The right build can save you and your friends in Back 4 Blood against the zombie horde, and using cards makes things easier. From over 191 cards, choosing the right deck for the build is difficult.
If you’re tired of experimenting with cards and decks, you’ve come to the right place. This best builds guide highlights details you need to know while setting up the best build for your character in Back 4 Blood.
7. High Damage Melee Build
This build focuses on high damage and sustainability; the key is balancing stamina efficiency, damage, and self-healing. For stamina efficiency, we recommend using Brazen and Slugger. These cards help in swinging weapons faster and longer.
As for the ammo stash, we focus on mobility cards that improve stamina, speed, health, and reload speed. As this build is set of high difficulty, you need to have lots of stamina to keep your character going and all of these cards will boost and regenerate your stamina.
The combination of these cards allows players to maintain high uptime on their melee attacks, deal significant damage to both common and special infected, and effectively heal themselves and their teammates in the heat of battle. This build is particularly effective on higher difficulties where players need to be aggressive and limit resources.
Deck | |
Brazen | +15% melee stamina efficiency, +20 melee attack speed, +15% bow stamina efficiency, +20% bow attack speed |
Slugger | +5% health, +10% melee stamina efficiency, +20% melee attack speed, +10% bow stamina efficiency, +20% bow attack speed |
Rhythmic Breathing | +40% Stamina |
Cross Trainers | +20% stamina, +20% stamina regen, +3% move speed, +5% health |
Adrenaline Fueled | +5% stamina for one kill and stamina keeps stacking up |
Natural Sprinter | +100 stamina regen, -5% max stamina |
Energy Bar | +30% stamina regen, +5% health |
Berserker | +5% melee damage, +5% melee speed, and +5% move speed for 4 seconds |
Mean Drunk | +40% melee damage |
Spiky Bits | +15% melee damage, +20% damage resistance, -15% ammo capacity |
Heavy Hitter | Stumble ridden effect on enemies per hit |
Face your Fears | Heals 1 temporary health when you kill a Ridden |
Battle Lust | 1 health and 0.125 trauma per melee kill |
Vanguard | 1 health per melee kill |
EMT Bag | +50% healing efficiency |
6. DPS Build
With a focus on improving damage, this build uses two main cards, Two is One and One is None and Admin Reload. Using these cards allows you to equip a primary weapon in the secondary slot, which will lose 25% of swap speed as a downside. When we swap weapons, it reloads.
The trick in this build is pretty simple: equip two primary weapons, shoot all the ammo out from one, and swap it with the other instead of reloading. This means you should have excellent swap, reload, and aim speeds. Weak Spot Damage negatively impacts the game, so we focus on getting cards that give 20% weak spot damage each with accuracy in aim speed and recoil control.
This build is for those who want to boost damage per second in high-difficulty gameplay. With enemies coming at you from everywhere, reloading ammo takes time, so we focus on swapping an empty weapon with a filled one.
Deck | |
Two is One and One is None | Can equip a primary weapon in secondary slot and -25% swap speed |
Admin Reload | When stow a weapon, it reloads. |
Reload Drills | +20% reload speed, +25% weapon swap speed |
Shooting Gloves | +25% weapon swap speed, +15% recoil control, 15% accuracy |
Cold Brew Coffee | +15% reload speed, 25% aim speed, +25 weapon swap speed, +25% use speed |
Hyper-focused | +50% weakspot damage, -40% move speed while shooting |
Hellfire | +45% move speed while firing, +3% move speed while not firing |
Reckless Strategy | +40% sprint efficiency |
Front Sight Focus | +20% accuracy, +10% weakspot damage, +15% aim speed, +15% recoil control |
Knowledge is Power | +10% weakspot damage |
Shredder | 1% increased damage for 3 seconds |
Glass Cannon | +25% damage, -30% health |
Large Caliber Rounds | +7.5% bullet damage, +200% bullet penetration |
Patient Hunter | +10% bullet damage for aiming downsights for 0.75 seconds |
Ammo Belt | +50% ammo capacity, +15% reload speed |
5. Assault Rifle Build
Wanting to play with an assault rifle means you need to have a fast weapon reload speed with high damage, and this is why this build focuses on the Widemouth Magwell card. Now, the first category of the build focuses on balancing weak spot damage at exactly 100% in Back 4 Blood.
The base damage cards might improve damage, but at the cost of health. Therefore, we need to balance them with Large Caliber and Silver Bullet cards, as they give 200% bullet penetration. Reload speed cards should reload to around 60%. The deck for this build is recommended for players who want to play with high damage and effective reload speed.
Deck | |
Hyper-focused | +50% weakspot damage, -40% move speed while shooting |
Hellfire | +45% move speed while firing, +3% move speed while not firing |
Reckless Strategy | +40% sprint efficiency |
Front Sight Focus | +20% accuracy, +10% weakspot damage, +15% aim speed, +15% recoil control |
Knowledge is Power | +10% weakspot damage |
Glass Cannon | +25% damage, -30% health |
Patient Hunter | +10% bullet damage for aiming downsights for 0.75 seconds |
Shredder | 1% increased damage for 3 seconds |
Large Caliber Rounds | +7.5% bullet damage, +200% bullet penetration |
Silver Bullets | +10% bullet damage, +15% effective bullet range |
Cold Bew Coffee | +15% reload speed, +25% aim speed, +25% weapon swap speed, +25% use speed |
Widemouth Magwell | +30% reload speed, -5% damage resistance |
Ammo Belt | +50% ammo capacity, +15% reload speed |
Line ‘Em Up | +10% effective bullet range, +15% recoil control, +25% bullet penetration, +25% aim speed |
Empowered Assault | Killing second mutation causes them to stumble |
4. Explosive Build
Back 4 Blood gives you plenty of explosive items to blow up a group of enemies, and this build helps you carry out the explosion like an expert. If you’re up against bosses, time-limited missions, or a large group of enemies, this build is right for you.
Though the cards do increase character speed, the main focus is the swap speed of explosives and weapons. With the Ammo Stash card, you will have unlimited ammo to clear out the room if you run out of grenades. However, dealing with explosives does require you to stock up on extra health generation cards and stamina to stay mobile; this is where Fire in the Hole, Canned Goods, Pyro, and Superior Cardio come in hand.
Deck | |
Belt Clip | +1% quick slot inventory, +10% use speed |
Copper Scavenger | Sense nearby copper and causes more copper piles to spawn |
Money Grubbers | Team copper loots gives +3% additional copper |
Highwayman | +5% ammo spawn for secondary guns |
Ammo Stash | Secondary weapons have unlimited ammo and -20% reload speed |
Offensive Scavenger | Sense nearby offensive accessories and causes them to spawn |
Grenade Pouch | +1% offensive inventory, +25% swap speed, -5% offensive accessory cost |
Double Grenade Pouch | +2% offensive inventory |
Demolition Expert | +50% accessory damage, -15% ammo capacity |
Grenade Training | +25% accessory damage |
Pyro | +100% fire damage with 3 temporary health for each kill |
Bomb Squad | 1 additional frag grenade spawn, +25% team explosive damage, +20 team explosive resistance |
Canned Goods | +45 health, -25% stamina |
Superior Cardio | +20% stamina, +20% sprint efficiency, +5% health |
Fire in the Hole | Offensive accessories give 20 temporary health gain and 25% sprint speed for 5 seconds |
3. Prophet Revive Build
This is one of the most overpowered builds that helps you revive teammates instantly in Back 4 Blood. Whenever you pick people with life who go down, they will drop a buff. This build is perfect for no-hope difficulty as players are likely to go down more often, and having one player on the team to revive others helps them clear levels.
This build’s deck is a blend of reflex, offense, talent, and defense. This means you need to have improved mobility and sprint speed to make your way to the teammate and boosted revive speed with reduced trauma.
Deck | |
Run like Hell | +12% move speed, +15% sprint speed |
Rousing Speech | Teammates get +10% health when revived, +50% team revive speed, +1-% reduced incap trauma |
Medical Expert | +50% revive speed and heals 1 trauma |
Smelling Salts | +200% revive speed |
Fill ‘Em Full of Leads | Get 1% damage, 1% fire rate, and 5% swap speed every 0.25 seconds |
Mad Dash | +20% sprint speed, -40% sprint stamina efficiency |
Cross Trainers | +20% stamina, +20% stamina regen, +3% move speed, +5% health |
Rhythmic Breathing | +40% Stamina |
Down in Front | +10% health |
Motorcycle Jacket | +15% damage resistance, +10% health |
Inspiring Sacrifice | When player or teammate die, other team members recover 20 health over 10 seconds |
EMT Bag | +50% healing efficiency |
Scar Tissue | Takes 1 less damage from all ridden, +50% acid resistance |
Out with a Bang | When teammate dies, they drop pipe bomb |
Fanny Pack | +1% support inventory, +15% trauma resistance |
2. Shotgun Bleed Build
Let’s move to an overpowered shotgun build that kills all small enemies with one shot and two or three shots for larger enemies. The type of shotgun doesn’t matter to put mutations down.
With a little focus on mobility, the major one lies in balancing player offense and defense. Every single card in the deck enhances shotgun ammo capacity and damage.
Deck | |
Run like Hell | +12% move speed, +15% sprint speed |
Cross Trainers | +20% stamina, +20% stamina regen, +3% move speed, +5% health |
Shredder | 1% increased damage for 3 seconds |
Glass Cannon | +25% damage, -30% health |
Rolling Thunder | +30% movement speed while firing from shotguns, +10% damage with shotgun |
Hunker Down | +10% damage resistance and +40% accuracy while crouching |
Down in Front | +10% health |
Phosphorous Tipped | Continuous gunfire |
Large Caliber Rounds | +7.5% bullet damage, +200% bullet penetration |
Silver Bullets | +10% bullet damage, +15% effective bullet range |
Vitamins | +25% health |
Scar Tissue | Takes 1 less damage from all ridden, +50% acid resistance |
Belligerent | Getting +6% damage each time horde is called |
Shell Carrier | +30% shotgun ammo capacity, +10% damage with shotgun |
1. The Meatgrinder Melee Build
This is one of the melee builds that is best for survivability and damage and works best for Nightmare difficulty in Back 4 Blood. This build is excellent for all characters in the game, but it affects the player’s mobility. Moving on to weapons, you can use Fire Axe and Hatchet as primary and shotguns, assault rifles, and SMGs for secondary.
Also, keep in mind that the order of the cards matters. The order in which you place the cards will be the order in which you receive them later, so take care of this while placing the cards.
Deck | |
Meth Head | +40% Melee Attack Speed, +40% Stamina Efficiency Disables Aim Down Sight |
Face Your Fears | Gain 3 Temporary Health whenever you kill a Ridden within 2m range |
Mean Dunk | +75% Melee damage Allows you to deal damage in a large area Disables Sprint |
Adrenaline Fueled | +5% stamina for one kill and stamina keeps stacking up |
Berserker | +10% Melee Damage, +10% Melee Speed, +5% Move Speed |
Numb | Gain +15% Damage Resistance while you have Temporary Health |
Spiky Bits | +25% Melee Damage, +10% Damage Resistance while using a Melee weapon -15% Ammo Capacity |
Motorcycle Helmet | +15% Damage Resistance, +10 Health Disables Aim Down Sights |
Breakout | +50% to Breakout Cooldown You can free yourself from grabs by pressing F |
Battle Lust | +2 to Health on every Melee kill |
Batter Up | +50% Melee Damage, +5 Health |
Sunder | +20% Damage for 5 seconds |
Padded Suit | +10% Damage Resistance, +5 Health, -20% Stamina Efficiency |
Hunker Down | +10% Damage Resistance, +40% to Accuracy while crouching |
Down In Front | While crouching, you neither deal nor take any Friendly Fire Damage. +10 to Health |