Baldur’s Gate 3: Best Level 2 Spells For Each Class
Level 2 spells can be used with level 2 spell slots and the higher ones. Here is a list of some of our favorite spells from each class capable of spellcasting.
In Baldur’s Gate 3, you can use more powerful spells as you level your character up. You will also gain access to different level spell slots. Level 2 spells usually get unlocked with a few levels into your characters in Baldur’s Gate 3. They greatly boost your magical output and are considerably more powerful.
These also need more power to be cast and will need Level 2 spell slots or higher to be cast. Nearly all classes get access to level 2 spells but at different levels. And each class may wield them in different ways.
Arcane Trickster is a sub-class of Rogues that can use Level 1 and Level 2 spells from the School of Enchantment and Illusion in Baldur’s Gate 3. Combined with Rogue’s cunning and stealth, these spells can prove extremely devastating against enemies.
Blur
Spell
Effect
Blur
You become blurred and enemies have a disadvantage on Attack Rolls against you. This spell lasts for 10 turns.
Hold Person
Spell
Effect
Hold Person
Holds an enemy still so they can’t move or react. Attacks made against them from a 3m radius are critical. It has a range of 18 meters.
Invisibility
Spell
Effect
Invisibility
Touch a creature to make it invisible. It has advantages on Attack rolls and enemies have disadvantage on Attack Rolls against it. This spell lasts for 10 turns.
Mirror Image
Spell
Effect
Mirror Image
Creates three illusions that distract opponents. Each duplicate increases your armor class by 3. When you evade an attack, one illusion disappears. This lasts for ten turns.
Phantasmal Force
Spell
Effect
Phantasmal Force
Fill your enemy’s brain with their last attacker’s image. This will inflict 1~6 Psychic damage to them per turn. This lasts for ten turns.
Best level 2 spells for Bard
The bards are masters of music, poetry, and magic. They use deception and amplification tactics to support their teams and decimate opponents. Their primary ability is charisma, which makes sense as they are all performers. That makes them extremely charismatic and smooth talkers.
Spiritual Weapon
Spell
Effect
Spiritual Weapon
Summon a floating spectral weapon that does damage and distracts enemies. Has a range of 18 meters
Hold Person
Spell
Effect
Hold Person
Holds an enemy still so they can’t move or react. Attacks made against them from a 3m radius are critical. Has a range of 18 meters.
Misty Steps
Spell
Effect
Misty Steps
Ability to teleport to an unoccupied space only you can see. Has an effective radius of 18 meters
Scorching Ray
Spell
Effect
Scorching Ray
Hurls 3 rays of fire that deal 2-12 fire damage each. Has an effective range of 18 meters.
Darkness
Spell
Effect
Darkness
Creates a cloud of thick black smoke that blinds opponents in a radius. Creatures can make range attacks in it or out of it. Has an effective range of 18 meters.
Best level 2 spells for Clerics
Clerics are devotees of a certain deity. They dedicate their entire lives to them and, in return, are granted the power of magic. They are best utilized as a support class. They can buff their teammates as well as render their opponents completely useless.
Flaming Sphere
Spell
Effect
Flaming Sphere
Summons a flaming sphere that damages nearby opponents for up to 10 turns. Has an effective range of 18 meters.
Aid
Spell
Effect
Aid
Heals allies by 5 points and increases their hit points by 5 temporarily. It has an effective radius of 9 meters.
Gust of Wind
Spell
Effect
Gust of Wind
Strong wind current that removes sound and pushes enemies back by 5 meters, knocking them off balance. It has a radius of 12 meters.
Mirror Image
Spell
Effect
Mirror Image
Creates three illusions that distract opponents. Each duplicate increases your armor class by 3. When you evade an attack, one illusion disappears. This lasts for ten turns.
Best level 2 spells for Druids
Druids are warriors who mastered the elemental forces. They share a deep connection with nature and wildlife. They wield their spells as if they are one with the nature of things. This understanding of the nature of elements makes them deadly opponents and very useful allies. Our favorite level 2 spells for the Druid class in Baldur’s Gate 3 are.
Moonbeam
Spell
Effect
Moonbeam
Summons a beam of light that damages opponents when they enter it. You can move the beam up to 18m by using action. This spell lasts 10 turns.
Barkskin
Spell
Effect
Barkskins
Touch a creature to toughen its skin and increase armor class to 16. It can be cast between each long rest.
Enhanced Ability
Spell
Effect
Enhanced Ability
Give Magical enhancements to an ally. They gain an advantage on ability checks.
Flaming Blade
Spell
Effect
Flaming Blade
Summons a Flaming blade in your hand that deals 3d6 Fire damage. It shines a bright light in a 3-meter radius. It shines dim light in a 6-meter radius.
Spike Growth
Spell
Effect
Spike Growth
Summons Piece of spikes on the ground that do 2d4 piercing damage. These spikes damage opponents when they move through it for every 1.5 meters.
Protection from Poison
Spell
Effect
Protection From Poison
Touch a create to grant protection against poison, neutralizes all poison, and grant resistance to poison damage.
Best level 2 spells for Sorcerer
Sorcerers are individuals with an innate talent for magic. They are Genius of the Arcane. Born with the ability to wield great magic from the get-go. They use this innate talent to bring powerful spells to bear. They are feared by opponents and loved by their allies.
Cloud of daggers
Spell
Effect
Clouds of Daggers
Conjure a cloud of spinning daggers that does damage to anyone inside. It does 4d4 slashing damage and has an effective range of 18 meters.
Hold Person
Spell
Effect
Hold Person
Holds an enemy still so they can’t move or react. All attacks made against them within a 3 meters radius are critical.
Scorching Ray
Spell
Effect
Scorching Ray
Hurls 3 rays of fire that deal 2-12 fire damage each. Has an effective range of 18 meters.
Mirror Image
Spell
Effect
Mirror Image
Creates 3 illusions that distract opponents. Each duplicate increases your armor class by 3. When you evade an attack, one illusion disappears.
Darkness
Spell
Effect
Darkness
Creates a cloud of thick black smoke that blinds opponents in a radius. Creatures can make range attacks in it or out of it.
Web
Spell
Effect
Web
Creates a webbing over 4 meters area. It is flammable and slows enemies down.
Best level 2 spells for Warlock
Warlocks are individuals with nerves of steel. They have made a pact with a deity in exchange for their power. They are charming individuals and wield their borrowed power with all their might. Their powers are slightly different depending on what deity they serve. The best level 2 spells for Warlock class in Baldur’s Gate 3 are.
Cloud of daggers
Spell
Effect
Clouds of Daggers
Conjure a cloud of spinning daggers that does 4d4 slashing damage to anyone caught in it.
Misty Steps
Spell
Effect
Misty Steps
Ability to teleport to an unoccupied space you can see. It has a range of 18 meters.
Darkness
Spell
Effect
Darkness
Creates a cloud of thick black smoke that blinds opponents in a radius. Creatures can make range attacks in it or out of it.
Hold Person
Spell
Effect
Hold Person
Holds an enemy still so they can’t move or react. All attacks made against them within a 3 meters radius are critical.
Best level 2 spells for Wizard
Wizards are talented magicians who spend their entire lives learning magic. They have amazing intellectual prowess that helps them learn countless spells by heart. They use their memory and sharp intellect to learn, use and experiment on different magics. Their spell list is the largest of all the magic wielders in BG3.
Flaming Sphere
Spell
Effect
Flaming Sphere
Summons a flaming sphere that damages nearby opponents. This lasts for ten turns and has an effective range of 18 meters.
Melif’s Acid Arrow
Spell
Effect
Melif’s Acid Arrow
Shoots an arrow that covers the target and the ground in acid. Does 4d4 Acid + 2d4 Delayed acid damage.
Mirror Image
Spell
Effect
Mirror Image
Creates 3 illusions that distract opponents. Each duplicate increases your armor class by 3. When you evade an attack, one illusion disappears.
Cloud of daggers
Spell
Effect
Clouds of Daggers
Conjure a cloud of spinning daggers that does 4D4 slashing damage to anyone inside. It has an effective range of 18 meters.
Gust of Wind
Spell
Effect
Gust of Wind
Strong wind current removes sound and pushes enemies back by 5 meters, knocking them off balance.
Darkness
Spell
Effect
Darkness
Creates a cloud of thick black smoke that blinds opponents in a radius. Creatures can make range attacks in it or out of it.
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