Npcs
Two of our pages are about the people who charge the Courier for a service: the thirty-one doctors and vendors and the nine repairers. Both pages file every name under the same map sectors, from the Northwest Mountains round to the East Cliff, and the repairers page adds the one number that matters when you hand over a worn gun, the repair skill of the person taking it. So this guide puts the two lists side by side, sector by sector, and reads the skill column across the whole map. Two newer pages cover the people who do not charge: the eight companions, with where each is recruited, what each asks first and the perk each carries, and Benny, the Chairman whose trail the first third of the game follows and whose fate is decided at The Tops or The Fort.
| Map sector | Doctors and vendors | Repairers (skill) |
|---|---|---|
| Northwest Mountains | Doctor Luria at the Followers Safehouse; Jack at the Red Rock Drug Lab | Calamity in Jacobstown (60) |
| New Vegas outskirts | Doctor Usanagi (New Vegas Medical Clinic); Doctor Kemp and Corporal Williams Farber at Camp McCarran; Bert Gunnarson at Aerotech Office Park; Julie Farkas, Genaro's Fodder and Tapper at Freeside's North Gate; Dixon at the East Gate | None listed |
| The Strip and city interiors | Three Gomorrah bartenders (Brimstone, Lower Brimstone, Zoara Club); the Restaurant and Aces Theater bartenders at The Tops; the Top Shelf Bartender, Gourmand Food Supplier and Street Vendor at the Ultra Luxe | Mick at Mick and Ralph's (75) |
| Northeast Territories | Doctor Angry II at Nellis Air Force Base; the Boomer Chef in the Nellis hangars; Lieutenant Markland at Bitter Springs; Doctor Alvarez at the Followers Outpost; Doc Sawbones at Camp Golf; Siri at The Fort; Ike in Boulder City | Paladin Sato at the Brotherhood of Steel Safehouse (100); Dale Barton at The Fort (30) |
| Southwest Desert | Trudy and Doctor Mitchell in Goodsprings; Jas Wilkins in Sloan | None listed |
| Southeast Desert | None listed | Major Knight at the Mojave Outpost (100) |
| Central Mountains | Senior Scribe Schuler in Hidden Valley; Doctor Adda Straus in Novac | Samuel Kerr at the 188 Trading Post (40); Raul Tajeda at Black Mountain (100); Knight Torres in Hidden Valley (100); Old Lady Gibson at the Gibson Scrap Yard (65) |
| East Cliff and South Rad Zone | Doctor Richards at Camp Forlorn Hope | None listed |
Reading the repair column
Four of the nine repairers work at a skill of 100, and the interesting part is where they are not. None of them is in the city: the best inside it is Mick at 75, at Mick and Ralph's in Freeside, and the eight outskirts vendors have nobody to fix a gun at all. The mountains are where the full-skill work is. Central Mountains alone holds four of the nine, two of them at 100, and Hidden Valley is the one settlement on either page where a vendor and a top repairer stand in the same place, Senior Scribe Schuler and Knight Torres. The other overlap is The Fort, where Siri sees to you and Dale Barton takes your gear at 30, the lowest figure on the list. If you would rather not travel, the Mojave Outpost in the southeast has Major Knight at 100, no doctor or vendor on our list, and a Duck and Cover! on the shelf under the barracks bar counter if you are collecting.
The repairers page opens by reminding you that you can do the work yourself, and our traits, perks and SPECIAL guide has the numbers behind that. Repair is an Intelligence skill, the Jury Rigging perk at level 14 wants Repair 90 and lets a roughly similar item stand in for a matching one, and the crafting page puts weapon repair kits on the workbench recipe list. Some of the bill comes from the sheet itself: the Built to Destroy trait wears equipment 15% faster in exchange for its critical bonus. Companions cut it the other way. Raul's Regular Maintenance slows decay while he follows you, and finishing Old School Ghoul peacefully upgrades it to Full Maintenance at 75% slower; Veronica's Scribe Assistant perk lets you use her as a workbench, and ED-E's Camarader-E, earned from circuit boards in the Divide, includes weapon repair. Raul is the one person on both sides of the ledger, listed as a 100-skill repairer at Black Mountain on one page and as a companion with perks of his own on another.
Doctors, and the one who sells implants
Nine of the thirty-one entries carry a medical title, and one of them is a shop as much as a clinic. Doctor Usanagi, whose clinic is the New Vegas Medical Clinic on the outskirts, sells the implants tabled on our perks page: one implant for each SPECIAL attribute at 4,000 caps a point, Sub-Dermal Armor for 8,000 (+4 Damage Threshold) and the Monocyte Breeder for 12,000 (1 hit point back every 10 seconds). At the other end of the game, Doctor Mitchell in Goodsprings is where you wake up, and the desk in front of you already has a Today's Physician on it. The Followers appear three times across the two pages, Doctor Luria at their safehouse, Doctor Alvarez at their outpost and Julie Farkas at the North Gate, whose stock opens through Friend of the Followers, and Farkas is also the only vendor on our lists who sells skill magazines, four titles once Friend of the Followers has been fed enough supplies. Camp Forlorn Hope's Doctor Richards shares his camp with a Big Book of Science in the Command Center, and Doctor Straus shares Novac with a D.C Journal in Ranger Andy's house and That Gun in the Dino Bite gift shop.
Where a vendor, a repairer and a pickup share an address
Three stops on this map are worth combining with the location join in our guide to skill books, magazines and unique weapons. Old Lady Gibson repairs at 65 and is also the person holding Big Boomer, so the scrap yard settles a shotgun and a service in one visit. Black Mountain is Raul's address and Annabelle's, the latter carried by the sniper on the summit. Hidden Valley pairs Schuler and Torres with a Nikola Tesla and You sitting in the white dust bin next to Schuler's desk. Camp McCarran does the same on a larger scale: Doctor Kemp and Corporal Farber, eight magazine titles, Cram Opener and La Longue Carabine on Little Buster and Corporal Sterling, and Carrie Boyd's rewards for The White Wash.
Quick answers
Where can I repair my weapons? Any of the nine people on the repairers page. For a full restoration, pick one of the four at 100: Paladin Sato, Major Knight, Raul or Knight Torres.
Can I repair gear myself? Yes. Your own Repair skill does it, and Jury Rigging (Repair 90) widens what counts as a spare part.
Are there repair kits? Weapon repair kits are crafted at a workbench, per our crafting page, so a high Repair score pays twice.
Where do I buy implants? Doctor Usanagi, New Vegas Medical Clinic, on the outskirts of the city. Budget 4,000 caps per attribute point. Everything else the Courier spends caps or levels on is mapped from the top of our Fallout New Vegas guide.