Builds

Every gun in Black Ops Cold War arrives bare, and the Gunsmith gives you five slots to fill, or eight with the right Wildcard. Our ten weapon pages each offer several full class setups for one gun. This guide does the opposite: it lifts one build from each page, sorts the ten weapons by class, and puts the attachment lists side by side so you can compare an assault rifle with a sniper on the same screen. The individual pages hold the alternatives, from no-recoil setups to Warzone variants.

How a loadout fits together

A class is a primary with its attachments, a secondary, a tactical and a lethal piece of equipment, a Field Upgrade, three perks and a Wildcard. Our pages lean on three Wildcards: Gunfighter, which the AK-47, FFAR 1 and MP5 pages use so that a rifle can carry all eight attachments at once; Danger Close, which the Krig 6 page pairs with Semtex and C4; and Law Breaker, which the M82 and Type 63 pages take. The attachment slots themselves are the same on every weapon.

SlotExamples from our buildsWhat our pages use it for
OpticMillstop Reflex, Microflex LED, Quickdot LED, Axial Arms 3x, Visiontech 2x, Royal and Kross 4xClose builds take a reflex or LED dot, ranged builds the 3x
MuzzleMuzzle Brake 5.56 or 7.62, Agency Suppressor, Infantry Compensator, Flash Hider .50 BMGRecoil control, or staying off the minimap with a suppressor
Barrel5 inch Ultralight, 2 inch Paratrooper, 3 inch Takedown, 16 inch Paratrooper, 26.5 inch Tiger TeamShort barrels for aim-down-sight speed, long ones for range
BodySteady Aim Laser, GRU 5mw Laser, SWAT 5mw Laser Sight, SOF Target DesignatorHip fire and aiming stability
UnderbarrelForegrip, Field Agent Grip, Infiltrator Grip, Warden Tight Grip, Spetsnaz Grip, BipodRecoil on the ranged builds, movement on the rushing builds
Magazine40 Rnd Speed Mag, 34 Round Mag, 45 Rnd Speed Mag, Salvo 9 Rnd Fast Mag, Jungle-Style MagAmmunition and reload speed
HandleQuickdraw Handle, Airborne Elastic Wrap, GRU Elastic Wrap, Serpent Wrap, Speed Tape, Dropshot WrapAim-down-sight time and sprint-to-fire
StockWire Stock, Tactical Stock, Raider Stock or Pad, SAS Combat Stock, KGB Pad, Marathon StockMobility while aiming

Pick your weapon

WeaponClassWhat our page says about it
XM4Assault rifleOne of the best assault rifle choices in the game; the 1911 is the suggested secondary for most of its builds
Krig 6Assault rifleDecent damage and fire rate with very low recoil; the right build makes it one of the most dominant rifles
AK-47Assault rifleJumpy recoil that pays back with extra damage
FFAR 1Assault rifleA remake of the FAMAS; very high fire rate and quick reloads held back by a 25-round magazine; unlocked at battle pass level 40
MP5Submachine gunBetter control and range than the AK-74u
AK-74uSubmachine gunHigh rate of fire and almost no recoil compared with the AK-47, built for close quarters
M16Tactical rifleThe classic burst rifle; one build can one-shot in hardcore
Type 63Tactical rifleWeak bare, but the right attachments turn it into a two-hit semi-automatic
Pelington 703Sniper riflePopular for its speed and accuracy; flinch no longer throws off long shots
M82Sniper rifleSemi-automatic, unlocked at level 55, kills in one shot at or above the chest

Assault rifles

Four of our ten pages are assault rifles, and each offers a build for a different range. The setups below are the ones each page presents as its all-round or balanced option, except the AK-47, where we have taken the aggressive build because it shows what Gunfighter’s eight slots buy you.

WeaponBuildAttachmentsPerks and WildcardEquipment
XM4All RounderMillstop Reflex, 5 inch Paratrooper, Foregrip, Fast Mag, Quickdraw HandleFlak Jacket, Scavenger, Ghost1911 secondary
Krig 6Balanced LoadoutMicroflex LED, Agency Suppressor, 16 inch Paratrooper, 40 Rnd Speed Mag, Warden Tight GripEngineer, Scavenger, Ghost; Danger CloseHauer 77, Stimshot, C4, Field Mic
AK-47Up-close and PersonalMillstop Reflex, Muzzle Brake 7.62, 5 inch Ultralight, GRU 5mw Laser, Infiltrator Grip, 40 Rnd Speed Mag, GRU Elastic Wrap, Wire StockTactical Mask, Scavenger, Ghost; Gunfighter1911, Stimshot, C4, Proximity Mine
FFAR 1All PurposeQuickdot LED, Muzzle Brake 5.56, 3 inch Takedown, Steady Aim Laser, Infiltrator Grip, 34 Round Mag, SASR Jungle Grip, SAS Combat StockFlak Jacket, Scavenger, Ninja; GunfighterNot specified

The other builds on those pages fill in the extremes. The XM4 page has a Warzone setup with a Salvo 50 Round Fast Mag and a long-range build on the Axial Arms 3x with a 13 inch Paratrooper, the Krig 6 page has a Powerhouse build on Gunfighter and an Ultra Instinct setup with a 15 inch CMV Mil-Spec barrel for reaction time, the AK-47 page tames the recoil for larger maps with a Field Agent Grip and Warden Tight Grip, and the FFAR 1 page offers a movement build on the 9 inch Ultralight barrel.

Submachine guns

WeaponBuildAttachmentsPerks and WildcardEquipment
MP5Well-roundedSound Suppressor, Quickdot LED, 9 inch Extended, SWAT 5mw Laser Sight, Tactical Stock, Fast Mag, Airborne Elastic WrapTactical Mask, Tracker, Ghost; GunfighterCigma 2, C4, Smoke Grenade, Jammer
AK-74uBalanced Class SetupMuzzle Brake 5.56, 3 inch Extended Barrel, Foregrip, Tactical Stock, Quickdraw HandleFlak Jacket, Scavenger, GhostStun Grenades, C4

The MP5 page argues for the Cigma 2 as a secondary because a launcher that knocks down spy planes and attack helicopters helps the whole team on maps with little cover, for C4 thrown into your own smoke, and for the Jammer on a Domination point. The AK-74u page adds an extra-range build on the VisionTech 2X with an Agency Suppressor and 5 inch Paratrooper, and a no-recoil build on the Quickdot LED with a Spetsnaz Grip and 40 Rnd Drum for players who miss shots to kick.

Tactical rifles

WeaponBuildAttachmentsPerks and Wildcard
M16All-RounderCobra Red Dot, Silencer, 20.5 inch Task Force, SOF Target Designator, 45 Rnd magazine, Field Agent Foregrip, Airborne Elastic Wrap, Buffer TubeFlak Jacket, Gung Ho, Scavenger; Gunfighter
Type 63QuotidianKobra Red Dot, 5 inch Match Grade, Spetsnaz Ergonomic Grip, GRU Elastic Wrap, KGB Pad, 12 Rnd Speed MagFlak Jacket, Tracker, Ninja; Gunfighter

The M16 page keeps Flak Jacket, Gung Ho and Scavenger on all four of its builds and only changes the gun: a low-recoil setup on the 15.9 inch Strike Team, a one-shot build on the 16.3 inch Rapid Fire that suits hardcore, and a run-and-gun build with an SFOD Speed Grip and Duster Stock. The Type 63 page splits its builds by map size, with a Methodical Warfare setup on the Axial Arms 3x and Agency Silencer for larger modes and an Airbender build on the Millstop Reflex, Marshal Foregrip and Fast Mag for players who jump corners.

Sniper rifles

WeaponBuildAttachmentsPerks and Wildcard
Pelington 703All RounderVisiontech 2x, Stabilizer .309, Fast Mag, Quickdraw Handle, Tactical Stock, Steady Aim Laser, Marshal Foregrip, 26 inch ParatrooperTactical Mask, Quartermaster, Cold Blooded
M82The Over-Powered SniperAny optic, Flash Hider .50 BMG, 6 inch Tiger Team, Salvo 9 Rnd Fast Mag, Raider Pad, Infiltrator Grip, Airborne Elastic WrapTactical Mask, Tracker, Ghost; Law Breaker

The Pelington 703 page has six builds in total, splitting the difference between an Offensive Loadout on the 26.5 inch Tiger Team with a Fast Loader, a Defensive Class Setup with a Bipod and 27.2 inch Combat Recon for hardscoping, and a Multiple Takedown setup with a Sound Moderator and 7 Rnd magazine. The M82 page keeps things to three: the Quick-Scoper on a Royal and Kross 4x and Marathon Stock, the American Sniper with a Wrapped Suppressor and Bipod for covering teammates, and the build in the table above.

The perks that keep showing up

Across the ten pages the same handful of perks appear in almost every loadout, and our perks guide explains why: it names Flak Jacket, Tactical Mask, Scavenger, Quartermaster, Ghost and Ninja as the six best. Perks come one per slot.

SlotPerkWhat it doesBuilds above that use it
1Flak JacketLess damage from explosives and Molotov fireXM4, FFAR 1, AK-74u, M16, Type 63
1Tactical MaskResist flashbangs and stuns, immune to gasAK-47, MP5, Pelington 703, M82
1EngineerSee enemy equipment and scorestreaks through walls, re-roll care packagesKrig 6
2ScavengerRefill ammunition from dead playersXM4, Krig 6, AK-47, FFAR 1, AK-74u, M16
2TrackerEnemy footsteps show on the minimapMP5, Type 63, M82
2QuartermasterEquipment recharges over 25 secondsPelington 703
3GhostInvisible to spy planes while moving, planting, defusing or controlling scorestreaksXM4, Krig 6, AK-47, AK-74u, MP5, M82
3NinjaQuieter sprinting and resistance to Field MicsFFAR 1, Type 63
3Cold BloodedIgnored by AI scorestreaks and not highlighted by player-controlled onesPelington 703
3Gung-HoFire and use equipment while sprinting, reload at full speed, fire accurately from a slideM16

Unlocking the attachments

Weapon progression is slow, which is why several of our pages describe the same barrel or grip on more than one build: use whatever you have that is closest until the named part unlocks. Our rank up fast guide covers the quickest routes, from redeeming Double XP codes off marked snacks and drinks, to chasing the early weapon challenges on as many guns as possible, to objective modes such as Domination, Hardpoint and Control, where kills on the objective pay extra; PlayStation players in a party also gain 25 percent more weapon XP. Once the guns are built, our best settings page tunes the field of view, sensitivities and audio so they behave the way the builds expect.

Frequently asked questions

Which weapon should I build first?

The MP5 if you fight up close, since our page rates it above the AK-74u for control and range, and the XM4 if you want one rifle for every situation. Both are on the table above with a full attachment list.

What does Gunfighter actually do?

It lifts the attachment limit from five to eight, which is why the AK-47, FFAR 1, MP5, M16 and Type 63 builds above list so many parts. Without it, trim to the five that matter for the range you play at.

Are these Warzone builds?

Mostly not. Only the XM4 page carries a dedicated Warzone build; the rest are written for Cold War multiplayer. For everything else we cover, start at the Black Ops Cold War hub.