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Dragon Age 2 Walkthrough
Dragon Age 2 features all new adventure calling you to be the hero whose stories of bravery will be told for the years to come.
Our Dragon Age 2 Walkthrough will guide you be that hero – focusing on every decision that would effect the outcome of the game.
Dragon Age 2 Walkthrough Prologue and Act 1
- A Friend in Guard
- A New Home
- Business Discussion
- Long Way Home
- Wayward Son
- Shepherding Wolves
- Black Powder Promise
- Act of Mercy
- Enemies Among Us
- Friends in Low Places
- The Deep Road Expedition
The first thing you will do is the character selection. You can either choose a mage (male or a female), warrior (male or a female) or Rogue (male or a female). Each class has it’s strength and weaknesses. Male or female character don’t have any drawback or advantage over each other.
Note: This walkthrough will feature Hawke as the main protagonist.
After the initial cutscene, you will head straight into the battle with darkspawn where you will learn the basics. Follow the on screen instructions to learn about the basic and activated attacks. Activated abilities have specific cool down time and they also can consume extra stamina. So make sure that you make them count as you won’t be able to use the recklessly.
After the cutscene (Verric is telling the story), you will face a couple of waves of enemies. Keep changing your position so that you are not crowded by enemies. Keep on moving along the path till you meet Avelin and Wesly.Don’t forget to gather any collectibles found in the area. Also don’t forget to level up your characters on regular basis. If you find it hectic to upgrade manually, you can choose “auto level up” option to spend those points properly.
Confrontation with Ogre won’t be easy. Darkspawn will make things tougher. Here you need to keep moving. It is better that you thin the darkspawn first and then deal with the with the monster. If you are left alone (other companions are knocked out) and you are low on health, run away till you restore your health and stamina. Make your that you use the health potions regularly (that heart shaped icon at the bottom right of the screen).
Once you have defeated that creature, a long cutscene will follow and you will be on your way to Kirkwall. After the initial cutscene, speak to the guards which will lead to a conflict with the other deserters. After dealing with them, you will have the options to enter the city:
Speak to Athenril
She will ask you to collect money form Carvile. You can choose to be peaceful first or can adopt the aggressive approach. Conflict with guards will earn you more XP. Take the chest back to Athenril.
Speak to Meeran
Meeran will ask you to deal with Friedrich and his men. You will have to fight sooner or later. You can either choose the dialogue “I came here to kill you” to directly initiate the fight or choose other dialogues where Friedrich will leave and then you fight with his Pensionaries. This fight will be a little tougher. The best thing to do here is that you select all the characters and direct them to the main courtyard area where Ewald and his allies will help you in the fight. Talk to Gamlen and then begins your adventure in Kirkwall city.
Feel free to explore the new city and get used to it as you are going to spend a lot of time here.
A Friend in Guard
In High Town (use map for guidance), move south to meet Aveline in Viscount’s Keep. The marker on the mini map will show her exact location. She will offer you a job. Accept the offer and she will join your ranks. She can be a useful asset to your squad.
A New Home
Head Low Town and Visit Gamlen’s house. There is nothing troublesome in this small quest.
In Low Town, meet “Verric” (this small chubby guy has got some skills) in Hanged Man.
With Aveline and Verric on your side, you can begin this main plot quest. In Low Town after meeting Lerine, pay a visit to mage. Accept the job and meet Karl in Chantry. The fight after meeting with Karl involves Templars. Before you go for the Lieutenant and the Hunter, it’s better that you deal with easy foes first like arches and other Templar soldiers.
Long Way Home
After talking with Marethari (the keeper), you will get another member in the party (the Dalish Mage). Although you won’t be able to control her but her presence will be helpful against the undead foes.
After entering Sundermount Caverns, more enemies will attack (a couple of waves). Try not to climb those wooden stairs because if you do, you will invite more enemies into the battle. Merrill will take care of the barrier. Your reaction to her magic will affect her relationship with you.
Move further and a hectic battle awaits including Skeleton Archers and Shadow Warrior. Avoid Warrior attacks till you have dealt with other easy foes. Engaging powerful foes first usually is not a good idea as other weaker foes (more in number) can surround you and inflict more damage. Interaction with Alter follows a long cutscene and then you will find yourself back to the camp. Head to Low Town along with your new companion.
For this quest, it is recommended that your take Verric and Aveline with you. It’s a long quest with various alternate solutions. First thing you should do after taking the quest is that you should meet with Thrask and tell him that you want to help Feynriel. Make Aveline to persuade him to accept your help.
Then after having the required info from Samson, move to Arthrusi’s private Dock. Use Verric to neutralize the traps in the main room. The battle (after defeating some easy enemies) with Captain Reiner will be quite a challenging task.AoE attacks can be effective in that narrow area of the room. If you are struggling to keep up with him, you may want to take the battle to the main room where you can deal with them gradually. Collect Thrask’s letter and move to Dark Town to meet Danzig.
His initial troops would be easy pickings while you can have tough time dealing with the reinforcements. If you somehow manage to position your party at the top of the stairs, you can have the tactical advantage which will make things easy for you. Search the area and gather all useful items before your leave for the next destination i.e Slaver Caverns.
A group of Slavers will attack you. Again, try avoiding the Slaver Mage’s attacks till you are free to tackle him. You can use Verric for a peaceful negotiation with Varian. Now you need to decide whether you want to send Fynriel to the Circle or the Dalish Camp (letter choice will be better). Now head to the Wounder Coast to tell Arianni about her son. This will conclude this quest.
Nothing difficult till you accept the offer from Sister Petrice. First few confrontations will be relatively easy. AoE attacks against the thugs can be useful. Battle with Arvaarad and company is a tough one. Being a commander, he can boost enemy stats around you. You can’t afford to deal with him till you have removed other weak enemies. If you are sharp enough and are using health potions regularly, you will soon get rid of him. Head back to Sister Petrice to complete the quest.
Black Powder Promise
At the Wounded Coast, while heading north, you will face foes that are resistant to fire and electricity but are susceptible to cold and nature element attacks like the ones used by mages.
These Tal-Vashoth enemies will attack in waves. First wave is easy while the second one will require precise execution of AoE attacks. Tal-Vasoth leader should be your priority as he can boost his allies. Make sure that you get rid of Tal-Vashoth mage asap as he can cause a lot of disturbance in your ranks. After the fight is over, visit the Qunari compound to complete the quest.
Act of Mercy
On your way to the quest marker inside runaways’ cavern, you will be interrupted by some enemies. You need to focus all the attacks to that Blood Mage and then you can take care of the rest. Up next is the confrontation with Decimus. It’s important that you get rid of the Blood Mages as they can extract blood from your companions and the ones with low health can be knocked out in not time.
At the end of the fight, after assuring the mages escape, promise to lie with Thrask. Return to the entrance and leave the cavern (there will be a couple of easy confrontations before you leave the area). You can use Verric for peaceful settlement or you can be aggressive to gather some points. You can begin the fight by telling that you are a friend of the mages. Beware of the Templar Hunter as he will target your weaker party members. Settling things using Verric is easy and appropriate.
Enemies Among Us
After the cutscene at Wildmod’s camp, you will soon be engaged in a battle with Abominations and Wildmod. The demon that will appear at the end of the battle should be addressed carefully. Cold-based spells can be useful in bringing down this creature.
While in conversation with Indunna, select one of your mages and choose the dialogue “You can’t control me”. After questioning her, choose the option to send her to the Templars. There will be a couple of waves of enemies waiting for you in the Sanctuary. A Demon Rage will also appear. You should use the same strategy (Cold-based spells) against it. Other small battles won’t cause you any trouble.
Battle with Tarohne and company will be tougher. Try moving your squad to the east side of the room. Defeat the appeared Abominations first and then turn your attention to Tarohne and Desire Demon. They have the ability to inflict serious damage so make sure that you use health potions on regular basis. After speaking with Keran, meet with Cullen and insist that the young Templar is fit to play his part. That will be all for this quest.
Note: A part from the main quests, there are many other secondary quests you can complete to improve the stats of your party members.
Friends in Low Places
If you haven’t been able to pay the funds to Bartrand, you should accept Dougal’s offer to get the required amount of funds.
The Deep Road Expedition
You should make some preparations for this long quest like some health potions and injury kits. It is recommended that you go with the members as ranged attackers and one play the defensive role. Deliver maps to Grey Warden and 50 sovereigns to Bartrand, meet dwarf and let him know that you are ready to leave.
Bodhan will ask you to find Sandal. Be careful of the Darkspawn Emissaries as they can be dangerous if left un noticed during the battle. After catching up with Sandal, head North to face more waves of Darkspawn. Ranged attacks can be effective from distance.
Next, you will face a Dragon accompanied with smaller dragons. You can use the same strategy here that is the tank keeps the Dragon busy while your ranged attackers do the damage. After the dialogue, is the fight with Shades and Stone Golem. Later one is resistant to nature damage while is sensitive to cold and electricity.
In Ancient Crypt, there is a door to the east with some chests in it. You will have to face a Golem and Shades before you can reach those chests. Body of Profane will be occupied by a Hunger Demon. For more XP, you can choose to fight. After dealing with all of them (just follow the basics),loot the chests and return to Kirkwall.
Move to Next Page for Walkthrough to Dragon Age 2 Act 2.