Items
Hope County rewards the curious in cash, Perk Points and hardware rather than trophies. A prepper stash is a puzzle with a bunker of guns at the end, a perk magazine is a level-up lying on a shelf, and a silver bar in a cult safe is a discount on elite gear. This guide takes our ten Far Cry 5 collectible and gear pages and sorts them by the three Seed regions and Dutch's Island, because that is how you will actually sweep the map, then closes with the vehicles and outfits you earn along the way. The missions that hand out several of these are in our missions guide.
What each region holds
| Region | Prepper stashes | Perk magazines | Silver bars | Quest collectibles |
|---|---|---|---|---|
| Holland Valley (John) | 11 | 6 | 9 | 4 alien objects, 2 Cheeseburger bobbleheads, 14 silos, 12 lighters and 12 comics for two side quests |
| Henbane River (Faith) | 9 | 6 | 9 | 2 bobbleheads, most of the 15 whiskey barrels, the John Seed shrines |
| Whitetail Mountains (Jacob) | 7 | 2 | 6 | 6 bobbleheads, all 10 vinyl crates, the baseball cards |
| Dutch's Island | 1 | 0 | 0 | Several whiskey barrels in the surrounding water |
Prepper stashes
A stash is a green-marked note that starts a small puzzle, and the reward at the end is real: cash, ammo, perk magazines, and in a few cases a unique weapon, vehicle or outfit. Our prepper stash guide solves all 28, from the tutorial island to Jacob's cliffs. Two perks make the puzzles easier, Grapple for the climbs and Locksmith for the gated stash under Hope County Jail's bus, and the Human Fish perk helps with the flooded ones.
| Region | Stash | Where the note is | The trick | Reward noted on our pages |
|---|---|---|---|---|
| Dutch's Island | Sunken Funds | The wooden building by the Silver Lake Boathouse, east of Widow's Creek | Swim under the red boat, pull the yellow lever, then open the hatch at the note building to drain the water | Cash |
| Holland Valley | Swingers | A table before the Bridge of Tears, or the woman walking her dog | Clear the cultists, grapple to the scaffold under the bridge and swing platform to platform | A hunting outfit (Deer Season on our outfits page), 3 perk magazines, 1,000 dollars |
| Holland Valley | High Tension | Lincoln Lookout Tower, Copperhead Rail Yard | Kill the snipers, ride zip lines tree to tree and balance a log | 3 perk magazines, 1,000 dollars |
| Holland Valley | DIY and DOA | A garden shed at Doverspike Compound, north of U.S. Auto | Take the bedroom key to the bunker, flip the switch for the electric lock, grab and run | 4 scoped sniper rifles, 2,000 dollars, 3 perk magazines |
| Holland Valley | Dumpster Diving | The office at Dodd's Dumps | Shoot blue ropes to drop containers into a path, power up, and cross the flooded room | Cash and ammo |
| Holland Valley | Vespiary | The Grain Elevator courtyard | Break the boards at the back and climb past the bee nests to the sniper's perch | Cash and ammo |
| Holland Valley | Long Range Lockpick | South side of the Deep North Irrigation Reservoir | Take the sniper's rifle from the shed and shoot the electric lock from range | Cash and ammo |
| Holland Valley | Foxhole | Armstrong Residence, east of the Lamb of God Church | Through the window, over the fallen floor, up the shelves to the safe | The AR-CL sniper rifle (and the Militia outfit on our outfits page) |
| Holland Valley | Playing with Fire | The Hope County Jail bus by the shallow lake near the Lamb of God Church | Follow the pipe from the lake; the key is by a bear-killed moonshiner and Locksmith is required | Cash and ammo |
| Holland Valley | Deep Dive | The Laurel Residence kitchen | Keycard from the flooded bunker, power on, stash behind the planks | Cash and ammo, plus a safe once drained |
| Holland Valley | Man Cave | An ammo box outside Sunrise Threshing, east of Fall's End | Zip from the silos to the garage, shoot the padlock, reverse the pickup onto the trailer and tow it off the hatch | A custom-painted 2012 Kimberlite TCZ |
| Holland Valley | Fire in the Hole | A rock by the Wellington Residence cabin | Shoot the floorboards, collapse the mine barriers, blow the shaft and swim | Cash and ammo |
| Henbane River | Shipwreck | A hut on the island in the middle of Silver Lake | Follow the underwater passage right, climb the ladder, pull the yellow lever, swim the caves | Cash and ammo |
| Henbane River | Animal Control | Howling Cave, north of Peaches Taxidermy | Shoot the wolf cage so they eat the cultists, then grapple to the helicopter | Cash and ammo |
| Henbane River | Overwatch | Taft Lookout Tower | Hike to the base of Raptor Peak with the grapple; the stash is in a tent at the besieged camp | The Flight Crew outfit (per our outfits page) |
| Henbane River | Pooper Scooper | A blue box at the Silver Lake Summer Camp sign | Listen to the kitchen phone, dig the keycard out of the trash, open the porch door to the second cabin | Cash and ammo |
| Henbane River | Dead Man's Treasure | A box at Dead Man's Mill, northwest of Moonflower Trailer Park | Take the yellow wheel from the mill door opening, fit it at the waterfall bridge to shut off the water | Cash and ammo |
| Henbane River | The Angel's Grave | The blocked mouth of the Horned Serpent Cave | Grapple in from above and descend to the Peggie and his dog | Cash and ammo |
| Henbane River | O'Hara's Haunted House | The barn entrance | Roof of the cottage, drop to the rods into the attic, pull the switch, rope up to the loot | Cash and ammo |
| Henbane River | Getaway | A table inside McCullough's Garage | Shoot the planks, find the key in a toilet roll holder, shoot the skylight lock and drop to the double doors | The 1973 Pygmalion SSR (per our vehicles page) |
| Henbane River | Side Effects | Outside the Bright Warden Radon Spa mine | Grapple over the Bliss pit, shoot the door, flip the switch and return to the entrance | Cash and ammo, plus a safe in the alcove |
| Whitetail Mountains | Mayday | A box at the Rattlesnake Trail Bridge near PIN-KO Radar Station | Grapple, rope and swing to the plane crash for the key in a crate | Cash and ammo |
| Whitetail Mountains | The Holdouts | The house marked Fight the Cult near Elliot's residence | Shoot the hut lock, enter by the balcony window, exit through the toilet window to the roof and the fan room keycard | Cash and ammo |
| Whitetail Mountains | Gone Squatchin | Dansky Cabin, southwest Jacob's region | Follow the marker through grapple points and leaps to a body with the key | Cash and ammo |
| Whitetail Mountains | Salvage Rights | A tent on the small island northeast of Widow's Creek | Fish the key off a floating buoy | Cash and ammo |
| Whitetail Mountains | Cliffhanger | A truck near the Ozhigwan Falls | Key from a body under the bridge, then grapple down | Cash and ammo |
| Whitetail Mountains | Hangar Pains | Outside the hangar at Lansdowne Airstrip | Buy a helicopter from the hangar shop to reach the key on the roof | The Pack Hunter aircraft inside, and a Cheeseburger bobblehead on a shelf |
| Whitetail Mountains | Unwelcome Guest | Frank's Cabin on the clifftop, southwest corner | Follow the path behind the cabin into a cave with a bear | Cash and ammo |
Perk magazines
Each magazine is a free Perk Point, and our perk magazines guide maps all 14 world pickups on top of the ones stashes hand out. They skew toward John's and Faith's regions.
| Region | Where the magazines are |
|---|---|
| Whitetail Mountains (2) | The bottom bed of the bunker on the cliff by Cedar Lake; a shelf in the log cabin on Cedar Lake's island |
| Holland Valley (6) | The overturned train car southeast of Rae-Rae's Farm near Sergey's Place; under the trap door in the Sawyer Residence shed east of Fall's End; down the silo east of Rye and Sons Aviation; deep in Frobisher's Cave north of Fall's End; the bunker behind the house between Rae-Rae's Pumpkin Farm and Fall's End; the shed behind the bus at St. Isidore School |
| Henbane River (6) | The squad house east of Hope County Jail off the dirt road from Moonflower Trailer Park; a shelf in the Vasquez Residence south of Silver Lake; the bunker by the Abercrombie Residence's back door; the bunker behind the Gethsemane Greenhouse; the small furnace inside the Nature Cabin west of Moonflower; Cabin 4 of the Henbane River Chalets on the border with John's region |
Silver bars
Silver bars buy elite weapons and clothing that cash can also buy, but 24 bars at 40 points each is 960 points of early gear. All of them sit in safes, mostly inside cult outposts, so bring explosives or the Locksmith perk. Our silver bars guide gives the way to each safe; the safes page adds the other safes worth cracking, at Peaches Taxidermy, Hope County Jail, the Laurel Residence, the Grain Elevator, Baron Lumber Mill, the Armstrong Residence bunker, the Bright Warden Radon Spa and two at Rye and Sons Aviation.
| Region | Silver bar safes |
|---|---|
| Holland Valley (9) | Gardenview Packing Facility, Copperhead Rail Yard, Green-Busch Fertilizer Co., Sunrise Farm, Kellett Cattle Co., Fall's End, Rye and Sons Aviation, Seed Ranch, U.S. Auto |
| Henbane River (9) | Drubman Marina, Eden's Convent, King's Hot Springs Hotel, Whistling Beaver Brewery, Jessop Conservatory, Nolan's Fly Shop, Hope County Jail, Lorna's Truck Stop, Sacred Skies Youth Camp |
| Whitetail Mountains (6) | PIN-KO Radar Station, Whitetail Park Ranger Station, F.A.N.G. Center, Baron Lumber Mill, Wolf's Den, Elk Jaw Lodge |
Quest collectibles
Four of our pages track sets tied to a side quest, and each quest sells a map at the nearby shop once it is active. Together they also cover the Pack Rat trophy's list.
| Set | Quest and giver | Count | Where | Payout |
|---|---|---|---|---|
| Cheeseburger bobbleheads | Mint Condition, Dave Fowler at Fowler's Retreat | 10 | Six in the Whitetail Mountains (Baron Lumber Mill kitchen, Whitetail Park Ranger Station, the island north of the Grand View Hotel, the Hangar Pains stash at Lansdowne Airstrip, the Visitor Center gift shop, South Park Entrance), two in Holland Valley (St. Isidore School, Bradbury Tractor Shed), two in Henbane River (8-Bit Pizza Bar, Feeney Residence) | 900 dollars, 200 RP, the Cheeseburger T-shirt |
| Vinyl crates | Turn the Tables, Wheaty at the Wolf's Den after Gearing Up | 10 | All in the Whitetail Mountains: Osprey Cabin, Dansky Cabin, Hunter's Pass Shelter, Red Tail Cabin, Breakthrough Camp, North Park Entrance, the Grill Streak gazebo, MCA Mobile Lab, Linero Building Supplies, South Park Entrance | 900 dollars |
| Whiskey barrels | Whiskey River, Sherri at the Can of Worms Fishing Store on Silver Lake | 15 | Mostly underwater around Henbane River, the Whitetail lakes and Dutch's Island: reeds, sunken containers, a crashed helicopter off Clagett Bay, drainage pipes; one needs Adelaide's helicopter to reach a rock top | Quest completion; the Human Fish perk is strongly advised |
| Alien objects | Larry Parker's fourth task at Parker Laboratories | 4 | The crop circle in Holland Valley: inside a glowing dead cow, on the platform above Bradbury Farm's silos, in the open near the turkeys, and in a dog's mouth | 800 dollars, 200 RP, and the Magnopulser in the store's Special Weapons tab |
Vehicles you earn instead of buy
Our vehicles guide prices every car, truck, helicopter, plane and boat in the shops, up to 9,000 dollars for the Wildfire fighter. The interesting rows are the ones with no price, unlocked by missions, outposts, stunts and stashes, and many of them arrive weaponized.
| Vehicle | Class | How you unlock it |
|---|---|---|
| 1987 Pygmalion Bruelag | Car | Liberate King's Hot Springs Hotel |
| 1973 Pygmalion SSR | Car | The Getaway prepper stash |
| Uncle Sam | Muscle car | Clutch Nixon's Baptism of Fire stunt |
| Quad-State Area and Bailout | Quad and trophy truck | Clutch Nixon's The Mooseknuckle Run |
| 2014 Adjudico Mastodon XZT (armed) | Truck | The Grill Streak mission |
| Nancy and The Death Wish (armed) | Trucks | Make Hope Great Again; The Death Wish |
| 2012 Kimberlite TCZ Custom Paint | Truck | The Man Cave stash |
| 2012 Kimberlite TC6 M-Duty Outlaw | Truck | Liberate Copperhead Rail Yard |
| The Reaper | Heavy | Liberate Kellett Cattle Co. |
| The Widowmaker | Semi | The Widowmaker mission |
| Kaumbat H-158 Sky Scarab | Helicopter | Liberate PIN-KO Radar Station |
| Tulip (armed) | Helicopter | Eco-Warriors at Drubman Marina |
| Carmina (armed) | Plane | Air Raid, with Nick Rye recruited |
| Stars and Stripes (armed) | Plane | Clutch Nixon's Copperhead Rail Yard stunt |
| Affirmation and The Dogfighter (armed) | Planes | The Wrath mission; climb into the Dogfighter at John's ranch during it |
| Pack Hunter (armed) | Plane | Sit in it inside the Hangar Pains stash |
| Shining Sea | Boat | Clutch Nixon's Quadzilla stunt |
Outfits
Clothing is cosmetic, and our outfits guide splits it into what you buy and what you earn. Bought sets follow a few price tiers: 9,000 dollars or 500 silver bars for the Chopper and Anarchist, 7,200 or 400 for most themed pairs (Rancher, Survivalist and Doomsday, Field Camo and Trapper, Getaway and Viper, Scout and Veteran, Daredevil and Wall of Death), 5,400 or 300 for the Wrangler, 4,500 or 250 for the Aviator and Mayday, and 1,800 or 100 for the licensed T-shirts. The earned ones:
| Outfit | How you earn it |
|---|---|
| Flamer | Unlocked from the start |
| Badass | Liberate Lorna's Truck Stop |
| Cowhand | Liberate Whitetail Park Ranger Station |
| Essentials | Liberate the F.A.N.G. Center |
| Speeder | Liberate Seed Ranch |
| Deer Season | The Swingers stash |
| Flight Crew | The Overwatch stash |
| Militia | The Foxhole stash |
| Overdrive | The stunt by Clutch Nixon's shrine at Gethsemane Greenhouse |
| Omega | Quiet on the Set |
| Larry Parker's Pants | Out Of This World |
| Cheeseburger T-shirt | Mint Condition |
| Testicle Festival T-shirt | Prairie Oyster Harvest |
| Rye and Daughter | Special Delivery |
| Cougars T-shirt | Grand Slam |
| Hope County Baseball, Rainbow Six Siege, Far Cry Primal pack | Ubisoft Club membership and app rewards |
Frequently asked questions
Which collectibles are worth doing first?
Prepper stashes and perk magazines. Both pay Perk Points, and the stashes add cash plus a handful of vehicles and outfits. Silver bars come next if you want elite gear before you can afford it in cash.
How do I open the safes?
Blow them with C4 or dynamite, or take the Locksmith perk and open them quietly. Our silver bars and safes pages recommend Locksmith for the outpost safes, where noise brings the whole camp.
Where are the vinyl crates and bobbleheads?
Every vinyl crate is in the Whitetail Mountains. Six of the ten bobbleheads are there too, with two each in Holland Valley and Henbane River. Both quests sell a map at the shop once started.
Do I need a boat for the whiskey barrels?
A boat or Adelaide's helicopter, and the Human Fish perk. Most barrels are underwater, and one sits on a rock only reachable by grappling from her helicopter.