Characters

Every list of Far Cry 6 Amigos tells you which animal is strongest. That is rarely the question you actually have. The question is which companion you can have on this save, tonight, and what the game is going to ask of you before it hands the animal over.

So the Amigos are ordered here by what they cost you, not by how strong they are, from the one the story hands you to the one you have to earn three times over. Every Amigo is paid for twice: once to recruit it, and again in play to unlock its upgrades.

This guide gives the full recruitment run for the three we have walked ourselves, Boom Boom, Chorizo and Oluso, and it is honest about which of those runs pays you a weapon and a Supremo on the way through. It is not a roster of every animal in Yara, and the last section explains why the roosters, jaguars and horses you keep running into are a different thing entirely.

How Amigos actually work

An Amigo has two phases and almost nobody separates them. The recruit phase is a quest with a hard gate in front of it. The upkeep phase runs for the rest of the playthrough, because abilities unlock through use rather than through a menu you can buy from.

Some of those abilities tick up on their own while you play normally. Others only progress when you actively command the Amigo to do something. The "Amigos" tab in the main menu is the only place the game states which is which: open it and it names the next ability for your current companion and the exact prerequisite standing in front of it. Check it once every few hours and you will stop wondering why a bar has not moved.

One practical warning that applies to all of them. Animal companions are not new to the series and they are still rough here, and they will lose track of you, particularly after fast travel or a long climb. If your Amigo is not with you, call it back rather than assuming it is following. Our guerrilla tips guide covers this alongside the rest of the habits worth building early.

With that in mind, here is the price of admission for each of the three we cover, cheapest first.

The Amigo recruitment ledger

AmigoWhat it costs youThe gate in front of itWhere the run startsOur walkthrough
Boom Boom (dog)One errand, about five minutesFinish the Meet Maximas Matanzas operation over in Valle de Oro firstA note on a post beside the foreman at Camp MaximasBoom Boom
Chorizo (dachshund)Two loyalty quests, then a trip to another islandRecruit Chorizo, then find Yaran Crocodile meat to feed himThe Who's A Good Boy? Yaran Story, then Fetch Quest at Montero FarmChorizo's Mysterious Key
Oluso (black panther)Three treasure hunts across three regions, then a fightNone, the cave is open from the start of the gameOluwa Cave on Isla Santuario, or an NPC at the Cabeza Fuel DepotOluso

Read that middle column carefully, because it is the one that decides your evening. Boom Boom is gated but trivial once the gate is open. Oluso is not gated at all, which means you can start the run in your first hour, and it will still take you the better part of a session.

Tier 1, the Amigo the story hands you: Boom Boom

Boom Boom is the returning face of the three. Players who put time into Far Cry 5 will recognise him as Boomer, and he comes back with a similar breed and a similar set of abilities.

The gate: Meet Maximas Matanzas

Boom or Bust, the Yaran Story that hands you the dog, does not exist until the Meet Maximas Matanzas operation is behind you. That is the Valle de Oro job where you rescue Paolo de la Vega and Talia Benavidez. There is no way to shortcut it and no alternative trigger. If you have searched the map for Boom Boom and found nothing, this is why.

Once the operation is done, the mission surfaces as a note pinned to a post beside the foreman at Camp Maximas. Read it and the quest opens.

Boom or Bust: finding the right container

The objective is a weapon shipment container carrying the McKay Global logo. The catch is that Yara is full of containers carrying that logo, so the marker matters more than the description.

Head into the large train station building. Your map highlights the search area in yellow. Inside, look for a blue container, and listen: barking is coming from inside it, which is the only confirmation you need that you have the right one out of a stack of identical crates. Open it, and the dog is yours. The papers in there, and the ones stuck to the crate's outside, are flavour, worth a read and nothing more.

What Boom Boom is actually for

He is a scout, not a killer. His base ability, Fetch Boy, sends him to pull resources off the bodies of enemies, which quietly turns every firefight into a small loot run you did not have to walk. He will attack, but you cannot lean on him to finish anyone. Use him to pull attention, then take the kill yourself while the guard is turned.

Tier 2, the Amigo that keeps asking for work: Chorizo

Chorizo costs more than Boom Boom but the extra work is not combat, it is errands, and one of those errands pays out in a weapon. Recruiting the dog is only the start of it: the payoff sits behind two loyalty quests and a boat ride.

The loyalty chain: Who's A Good Boy?, then Fetch Quest

The first Yaran Story attached to him is Who's A Good Boy?, and it wants Yaran Crocodile meat. Get hold of a handful and feed it to him to close the quest.

That unlocks Fetch Quest, which is the least demanding objective in this guide: you do nothing. Chorizo leads you around Montero Farm digging up items and resources for you to collect. One of the things he turns up is a Mysterious Key.

Cashing the key on Guau-Guau Island

Most keys in this game open something nearby. This one does not, which is why people carry it for hours without using it. Inspect the key in your inventory and the words on it name Guau-Guau Island, over on Isla Santuario.

Fast travel to Isla Santuario through any Guerrilla location you have already unlocked there. Guau-Guau Island sits in Casas Cove, off the coast near Armonia. The chest is on the southern part of the coast, next to a palm tree and beside a campfire.

The payout

The chest holds the weapon named Fuck Anton, which deals poison damage that drains health over time rather than killing outright. It ships with a Muzzle Brake and a Trigger Discipline mod that raises damage while you are aiming down sights, and it is accurate enough to work as a stealth alternative. It also counts as one of the 49 weapons behind the Armed to the Teeth achievement, which is the practical reason to bother even if poison is not your build.

Tier 3, the Amigo you earn three times over: Oluso

Oluso is a black panther and a silent killer, the kind of companion that removes an enemy before they have finished turning around. He is also the single most expensive Amigo in this guide, because the quest that unlocks him, Triada Blessings, is three complete treasure hunts wearing one quest name.

Starting the run

There are two ways in. You can go back to the starting island yourself and locate the Oluwa Cave by taking the road west out of Acunana Farmland on Isla Santuario. Or you can let the game route you: talk to the NPC at the Cabeza Fuel Depot, who tells you about a sacred site called Triada and marks the cave on your map.

Either way, the cave is the real start. A letter lies on the ground near the altar inside. Interact with it and three treasure icons drop onto your map, one for each of the three Oluwas: Ida, Oku and Mimo Abosi.

The three relics

RelicRegion and siteWhat the hunt actually isThe thing that stops people
Ida's Triada RelicDos Monjas Mogote, Lozania, in MadrugadaA vertical climb: hanging rope, vines, cave openings, then a maze of ziplines and grapple pointsGetting lost among the ziplines. Follow the white arrows painted on the walls and ignore everything else
Oku's Triada RelicFort Oro, Arroz Flatlands, in Cruz Del SalvadorA mansion puzzle: a mirror hiding a button panel, bookshelves that pull back, three red buttons, a letter on a piano and a dungeon keyTurning up in daylight. Our treasure hunt page says to come at night
Mimo Abosi's Triada RelicCatalina Ridge, La Joya, in El Este, just below the Pequeno ReservoirA drill site and a flooded cave with a locked fan room and a powered elevatorReaching the door before you have the Fan Room Keycard from the left, and before you unplug the generator

Those three sites sit in three different provinces, which is the real cost of Oluso: not difficulty, but travel. Our treasure hunts guide walks each of them in full alongside every other hunt in Yara, so use it if you want the room-by-room version rather than the summary above.

The altar, the chest, and the fight you are supposed to win twice

Carry all three relics back into the Oluwa Cave, to the altar you started at. Placing them in the magic circle opens a new section of the cave and spawns a chest, and the chest is the reason this run is worth doing even if you do not want a panther.

Then Oluso attacks you. Beat him, and here is the step people miss: revive him. Downing him is not recruitment. Only when you revive the panther does he join you and officially become your Amigo.

What each run pays besides the Amigo

Nobody frames Amigo quests as loot deliveries, but two of these are exactly that. If you already have all three companions, this is the table that still matters, because two of these items have no other source in the game.

AmigoThe chainWeaponGearWhere we cover the reward
OlusoTriada Blessings, all three treasure huntsLa Varita Resolver rifleTriador Stealth Supremo, plus the Triada Stealth Armor Set for finishing the chainTriada Stealth Armor, Resolver Weapons, Supremo Backpacks
ChorizoWho's A Good Boy?, Fetch Quest, then the Guau-Guau Island chestFuck Anton, poison damage over time, counts toward Armed to the TeethNoneChorizo's Mysterious Key, Unique Weapons
Boom BoomBoom or BustNoneNone, but Fetch Boy keeps paying you in enemy loot for the rest of the gameBoom Boom

The Oluso row is the one worth reading twice. The Triador Supremo grants Truesight, which marks enemies through cover, and La Varita shoots through walls. Winning them from the same chest is not a coincidence, it is a set, and it is the closest thing the game has to a purpose-built stealth loadout.

Upgrades, and the counters you have to feed

This is the second bill. Boom Boom is the worked example because we have his exact counters, and the shape of them tells you how every Amigo's progression behaves.

UpgradeExact counterWhat it gives youHow you actually feed it
PointerBoom Boom has collected resources from 10 dead enemiesHe marks the locations of enemy troops and animalsFree. Fetch Boy does this on its own if you let him work the bodies after a fight instead of moving straight on
Expert Tracker24 enemies taggedExtends his tagging range so he can mark from further outNearly free, if you scout with him before you enter a camp rather than after the shooting starts
Thick Coat50 enemies taggedActs as a shield, letting him take more damageDeliberate. Fifty tags means committing to Boom Boom as your default Amigo for most of a playthrough
Any other AmigoVaries by companionVaries by companionOpen the Amigos tab in the main menu, which names the next ability and its exact prerequisite

Notice the pattern. The first two upgrades arrive on their own if you simply play with the dog out, and the third one asks you to change your habits. Thick Coat is not a reward for playing, it is a reward for loyalty, and it is the reason swapping Amigos every hour leaves all of them half-finished.

The general rule from the tab holds for the rest of the roster: unlocks are behaviours, not purchases. If an ability is not progressing, it is almost always because it needs a command rather than proximity.

Picking an Amigo for the run you are on

Take Boom Boom when you intend to scout a camp before you enter it. Pointer and Expert Tracker turn him into free reconnaissance, and Fetch Boy means the clean-up afterwards happens without you walking the bodies. He is the companion for players who plan the fight.

Take Oluso if you are building for stealth outright, because he arrives packaged with the two items that define that build. Panther, Truesight Supremo, wall-piercing rifle and the Triada Stealth Armor Set is one coherent kit earned from one chain.

Take Chorizo when you are in a collecting mood. His whole loop is fetch and loot, the Fetch Quest hands you resources for standing still, and the key at the end of it converts an afternoon of errands into a poison weapon and a tick on the achievement list.

Animals in Yara that are not Amigos

Yara is full of animals that look like companions and are not. Three groups in particular send people to this page by mistake.

Roosters belong to a cockfighting minigame, a Tekken-style fighter where you control a bird of your own against other opponents. There are 19 in total, but 6 of those come from Ubisoft Connect rewards, so only 13 are actually findable in the world, and those 13 are the ones the Recrooster trophy counts. Our rooster locations guide has all 13.

Mythical Animals are hunt targets, not allies. There are four: Mamutito, a boar up on Isla Santuario's northern coast whose tusks trade for the Primal Mask; Venodiente, a deformed alligator holed up in the Hazardous Waste Disposal on Valle de Oro's western edge; Perros Demoniacos, a pair of wolves north of Madrugada whose pelts pay the Primal Boots and Primal Bracer; and Sanguinario, a jaguar near the southernmost point of El Este that only appears at night and whose pelt gives the Primal Pants. They are covered in our mythical animals guide, alongside the rest of the targets and wildlife in the game.

Horses are transport. There are six breeds, and the usual way to unlock one is to get close and scan it with your phone, after which you can summon that breed at any Pickup Point. Military horses cannot be scanned, so those have to be hijacked and ridden to the nearest Pickup Point before they become summonable. Our horses guide covers the breeds, the controls and the Road Rage trophy.

None of the three fights beside you, and none of them has an upgrade counter. If it is not in the ledger at the top of this page, it is not an Amigo.