Watch Dogs Legion Tech Points: What They Buy and Where They Hide
Tech points are the currency behind every gadget, upgrade, weapon and hack on DedSec's tech list, and the only collectible in Watch Dogs Legion that changes how the game plays. You start earning them a few missions in, either as mission rewards or as pickups scattered around London, and once a borough is liberated its points appear on the map. The catch, which both of our borough pages make in their first lines, is that the map icon is an approximation: it leads you to the building, and the point is somewhere up, under or inside it.
What they unlock
Our best tech and upgrades guide is the shopping list. On the gadget side it puts the Infiltrator Spiderbot first, for scouting and quiet takedowns and for reaching the points themselves, then the DedSec Grenade Launcher, the AR Cloak that is one of the two starting picks, the Disrupt Hack, the Missile Drone, the Attract Hack that arms enemy traps, and the Skin Mesh, which costs 45 points and is the armour you want if permadeath is switched on. On the upgrade side it names the Deep Profiler at 25 points, which is what lets you recruit people who dislike DedSec and even Albion guards, plus Gun Jam and the AR Shroud for hiding a body after a takedown. Our essential tips guide adds the spending order: drone skills first, because enough of them let you take over enemy drones, and the Spiderbot straight away.
What to bring
Two gadgets do most of the collecting. The Spiderbot handles vents, restricted interiors and the room behind a hacked electric door, and the Cargo Drone carries you onto a station roof, down to the embassy waterfront and up to a hospital balcony. Our Tower Hamlets page tells you flatly not to start the hunt without both. If you have not bought the drone yet, a construction worker on the team can summon one, which our best recruits guide lists as the main reason to hire one.
Nine Elms: 8 points
The Nine Elms page is the more gadget-heavy of the two. Half its points are Spiderbot jobs, three of them through air vents and one a throw from the water, two want the Cargo Drone, and three sit behind wooden walls or panels you have to break, the station roof among them.
| # | Where | How you get to it | Gadget |
|---|---|---|---|
| 1 | Nine Elms Docks | A vent at the far end of the garage beside the restricted area; the point is on a wall past the metal sheets | Spiderbot |
| 2 | Albion Station Nine Elms | Up on top of the station, behind a breakable panel with a red cross | Cargo Drone |
| 3 | US Embassy | Inside the perimeter, down by the water | Cargo Drone |
| 4 | Solar Garden | A construction site floor with ivy and a vent entrance | Spiderbot |
| 5 | North-West Nine Elms | A locked room behind a breakable wooden wall, below the Cargo Drone landing structure | None named |
| 6 | Nine Elms Walkway | Behind a wooden wall you can destroy | None named |
| 7 | Parcel Fox Distribution Centre | Through the door, left, down one step and into a vent; the point is halfway along | Spiderbot |
| 8 | The Battersea | Above the entrance of a shop called Caramont, reached from the water | Spiderbot, thrown onto the metal sheets |
Tower Hamlets: 11 points
The Tower Hamlets page gives each point a compass position inside the borough, which is worth having because the map icon does not. Six of its eleven are Spiderbot work, only one needs the drone, and the remaining four are rooftops, a patio and a cage that the page names without calling for a gadget.
| # | Where | Corner of the borough | How you get to it | Gadget |
|---|---|---|---|---|
| 1 | Cemetery Park | North-west | Through a vent in the building at the park entrance | Spiderbot |
| 2 | Albion Station Bethnal Green | North | Restricted building, collected from inside | Spiderbot |
| 3 | Helmsmans Tracks | East | Vent under the bridge, arm a trap to pull the guards, then shoot the explosive container by the red X wall | Spiderbot |
| 4 | Old Spitalfields Market | East | Inside a lab full of hostiles | Spiderbot |
| 5 | Brick Lane | North-east | On a rooftop | None named |
| 6 | Whitechapel Terminus | North-west | In the underground section | Spiderbot |
| 7 | Albion Drone Facility | West | Hack the electric door, then the room on the right | Spiderbot |
| 8 | Royal London Hospital | West | On a balcony | Cargo Drone |
| 9 | Thames Landing | South | In the caged area by the boat | None named |
| 10 | Albion Station Wrapping | South | On the roof | None named |
| 11 | Tower of London | South-west | On the patio outside | None named |
Reading the two lists together
Across the nineteen points we have mapped, ten are Spiderbot jobs, three need the Cargo Drone and six ask for nothing beyond a climb or a walk. That split is the practical argument for buying the Spiderbot with your first points: it collects more of the next ones than any other purchase. Albion sites recur on both pages, three stations and a drone facility among them, so an operative with uniformed access to Albion territory, which our recruits guide covers, saves a lot of vent crawling. Where the other collectibles sit relative to these points, borough by borough, is on our collectibles guide.