The Witcher 2 Skills, Abilities, and Talent Tree Guide

By   /   Apr 29, 2011


The Witcher 2 Character skills/Abilities guide will walk you through various skills/abilities of the characters, character development and talent trees. You can use this guide to effectively use different abilities and upgrades that you will have access to in The Witcher 2.

You can’t survive with the starting character Geralt as the difficulty of enemies increase. Once you have accumulated enough experience points, you will level up your character. For each level, you will be awarded specific number of talent points. Which you can invest in to improve various abilities of Geralt.

You can meditate anywhere in The Witcher 2, once you are in the meditation mode, you can access Alchemy, the use of mixtures, and the rest of character options. The ability tree in The Witcher 2 is divided in four different paths: Training, Swordsmanship, Alchemy, and Magic.

Each ability branch includes a number of specific skills. Use of abilities is subjected to conditions you will come across. You can invest talent points as long as you meet the prerequisites. You should intelligently use the talent points since you can’t unlearn the abilities in Witcher 2.

There are two level upgrades per ability.The most powerful ability bonuses come at the end of each ability branch. There won’t be enough talent points available to get all the abilities to maximum so you should definitely think twice before taking any route.

Since not enough talent points to develop all the ability paths to the maximum, you should definitely think twice about how much talent lies in her ability which branch.

This guide will help you decide which ability you should invest in, what are the benefits of using that ability and how you can effectively make the best use of available talent points.

Training

Before you go on to invest in swordsmanship, magic or alchemy, you need to invest minimum of six talent points in training branch of skills tree.

AbilityLevel 1Level 2
Energy RegenerationEnergy regeneration out of combat +25 percentEnergy regeneration out of combat +25 percent
EnduranceVitality +10Vitality +50
ParryAllows you to parry blows from all sidesReduces damage while blocking 100 percent
Dagger ThrowingLets throw dagger+ 20 Dagger damage + 20
Arrow RedirectionEnables redirection arrowArrow allows redirection to the shooters
Courage/FortitudeEnergy regeneration in combat + 10 percentEnergy + 1

Swordsmanship

If you are more of an impulsive guy who likes to throw himself into the combat and rely on aggression to get things done, you should most probably go all in, and invest all your talent points in Swordsmanship.

It will increase the damage of the swords in combat, increase the effectiveness of hand-to-hand combat, blocks will be more efficient, and greatly enhance the probability of landing the critical hit on opponents.

AbilityLevel 1Level 2
PositionDamage taken by back stab: 150 percentDamage taken by back stab: 100 percent
Riposte/Counter AttackAllows retaliationChance of Instant Kill by backlash: 50 percent
FootworkDistance by dodging + 100 percentDistance by dodging + 200 percent
ViolenceHeavy Chadians + 5 percentHeavy Chadians + 20 percent
WhirlLets cause damage to multiple opponents to free additional opponent received 50 percent damageAdditional opponents receive 100 percent damage
GuardEnergy required to block – 25 percentEnergy required to block – 50 percent
Tough GuyDamage taken reduced by 5 percentDamage taken reduced by 40 percent
SchemerEnergy regeneration in combat + 10 percentEnergy regeneration in combat + 40 percent
ResilienceVitality +25Vitality + 100
PrecisionChance of critical bleeding + 10 percentChance of critical bleeding + 20 percent, heavy Chadians + 20 percent
Sudden DeathChance of Instant Kill + 2 percentChance of Instant Kill + 5 percent
Finesse/AptitudesOpportunity to all critical effects + 5 percentOpportunity to all critical effects + 15 percent
InvincibleVitality + 50, Damage taken reduced by 10 percentVitality + 150, Damage taken reduced by 30 percent
Combat AcumenAllows groups finisher, activation during adrenaline-filled bar, which allows generation of adrenaline by sword blowsDamage + 20 percent, Damage taken reduced by 10 percent
WhirlwindBy sword blows generated adrenaline + 10 percent, all resistances + 10 percent chance of all critical effects + 10 percentBy sword blows generated adrenaline + 30 percent, all resistances + 20 percent chance of all critical effects + 20 percent

Alchemy

Alchemy as we know it is the mixture of different potions. The Witcher 2 Alchemy guide will provide you a closer look on different mixtures you can create and acquire in The Witcher 2 and also tell you the effectiveness of each mixture you create.

Using Alchemy Geralt can fight through potions and mutagens. The more talent points you invest in Alchemy, the more effective will be the effects of mixtures and time they will retain their effect will also greatly increase.

AbilityLevel 1Level 2
AlchemistBomb Damage + 10 percent, falling damage + 20 per centBomb Damage + 20 percent, falling damage + 20 per cent
SynthesisVitality +10Vitality +50
Side effectChance of producing a mutagen as a by-product of alchemy + 2 percentChance of producing a mutagen as a by-product of alchemy + 10 percent
Specialization: PotionsEffect of soaking time + 10 percentEffect of soaking time + 40 percent
HarvesterHarvest alchemical ingredients + 50 percentHarvest alchemical ingredients + 100 percent
CatalysisEffect of drinking intensity + 15 percentEffect of drinking intensity + 35 percent
Specialization: OilsEffect duration of oils + 10 percentEffect duration of oils + 40 percent
TransmutationEffect intensity of oil + 15 per centEffect intensity of oil + 35 per cent
ImpregnationEffect intensity of mutagens + 15 percentEffect intensity of mutagens + 35 percent
SwitchAllows consummation of an additional potionDamage taken by poisoning reduced by 10 percent
CondensationEnergy regeneration poisoning + 15 percentEnergy Regeneration poisoning + 35 per cent
MetathesisDamage Done poisoning while 10 per centDamage Done + poisoning while 30 percent
BerserkerChance to instant-kill while poisoning + 1 percentChance to instant-kill while poisoning and 3 percent
MutantAllows Berserker mode, activation by adrenaline-filled bar, which allows generation of adrenaline poisoningPoisoning generated by adrenaline + 25 percent
AmplificationPoisoning generated by adrenaline + 15 percent, while poisoning Damage Done + 10 percent, while poisoning Damage taken reduced by 10 percentPoisoning generated by adrenaline + 50 percent, while poisoning Damage Done + 30 percent, while poisoning Damage taken reduced by 30 percent

Read our detailed The Witcher 2 Alchemy Guide through the link.

Magic

Magic branch of ability tree allows sorceror characters to improve their abilitys. In addition to improving your abilitys, you can unlock additional effects such as numbness, cremation or damage reflection.

There are five basic characters, which are based on the elements: Aard (air – telekinetic wave), Axii (water – manipulation), Igni (Fire – Flame wave), Yrden (merger – Fallen) and Quen (Earth – protection).

The Magic Path also grants you access to a sixth sorcerer character –
heliotrope – which enables you to influence time and space. It creates a barrier that slows down your opponent, which can prove very handy in combat.

AbilityLevel 1Level 2
Enhanced Aard SignToggle Level 2 for the free sign Aard sign Aard caused damage on the enemy, sign damage: 1, string-range + 2 metersUnlocks Aard Sign level
III. Aard Sign deals
damage to opponents.
Sign damage: 6. Aard
Sign has an area effect.
Sign range +6m
Destructive magicSign damage + 5Sign damage +10, vigor
+1
Enhanced Axii SignToggle Level 2 for the character Axii free Bewitched opponent gets: Vitality + 20 percent, 20 percent damage dealt +Unlocks Axii Sign level
III. Hexed opponent
gets: Vitality +50%,
Damage dealt +50%
Enhanced Quen SignToggle Level 2 for the Quen sign free Quen reflects 20 percent damage, character duration: 20 secondsUnlocks Quen Sign level
III. Quen deflects 50%
damage. Sign duration
+60s
Intensification MagicDrawing strength + 1Sign power +2, Damage
reduction +10%
Venting/ReliefQuen transferred the reflected damage to two opponentsQuen transfers reflected
damage to three enemies.
Fatal attractionAllows the character Axii two opponents to bewitchEnables to hex up to
three opponents with
Axii Sign.
Magical Vigor/Magic EnergyEnergy + 1Vigor +2
Enhanced Igni SignToggle Level 2 for the character Igni free opportunity for the cremation of the enemy, character range and 3-meterUnlocks Igni Sign level
III. Igni Sign has an
area effect Sign range
+6m
Enhanced YrdenSignToggle Level 2 for the character Yrden free, made possible the establishment of two casesUnlocks Yrden Sign
level III. The player can
set three traps
Glyph enhancementYrden traps are linked, opponents can not move through between the glyphsThe glyph it creates
deals damage to opponents:
5 damage/s
Energy FlowChance of critical effect of a sign + 5 percentCritical effect chance of
Signs +25%
Magic Life ForceVitality +50All resistances +5%
Magical SenseTurns characters heliotrope free activation with adrenaline-filled bar allows the generation of adrenaline by signsAll resistances +5%,
Adrenaline generation
through Signs +50%
Power ControlAll resistances + 20 percent, drawing Damage + 30 percent, generated by signs adrenaline + 10 percentAll resistances +5%,
Sign damage +10%,
Adrenaline generation
through Signs +65%

Mutagens

Mutagens are powerful mutation-triggering agents. They allow you to raise your abilities even further. Mutagens can be acquired in two ways: you can loot one from a defeated enemy or you can create one as a byproduct of alchemy. To undergo mutation, enter meditation, and then select the ‘Character’ option and find an ability
that has a mutagen slot.

The mutation cannot be reversed. Mutagens usually take one of three forms: lesser, basic and greater. Each of these forms raises the character’s statistics, but by a different amounts.

Mutagen Variants
Critical effects mutagen
Increases the chance of causing critical effect.

Range mutagen
Increases the range of the Aard, Igni and Axii Signs.

Vitality mutagen
Increases vitality.

Power mutagen
Increases sword damage.

Strength mutagen
Increases damage reduction.

Concentration mutagen
Increases Sign damage.

Feel free to ask any question or provide feedback about this guide. If you find anything missing, point out and we will add that in this guide.

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