Minthara is an optional companion in Baldur’s Gate 3. She is among the companions who can be missed easily and are extremely difficult to recruit. Being a Lolth-Sworn Drow, Minthara is loyal to the absolute and will demolish any person who goes against it.
Despite initially being a villain, it is possible to hire Minthara as a companion in a good playthrough. She is a paladin who can control the battlefield and prove to be invaluable.
For this reason, a proper build for Minthara is essential in Baldur’s Gate 3. Let us help you create one, and we will also show you how you can multiclass the Minthara build with a sorcerer to have the best of both worlds.
How To Recruit Minthara in Baldur’s Gate 3
Minthara is one of the goblin leaders who reside inside the Goblin Camp. She is hostile towards both Tieflings and Druids and can be recruited in one of two ways.
If you are planning on a Dark Urge playthrough, simply visit Minthara inside the Goblin Camp. She is near the Worg Pens of the Shattered Sanctum area. Once you talk to her, she will ask you to join her and attack the Druid Grove.
Once you help her kill everyone in the Druid Grove, she will join the party when you long rest. However, she will leave, and you can meet her again during Act 2 in the Moonrise Towers. You must do everything to make sure Ketheric Thorm spares Minthara. Then, she will join your party.
If you are planning on a good playthrough, things get a bit complicated. Once you reach Druid Grove, you will be tasked with saving Halsin from the Goblin Camp. Save Halsin and then go meet Minthara.
Don’t let her see Halsin and agree to help her attack the grove. Then knock out Minthara with the unarmed strike. However, make sure that she is temporarily hostile before doing so.
This can be achieved by stealing something in front of her and then attacking her. This will enrage her and put her in a temporarily hostile mode. Don’t kill her. Instead, knock her out, and this will put her in a lootable state.
Doing so will also tell Halsin that Goblin Camp is clear (after killing the remaining Goblin Leaders). This way, you can also recruit Halsin. Proceed to chapter 2 and make your way to the Moonrise Towers as a True Soul.
Convince Katheric and Z’rell to let Minthara live and put her in jail. Follow the trail of blood to find Minthara in a jail cell. Convince her jailers to either leave her with you to interrogate (charisma) or defeat both jailers without raising the alarm.
Either way, you have to escort Minthara out of the Moonrise Towers without teleporting. Once you go outside, talk to Minthara and convince her to join your party (charisma). She will join your party with some convincing.
Level 1 Selections for Minthara Build

As soon as Minthara joins your party, you will be able to access her character management screen. She is a Lolth-Sworn Drow, and you can’t change her race.
Race: Drow
Subrace: Lolth-Sworn Drow
Class: Paladin
Subclass: Oath of Vengeance
Class Action: Inquisitor’s Might. Your or an ally’s weapon can deal an additional 2 Radiant Damage and can daze enemies.
Background: Noble
Ability Points: Strength 14+2, Dexterity 13, Constitution 8, Intelligence 10, Wisdom 12, Charisma 15+1.
Upon selecting these attributes, you will get the following proficiencies.
Weapons: Simple Weapons, Martial Weapons, Rapiers, Shortswords, and Hand Crossbows.
Armor: Light Armor, Medium Armor, Heavy Armor, and Shields.
Level 2 Selections for Minthara Build

Upon reaching level 2, your HP will increase to 14 from 9. At this point, you will also get Divine Smite, which plays a major role in the Paladin build.
Divine Smite: Deals 1d8 + 5 piercing and 1d4 radiant damage to the enemies. It deals an additional 2d8 radiant damage to the undead enemies.
Divine Smite Critical Reaction: Acts as a reaction and deals the same amount of damage as above.
You can also select the Fighting Style at this point.
Defense: Increase your Armor Class by 1.
You can also prepare some spells at this point.
Searing Smite: Deals 1d8 + 5 piercing plus 1d4 radiant in addition to 1d6 fire damage.
Thunderous Smite: Deals 1d8 + 5 piercing + 1d4 radiant + 1d6 thunder damage to the enemies.
Level 3 Selections for Minthara Build

As soon as you reach level 3, your HP will increase to 19 from 14. At this point, you will also get the following class actions.
Abjure Enemy: Scare an enemy, and they will get a disadvantage on their skill checks and attack rolls. This effect lasts for 3 turns.
Vow of Enmity: Gain advantage on attack rolls against enemies for the next 10 turns.
You will also get a couple of Oath Spells at this point.
Bane: Up to 3 creatures receive a penalty of 1d4 on their attack rolls and saving throws for the next 10 turns.
Hunter’s Mark: Mark a target and deal an additional 1d6 piercing damage upon hitting enemies with your weapons.
Level 4 Selections for Minthara Build

On reaching level 4, your HP will increase to 24 from 19. A new class feature will unlock at this point.
Lay on Hand Charge: Gain an additional Lay on Hand charge to heal yourself and your allies.
Your first feat also unlocks at this point.
Ability Improvement: Invest both points in the Charisma skill.
Level 5 Selections for Minthara Build

Upon reaching level, your HP will increase to 29 from 24. An extremely important class feature unlocks at this point.
Extra Attack: Allows you to make an extra attack immediately upon using an unarmed strike or melee attack against an enemy.
Two more Oath spells also become available.
Hold Person: Allows you to hold a person who can’t move, act, or react. Any attack against them within 3m is always a critical strike.
Misty Step: Allows you to teleport to a location you can see.
As you gain access to level 2 spells, we recommend preparing the Branding Smite.
Branding Smite: Deals 1d8 + 5 piercing + 1d4 radiant + 2d6 radiant damage to the enemies and stops them from turning invisible.
Level 6 Selections for Minthara Build

As soon as you reach level 6, your HP increases to 34 from 29. Instead of going with the class action Aura of Protection, it is time to multiclass the best Minthara build in Baldur’s Gate 3.
Class: Sorcerer
Subclass: Shadow Magic
By selecting the Shadow Magic subclass for the sorcerer class, you will get the following subclass features.
Strength of the Grave: Once you reach 0 HP, you will gain 1 HP instead of taking down.
Superior Darkvision: Can see up to 24m in darkness.
You can also select 4 cantrips at this point as a starter bonus for the sorcerer class.
Booming Blade: Deals 1d8 + 5 piercing + 1d4 radiant + 1d8 thunder damage to the enemies.
Bursting Sinew: Deals 2d10 piercing damage
Fire Bolt: Deals 2d10 fire damage
Mage Hand: Summons a celestial hand that can manipulate objects
You will also get two spells at this point. Our recommendations are.
Shield: Increases your Armor Class as soon as an enemy’s attack is about to hit you. You will also become immune to Magic Missile.
Magic Missile: Deals 3d4 + 3 force damage to the enemies and knocks them back.
Level 7 Selections for Minthara Build

Upon reaching level 7, your HP increases to 35 from 32. This minor decrease in HP is due to adding a new class. Your Minthara will be a level 2 sorcerer at this point.
Select the following spell.
Thunderwave: Deals 2d8 Thunder damage to the enemies.
For Metamagic, select the following.
Metamagic Distant Spell: Increases the range of spells by 50%. Uses 1 sorcery point per spell cast.
Metamagic Twinned Spell: Spells that target one enemy can now target an additional one. Uses 1 sorcery point per spell cast and upon using a cantrip.
Level 8 Selections for Minthara Build

As soon as you reach level 8, your HP will increase to 38 from 35. You will also get Eye of the Dark features.
Darkness: Summons a fog that blinds the enemies. They can’t make ranged attacks out of or inside of it.
Make sure to get another spell here.
Shadow Blade: Summons a shadow blade that deals 2-16 psychic damage.
For Metamagic, select the following.
Metamagic Quickened Spell: A spell that requires an action can be cast by using a bonus action. It consumes three sorcery points.
Level 9 Selections for Minthara Build

Upon reaching level, your health will increase to 41 from 38. Your wizard will also reach level 4, which means you can now select the second feat.
Cantrip: Shocking Grasp. Deals 2d8 Lightning damage to the enemies. They can’t make a reaction.
Spell: Scorching Ray. Deals 6d6 fire damage to the enemies.
Feat: Ability Improvement. Invest both points in your Charisma to increase it to 20.
Level 10 Selections for Minthara Build

At level 10, your health will increase to 44 from 41. At this point, we can select another spell.
Lightning Bolt: Deals 8d6 Lightning damage. Enemies still take half damage on a save.
Level 11 Selections for Minthara Build

Upon reaching level 11, your health will increase to 47 from 41. For your level 6 sorcerer, you will get the following actions.
Hound of Ill Omen: Allows you to summon a creature of darkness.
Select the following spell.
Fireball: Deals 8d6 fire damage to the enemies in the vicinity upon a massive explosion.
Level 12 Selections for Minthara Build

At level 12, your HP will increase to 52 from 47. This time, we will upgrade our Paladin to level 6 instead of going with the sorcerer.
Prepare the following spell.
Compelled Duel: Force an enemy to attack only you, giving it disadvantages against other enemies.
You will also get the following action.
Aura of Protection: You and your nearby allies get a +6 bonus to your Armor Class.
This marks the end of level management for the best Minthara build in Baldur’s Gate 3. The next step involves selecting the perfect gear, accessories, and weapon for the Drow.
Best Accessories and Gear for Minthara Build

Head: Birthright. Increases the charisma by +2 (up to 22 maximum).
Cloak: Cloak of Protection. Gives +1 to both Armor Class and Saving Throws.
Armor: Armor of Resistance. All incoming damage is reduced by 2. You gain resistance and Blade Ward. However, this armor gives you a disadvantage on stealth checks.
Gloves: Gloves of Belligerent Skies. When you hit an enemy with either Thunder, Lightning, or Radiant damage, you will also inflict 2 turns of Reverberation upon them.
Boots: Evasive Shoes. Increases your Armor Class and Acrobatics by 1.
Rings: Killer’s Sweetheart (upon killing a creature, your next attack roll is always a critical hit. Can be used once per long rest), Ring of Protection (increases Armor Class and Saving Throws by 1).
Amulet: Amulet of Greater Health. Increases the Constitution of its wearer to 23.
Best Weapon for Minthara Build in BG3

For the best Minthara build in Baldur’s Gate 3, we will be using the Sacred Star. It has the following weapon properties.
- +3 weapon enchantment
- Deals 1d8 + 5 piercing + 1d4 radiant damage
- Upon hit, inflicting 1 turn of Radiating Orb upon enemies
- Once hit, undead enemies usually turn
- If you miss an attack, you will deal 3 bludgeoning attacks anyway
For the ranged weapon, use the Dead Shot. It has the following weapon properties.
- +2 weapon enchantment
- Deals 1d8 + 3 piercing damage
- The number you need to roll a critical attack is reduced by 1
- Allows you to double your proficiency bonus
Also, carry a normal shield with you in the off-hand.