armor
Heavy Armor is discouraged as it hinders your sneaking capabilities. Outside of that, any armor will do as long as you mod it so it complements the other facets of this build.
Science Build
This build is meant to maximize the effectiveness of Science-based weapons. All weapon types are available to you if you go for this build, however to maximize the effectiveness of each one, you’ll have to spread out to cover all your bases. Despite that, it’s an incredibly useful build.
Attributes
In terms of Attributes, you want the kind of Attributes that increase the damage of your weapons, while also upping your own health and survivability chances. The only ones that can do so are Strength and Intelligence, so it’s recommended that you go for them.
Intelligence increases the Critical Damage of every weapon, making it an indispensable attribute to have. The best science weapon in the game, arguably, is a melee weapon, and increased Strength has the effect of significantly boosting melee damage; it makes sense.
- Strength: Very High (+++)
- Dexterity: Average
- Intelligence: Very High (+++)
- Perception: Average
- Charm: Average
- Temperament: Average
Skills
There are a multitude of skills you’ll want to invest in, but the one that goes without saying is the Science Skill. You’ll want to maximize this in order to up the damage and effectiveness of every Science weapon you have. Beyond that, Melee and Ranged Skills must be augmented as well, however there’s no need to maximize these skills. If you have any Skill Points leftover, invest them into whatever tickles your fancy.
- Science Skill: Level 100
- Melee Skill: Level 60
- Ranged Skill: Level 60
Tier 1 Perks
- Toughness: Total Health is increased
- High Maintenance: Durability doesn’t go down as quickly
- Lone Wolf: Lose Companions but gain damage.
Tier 2 Perks
- Harvester: Gain health for every kill
- Weird Science: Science Weapon’s damage increased by 50%
Tier 3 Perks
- Wild Science: Further increases your Science Weapon’s damage
- Armor Master: Boosts Armor and passive skills
- Confidence: After killing an enemy, your next shot will be an automatic Critical Hit
- Tit-for-tat: Extra healing
- Revenge: Increased damage when you’re afflicted with negative effects
Weapons
The whole point of this build is that you can use whatever Science weapon you want, so go nuts! Your choices include Prismatic Hammer, Shrink Ray, Gloop Gun, Mandibular Rearranger, and the Mind Control Ray. All have their benefits, all of them have been supplemented by this build, so all of them can be relied upon to take out any enemy.
Armor
Any armor will do, but we do recommend that you get your hands on the SugarOps Helmet; increases N-Ray and Plasma damage, what’s a bit of extra damage, right?
Melee Build
With this build, you’ll be able to cleave your enemies in two, riddle their bodies with cuts, and altogether give them a hard time. This build is all about increasing melee damage, and simultaneously giving you as many defensive capabilities as possible so that you don’t end up biting the big one when you go in for the kill.
Attributes
Strength, Intelligence, and Temperament, those are the areas you want to be focusing on. Strength, obviously, will increase your melee damage and that’s a definite must; Intelligence is to increase your Critical Hit Chance, and Temperament is needed to increase your Health Regeneration, something you’ll desperately need if you plan on attacking enemies gung-ho.
- Strength: Very High (+++)
- Dexterity: Average
- Intelligence: Very High (+++)
- Perception: Below Average (-)
- Charm: Average
- Temperament: Good (+)
Skills
It should come as no surprise to anyone that the Skills this build will primarily focus on is the 1-Handed or 2-Handed Melee Skill. Alongside this, it’s recommended to go for the Science and Block Skills. You’ll need to make a decision on whether you want to specialize in 1-Handed Melee weapons or 2-Handed Melee weapons; either one will work for this build.
- 1 or 2-Handed Melee Skill: Level 100
- Science Skill: Level 100
- Block Skill: Level 100
Tier 1 Perks
-
- Toughness: Max Health increased
- Cheetah: You can sprint faster
- Resilient: An increase in Armor rating
- Lone Wolf: No Companions but you do more damage
- High Maintenance: Durability doesn’t go down as quickly
Tier 2 Perks
-
- Harvester: Gain health for every kill
Tier 3 Perks
-
- Tit-for-tat: Melee damage you deal gets you health
- Armor Master: 10% more Armor Rating
- Revenge: Your damage is increased when you have Status Effect
Weapons
Any melee weapon will do, as long as it has Plasma or Shock damage. You can further augment your weapon by attaching a Grip Mod, this will further increase its effectiveness.
Armor
For this build, since you’re likely to get attacked more often, it’s recommended that you get Heavy Armor, one with high Armor Rating.
Gunner Build
If you have an aptitude for guns, or just a general inclination for firearms, then this build will be the most suitable for you. A mid-range build capable of hitting the enemy with a barrage of bullets, each capable of taking out an enemy. This build will not only maximize your DPS, but will also turn you into a tank – a Juggernaut – capable of withstanding far more than what your enemies can dish out.
Attributes
For this particular build, Intelligence and Temperament is what you’ll be needing. The former for the increase in Critical Hit Chances, and the latter for boosted Health Regeneration, something that will aid you tremendously. And a smidgen will be allotted to Perception, just for that extra headshot/weakspot damage.
- Strength: Average
- Dexterity: Below Average (-)
- Intelligence: Very High (+++)
- Perception: Good (+)
- Charm: Average
- Temperament: Very High (+++)
Skills
This build requires you to turn your attention to 4 Primary Skills: Heavy Weapons, Engineering, Medicine, and Science. Focusing on Heavy Weapons will further increase your chances of scoring Critical Hits, whereas Science will improve your Shock and Plasma damage; Medical and Engineering are ancillary, they will further increase your damage, even though you’re already a walking ballista.
- Heavy Weapons Skill: Level 100
- Engineering Skill: Level 60
- Medical Skill: Level 100
- Science Skill: Level 40
Tier 1 Perks
- Toughness: Increased health
- High Maintenance: Durability doesn’t go down as quickly
- Strider: Increased walking speed
- Lone Wolf: Increased damage, no Companions
Tier 2 Perks
- Harvester: Health gained for each kill
- Run and Gun: Reduced accuracy penalty
Tier 3 Perks
- Armor Master: 10% more Armor Rating
- Steady Hand: Reduces weapon sway and movement penalties
- Thick Skin: You become harder to kill
- Revenge: Overall damage increased with Status Effects
- Penetrating Shots: Useful against stronger enemies
Weapons
The Heavy Machine Gun, Flamethrower, and the Shock Cannon are the cream of the crop for this particular build. Their fire rate is what makes them the best picks; greater chance of getting a Critical Hit. The best Mods for these weapons would be the following: Mag-2-Melt, Sure N’ Straight Barrel, MagNum, and Funtimes Barrel.
Armor
Any armor with a high Armor Rating will do for this build. You are recommended to acquire and equip the Sublight Contractor Helm, as it further increases your damage (mainly on Creatures).
Stealth Build
This one is for all those players who like to hide in the bushes and wait for their prey to walk by, like a tiger stalking the gazelle. This build will not only make you quiet but will also make you fast; swift enough to kill an enemy and get to a hiding place before anyone wises up.
Attributes
This build focuses on Dexterity and Perception. The latter due to the fact that you’ll need to be wary of your surroundings, needing a bit of insight into your enemies’ positions. The former is necessary for that added speed boost. Some points will be allotted to Intelligence as well, just for a slight bump in our Critical Hit Chance.
- Strength: Average
- Dexterity: Very High (+++)
- Intelligence: Good (+)
- Perception: High (++)
- Charm: Average
- Temperament: Average
Skills
An assassin doesn’t always have to get up close to the target, in fact it’s preferable to fight and kill from a distance. Hence why the Skills will primarily be that of Ranged weaponry and Long Guns, although you’ll also have some points accorded to Lockpicking, and Stealth.
- Ranged Skill
- Stealth Skill
- Long Guns Skill
- Lockpicking Skill
- Sneak Skill
Tier 1 Perks
- Lone Wolf: No Companions but greater damage
- Strider: Faster walking speed
- Slow the World: Increase in TTD Gauge
- Quick and the Dead: TTD Recharge rate increased
- Pack Mule: Greater carrying capacity
Tier 2 Perks
- Reaper: TTD Meter increased
- Run and Gun: Movement penalty to accuracy reduced
- Scanner: Bonus damage for headshot/weakspot hit
- Speed Demon: Movement speed during TTD increased
- Soliloquy: +10 Dialog Skills
Tier 3 Perks
- Boom, Headshot: Increased headshot damage
- Solo Sneaker: Enemies’ detection radius reduced
- Armor Master: Armor Ranking increased
- Penetrating Shots: Ranged attacks decrease enemy Armor Rating
- Super Pack Mule: Carrying capacity increased
Weapons
Any long-ranged weapon will do, be sure to add a Muzzler mod.
Armor
Any armor outside of Heavy Armor will work out, you need that mobility.
Leader Build
Unlike all the previous builds that focus on you as a ‘Lone Wolf’, this time you’ll have a band of merry men alongside you, aiding and assisting you in each and every one of your endeavors. So much so that you might not have as much to do, you can just kick your feet up, get a drink, and watch as your troops decimate the opposition.
Attributes
You’ll need some Intelligence, for once not for the increased Critical Hit Chance but to gain a vast array of dialog options that will help you talk with other people. This will be supplemented by your Charm, which will allow you to easily sway someone to your side!
- Strength: Average
- Dexterity: Average
- Intelligence: Very High (+++)
- Perception: Average
- Charm: Very High (+++)
- Temperament: Average
- Aptitude: Tossball Team Mascot (Inspiration +1)
Skills
Primarily, you’re going to need to brush up on your Leadership and Dialog Skills; both these skills will significantly assist you in getting people to side with you, and avoiding any unnecessary conflict. Secondly, Inspiration and Determination are valuable Skills as well, whenever morale is low you’ll be able to relight the fire of passion with your ardent vigor.
- Leadership Skill
- Dialog Skill
- Inspiration Skill
- Determination Skill
Tier 1 Perks
- Cheetah: Increased sprint speed
- Toughness: Increased max health
- Precision: Increased Companion Critical Hit Chance
- Pack Mule: Increased carrying capacity
- Slow the World: TTD Meter increased
- All for One: Gain 50% of your Companions’ XP
- Quick and the Dead: TTD Recharge Rate increased
Tier 2 Perks
- Scanner: Extra damage on headshot/weakspot hits
- Tag Team: Increased chance to reset Companion Ability Cooldown
- Pack of Pack Mules: Companions’ carrying capacity increased
- We Band of Brothers: Increased chance to reset Companion Ability Cooldown after Critical Hit
Tier 3 Perks
- Don’t go Dyin’ On Me: Revive Companions
- Super Pack Mule: Carrying capacity increased further
- Last Stand: Increased damage when on low health
Weapons
Any weapon will do.
Armor
Any armor will do.
Hold Still, I’m Trying to Kill You
A Sniper build that ups the critical damage of each individual shot, but most importantly improving your TTD, allowing you to pull off some truly impressive shots taken from delirious lengths.
Many of the Attributes, Skills, and even Perks were chosen to supplement the core of this build – the TTD – but there’s still a great deal of space for improvement. Players can add whatever Skills and Perks they want to this build to better suit them.
Attributes
- Strength: Average
- Dexterity: Average
- Intelligence: Very High (+++)
- Perception: Very High (+++)
- Charm: Average
- Temperament: Average
Skills
- Long Guns: Level 100
- Sneak: Level 80
- Science: Level 60
- All 3 Skills are significant parts of this build; you may invest in whatever else you want as long as you get these.
Perks
- Quick and Dead
- Slow the World
- The Reaper
- Scanner
- Confidence (Out of all the Perks, this is of utmost importance)
Fists of Fury
As you can accurately guess from the name of this build, it’s all about that melee damage. Coming at the cost of intelligence and… most everything else! Your melee damage and speed is through the roof, and you’re capable of easily decimating your enemies with just a few, swift hits.
Be warned that you’re not unassailable, make too many wrong moves and this build, with all its power, will still fail you.
Attributes
- Strength: Very High (+++)
- Dexterity: Very High (+++)
- Intelligence: Below Average (-)
- Perception: Below Average (-)
- Charm: Below Average (-)
- Temperament: Very High (+++)
Skills
- One-Handed Melee: Level 100
- Two-Handed Melee: Level 100
- Dodging: Level 80
- Blocking: Level 20
Perks
- Tit-for-Tat (The only necessary Perk; everything else is up to you)
It’s Big Brain Time
There’s a whole cornucopia of Science Weapons available to players in Outer Worlds. There are so many, in fact, that a purely science build may not be able to compensate or supplement each and every weapon. Pick a Science Weapon that suits your needs and adjust the Build accordingly to buff the Weapon’s damage and stats.
Attributes
- Strength: Very High (+++)
- Dexterity: Average
- Intelligence: Very High (+++)
- Perception: Average
- Charm: Average
- Temperament: Average
Skills
- Science: Level 100
- One-Handed Melee: Level 60
- Two-Handed Melee: Level 60
- Handguns: Level 60
- Long Guns: Level 60
- Heavy Guns: Level 60
Perks
- Weird Science
- Wild Science
He Who Speaks, Buts Acts Not
You’re a charming, dashing rogue, able to enchant and attract people to you; using your silver tongue and inviting aura, you’re able to adopt a very pacifist way of approaching most encounters. Being able to deftly deal with each possible situation in a way that’s most unlikely to lead to any form of conflict – with this Build, players will be able to sweet talk their way out of most situations, good or bad.
Attributes
- Strength: Average
- Dexterity: Average
- Intelligence: Very High (+++)
- Perception: Average
- Charm: Very High (+++)
- Temperament: Average
Skills
- Dialogue: Upgrade to Level 50 – all skills must be individually upgraded to the max after reaching the Level 50 Cap.
- Inspiration: Level 100
Perks
- Soliloquy
These are all the best builds we could suggest for any type of playstyle. If you have something else in mind be sure to let us know