Remnant 2 offers players a special way of achieving bonuses and buffs in the form of passive abilities called Traits. Since these serve as passive, extra bonuses, they can be quite handy in general combat.
However, simple as it may seem, there is a lot that goes into Traits, which makes this mechanic important to learn if it’s meant to be used optimally.
Remnant 2 has a total of 295 Trait Points from which 90 will be available to you to choose from. Out of these 90 Trait Points, 10 will be taken up by each archetype equipped and added 5 by the Core Traits which cannot be reallocated.
The remaining 65 can be distributed freely and also reassigned using Orb of Undoing. This makes it difficult for you to level up all the traits so it’s better to focus on relevant to your build first.
Traits in Remnant 2 are divided into three major categories: Core Traits that are available by default, Archetype Traits that are class-specific, and unlockable traits that you can only get after completing certain activities.
Core Traits and their effects in Remnant 2
You automatically unlock all four Core Traits after choosing your first (starter) archetype in Remnant 2. These Traits are going to last you until the end of the game and serve as a foundation for your character builds.
Core Trait | Effects |
---|---|
Endurance | Increases Maximum Stamina |
Expertise | Reduces the Cooldown of Skills |
Sprit | Increases Mod Power Generation |
Vigor | Increases Maximum HP |
Archetype Traits and how to get them in Remnant 2
Every archetype you choose in Remnant 2 comes with its own exclusive Archetype Trait that is specifically tailored to your class’ playstyle. You can equip a maximum of two Archetype Traits after unlocking dual archetypes in the game.
Do note that you can upgrade each Archetype Trait to a maximum of level 10, after which you can use the Trait with other classes without needing their respective engram.
Archetype Trait | Effects | How To Get |
---|---|---|
Ammo Reserves | Increases overall Ammo Reserves | Equip the Gunslinger |
Flash Caster | Improves your Casting Speed. | Equip the Archon |
Fortify | Increases your Armor Effectiveness | Equip the Engineer |
Kinship | Reduces the amount of Damage dealt and received by Friendly Fire | Equip the Handler |
Longshot | Increases your overall Weapon Ideal Range | Equip the Hunter |
Potency | Increases the duration of Consumables | Equip the Alchemist |
Regrowth | Increases your Health Regeneration (HP/s) | Equip the Summoner |
Strong Back | Reduces your overall Embrace | Equip the Challenger |
Swiftness | Increases your overall Movement Speed | Equip the Explorer |
Triage | Increases the Healing Provided by Weapon Mods | Equip the Medic |
Untouchable | Increases your overall window of Evade | Equip the Invader |
Unlockable Traits and how to get them in Remnant 2
Trait | Effects | How To Unlock |
---|---|---|
Amplitude | Increases the size of your AoE attacks | Beat a horde boss in the Labyrinth |
Arcane Strike | Increases the generation of Mod Power via Melee Damage | Clear out Harvester’s Reach of enemies |
Barkskin | Reduces All incoming Damage | Select the Doe’s Eye when the choice is given by Meidra in Yaesha |
Blood Bond | Reduces All incoming Damage | Beat the Root Nexus at the Forbidden Grove |
Bloodstream | Increases the Regeneration of your Grey Health | Select the Ravager’s Eye when the choice is given by Meidra in Yaesha |
Fitness | Increases the distance of your Evade | Found in the Vault of the Formless (N’erud) |
Footwork | Increases your Movement Speed whilst aiming | Finish the Train event at Terminus Station (N’erud) |
Glutton | Increases the speed of using the speed of Relics and Consumables | Either be eaten or eat another co-op player/Dran whilst the Great Hall event (Losomn) |
Handling | Reduces the Recoil and Spread of your weapon | Beat a horde boss on Root Earth |
Recovery | Increases your Stamina regeneration | During the Brocwithe Quarter event (Losomn), return the lost Dran kid to the Oracle |
Resonance | Increases the size of your Aura by half | Being killed by The Purge in Dormant N’Erudian Facility. The player killed by the Purge will receive the trait. |
Revivalist | Increases the overall Reviving speed by half | Revive co-op partners (10x) |
Rugged | Increases your Summons’ health | Beat the horde boss at the Forgotten Field and free the prisoner |
Scholar | Increases the Experience you gain | Beat Annihilation on the Root Earth |
Shadeskin | Increases your overall resistance to damage taken from Elemental Status effects | During the Butcher’s Quarter, save the hanged man from being burnt |
Siphoner | Increases Lifesteal | Found in the Dormant N’Erudian Facility |
Wayfarer | Increases your Traversal Movement | Beat a horde boss on Root Earth |
How to upgrade traits in Remnant 2
Remember how you needed to spend trait points in the previous installment, Remnant: From the Ashes, to improve your traits? While Remnant 2 brings back trait points, they are used for something else.
So how to upgrade your traits in Remnant 2? They upgrade automatically every time its archetype levels up. Do note that you can only upgrade traits to a maximum of 10 levels.
When you do cap out at level 10, that trait becomes available for use with other archetypes. Here is where your trait points come into play. You can use them to equip traits that are otherwise incompatible with your archetype build.
You can acquire Trait Points either by defeating bosses, defeating Aberrations, or finding a couple of books on the ground.