Walkthrough

The campaign runs on three gears, and getting stuck almost always means you are in the wrong one. There is the story mission that moves the plot, the bank of side quests that closes the level gap, and the set piece that ends an act and asks whether you have been paying attention in combat. We cover one of each in detail, and they happen to be the three the game leans on hardest.

Assassin's Creed Origins Walkthrough Pages

QuestGearWhereWhat it opens
AyaStoryAlexandriaTwo assassinations, and the Phylakes hunt that follows
Siwa side questsLevellingSiwaEight quests worth XP, gear and an ability point
The Battle of the NileSet pieceThe NileA chariot section, a war elephant and Septimius

Aya, and the two men behind her

Aya is a single quest that splits into two assassinations, and it is the point where Origins stops being a tutorial. You find her by way of the Great Library, a scholar named Phanos and a leap of faith into a well, and she stays hidden until both targets are down. End of the Snake is the interesting one, because it asks you to identify the target before you kill him: the scroll in the locked chest at the Royal Scribes Office names Eudoros, and the kill itself happens in a bathhouse where Bayek is in a towel with nothing but a hidden blade. The rafters above are the only way it works.

Gennadios the Phylakitai is the blunter half, a straight infiltration of Akra Garrison against soldiers between levels 8 and 11. It also has a consequence nobody warns you about: killing Gennadios is what turns the Phylakes loose on the open world, so from that moment there are ten levelled bounty hunters patrolling Egypt looking for you. Our bosses guide covers what they carry and how to survive meeting one early.

Siwa is where the level gap gets closed

Side quests are optional right up until they are not. The main campaign climbs faster than a straight story run will level you, and Siwa holds eight quests that exist to fix that before you leave. Gear Up teaches crafting the hard way by making you hunt hyena, gazelle and ibex for soft leather, and pays out the Spade of All Trades on top. Striking the Anvil lets you pick a Light Bow, Shield or Mace at your current stats. Hideaway hands over an ability point for reading a tablet inside a tomb, which is the earliest free point in the game. The Healer pays a Legendary Trinket for a bit of diving.

Bayek's Promise is the odd one on that list, because it is not really a Siwa quest at all. Syncing the viewpoint near Camp Shetjeh starts it, and finishing it means aligning all twelve stone circles across Egypt at night. Treat it as a bookmark rather than a job, and see the locations guide for where those circles are. Full rewards for all eight quests are on the Siwa side quests page.

The Battle of the Nile asks for your combat homework

This one opens on rails. Your chariot drives itself, you face backwards with unlimited ammo and a quick fire bow, and the first war elephant that comes for you cannot be killed no matter how many arrows you put in its head. That is scripted, so stop trying. The real fight is the level 31 elephant at the next marker, and it has no defence worth the name: stay off the front, work the back legs with something fast, and let it turn away from you to give you the opening.

Septimius is the harder half. He is also level 31 and he switches between a ball and chain at range and short swords up close, which makes parrying unreliable and dodging the answer. Among the game's bosses he is unusual in that a raised shield genuinely stops his lighter swings, so carry one. Bow him while he holds the chain, close when he switches, and repeat. What follows is The Aftermath, which is mostly cutscene and a run to the Tomb of Alexander. The full walkthrough has the beat by beat, and the builds guide covers which abilities make that fight shorter. Everything else sits on the Assassin's Creed Origins guide hub.