During your game, you will come across many players and sometimes you will need to form alliances with them for which you must have the knowledge about the Diplomacy feature of Warhammer 2. Therefore, we have curated this Total War: Warhammer 2 Diplomacy Guide so that you know everything about forming alliances with other players using Diplomacy.
Total War: Warhammer 2 Diplomacy
How to Form Alliances
In the campaign mode, Diplomacy occurs between factions to declare war, peace, trade agreements or alliances etc. It’s basically used to form alliances with other players.
During the strategic menu view, you will find the Diplomacy button located on the bottom right side of the screen. Click on the button and a menu will pop up.
On this menu, you will see all the factions you have encountered so far during your game. All important information about each faction is present on this screen.
This screen also shows your own faction’s stats such as the reliability meter which changes as you deal with more factions. It will increase if you maintain good relations with other factions and it will decrease if you treat other factions poorly.
You will also see all your current allies on the left side of this menu, which will be categorized in four sections, Military Allies, Defense Allies, Trade Allies, and Enemies.
For the trade partners, you can also see how much income they are generating and also items that are being traded.
Middle section is your main screen for diplomacy as it shows all the factions and important information about them such as how many treaties they have and with which factions, your status with them and how much open they are to trade with other factions. Most importantly, it will show your current relationship with them.
Look at the color and you will easily know what the status of the current relationship with them is.
Green will mean you are on good terms; orange will mean some demands are not meant for a healthy relationship while red will represent an unhealthy relationship.
Improving relationships will mean you are nearing to gaining an ally while decreasing relationships will mean you are gaining an enemy.
Make sure you keep a good relationship with the faction you want to form an alliance with.
To start the diplomacy process, left click the name of the faction and the map will show you the location of that faction. Double-click the name to show the diplomacy menu.
Here you can add offers and demands to the selected faction for a specific type of alliance. There are different types of alliances, which you can form with the faction.
Simply select the type of alliance that you want to select on the next screen and click the tick icon below.
The results will be based on your relationship with them. You might need to add some benefits such as money to strengthen the deal with them.
If you want to add money click offer/demand, then enter the amount and then try again. This is how you form alliances in Total War: Warhammer 2.
There are some special events where you won’t be able to use diplomacy on an opponent. Take the Warriors of Chaos during the Chaos Invasion.
You can’t negotiate with them during this time period.
Tomb Kings and Followers of Nagash cannot negotiate with one another. Furthermore, Tomb King and Vampire Coast factions are unable to confederate.
There are many different ways to use diplomacy in the game.
The most basic type of alliance. With this alliance, you both agree not to attack each other. The faction who breaks it will get a negative penalty on reputation and other factions will not trust them easily in the future.
With this alliance, both factions trade their extra goods with each other for some extra income.
With this alliance, both factions can easily move through each other’s territories which otherwise would result in a penalty.
With this alliance, both factions can defend each other when the enemy attacks. Requires high level of friendship between both factions.
This alliance is a stronger version of the Defensive Alliance. With this alliance, both factions will not only defend each other but will also attack enemies together to crush them. It requires an even higher level of diplomatic requirements.
This is the ultimate form of alliance, this assimilates the faction into your own, and you inherit all their armies, economy and people.
You conquer the target faction.
You give a sum of money to the opponent as a gift.
As the title suggests, you start a battle with the faction.
Sue for Peace
You end the war.
Each faction has its own Reliability Rating (AKA Trustworthiness) which shows how likely it is to commit to or break agreements.
The higher the rating is, the more comfortable other factions will be in accepting and offering deals or agreements with your faction.
The rating is reduced if a faction breaks a diplomatic agreement. If the agreement was made recently, it takes an even harder blow.
A faction can have one of the following Reliability Ratings. This list is from lowest to highest.
All the factions see yours with a certain attitude which is dependent on a lot of different things. The better their attitude is, the less likely they are to declare war on you or invade; and the more likely they are to accept agreements/pacts/deals with you. Their attitude depends upon the following factors:
- What their Racial Bias against your race is.
- Your behavior with their allies and enemies.
- If you have too much power, they will be a bit more biased against you.
- The number of treaties you have with them will make them be fonder of you.
Diplomatic Racial Bias Chart
|Factions||Beastmen||Bretonnian Kingdoms||Warrios of Chaos||Dark Elves||Dwarf Realms||Empire Provinces||Greenskin Tribes||High Elves||Kislev||Lizardmen||Norscan Tribes||Skaven||Southern Realms||Vampire Counts||Wood Elves||Vampire Coast||Tomb Kings|