Baldur’s Gate 3 Wild Magic Sorcerer Build And Subclass Guide

The Wild Magic Build Sorcerer harnesses the chaotic power of magic in Baldur's Gate 3. Every time you cast a spell, there will be a magical effect triggered that can be both beneficial and not.

Sorcerers are natural spellcasters in Baldur’s Gate 3 and are one of twelve classes available to use in-game. Unlike their other spell-heavy counterpart, the Wizard class, they have an innate ability to cast spells. There are three unique Sorcerer subclasses: Wild Magic, Draconic Bloodline, and Storm Sorcery. The Wild Magic Sorcerer Build in BG3 is among the most fun and chaotic in the game.

Sorcerers in this subclass are known for using an uncontrollable and often chaotic Wild Magic. A random magical effect may trigger whenever a Wild Magic sorcerer casts a spell. This can either aid them in combat or hurt them in the process.

How good is Wild Magic Sorcerer Build in BG3?

Wild Magic Sorcerers in BG3 are adept at using spells and can demolish foes with their vast array of offensive attacks. They are excellent ranged fighters and provide immense support to the rest of the team. Wild Magic can create special effects that can wipe out the whole enemy team in one attack.

However, Wild Magic Sorcerers lack proper armor and defense in BG3. They are poor in close-quarter combat and always require a tank player, like Lae’zel, to carry them against powerful foes. Wild magic is a dual-edged sword. Where it can hurt your enemies, it can also wipe out your team entirely. Read our Bg3 Tank Build guide to learn more on how to build a tank in the game.

Starting Abilities and Skills for Wild Magic Sorcerer

Race Wood-Elf or Dragonborn The best race to pick for Sorcerer Wild Magic includes Wood-Elf or Dragonborn. Depending on the type of Dragonborn you pick, this race can offer you resistance to certain elements. They can also deal more damage with the element they are resistant to. The Wood-Elf possesses Fey Ancestry, making them invulnerable to being charmed or put to sleep. Their Darkvision ability can help you gain the upper hand in battles in the dark.  
Ability Point Distribution 16 Charisma, 16 Dexterity, and 14 Constitution.  Leave the rest as is. 
Best Background Noble or Guild Artisan The best background choice for the Sorcerer will be either Noble or Guild Artisan. The Noble background is known for its high status amongst its peers. They have proficiency in Persuasion and History. The Guild Artisan is also proficient in Persuasion and possesses Insight proficiency.  
 Skills  Intimidation, Deception, and Sleight of Hand. 

Best Feats for Wild Magic Sorcerer

In Baldur’s Gate 3, you can select a Feat, an enhancement for your character after every four levels. This begins at level 4 and ends when you reach the max level at 12. These are our choices for the best feats for the Sorcerer Wild Magic build. 

Level 4 War Caster War Caster is a very important Feat to get early on. It allows you to maintain your concentration when using concentration spells effectively. 
Level 8 Spell Sniper Spell Sniper gives you access to an additional Cantrip and a better chance to hit critical attacks when using any spell. 
Level 12 Elemental Adept This feat allows you to prevent an enemy from resisting one type of elemental damage from you. 

Best Spells for Wild Magic Sorcerer

In this section, we will discuss the best spells from level and how they can impact your Wild Magic Sorcerer build in BG3. 

Level Spell Effect 
Cantrip Fire Bolt This standard cantrip allows you to throw a fire projectile at your enemy to deal 1d10 fire damage. It is nothing special but gets the job done when everything else is over. 
Chromatic Orb This spell has a large area of effect and deals 3-24 elemental damage. You can pick the element you want to use, making this a strong spell. 
Scorching Ray When you cast this spell, you summon several rays of fire that deal 2-12 fire damage. This can be concentrated on one enemy and spread to three enemies. 
Protection from Energy This spell allows you to give elemental resistance to a creature when you touch it. The resistance can be from thunder, lightning, fire, cold, or acid. 
Confusion Confusion allows you to confuse your enemies. This spell makes them attack things at random, including their allies. 
Insect Plague This spell is extremely useful for crowd control. It makes the entire area within an 18-meter range Difficult Terrain. Furthermore, this spell also deals 4d10 piercing damage. 
Globe of Invulnerability This is an excellent support spell as it protects you and your party members in a large dome that absorbs all damage. 

Best Armor and Weapons for Wild Magic Sorcerer

Helm – Pyroquickness Hat: This helm allows you to deal a second bonus action when you cast a leveled fire spell and burn yourself. There is a degree of restraint and strategizing required here.

Armor – Sorcerers Robe: Since sorcerers don’t have proficiencies in armor, the best armor to keep is their default one, the Sorcerer’s robe.

Hands–Quickspell Gloves: These gloves allow you to use a Cantrip through a bonus action.

Weapon – Markoheshkir: Sorcerers are more adept at spell casting; hence, you won’t spend much time using melee weapons. But if the need does pop up, Quarterstaffs are the best options for Sorcerers. Markoheshkir saves you one spell slot through its Arcane Battery ability and gives you an advantage in Dexterity Checks.

Wild Magic Sorcerer Build Level Progression in BG3

Level Unlocks Description 
Wild Magic Subclass The Wild Magic subclass gives you two unique features. The first one is Wild Magic, which imbues your spell with a secondary harmful or helpful (or both) at random when you cast a spell. The second feature is Tides of Chaos. When you use this, you gain an advantage on your next attack roll, ability check, or saving throw. 
Metamagic Metamagic is a strong class-wide feature that allows you to control or enhance your spells. 
Metamagic passives – 
First Feat unlocks Choose War Caster to increase your concentration while casting spells. 
Level 3 Spell slot, Protection from Energy spell Provide elemental resistance to any creature that you touch. 
Level 4 Spell slot, Confusion spell Confuse your enemies into either forgetting to attack or attacking random things. 
Second Feat unlocks Spell Sniper to get an additional cantrip 
Level 5 Spell slot, Insect Plague spell Use this spell to create a terrain full of insects that hurts enemies over time. 
10 Bonus Cantrip, Metamagic passive buffs – 
11 Level 6 Spell slot, Globe of Invulnerability spell This spell creates a dome of protection around party members and saves them from incoming attacks. 
12 Third Feat unlocks Elemental adept to remove one elemental resistance from an enemy. 
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