This Cyberpunk 2077 Ripperdoc Upgrades Locations, Abilities guide is divided into two portions, where one of the portions will be focused on the upgrades offered by the Ripperdocs and their abilities. While the other portion is about where they can be found.
Cyberpunk 2077 Ripperdoc Upgrades and Locations
Many upgrades are offered in Cyberpunk 2077 that boost your character’s abilities according to your playstyle. These upgrades are given by the scientists known as the Ripperdocs.
Each of the Ripperdocs provides specific upgrades and are scattered around Night City.
Upgrades
Below is a brief description of what upgrades these Cyberpunk 2077 Ripperdoc have to offer.
Arms
You can modify your arms using the upgrades to increase physical damage, install a rocket launcher, or fit blades in your arms.
Circulatory System
Installing this upgrade enhances your health regeneration, stamina regeneration or equips a microgenerator that shocks your enemies.
Frontal Cortex
This upgrade provides a passive boost to your Critical Hit Damage, increases your chances for a Critical Hit, and increases damage given to specific enemy types.
Hands
Hands upgrades provide you the ability to install smart weapons that prove beneficial for you in a gun-fight. These weapons lock one spot on the enemy where all of your bullets will land on. You can also customize your hands using this upgrade.
Integumentary System
This upgrade provides buffs to your armor for increased protection in head to head combat.
Legs
With the help of leg upgrades, you can unlock double jump for your character to reach heights that are out of your reach.
Nervous System
Using this upgrade will install a Reflex Tuner that slows down time when you’re detected or when you’re health drops below 25%. This upgrade also installs a Neofiber in your nervous system that increases your chances of evasion by 6%.
Operating System
This is where you will find all of the cool mods you can use to get into enemy heads. You can hack the enemy’s weapons for a short period, blind your targets, and blow their brains.
You can equip these mods by accessing the cyberware settings from the inventory menu. You are given a few slots to equip these mods.
Ocular Implant
It gives you the ability to scan your nearby area or your enemies to point out their weaknesses and find hidden stuff within the vicinity.
Skeleton
Skeleton upgrades increase your carrying capacity along with your overall stamina. Unlocking this upgrade at the beginning of your campaign will prove quite beneficial for you.
Ripperdoc Locations
The Ripperdocs in Cyberpunk 2077 can be found in the following locations of the map and provide the listed upgrades.
(More locations will be added as we update the article)
Robert – Watson Ripperdoc
Look for a market place in the center of Watson city. You will find Robert in that market.
Robert the Ripperdoc offers the following upgrades and abilities
Body Part | Upgrade Name | Rarity | Cost | Abilities |
Operating System | Biotech E Mk.2 | Rare | $15,000 | Base Ram, 6x Buffer Size, 4x Slots, Quickhacks while scanning, Increased Quickhacks damage, and Increased RAM recovery rate by 9 units/min. |
Stephenson Tech Mk.2 | Rare | $15,000 | 6x Base Ram: 7x Buffer Size, 4x Slots, Quickhacks while scanning, 30% increase in Quickhacks duration during combat, 30% Quickhack cooldown reduction. | |
Raven Microcyber Mk.4 | Legendary | $35,000 / 14 Street Credits | 10x Base Ram, 8x Buffer Size, 6x Slots, Quickhacks while scanning, 60% increase in Quickhack distance, Increased RAM recovery rate by 6 units/min, 100% increase in time taken by an enemy netrunner to hack you. | |
Zetatech Berserk Mk.5 | Legendary | $43,750 | Increased Melee Damage by 20%, Reduced Weapon Recoil by 20%, Strength and Resilience boost, 20% increase in Armor Resistance, Berserk lasts for 10 seconds with a 30 seconds cooldown, Jumping from a high height generates shockwaves that damages nearby enemies, 5% Health is restored when you finish an enemy. | |
Arms | Gorilla Arms | Rare | $15,250 / 20 Street Credits | Turrets and locked doors can be easily ripped off using a charged Gorilla Arms attack. Also deals physical damage based on how much you charge your shot. |
Mantis Blades | Rare | $15,350 / 20 Street Credits | Allows you to slice and dice your enemies with a leap attack to deal massive amount of physical damage. | |
Monowire | Rare | $15,450 / 20 Street Credits | A charged wire attack deals physical damage and dismembers the enemy. | |
Projectile Launch System | Rare | $15,450 / 20 Street Credits | Launches various types of rockets that cause explosion on impact and applies status effect. Charge shot increases the damage. | |
Circulatory System | Tyrosine Injector | Uncommon | $1500 / 12 Street Credits | Breach time of Breach Protocol is increased by 100%. |
Frontal Cortex | RAM Upgrade | Common | $1,000 / 8 Intelligence | RAM recovery rate increased by 0.05 units/sec. |
Limbic System Enhancement | Common | $3,000 | 7% increased chance for a Critical Hit. | |
Heal-On-Kill | Common | $5,000 / 8 Reflexes | 2% health restored after finishing an enemy. | |
Hands | Smart Link | Rare | $9,000 / 14 Street Credits | Installs smart weapons that auto-aims at one spot on the enemies. |
Immune System | Shock-n-awe | Common | $1,000 | 2% chance of releasing a large electroshock after taking damage. |
Integumentary System | Subdermal Armor | Uncommon | $3,000 | Armor capacity increased by 50. |
Fireproof Coating | Rare | $12,000 / 12 Body | No Burn damage. | |
Supradermal Weave | Rare | $12,000 / 12 Body | No bleeding. | |
Grounding Plating | Rare | $12,000 / 12 Technical Ability | Immune to Shock damage. | |
Heat Converter | Epic | $25,000 / 14 Cool | When on fire, you deal 10% damage instead of taking any. | |
Subdermal Armor | Legendary | $14,000 | Armor capacity increased by 200. | |
Legs | Reinforced Tendons | Rare | $45,000 / 12 Street Credits | Allows you to double-jump. |
Fortified Ankles | Rare | $45,000 / 12 Street Credits | Holding the jump button performs a strong jump. | |
Nervous System | Kerenzikov | Common | $5,000 | Time is slowed down by 50% when aiming, blocking, or shooting while dodging for 1.5 seconds. |
Synaptic Accelerator | Common | $5,000 | Time is slowed down by 25% when detected by enemies for 2 seconds. | |
Neofiber | Common | $1,000 | 3% increase in evasion. | |
Skeleton | Titanium Bones | Common | $1,000 | 20% increase in carrying capacity. |
Microrotors | Common | $2,000 | Attack speed is increased by 5%. |
Viktor – Watson Ripperdoc
Viktor is present in the southern edge of Watson in an area called Little China. You meet Viktor as part of main story mission ‘The Ripperdoc’.
Viktor the Ripperdoc offers the following upgrades and abilities.
Body Part | Upgrade Name | Rarity | Cost | Abilities |
Operating System | Tetratronic Mk.2 | Rare | $15,000 | Base RAM x6, Buffer Size x6, 4 Slots,9 Device Hacks, Perform quickhacks on targets and devices while scanning, Increases damage dealt by quickhacks by 20%, Reduced cost of quickhacks by 1. |
Stephenson Tech Mk.3 | Epic | $25,000 | 8x Base Ram: 7x Buffer Size, 5x Slots, Quickhacks while scanning, 40% increase in Quickhacks duration during combat, 45% Quickhack cooldown reduction, 9 Device Hacks. | |
Arms | Gorilla Arms | Rare | $15,250 / 20 Street Credits | Turrets and locked doors can be easily ripped off using a charged Gorilla Arms attack. Also deals physical damage based on how much you charge your shot. |
Mantis Blades | Rare | $15,350 / 20 Street Credits | Allows you to slice and dice your enemies with a leap attack to deal massive amount of physical damage. | |
Monowire | Rare | $15,450 / 20 Street Credits | A charged wire attack deals physical damage and dismembers the enemy. | |
Projectile Launch System | Rare | $15,450 / 20 Street Credits | Launches various types of rockets that cause explosion on impact and applies status effect. Charge shot increases the damage. | |
Circulatory System | Tyrosine Injector | Uncommon | $1500 / 12 Street Credits | Breach time of Breach Protocol is increased by 100%. |
Adrenaline Booster | Common | $1000 | When you defeat an enemy, you recover 10% stamina. | |
Microgenerator | Common | $1000 | Release an electroshock which deals 20% of enemy’s total health damage when health drops below 15%. | |
Feedback Circuit | Rare | $9000, 10 Technical Ability | When you discharge a charged weapon, you instantly recover 3% health. | |
Frontal Cortex | RAM Upgrade | Common | $1,000 / 8 Intelligence | RAM recovery rate increased by 0.05 units/sec. |
Memory Boost | Common | $4000 / 7 Intelligence | Recover 1 cyberdeck RAM when you defeat an enemy. | |
Hands | Ballistic Coprocessor | Rare | Free | Chance to ricochet shots increase with power weapons. Offers real time data tracking. |
Integumentary System | Subdermal Armor | Uncommon | $3,000 | Armor capacity increased by 20. |
Grounding Plating | Rare | $12,000 / 12 Technical Ability | Immune to Shock damage. | |
Legs | Reinforced Tendons | Rare | $45,000 / 12 Street Credits | Allows you to double-jump. |
Fortified Ankles | Rare | $45,000 / 12 Street Credits | Holding the jump button performs a strong jump. | |
Nervous System | Kerenzikov | Common | $5,000 | Time is slowed down by 50% when aiming, blocking, or shooting while dodging for 1.5 seconds. |
Skeleton | Titanium Bones | Common | $1,000 | 20% increase in carrying capacity. |
Ocular System | Kiroshi Optics Mk.1 | Common | Free. | Increases Vision. +1 Cyberware mod slot. |
Ryder – Watson Ripperdoc
Ryder is located in the northwestern part of Watson near the large hotel. Ryder the Ripperdoc offers the following upgrades and abilities
Body Part | Upgrade Name | Rarity | Cost | Abilities |
Operating System | Biodyne Mk.2 | Rare | $15,000 | 9x Base Ram: 6x Buffer Size, 4x Slots, Quickhacks while scanning, 8x device hacks, Cyberdeck ram recovery rate increases by 3 per minute. |
Seocho Electronics Mk.1 | Uncommon | $7500 | 4x Base Ram: 5x Buffer Size, 3x Slots, Quickhacks while scanning, 8x device hacks, RAM cost of quickhacks decreases by 1. | |
Dynalar Sandevistan Mk.1 | Uncommon | $7500 | Slows time for 8 seconds by 50% every 40 seconds, Increase damage by 5% when Sandevistan is active. | |
Arms | Gorilla Arms | Rare | $15,250 / 20 Street Credits | Turrets and locked doors can be easily ripped off using a charged Gorilla Arms attack. Also deals physical damage based on how much you charge your shot. |
Mantis Blades | Rare | $15,350 / 20 Street Credits | Allows you to slice and dice your enemies with a leap attack to deal massive amount of physical damage. | |
Monowire | Rare | $15,450 / 20 Street Credits | A charged wire attack deals physical damage and dismembers the enemy. | |
Projectile Launch System | Rare | $15,450 / 20 Street Credits | Launches various types of rockets that cause explosion on impact and applies status effect. Charge shot increases the damage. | |
Circulatory System | Tyrosine Injector | Uncommon | $1500 / 12 Street Credits | Breach time of Breach Protocol is increased by 100%. |
Microgenerator | Common | $1000 | Release an electroshock which deals 20% of enemy’s total health damage when health drops below 15%. | |
Bioplastic Blood Vessels | Common | $1500 | Increase health regen by 1 point per second when not in combat. | |
Frontal Cortex | RAM Upgrade | Common | $1,000 / 8 Intelligence | RAM recovery rate increased by 0.05 units/sec. |
Memory Boost | Common | $6000 / 9 Intelligence | Recover 2 cyberdeck RAM when you defeat an enemy. | |
Heal on Kill | Common | $7500 / 10 Intelligence | Defeating on enemy regens 3% of your health. | |
Visual Cortex Support | Common | $4500 / 8 Intelligence | Crit Damage increase by 16%. | |
Limbic System Enhancement | Rare | $9000 / 9 Intelligence | Crit Chance increase by 16%. | |
Self-Ice | Rare | $9000 / 9 Intelligence | Enemy quickhack effects negated every 45 seconds. | |
Mechatronic Core | Rare | $9000 / 9 Intelligence | Damage to mechs and robots increase by 30%. | |
Ex-Disk | Rare | $12000 / 10 Intelligence | Max ram units of cyberdeck increase by 1. | |
Camillo RAM Manager | Epic | $10000 / 12 Intelligence | Free 20% of ram every 4 minutes when Cyberdeck ram reaches 2. | |
Mechatronic Core | Legendary | $21000 / 16 Intelligence | Damage to mechs and robots increase by 50%. | |
Heal-on-Kill | Legendary | $35000/ 18 Intelligence | Restore 10% health when you defear an enemy. | |
Hands | Smart Link | Rare | $9,000 / 14 Street Credits | Installs smart weapons that auto-aims at one spot on the enemies. |
Immune System | Shock-n-awe | Common | $1,000 | 2% chance of releasing a large electroshock after taking damage. |
Integumentary System | Subdermal Armor | Uncommon | $2,000 | Armor capacity increased by 20. |
Legs | Reinforced Tendons | Rare | $45,000 / 12 Street Credits | Allows you to double-jump. |
Fortified Ankles | Rare | $45,000 / 12 Street Credits | Holding the jump button performs a strong jump. | |
Nervous System | Kerenzikov | Common | $5,000 | Time is slowed down by 50% when aiming, blocking, or shooting while dodging for 1.5 seconds. |
Synaptic Accelerator | Common | $5,000 | Time is slowed down by 25% when detected by enemies for 2 seconds. | |
Skeleton | Titanium Bones | Common | $1,000 | 20% increase in carrying capacity. |
Charles – Watson
Charles is present in the central region of Watson, just north of Kabuki plaza. Charles the Ripperdoc offers the following upgrades and abilities
Body Part | Upgrade Name | Rarity | Cost | Abilities |
Operating System | Fuyutsui Electronics Mk.1 | Common | $5,000 | Base Ram x3, 5x Buffer Size, 2x Slots, Quickhacks while scanning. |
Seocho Electronics Mk.1 | Uncommon | $7,500 | 4x Base Ram: 5x Buffer Size, 3x Slots, Quickhacks while scanning, 8x device hacks, Cost of covert quickhacks decreases. | |
Zetatech Sandevistan | Uncommon | $7,500 | Time gets slowed down 75% for 8 seconds. Can be triggered every 30 seconds. Crit damage chance also increase by 10%. | |
Tetratronic Mk.2 | Rare | $15,000/ 14 Street Creds | 6x Base Ram: 6x Buffer Size, 4x Slots, Quickhacks while scanning, 9x device hacks, Damage of quick hacks increase by 20%, RAM cost of ultimate quickhacks decreases by 1. | |
Arms | Gorilla Arms | Rare | $15,250 / 20 Street Credits | Turrets and locked doors can be easily ripped off using a charged Gorilla Arms attack. Also deals physical damage based on how much you charge your shot. |
Mantis Blades | Rare | $15,350 / 20 Street Credits | Allows you to slice and dice your enemies with a leap attack to deal massive amount of physical damage. | |
Monowire | Rare | $15,450 / 20 Street Credits | A charged wire attack deals physical damage and dismembers the enemy. | |
Projectile Launch System | Rare | $15,450 / 20 Street Credits | Launches various types of rockets that cause explosion on impact and applies status effect. Charge shot increases the damage. | |
Circulatory System | Tyrosine Injector | Uncommon | $1500 / 12 Street Credits | Breach time of Breach Protocol is increased by 100%. |
Adrenaline Booster | Common | $4000 | When you defeat an enemy, you recover 10% stamina. | |
Blood Pump | Common | $5,000 | Restore 50% health every 180 seconds. | |
Feedback Circuit | Legendary | $21000, 15 Technical Ability | When you discharge a charged weapon, you instantly recover 10% health. | |
Biomonitor | Common | $6,000 | Restore 30% health every 240 seconds when health drops below 15%. | |
Syn Lungs | Uncommon | $1,500/ 10 Body | Stamina regeneration increases by 10%. | |
Bioplastic Blood Vessels | Common | $3,000/ 8 Body | Health regen when not in combat increases to 2 points per second. | |
Blood Pump | Common | $7,500 | Restores 60% health every 180 seconds. | |
Bioconductor | Epic | $10,000/ 15 Body | Cyberware cooldowns reduced by 20%. | |
Adrenaline Booster | Legendary | $28,000/ 18 Body | When you defeat an enemy, you recover 50% stamina. | |
Frontal Cortex | RAM Upgrade | Common | $1,000 / 8 Intelligence | RAM recovery rate increased by 0.05 units/sec. |
Memory Boost | Common | $4,000/ 7 Intelligence | When you defeat an enemy, you will recover 1x cyberdeck RAM. | |
Hands | Smart Link | Rare | $9,000 / 14 Street Credits | Installs smart weapons that auto-aims at one spot on the enemies. |
Immune System | Cataresist | Common | $2,000 | Resistances increase by 8%. |
Legs | Reinforced Tendons | Rare | $45,000 / 12 Street Credits | Allows you to double-jump. |
Fortified Ankles | Rare | $45,000 / 12 Street Credits | Holding the jump button performs a strong jump. | |
Nervous System | Kerenzikov | Common | $5,000 | Time is slowed down by 50% when aiming, blocking, or shooting while dodging f or 1.5 seconds. |
Skeleton | Titanium Bones | Common | $1,000 | 20% increase in carrying capacity. |
Synaptic Signal Optimizer | Common | $4,000 | Health is increased by 20%. |
Instant Implants – Watson
This ripperdoc is located in Kabuki neighborhood in Watson.
The shop is located in a slum neighborhood. Instant Implants Ripperdoc offers the following upgrades and abilities
Body Part | Upgrade Name | Rarity | Cost | Abilities |
Operating System | Biotech Sigma Mk.1 | Uncommon | $7,500 | Base Ram x5, 5x Buffer Size, 3x Slots, Quickhacks while scanning, Increased Quickhacks damage, and Increased RAM recovery rate by 6 units/min, 5x device hacks. |
Tetratonic Mk.1 | Uncommon | $7,500 | 4x Base Ram: 5x Buffer Size, 3x Slots, Quickhacks while scanning, 5x device hacks. Damage done by quickhacks. | |
Arms | Gorilla Arms | Rare | $15,250 / 20 Street Credits | Turrets and locked doors can be easily ripped off using a charged Gorilla Arms attack. Also deals physical damage based on how much you charge your shot. |
Mantis Blades | Rare | $15,350 / 20 Street Credits | Allows you to slice and dice your enemies with a leap attack to deal massive amount of physical damage. | |
Monowire | Rare | $15,450 / 20 Street Credits | A charged wire attack deals physical damage and dismembers the enemy. | |
Projectile Launch System | Rare | $15,450 / 20 Street Credits | Launches various types of rockets that cause explosion on impact and applies status effect. Charge shot increases the damage. | |
Circulatory System | Tyrosine Injector | Uncommon | $1500 / 12 Street Credits | Breach time of Breach Protocol is increased by 100%. |
Adrenaline Booster | Common | $4000 | When you defeat an enemy, you recover 10% stamina. | |
Blood Pump | Common | $5,000 | Restore 50% health every 180 seconds. | |
Frontal Cortex | RAM Upgrade | Common | $1,000 / 8 Intelligence | RAM recovery rate increased by 0.05 units/sec. |
Heal-On-Kill | Common | $5,000 / 8 Reflexes | 2% health restored after finishing an enemy. | |
Hands | Smart Link | Rare | $9,000 / 14 Street Credits | Installs smart weapons that auto-aims at one spot on the enemies. |
Ballistic Coprocessor | Epic | $15,000 | Number of bullet being ricochet chance increases. Number of times bullet ricochets increases y 1. Offers real time data tracking. | |
Ballistic Coprocessor | Legendary | $21,000 | Number of bullet being ricochet chance increases. Number of times bullet ricochets increases y 1. Offers real time data tracking. | |
Legs | Reinforced Tendons | Rare | $45,000 / 12 Street Credits | Allows you to double-jump. |
Fortified Ankles | Rare | $45,000 / 12 Street Credits | Holding the jump button performs a strong jump. | |
Lynx Paws | Epic | $85,000 | Footsteps don’t make noise. | |
Nervous System | Kerenzikov | Common | $5,000 | Time is slowed down by 50% when aiming, blocking, or shooting while dodging for 1.5 seconds. |
Reflex Tuner | Common | $2,500 | When your health drops below 25%, slow down time for 50% for 2 seconds. 60 second cooldown. | |
Neofiber | Common | $1,000 | 3% increase in evasion. | |
Skeleton | Titanium Bones | Common | $1,000 | 20% increase in carrying capacity. |
Synaptic Signal Optimizer | Common | $4,000 | Health increase by 20% | |
Microrotors | Common | $2,000 | Attack speed is increased by 5%. | |
Titanium Bones | Uncommon | $1,500 | 40% increase in carrying capacity. | |
Bionic Lungs | Uncommon | $1,500 | Stamina increase by 30%. | |
Microrotors | Uncommon | $3,000 | Attack speed is increased by 10%. | |
Dense Marrow | Rare | $6,000 | Base damage of melee weapon increases by 15%, but stamina cost of attacks also increases 10%. | |
Synaptic Signal Optimizer | Rare | $12,000/ 12 Body | Health increase by 40% | |
Microrotors | Legendary | $14,000/ 18 Reflexes | Attack speed is increased by 25%. |
Japantown – Westbrook Ripperdoc
This Ripperdoc is located in middle of Westbrook in Japantown. The ripperdoc will be in the eastern part of Japantown. It offers the following upgrades.
Body Part | Upgrade Name | Rarity | Cost | Abilities |
Operating System | Fiyutsui Electronics MK.1 | Common | $5,000 | Base Ram x3, 5x Buffer Size, 2x Slots, Quickhacks while scanning, 5 device hacks. |
Stephenson Tech Mk.2 | Rare | $15,000 | 6x Base Ram: 7x Buffer Size, 4x Slots, Quickhacks while scanning, 30% increase in Quickhacks duration during combat, 30% Quickhack cooldown reduction. | |
Biotech Sigma MK.3 | Epic | $25,000 / 27 Street Credits | 10x Base Ram, 7x Buffer Size, 6x Slots, Quickhacks while scanning, damage dealt by quickhacks increases by 20%, ram recovery rate increases by 9 per minute. | |
Biodyne Berserk Mk.4 | Legendary | $35,000/ 16 Body | Berserk: Reduce weapon recall by 25%, melee damage increase by 25%, armor and resistance increase by 5% for 5 seconds. 30 Second cooldown. | |
Arms | Gorilla Arms | Rare | $15,250 / 20 Street Credits | Turrets and locked doors can be easily ripped off using a charged Gorilla Arms attack. Also deals physical damage based on how much you charge your shot. |
Mantis Blades | Rare | $15,350 / 20 Street Credits | Allows you to slice and dice your enemies with a leap attack to deal massive amount of physical damage. | |
Monowire | Rare | $15,450 / 20 Street Credits | A charged wire attack deals physical damage and dismembers the enemy. | |
Projectile Launch System | Rare | $15,450 / 20 Street Credits | Launches various types of rockets that cause explosion on impact and applies status effect. Charge shot increases the damage. | |
Circulatory System | Tyrosine Injector | Uncommon | $1500 / 12 Street Credits | Breach time of Breach Protocol is increased by 100%. |
Syn Lungs | Common | $1,000/ 8 Body | Stamina regeneration increases by 5%. | |
Bioplastic Blood Vessels | Common | $2,000 | Health regen when not in combat increases to 1 points per second. | |
Frontal Cortex | RAM Upgrade | Common | $1,000 / 8 Intelligence | RAM recovery rate increased by 0.05 units/sec. |
Limbic System Enhancement | Rare | $9,000 | 15% increased chance for a Critical Hit. | |
Limbic System Enhancement | Legendary | $21,000 | 25% increased chance for a Critical Hit. | |
Mechatronic Core | Common | $3000 / 8 Technical ability | Damage to mechs and robots increase by 10%. | |
Ex-Disk | Epic | $20000 / 14 Intelligence | Max ram units of cyberdeck increase by 3. | |
Memory Boost | Uncommon | $6000 / 9 Intelligence | Recover 2 cyberdeck RAM when you defeat an enemy. | |
Visual Cortex Support | Uncommon | $4500 / 8 Intelligence | Crit damage increase by 16%. | |
Hands | Smart Link | Rare | $9,000 / 14 Street Credits | Installs smart weapons that auto-aims at one spot on the enemies. |
Immune System | Cataresist | Common | $2,000 | Resistance increase by 8% |
Legs | Reinforced Tendons | Rare | $45,000 / 12 Street Credits | Allows you to double-jump. |
Fortified Ankles | Rare | $45,000 / 12 Street Credits | Holding the jump button performs a strong jump. | |
Nervous System | Kerenzikov | Common | $5,000 | Time is slowed down by 50% when aiming, blocking, or shooting while dodging for 1.5 seconds. |
Synaptic Accelerator | Legendary | $17,500/ 18 reflexes | Time is slowed down by 50% when detected by enemies for 4 seconds. 60 second cooldown. | |
Reflex Tuner | Uncommon | $3,750/8 reflexes | Time is slowed down by 60% for 2.5 seconds when health is lower than 25%. | |
Synaptic Accelerator | Uncommon | $17,500/ 18 reflexes | Time is slowed down by 30% when detected by enemies for 2 seconds. 60 second cooldown. | |
Reflex Tuner | Legendary | $17,500/18 reflexes | Time is slowed down by 90% for 4 seconds when health is lower than 25%. | |
Neofiber | Common | $1,500 | 6% increase in evasion. | |
Skeleton | Titanium Bones | Common | $1,000 | 20% increase in carrying capacity. |
Bionic Lungs | Uncommon | $1,500 | Stamina increase by 20%. |
Fingers MD – Westbrook Ripperdoc
This ripperdoc is also located in Japantown area of Westbrook.
Fingers MD offers the following upgrades and abilities
Body Part | Upgrade Name | Rarity | Cost | Abilities |
Operating System | Biotech Sigma Mk.1 | Uncommon | $7,500 | Base Ram x5, 5x Buffer Size, 3x Slots, Quickhacks while scanning, Increased Quickhacks damage, and Increased RAM recovery rate by 6 units/min, 5x device hacks. |
Tetratonic Mk.1 | Uncommon | $7,500 | 4x Base Ram: 5x Buffer Size, 3x Slots, Quickhacks while scanning, 5x device hacks. Damage done by quickhacks. | |
Biotech Sigma Mk.2 | Rare | $15000/ 14 Street Cred | Base Ram x7, 6x Buffer Size, 4x Slots, Quickhacks while scanning, Increased Quickhacks damage, and Increased RAM recovery rate by 9 units/min, 5x device hacks. | |
Qiant Sandevistan Mk.4 | Legendary | $35,000/ 15 reflexes | 3 mod slot, slow time for 15 seconds, increase crit chance damage by 15%, damage dealt increases by 15%. | |
Arms | Gorilla Arms | Rare | $15,250 / 20 Street Credits | Turrets and locked doors can be easily ripped off using a charged Gorilla Arms attack. Also deals physical damage based on how much you charge your shot. |
Mantis Blades | Rare | $15,350 / 20 Street Credits | Allows you to slice and dice your enemies with a leap attack to deal massive amount of physical damage. | |
Monowire | Rare | $15,450 / 20 Street Credits | A charged wire attack deals physical damage and dismembers the enemy. | |
Projectile Launch System | Rare | $15,450 / 20 Street Credits | Launches various types of rockets that cause explosion on impact and applies status effect. Charge shot increases the damage. | |
Circulatory System | Tyrosine Injector | Uncommon | $1500 / 12 Street Credits | Breach time of Breach Protocol is increased by 100%. |
Syn Lungs | Common | $1,000/ 8 Body | Stamina regeneration increases by 5%. | |
Biomonitor | Common | $6,000 | Restore 30% health every 240 seconds when health drops below 15%. | |
Frontal Cortex | RAM Upgrade | Common | $1,000 / 8 Intelligence | RAM recovery rate increased by 0.05 units/sec. |
Limbic System Enhancement | Common | $3,000 | 7% increased chance for a Critical Hit. | |
Mechatronic Core | Common | $3000 / 8 Technical ability | Damage to mechs and robots increase by 10%. | |
Visual Cortex Support | Common | $4500 / 8 Intelligence | Crit Damage increase by 16%. | |
RAM Upgrade | Uncommon | $1,500 /10 Intelligence | RAM recovery rate increased by 0.01 units/sec. | |
Hands | Smart Link | Rare | $9,000 / 14 Street Credits | Installs smart weapons that auto-aims at one spot on the enemies. |
Immune System | Shock-n-awe | Uncommon | $1,500 | 4% chance of releasing a large electroshock after taking damage. |
Cataresist | Uncommon | $3,000 | Resistances increase by 13%. | |
Cataresist | Epic | $10,000/ 12 cool | Resistances increase by 23%. | |
Cataresist | Legendary | $14,000 | Resistances increase by 35%. | |
Detoxifier | Rare | $12,000/ 10 body | Immune to poison | |
Inductor | Epic | $20,000/ 12 cool | Increase armor by 50% when shock or emp damage is taken. | |
Pain Editor | Legendary | $28,000/ 16 cool | Damage taken reduced by 10%. | |
Integumentary System | Subdermal Armor | Uncommon | $3,000 | Armor capacity increased by 50. |
Legs | Reinforced Tendons | Rare | $45,000 / 12 Street Credits | Allows you to double-jump. |
Fortified Ankles | Rare | $45,000 / 12 Street Credits | Holding the jump button performs a strong jump. | |
Fortified Ankles | Epic | $75,000 | Holding the jump button performs a strong jump. Reduces fall damage by 15%. | |
Lynx Paws | Epic | $85,000 | Footsteps don’t make noise. | |
Nervous System | Kerenzikov | Common | $5,000 | Time is slowed down by 50% when aiming, blocking, or shooting while dodging for 1.5 seconds. |
Kerenzikov | Uncommon | $7,500 | Time is slowed down by 60% when aiming, blocking, or shooting while dodging for 1.8 seconds. | |
Reflex Tuner | Common | $2,500 | When your health drops below 25%, slow down time for 50% for 2 seconds. 60 second cooldown. | |
Skeleton | Titanium Bones | Common | $1,000 | 20% increase in carrying capacity. |
Bionic Lungs | Uncommon | $1,500 | Stamina increase by 30%. |
Nina – Watson Ripperdoc
This ripperdoc is located in Charter Hill area of Westbrook.
Nina offers the following upgrades and abilities
Body Part | Upgrade Name | Rarity | Cost | Abilities |
Operating System | Fiyutsui Electronics MK.1 | Common | $5,000 | Base Ram x3, 5x Buffer Size, 2x Slots, Quickhacks while scanning, 5 device hacks. |
Seocho Electronics Mk.1 | Uncommon | $7500 | 4x Base Ram: 5x Buffer Size, 3x Slots, Quickhacks while scanning, 8x device hacks, RAM cost of quickhacks decreases by 1. | |
Biodyne Berserk Mk.1 | Uncommon | $7500/ 6 Body | Berserk: Reduce weapon recall by 15%, melee damage increase by 15%, armor and resistance increase by 5% for 5 seconds. 10 Second cooldown. | |
Militech Bersek Mk.5 | Legendary | $43,750/ 18 Body/ 29 Street cred | Berserk: Reduce weapon recall by 15%, melee damage increase by 15%, armor and resistance increase by 5% for 5 seconds. 60 Second cooldown. 3 mod slots gain 40% more health. | |
Tetratonic Rippler Mk.4 | Legendary | $43,750/ 29 Street cred | 10x Base Ram: 8x Buffer Size, 6x Slots, Quickhacks while scanning, 10x device hacks, RAM cost of quickhacks decreases by 3. | |
Arms | Gorilla Arms | Rare | $15,250 / 20 Street Credits | Turrets and locked doors can be easily ripped off using a charged Gorilla Arms attack. Also deals physical damage based on how much you charge your shot. |
Mantis Blades | Rare | $15,350 / 20 Street Credits | Allows you to slice and dice your enemies with a leap attack to deal massive amount of physical damage. | |
Monowire | Rare | $15,450 / 20 Street Credits | A charged wire attack deals physical damage and dismembers the enemy. | |
Projectile Launch System | Rare | $15,450 / 20 Street Credits | Launches various types of rockets that cause explosion on impact and applies status effect. Charge shot increases the damage. | |
Circulatory System | Tyrosine Injector | Uncommon | $1500 / 12 Street Credits | Breach time of Breach Protocol is increased by 100%. |
Tyrosine Injector | Uncommon | $1,500/ 12 Street Cred | Breach time increases by 100%. | |
Frontal Cortex | RAM Upgrade | Common | $1,000 / 8 Intelligence | RAM recovery rate increased by 0.05 units/sec. |
Hands | Smart Link | Rare | $9,000 / 14 Street Credits | Installs smart weapons that auto-aims at one spot on the enemies. |
Integumentary System | Subdermal Armor | Uncommon | $3,000 | Armor capacity increased by 50. |
Legs | Reinforced Tendons | Rare | $45,000 / 12 Street Credits | Allows you to double-jump. |
Fortified Ankles | Rare | $45,000 / 12 Street Credits | Holding the jump button performs a strong jump. | |
Skeleton | Titanium Bones | Common | $1,000 | 20% increase in carrying capacity. |
Microrotors | Epic | $10,000/ 15 Reflex | Attack speed is increased by 20%. | |
Synaptic Signal Optimizer | Epic | $20,000/ 15 Body | Health increases by 50%. | |
Bionic Lungs | Legendary | $7,000/ 18 Body | Stamina increase by 60%. | |
Synaptic Signal Optimizer | Legendary | $28,000/ 20 Body | Health increases by 60%. |
Downtown – City Center Ripperdoc
This is an unnamed ripperdoc in downtown, City Center. It offers the following upgrades.
Body Part | Upgrade Name | Rarity | Cost | Abilities |
Operating System | Biodyne Berserk Mk.2 | Rare | $15,000/ 9 Body | Berserk: Reduce weapon recall by 15%, melee damage increase by 15%, armor and resistance increase by 5% for 5 seconds. 10 Second cooldown. 1 Mod slot. |
Arsaka Mk.3 | Epic | $25,000 | 8x Base Ram: 7x Buffer Size, 5x Slots, Quickhacks while scanning, 9x device hacks, RAM cost of covert hack decreases by 1, combat quickhack lasts 30% longer. | |
Moore Tech Berserk Mk.3 | Epic | $25,000 / 12 Body | Berserk: Reduce weapon recall by 15%, melee damage increase by 15%, armor and resistance increase by 5% for 5 seconds. 60 Second cooldown. 2 Mod slot. | |
Zetatech Berserk Mk.3 | Epic | $25,000 | Slows time by 50% for 16 seconds every 30 seconds. Increases Crit Chance by 20% when Sandevistan is active. 2 Mod Slots | |
Arsaka Mk.4 | Legendary | $35,000 | 10x Base Ram: 8x Buffer Size, 6x Slots, Quickhacks while scanning, 10x device hacks, RAM cost of covert hack decreases by 2, combat quickhack lasts 40% longer. | |
Arms | Gorilla Arms | Rare | $15,250 / 20 Street Credits | Turrets and locked doors can be easily ripped off using a charged Gorilla Arms attack. Also deals physical damage based on how much you charge your shot. |
Mantis Blades | Rare | $15,350 / 20 Street Credits | Allows you to slice and dice your enemies with a leap attack to deal massive amount of physical damage. | |
Monowire | Rare | $15,450 / 20 Street Credits | A charged wire attack deals physical damage and dismembers the enemy. | |
Projectile Launch System | Rare | $15,450 / 20 Street Credits | Launches various types of rockets that cause explosion on impact and applies status effect. Charge shot increases the damage. | |
Circulatory System | Tyrosine Injector | Uncommon | $1500 / 12 Street Credits | Breach time of Breach Protocol is increased by 100%. |
Frontal Cortex | RAM Upgrade | Rare | $3,000 / 12 Intelligence | RAM recovery rate increased by 0.15 units/sec. |
Memory Boost | Rare | $12,000/ 12 Intelligence | When you defeat an enemy, you recover 3 cyberdeck RAMs. | |
Hands | Smart Link | Rare | $9,000 / 14 Street Credits | Installs smart weapons that auto-aims at one spot on the enemies. |
Immune System | Shock-n-awe | Common | $1,000 | 2% chance of releasing a large electroshock after taking damage. |
Integumentary System | Subdermal Armor | Uncommon | $3,000 | Armor capacity increased by 50. |
Fireproof Coating | Rare | $12,000 / 12 Body | No Burn damage. | |
Supradermal Weave | Rare | $12,000 / 12 Body | No bleeding. | |
Grounding Plating | Rare | $12,000 / 12 Technical Ability | Immune to Shock damage. | |
Heat Converter | Epic | $25,000 / 14 Cool | When on fire, you deal 10% damage instead of taking any. | |
Subdermal Armor | Legendary | $14,000 | Armor capacity increased by 200. | |
Nervous System | Kerenzikov | Common | $5,000 | Time is slowed down by 50% when aiming, blocking, or shooting while dodging for 1.5 seconds. |
Synaptic Accelerator | Common | $5,000 | Time is slowed down by 25% when detected by enemies for 2 seconds. | |
Neofiber | Common | $1,000 | 3% increase in evasion. | |
Skeleton | Titanium Bones | Rare | $3,000, 13 body | 600% increase in carrying capacity. |
Wellsprings – Heywood Ripperdoc
This Ripperdoc is present in the central region of Heywood in an area called Wellsprings.
Body Part | Upgrade Name | Rarity | Cost | Abilities |
Operating System | Moore Tech Bersek Mk.2 | Rare | $15,000/9 Body | Berserk: Reduce weapon recall by 10%, melee damage increase by 10%, armor and resistance increase by 15% for 5 seconds. 15 Second cooldown. 1 Mod slot. 10% more health gained. |
Raven Microcyber Mk.3 | Epic | $25,000/49 Street Cred | 8x Base Ram: 7x Buffer Size, 5x Slots, Quickhacks while scanning, 9x device hacks, 50% increase in Quickhack distance, Increased RAM recovery rate by 3 units/min, 100% increase in time taken by an enemy netrunner to hack you. | |
Biodyne Bersek Mk.3 | Epic | $25,000 / 12 Body | Berserk: Reduce weapon recall by 15%, melee damage increase by 15%, armor and resistance increase by 15% for 10 seconds. 60 Second cooldown. 2 Mod slot. Ranged attacks do 15% extra damage. | |
Arms | Gorilla Arms | Rare | $15,250 / 20 Street Credits | Turrets and locked doors can be easily ripped off using a charged Gorilla Arms attack. Also deals physical damage based on how much you charge your shot. |
Mantis Blades | Rare | $15,350 / 20 Street Credits | Allows you to slice and dice your enemies with a leap attack to deal massive amount of physical damage. | |
Monowire | Rare | $15,450 / 20 Street Credits | A charged wire attack deals physical damage and dismembers the enemy. | |
Projectile Launch System | Rare | $15,450 / 20 Street Credits | Launches various types of rockets that cause explosion on impact and applies status effect. Charge shot increases the damage. | |
Frontal Cortex | RAM Upgrade | Common | $1,000 / 8 Intelligence | RAM recovery rate increased by 0.05 units/sec. |
Limbic System Enhancement | Common | $3,000 | 7% increased chance for a Critical Hit. | |
Heal-On-Kill | Common | $5,000 / 8 Reflexes | 2% health restored after finishing an enemy. | |
Hands | Smart Link | Rare | $9,000 / 14 Street Credits | Installs smart weapons that auto-aims at one spot on the enemies. |
Grounding Plating | Rare | $12,000 / 12 Technical Ability | Immune to Shock damage. | |
Heat Converter | Epic | $25,000 / 14 Cool | When on fire, you deal 10% damage instead of taking any. | |
Subdermal Armor | Legendary | $14,000 | Armor capacity increased by 200. | |
Ocular System | Kiroshi Optics Mk.2 | Rare | $3,000 / 14 street cred. | Increases Vision. +2 Cyberware mod slot. |
Nervous System | Kerenzikov | Rare | $15,000 | Time is slowed down by 70% when aiming, blocking, or shooting while dodging for 2 seconds. |
Kerenzikov | Epic | $25,000 | Time is slowed down by 80% when aiming, blocking, or shooting while dodging for 2.5 seconds. | |
Skeleton | Titanium Bones | Rare | $3,000 | 60% increase in carrying capacity. |
Bionic Joints | Rare | $6,000 | Recoil of ranged weapon decreases by 12%. | |
Microrotors | Rare | $6,000/ 12 reflexes | Attack speed is increased by 15%. | |
Integumentary System | Subdermal Armor | Epic | $10,000 | Armor capacity increased by 140. |
Integumentary System | Subdermal Armor | Uncommon | $3,000 | Armor capacity increased by 50. |
Rocky Ridge– Badlands Ripperdoc
This ripperdoc is located in the Badlands Outskirts in the area called Rocky Ridge.
Body Part | Upgrade Name | Rarity | Cost | Abilities |
Operating System | Biotech Mk.1 | Uncommon | $7,500 | Base Ram x6, 5x Buffer Size, 3x Slots, Quickhacks while scanning. |
Biotech Mk.1 | Rare | $15,000 | 9x Base Ram: 6x Buffer Size, 4x Slots, Quickhacks while scanning, 8x device hacks, cyberdeck ram recovery increases to 3 per 60 seconds. | |
Arms | Gorilla Arms | Rare | $15,250 / 20 Street Credits | Turrets and locked doors can be easily ripped off using a charged Gorilla Arms attack. Also deals physical damage based on how much you charge your shot. |
Mantis Blades | Rare | $15,350 / 20 Street Credits | Allows you to slice and dice your enemies with a leap attack to deal massive amount of physical damage. | |
Monowire | Rare | $15,450 / 20 Street Credits | A charged wire attack deals physical damage and dismembers the enemy. | |
Projectile Launch System | Rare | $15,450 / 20 Street Credits | Launches various types of rockets that cause explosion on impact and applies status effect. Charge shot increases the damage. | |
Circulatory System | Tyrosine Injector | Uncommon | $1500 / 12 Street Credits | Breach time of Breach Protocol is increased by 100%. |
Frontal Cortex | RAM Upgrade | Uncommon | $1,500 / 10 Intelligence | RAM recovery rate increased by 0.1 units/sec. |
Mechatronic Core | Uncommon | $4,500/ 10 Technical ability | 20% more damage to drones, robots and mechs. | |
Heal-On-Kill | Uncommon | $7,500 / 10 Reflexes | 3% health restored after finishing an enemy. | |
Hands | Smart Link | Rare | $9,000 / 14 Street Credits | Installs smart weapons that auto-aims at one spot on the enemies. |
Ocular System | Kiroshi Optics Mk.2 | Rare | $3,000 / 14 street cred. | Increases Vision. +2 Cyberware mod slot. |
Integumentary System | Subdermal Armor | Uncommon | $3,000 | Armor capacity increased by 50. |
Fireproof Coating | Rare | $12,000 / 12 Body | No Burn damage. | |
Supradermal Weave | Rare | $12,000 / 12 Body | No bleeding. | |
Grounding Plating | Rare | $12,000 / 12 Technical Ability | Immune to Shock damage. | |
Heat Converter | Epic | $25,000 / 14 Cool | When on fire, you deal 10% damage instead of taking any. | |
Subdermal Armor | Legendary | $14,000 | Armor capacity increased by 200. | |
Legs | Reinforced Tendons | Rare | $45,000 / 12 Street Credits | Allows you to double-jump. |
Fortified Ankles | Rare | $45,000 / 12 Street Credits | Holding the jump button performs a strong jump. | |
Nervous System | Kerenzikov | Common | $5,000 | Time is slowed down by 50% when aiming, blocking, or shooting while dodging for 1.5 seconds. |
Synaptic Accelerator | Common | $5,000 | Time is slowed down by 25% when detected by enemies for 2 seconds. | |
Neofiber | Common | $1,000 | 3% increase in evasion. | |
Skeleton | Titanium Bones | Uncommon | $1,500 | 40% increase in carrying capacity. |
Microrotors | Uncommon | $3,000 | Attack speed is increased by 10%. | |
Synaptic Signal Optimizer | Uncommon | $6,000 | Health increase by 30%. |
Octavio – Santo Domingo
This ripperdoc is present in the southeast end of Santo Domingo. It provides the following upgrades.
Body Part | Upgrade Name | Rarity | Cost | Abilities |
Operating System | Biotech Sigma Mk.1 | Uncommon | $7,500 | Base Ram x5, 5x Buffer Size, 3x Slots, Quickhacks while scanning, Increased Quickhacks damage, and Increased RAM recovery rate by 6 units/min, 5x device hacks. |
Tetratonic Mk.1 | Uncommon | $7,500 | 4x Base Ram: 5x Buffer Size, 3x Slots, Quickhacks while scanning, 5x device hacks. Damage done by quickhacks. | |
Zetatech Sandevistan Mk. 2 | Rare | $15000/ 9 reflexes | Time gets slowed down 50% for 12 seconds. Can be triggered every 30 seconds. Crit damage chance also increase by 15%. 1 Mod Slot | |
Arms | Gorilla Arms | Rare | $15,250 / 20 Street Credits | Turrets and locked doors can be easily ripped off using a charged Gorilla Arms attack. Also deals physical damage based on how much you charge your shot. |
Mantis Blades | Rare | $15,350 / 20 Street Credits | Allows you to slice and dice your enemies with a leap attack to deal massive amount of physical damage. | |
Monowire | Rare | $15,450 / 20 Street Credits | A charged wire attack deals physical damage and dismembers the enemy. | |
Projectile Launch System | Rare | $15,450 / 20 Street Credits | Launches various types of rockets that cause explosion on impact and applies status effect. Charge shot increases the damage. | |
Frontal Cortex | RAM Upgrade | Common | $1,000 / 8 Intelligence | RAM recovery rate increased by 0.05 units/sec. |
Mechatronic Core | Uncommon | $4,500/ 10 Technical ability | 20% more damage to drones, robots and mechs. | |
Hands | Smart Link | Rare | $9,000 / 14 Street Credits | Installs smart weapons that auto-aims at one spot on the enemies. |
Ballistic Coprocessor | Rare | Free | Chance to ricochet shots increase with power weapons. Offers real time data tracking. | |
Immune System | Shock-n-awe | Common | $1,000 | 2% chance of releasing a large electroshock after taking damage. |
Integumentary System | Subdermal Armor | Rare | $6,000 | Armor capacity increased by 90. |
Supradermal Weave | Rare | $12,000 / 12 Body | No bleeding. | |
Legs | Reinforced Tendons | Rare | $45,000 / 12 Street Credits | Allows you to double-jump. |
Fortified Ankles | Rare | $45,000 / 12 Street Credits | Holding the jump button performs a strong jump. | |
Nervous System | Kerenzikov | Common | $5,000 | Time is slowed down by 50% when aiming, blocking, or shooting while dodging for 1.5 seconds. |
Synaptic Accelerator | Common | $5,000 | Time is slowed down by 25% when detected by enemies for 2 seconds. | |
Neofiber | Common | $1,000 | 3% increase in evasion. | |
Skeleton | Titanium Bones | Uncommon | $1,500 | 40% increase in carrying capacity. |
Dense Marrow | Uncommon | $3,000 | Base damage of melee weapon increases by 10%, but stamina cost of attacks also increases 7%. | |
Circulatory System | Synaptic Signal Optimizer | Uncommon | $6,000 | Health increase by 30%. |
Tyrosine Injector | Uncommon | $1500 / 12 Street Credits | Breach time of Breach Protocol is increased by 100%. | |
Adrenaline Booster | Common | $4000 | When you defeat an enemy, you recover 10% stamina. | |
Blood Pump | Common | $5,000 | Restore 50% health every 180 seconds. | |
Feedback Circuit | Legendary | $21000, 15 Technical Ability | When you discharge a charged weapon, you instantly recover 10% health. | |
Biomonitor | Common | $6,000 | Restore 30% health every 240 seconds when health drops below 15%. | |
Syn Lungs | Uncommon | $1,500/ 10 Body | Stamina regeneration increases by 10%. |
Arroyo – Santo Domingo
This ripperdoc is present in the Arroyo area of Santo Domingo. It provides the following upgrades.
Body Part | Upgrade Name | Rarity | Cost | Abilities |
Operating System | Moore Tech Bersek Mk.2 | Uncommon | $7500/6 Body | Berserk: Reduce weapon recall by 10%, melee damage increase by 10%, armor and resistance increase by 15% for 5 seconds. 10 Second cooldown. |
Biodyne Mk.1 | Uncommon | $7,500 | 6x Base Ram: 5x Buffer Size, 3x Slots, Quickhacks while scanning, 5x device hacks, | |
Zetatech Berserk Mk.4 | Legendary | $35,000/ 16 body | Increased Melee Damage by 10%, Reduced Weapon Recoil by 10%, Strength and Resilience boost, 10% increase in Armor Resistance, Berserk lasts for 5 seconds with a 10 seconds cooldown, Jumping from a high height generates shockwaves that damages nearby enemies, 5% Health is restored when you finish an enemy. | |
Arms | Gorilla Arms | Rare | $15,250 / 20 Street Credits | Turrets and locked doors can be easily ripped off using a charged Gorilla Arms attack. Also deals physical damage based on how much you charge your shot. |
Mantis Blades | Rare | $15,350 / 20 Street Credits | Allows you to slice and dice your enemies with a leap attack to deal massive amount of physical damage. | |
Monowire | Rare | $15,450 / 20 Street Credits | A charged wire attack deals physical damage and dismembers the enemy. | |
Projectile Launch System | Rare | $15,450 / 20 Street Credits | Launches various types of rockets that cause explosion on impact and applies status effect. Charge shot increases the damage. | |
Frontal Cortex | RAM Upgrade | Uncommon | $1,500 / 10 Intelligence | RAM recovery rate increased by 0.1 units/sec. |
Limbic System Enhancement | Rare | $9000 / 9 Intelligence | Crit Chance increase by 15%. | |
Hands | Smart Link | Rare | $9,000 / 14 Street Credits | Installs smart weapons that auto-aims at one spot on the enemies. |
Immune System | Shock-n-awe | Common | $1,000 | 2% chance of releasing a large electroshock after taking damage. |
Integumentary System | Subdermal Armor | Rare | $6,000 | Armor capacity increased by 90. |
Supradermal Weave | Rare | $12,000 / 12 Body | No bleeding. | |
Legs | Reinforced Tendons | Rare | $45,000 / 12 Street Credits | Allows you to double-jump. |
Fortified Ankles | Rare | $45,000 / 12 Street Credits | Holding the jump button performs a strong jump. | |
Nervous System | Kerenzikov | Common | $5,000 | Time is slowed down by 50% when aiming, blocking, or shooting while dodging for 1.5 seconds. |
Synaptic Accelerator | Common | $5,000 | Time is slowed down by 25% when detected by enemies for 2 seconds. | |
Neofiber | Common | $1,000 | 3% increase in evasion. | |
Skeleton | Titanium Bones | Uncommon | $1,500 | 40% increase in carrying capacity. |
Dense Marrow | Uncommon | $3,000 | Base damage of melee weapon increases by 10%, but stamina cost of attacks also increases 7%. | |
Microvibration Generator | Uncommon | $7,500 | Melee base damage +5%. | |
Circulatory System | Synaptic Signal Optimizer | Uncommon | $6,000 | Health increase by 30%. |
Tyrosine Injector | Uncommon | $1500 / 12 Street Credits | Breach time of Breach Protocol is increased by 100%. | |
Adrenaline Booster | Common | $4000 | When you defeat an enemy, you recover 10% stamina. | |
Blood Pump | Common | $5,000 | Restore 50% health every 180 seconds. | |
Biomonitor | Common | $6,000 | Restore 30% health every 240 seconds when health drops below 15%. | |
Syn Lungs | Uncommon | $1,500/ 10 Body | Stamina regeneration increases by 10%. |