Items
Gotham on Christmas Eve is a completionist's city. Enigma has hidden 200 Datapacks and jammed seven radio towers, Anarky has sprayed 24 invisible tags and planted three bombs, an architect's eight plaques hide a murder from 1855, and Penguin has six crates of guns waiting to ship. Our ten pages in this section track all of it, along with the gadgets that open the puzzles and the suits you earn along the way. This guide totals everything first, then breaks Gotham down district by district so you can clear one area at a time instead of criss-crossing the map.
Everything worth collecting, in numbers
| Collectible | Count | Reward | What you need | Guide |
|---|---|---|---|---|
| Enigma Datapacks | 200, in 20 Extortion Files of 10 | 2,000 XP each, 10,000 XP per completed file, then the Riddler Trophy and 100,000 XP at Enigma's hideout | Explosive Gel, Shock Gloves, Batarangs, the Cryptographic Sequencer, Batclaw, Remote Claw, Glue Grenades and the Disruptor, depending on the pack | Enigma Datapacks, Extortion Files |
| GCR Comms Towers | 7 | A Batwing fast travel point per district and access to its Network Relays | A gadget puzzle and a password at each Tower Maintenance Access | GCR Comms Towers |
| Anarky Tags | 24 | 120,000 XP in total and the Voice of the People achievement | Detective Mode to see the sprayed logos | Anarky Tags |
| Cyrus Pinkney Plaques | 8 | Around 15,000 XP each and the solution to Cyrus Pinkney's murder | Detective Mode; the eighth only appears after the other seven | Cyrus Pinkney Plaques |
| Penguin Arms Caches | 6 | Penguin's Black Market cosmetics for the multiplayer mode, which has since shut down | The Disruptor | Penguin Arms Caches |
| Anarky Bombs | 3 | Access to the Anarky boss fight | Beating timers of roughly 3:00, 3:50 and 2:40 | Anarky Bombs |
| Gotham Intel | The plaques and tags together | Lore on Cyrus Pinkney and on Anarky | Detective Mode | Gotham Intel |
How the big hunts work
Enigma's blackmail is the long haul. Each of the 20 Extortion Files has its own Data Handler somewhere in its district, and interrogating him marks that file's ten packs on your map. Some packs sit in the open, but most are locked behind pressure pads, generators, weakened walls, steam pipes and security consoles that want a password, which is why our Datapacks page advises waiting until the campaign is done and every gadget is in hand. The passwords for the Cryptographic Sequencer locks are all written out on that page, QUANDARY and TRICKERY in Park Row, CHRONICLES and SHELLGAME in The Bowery, and so on through ZEROTRUST on the bridge. We have two pages on the subject: the newer one walks every pack file by file, and the older Extortion Files guide groups the same 200 by district.
The seven GCR Comms Towers are the sensible first job because each one restores Batwing fast travel to its district. They show as red tower icons that turn white once you reach the Tower Maintenance Access, a steel door marked Restricted Access, and enter the password at the console. Two of them, The Bowery and Coventry, come with the main story; the other five you restore yourself. Anarky Tags and Cyrus Pinkney Plaques are both parts of the Gotham Intel side mission and both sit on landmarks, so scan for the two together whenever you pass a monument.
District by district
Gotham splits into seven districts plus the bridge that links its halves. The table gathers what each area holds according to our pages, with the tower password where one exists. Anarky Tags are spread across all of them and are best taken from the tag page's map images.
| District | Extortion Files | Comms Tower | Plaques | Caches and bombs | Also here |
|---|---|---|---|---|---|
| Park Row | 1 and 2 | Northwest corner; fly a Remote Controlled Batarang through the electric field to the fusebox; password IDONTTHINKSO | Old Gotham Cathedral roof; behind the horse statue at the Solomon Wayne Courthouse | None | Anarky's courthouse hideout; Bane's Field HQ |
| The Bowery | 3 and 4 | North, on a theater roof; Remote Controlled Batarang to the fusebox; password KEEP OUT; restored during the story | Gotham Merchant's Bank, below the Pioneer's Bell; left of the Jezebel Theater entrance | Cache in the subway tunnel behind a weakened wall; the first bomb, in the south | Deadshot's bank; the Mad Hatter's Hat Shop |
| Amusement Mile | 5, 6 and 7 | Island to the northeast; Batclaw, Glue Grenades and Remote Claw; password UWILLREGRETTHIS | Gotham Rail, reached from the Gotham City Casinos sign | Cache in a container hanging from a crane on the Final Offer; the second bomb | Penguin's ship |
| Industrial District (Sheldon Park) | 8, 9 and 10 | East shore; destroy two Security Relay Stations to drop the electric field; password AREYOUKIDDING | None | Cache on a balcony of the Gotham City Light & Power building | Wonder Tower, where Shiva fights; the Steel Mill |
| Gotham Pioneer's Bridge | 11 and 12 | None | The central pillar landing between the golden statues | None | Firefly's arena |
| Coventry | 13 and 14 | Western end; restored during the story; password NOFLYZONE | Cyrus Pinkney School of the Arts, under the road with the Blackgate Prison sign | Cache behind the industrial building by the water; the third anarchist, on a walkway near the bridge | Lacey Towers; the My Alibi nightclub |
| Diamond District | 15, 16 and 17 | Dead center under the GCR sign; Disruptor and Explosive Gel; password INCONCEIVABLE | None | Cache in a truck to the north; the second anarchist, on the Soder Cola balcony | The Royal Hotel; Shiva's Test of Worth in the Shopping Complex |
| Burnley | 18, 19 and 20 | Eastern end; Remote Claw zipline through the window, then IMPROPRIETY and STOPPEDYOU | Cyrus Pinkney's crypt behind the Comms Tower, after the other seven | Cache behind the Comms Tower, guarded by corrupt police; the third bomb | The GCPD; Enigma's headquarters |
Two details save time on the plaques. Every one of them sits at a landmark with an honorary inscription and glows blue in Detective Mode, and the crypt in Burnley stays locked until seven plaques are scanned, so do not glide out there early. On the caches, the Bowery crate is the one people miss because its map marker points at an underground tunnel: find the subway entrance, clear the lower level, interrogate a thug for the location and blow the weakened wall with Explosive Gel.
Gadgets: what opens what
You start with the tools the earlier games established: Batarangs with quick-fire and double and triple upgrades, the Batclaw for vents and vantage points, the cape for gliding and stuns, the Cryptographic Sequencer for security consoles and radio signals, Detective Vision, the Remote Controlled Batarang with its aircraft-style inverted controls, and Smoke Pellets. Everything else arrives through the story or the Dark Knight System challenges, and each unlock opens a new class of Datapack puzzle. The gadgets page lists the quick-fire inputs and every upgrade.
| Gadget | How you get it | What it does for collectors |
|---|---|---|
| Concussion Detonator | Solve the Lacey Towers case | Stuns groups; also clears five Copperhead clones in one blast |
| Disruptor | On a desk in the GCPD's Evidence Locker | Destroys Penguin's arms caches, kills scramblers before a Sequencer hack, clears jammed Detective Vision |
| Glue Grenades | Win the first Bane fight in the Royal Hotel | Seals steam pipes and builds rafts across water in Datapack puzzles |
| Glue Cluster Grenade | Buy the Glue Grenade Proximity upgrade | Sticks three or four enemies at once |
| Remote Claw | Defeat Deathstroke | Ziplines to anchor points and bursts through weakened walls |
| Shock Gloves | Taken from Electrocutioner in the Royal Hotel | Powers the generators that unlock Datapack cases; wrecks shields and armor |
| Sonic Batarang | Reach Worst Nightmare Rank 3 in the Dark Knight System | Lures enemies and disables heart monitors |
| Reverse Batarang | Complete the Mad Hatter mission | Locks onto an enemy and strikes from behind |
Suits
Five costumes come from playing, the rest from DLC packs and long-expired promotions. Our costumes page lists every pack, from the Batman Legends and New Millennium sets to the Infinite Earths pack with its five Batman skins and one Robin, and notes that most retailer bonuses can no longer be claimed. Suits only become wearable after the story: visit the Batcave and use the suit hanging beside the Batcomputer, or swap at any time in New Game Plus.
| Suit | How you unlock it |
|---|---|
| Noel | Finish the main campaign |
| Dark Knight | Beat every Dark Knight challenge |
| New 52 Graphic | Complete all Most Wanted missions, or buy the New Millennium Skin Pack |
| Enigma | Finish off Enigma |
| Injustice | Master Challenge Mode |
| Blackest Knight | Prestige in multiplayer, or buy the New Millennium Skin Pack |
| Worst Nightmare | Beat the game in I Am the Night |
| Batman (XE) | Complete the Time Capsule add-on in story mode |
An order that saves backtracking
- Restore the five optional Comms Towers as you reach their districts; The Bowery and Coventry come with the story. Fast travel makes every later sweep shorter.
- Pick up the Disruptor at the GCPD and the Remote Claw from Deathstroke, then clear the six arms caches once Barbara Gordon calls about them.
- Take Anarky's three bombs whenever you have a spare quarter hour. The mission is optional and our page notes you can finish the story first and come back for the second and third bombs.
- Leave the Datapacks until after the credits, when the Shock Gloves, Glue Grenades and the rest are all unlocked and no area is locked behind a mission.
- Scan Anarky Tags and Pinkney Plaques in the same pass through each district, and finish with the crypt behind the Burnley tower.
Frequently asked questions
How many Enigma Datapacks are there?
200, split into 20 Extortion Files of ten. Completing a file is worth 10,000 XP on top of 2,000 per pack, and collecting all of them lets you visit Enigma's hideout for the Riddler Trophy and another 100,000 XP.
Do any collectibles need DLC?
Our Anarky Tags page marks four tags as tied to the Cold, Cold Heart DLC: the Gotham Casino, Dixon Docks, Amertek Industries and the Solomon Wayne Courthouse. Everything else is in the base game.
What do Penguin's arms caches actually give you?
A message pointing you to Penguin's Black Market, which is a store of cosmetic crates for the multiplayer mode. They cannot be used in the campaign, and the multiplayer servers have since been shut down.
Which gadget comes up most in Datapack puzzles?
Explosive Gel for weakened walls and Shock Gloves for generators appear most often in our requirement lines, with the Batclaw needed for the final grab in many of them. Passwords need the Cryptographic Sequencer, and a few consoles are scrambled until the Disruptor deals with them.