Quests

Most of what fills a Saints Row district is not story. It is the five-minute side hustles, the shooting galleries in the desert, the errands each venture sends you on and the outings that bond your crew, and every one of them counts toward the All Mine trophy. This guide gathers our Saints Row mission pages by type and gives each its own table, so you can see how many of a thing exist, how they unlock and what they pay before you drive out. The ventures that spawn those chains are explained in our mechanics guide.

Side hustles: 41 in five flavours

Side hustles are short activities that our side hustle locations page counts at 41, all needed for 100 percent completion. They come in five types, and most chains unlock either through the story or by finishing the previous hustle of the same kind.

TypeHow manyHow it playsWhere the chain starts
@Tcha12Leave a low rating on a business and fight the owners who turn up. A 4-star review spawns the fewest enemies for the least reward; a 1-star review spawns the most for the biggest payout, but any rating completes the hustleThe story introduces the woman at the Mercado marker; talking to her unlocks the rest, from West Providencia and Old Town West out to the Rojas Desert and Badlands South
Pony Express11Off-road courier runs against the clock, with bonus XP for tangling with police on the waySeveral unlock automatically in the story (West Flats, Badlands South); others follow the Badlands hustles, with the last unlocked by the story
Choplifting6Airlift an object with the helicopter magnet and return it undamaged inside the time limit; heavy loads make the chopper hard to steerThe first, in Old Town East, is a story unlock; West Flats follows it, and El Dorado, Badlands North and Rojas Desert North all follow West Flats
Riding Shotgun6Ride along to a meeting that goes wrong and keep the driver aliveEast Providencia, Lakeshore South and El Dorado open in the story; Smelterville West, Monte Vista and Marina East follow them
Wingsuit Saboteur6Glide between rooftops planting bombs on antennas, clear the resistance, and detonate within the time limitSmelterville East opens in the story, then Old Town East and Marina West, with Lakeshore North, East Flats and El Dorado after

Shooting galleries

Six target ranges hide in the Rojas Desert and the Badlands, each with 15 targets of bandits, wolves and birds, some tucked out of sight. Every gallery pays 4,000 dollars and 1,200 XP plus a weapon or pattern, listed on our shooting gallery locations page.

GalleryWhereWhere the targets hideUnique reward
Abduction SiteRojas Desert South, by the Cranston Dam near the city border15 alien figures on and around the round central structureSaints Lawgiver and weapon patterns
Bored ClerksRojas Desert North, behind the abandoned gas station near Old Town EastNine at the east end of the Quicksave, five on its roof, one atop the gas pumpMDI-36 Tac Pistol and weapon patterns
Twin CoyoteRojas Desert North, at the Twin Coyote Arcade clothing marker14 around the arcade, one on the corner windmillStar God Blaster
Airplane GraveBadlands South, by the Starmadillo store and the crashed plane at the lakeAround the wings, behind the plane, on the boat, in the lake by the dock, and around the bus-propped structureFoam Finger Gun
JunkyardBadlands South, the container yard west of Sanitorium FlatsThree atop the central container pile, twelve around itMosey Along
Old WestBadlands North, the ghost town in the northwest cornerOne by the cartwheel, ten left of the road, five at the far end on the right1848 Cavalry Revolver patterns

Venture mission chains

Building a venture is only the start; each one hands you a chain of jobs, and the manager pays out once the chain is done. We have dedicated walkthroughs for four of the early ones.

JimRob's Garage: ten cars

JimRob wants ten vehicles, marked in purple when you switch the map to the venture. Our JimRob's Garage missions page also settles the most common complaint: he is not missing, he stands behind his garage. Returning all ten pays 5,000 XP, 30,000 dollars, the JimRob's crew outfits and his statue.

VehicleDistrictReward
HammerheadWest Providencia750 XP, 500 dollars, Improved Air Control
Desert DevilRojas Desert North750 XP, 500 dollars
AttrazioneMarina West750 XP, 500 dollars
Go KartEl Dorado750 XP, 500 dollars
CourserRojas Desert South750 XP, 500 dollars
Monster TruckRojas Desert South750 XP, 500 dollars
CrisisEast Flats750 XP, 500 dollars
Fer De LanceMonte Vista1,500 XP, 3,000 dollars
PhoenixBadlands North1,500 XP, 3,000 dollars
Marshall APCBadlands North1,500 XP, 3,000 dollars

Shady Oaks: six insurance frauds

Insurance Fraud is the series staple, and our Shady Oaks missions page traces how it opens: during Networking you help JR clear Panteros from a park, a train depot and his garage, he joins the Saints, and the Empire Table appears at HQ. Build Shady Oaks (free as a first venture, otherwise 30,000 dollars) and six mandatory fraud runs appear as purple icons in Lakeshore, Marina del Lago, Old Town West, El Dorado, Providencia and East Flats, with a bonus job to clear five district threats. Throw yourself into traffic, rack up damage before the timer ends, and once all six are done Tamira can be called to any spot for a five-minute fraud session. The chain pays 30,000 dollars, 5,000 XP, the Roadkill Responder, scrubs and a lab coat, a Crutch decal and the Guitar Case Launcher.

Chalupacabra: four food trucks

A drug-delivery front disguised as a taco business, unlocked after Networking for 30,000 dollars. Our Chalupacabra missions page starts with the King's Food Truck near Lakeshore North, guarded and worth fitting with a double sideswipe, then sends you for Weenie's, Sammy's and Twisty's trucks in Old Town West, Monte Vista and East Flats. Each run is the same: clear the guards, take the truck, shake the pursuit, park it at the venture. Rewards are the crew outfits, the Costume Taco, the Chalupacabra sign, 5,000 XP and 30,000 dollars.

Wuzyerz Repo: seven repossessions

Available at Criminal Empire rank 2, after Drawing Heat, for 100,000 dollars in any inner-city district. Take the tow truck parked in the yard, filter the map to the venture and drive to each purple icon: a bank vault, a speedboat, two weapon repossessions, an engine, a fire engine and fireworks, all to be hauled back in one piece, with a bonus for the district's five threats. Our Wuzyerz Repo missions page lists the payout: 5,000 XP, 30,000 dollars, the Wuzyerz outfits, Thompson and Tow Truck, the Miami and the Repo Yard collectible.

Loyalty missions

Seven optional outings tell your crew's backstories and improve their abilities, per our loyalty missions guide. Three of them double as the Castle Kraken venture's LARP chain.

MissionCrew memberWhat happens
Shootin' the ShitEliTeach the crew's least confident fighter to hold and use a gun
The Fast and the FoodiestKevinHunt down the toy that comes with a Mechaburger, wrecking Idols on the way
Art AppreciationNeenahSteal artwork around town so she can make a name in the scene
Idol HandsKevinThe Idols are stealing your packages; ride out and make them pay
The DustmootEliA day of LARPing that begins the Castle Kraken chain
The Rod WarriorEliKeep LARPing to earn the Dust Crown
Unto the BreachEliClaim the mantle of champion and finish Castle Kraken

Frequently asked questions

Do I need every side hustle for 100 percent?

Yes, all 41 count toward district completion and the All Mine trophy, though an @Tcha only needs a rating of any kind to count.

Where is JimRob?

Behind his garage in West Providencia, not inside it. Many players report him missing when he is simply round the back.

Old West in Badlands North, where the targets blend into the ghost town: one by the cartwheel, ten around the structures left of the road and five at the far end on the right.

Are loyalty missions required for the story?

No, but the three Eli LARP missions are also the Castle Kraken venture's chain, so skipping them leaves that venture unfinished.