The Outer Worlds Character Creation Guide

The Outer Worlds features an extremely robust character creation system which has more than just appearance options, all of which we will break down here

Character creation is one of the most exciting things about every RPG game. The character creator in The Outer Worlds is very open-ended, it gives you a great number of options to create your perfect character. Due to how flexible the character creator is, new players who haven’t played many RPGs before might get a bit confused.

In this guide, we’ll walk you through the character creation process and tell you how you can bring your imaginative character to life in The Outer Worlds.

The Outer Worlds Character Creation

First of all, what you need to understand is that there is no ‘perfect’ character; which is an indication of a good character creation system. Before building your character, you must think of what you need them to be and to do in the game.

What this means is that, are they going to be a somewhat-unintelligent but excellent shooter? Or are they going to be a charming, intelligent, but subpar gun-handler? These are just some quick examples, but due to how creative the character creation system of The Outer World is, you have a lot of choices to pick from.

Once you have a solid idea of what you want your character to be, let’s start creating them.

This section is divided into three categories: Body, Mind and Personality.

Everything here will be set to average by default and you will have 6 attribute points to spend. Since you have such a scarcity of points, allocate each point wisely.

Each attribute affects certain skills of the character. Some of these are obvious, while some are totally not. So, you should definitely read through each attribute’s affected skills before spending your points.

If you need to lower an attribute and it affects an important skill – such as if you lower Intelligence, your Critical Damage will suffer – try to give that point to another attribute which compensates for the loss. In this case, it is best to give that point to either Dexterity or Strength.

In our opinion, the best attributes from each category are Strength, Perception and Charm. That said, you can use your points in whichever way you want, depending on what character you have in mind.

One thing to note is to NEVER set Temperament to below average, as it will get rid of your passive health regeneration; which you obviously do not want.

Once you’re done with your attributes, you’ll move onto the skills section. The attributes you set will govern the default points the skills are set at.

This section boasts a lot of numbers. However, you shouldn’t be intimated by that. What you need to understand is that when a skill reaches 20, 40, 60, 80 or 100, it unlocks a unique ability.

One skill you absolutely need to upgrade is Ranged. With Handguns at 20, the TTD (Tactical Time Dilation) Location Hit Effect will be unlocked. This allows you to slow downtime, so you can get much more accurate shots. This is a complete no-brainer.

Another excellent choice is Leadership. With Inspiration at 20, it will allow you to order your Companions to perform a special attack. This will help out a lot in fights.

‘Dialogue’ might seem like an odd choice, but there’s a lot more to it than the title suggests. With Persuade at 20, your character will become much more persuasive. This will sometimes make your human enemies quit during the middle of a battle. With Intimidate, you even have the chance to scare some creatures away.

This section is a bit of a strange one. The bonuses you obtain from this section are insignificant, they’re just there to add a little cherry on top.

In the words of Nitai Poddar, narrative designer for The Outer Worlds, “They’re just there for fun.” So, pick whatever seems fitting to you; there’s no good or bad choice here.

Once you’re done with the Aptitude section, the following ones are Appearance and Name. You can do whatever you want with these. At the very end, the game will display a summary of your character. If you feel something is wrong, you can go back and change it.

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