If you’ve just started your Tiny Tina’s Wonderlands journey and have chosen Spellshot class as your starting class, we’ll, you’re in the right place. In this guide, we’ll be looking into the kinds of builds you can make through the Spellshot Class’s skill tree and how it will elevate your adventures in the game.
Spellshot is one of the six classes in the game, and it specializes in magic. Moreover, it is one of the most potent classes with its remarkable ability to simultaneously equip two spells or a spell and a gun. Like many of the classes in Tiny Tina’s Wonderlands, Spellshot too has a Class Feat, two Action Skills, and a set of Passive Skills/Skill Tree that one can update and rearrange to create powerful builds.
Tiny Tina’s Wonderlands Spellshot Builds
- Starting Stats
- Best Weapons
- Best Gear
- Best Secondary Class
- Best Starting Build
- Best Mid/Late Game Build
- Best Multi-class Build
Best Starting Stats For Spellshot
To create the perfect Spellshot build in Tiny Tina’s Wonderlands, you have to first figure out the best starting stats for it. To make things easier for you, below we’ve listed down the top 3 starting stats for the Spellshot class.
The most important stat for the Spellshot class is Intelligence. This stat makes your spells recharge quicker, which is absolutely essential for a magic-based class like Spellshot.
The Strength stat increases your Critical Hit Damage. If you want to deal as much damage as possible, you need to put a lot of points into Strength.
Strength and Dexterity synergize perfectly with each other as Dexterity increases Critical Hit Chance. You need to have a good balance of both Strength and Dexterity to get the highest overall damage output.
Best Weapons For Spellshot
The Spellshot class is a magic-based class, but that does not mean that you’ll by only using magic with it. You need to also bring good weaponry so you can find a balance between spells and gunfire.
For this purpose, SMGs are the way to go with the Spellshot class. The reason for that is quite interesting.
The Class Feat for the Spellshot class is called “Spellweaving”. This Class Feat grants the Fatemaker a temporary stack of Spellweaving every time you reload your gun or cast a spell. And the more stacks of Spellweaving you accumulate, the higher your Spell Damage will become.
As you know already, SMGs have a notoriously high fire rate, which makes them run out of ammo very quickly. This downside of the SMGs will actually work in your favor as the more you reload, the higher your damage output from spells will become.
Now that you have that in mind, below we’ve listed down some of the best weapons for the Spellshot class in Tiny Tina’s Wonderlands.
Chilling Nightshade of The Peak: A Cryo SMG which fires 4 bullets with a single fire, dealing damage very quickly.
Burgeoning Spriggan of Clear Expanse: Another powerful Cryo SMG which works perfectly with the Spellshot class.
Burgeoning Live Wire of the Skies: This Legendary SMG has an enchantment that increases its damage by 15% each time you cast a spell.
Glittering Goblin Pickaxe of Blistering: Goblin Pickaxe improves your movement speed every time you pick up money from the ground.
Gloomy Fearnot of The Champion: The damage of this shotgun scales with the number of times you cast spells.
Gloomy Twisted Delugeon: This Legendary weapon soaks enemies with Water Missiles which increases the damage they take from Frost by 50%.
Best Gear For Spellshot
The best Armor sets to use with the Spellshot class are Warped Paradigm and Smart Armor.
Warped Paradigm which increases Ability and Melee Damage by 50% of your Spell Damage. The Smart Armor set increases Critical Hit Damage by 50% at the cost of 50% less Critical Hit Chance.
You have a lot of options when it comes to choosing the spells for your Spellshot build. The spells you should go for ultimately comes down to personal preference, but you should always consider the following spells when creating a Spellshot build.
Impaling Spike: Summons an ice spike from the ground. This 4-charge spell has a super high base Critical Chance with a low cooldown timer.
Buffmeister (Kchow!): The Buffmeister Spell Book with the additional effect named “Kchow!” is one of the most powerful Spell Books in the game. This effect will increase Crit Chance by 100%, which will make all of your attacks Critical Hits.
Bonus point if you manage to get one that also has “Zap!” on it as it will allow you to deal more Spell Damage.
Sunder: Deals great AoE damage. Extremely helpful if you find yourself surrounded by a group of enemies.
Magic Barrage: Fires 2 fast projectiles which deal very high damage.
For the Amulets, you need to look for ones that grant high Spellshot power. Among all of the Amulets, the best one to use with the Spellshot class is Frenzied Wrath.
When the user or a companion kills an enemy, Frenzied Wrath increases Companion Damage by 20% for 15 seconds. Can stack up to 5 times.
The best Ward for the Spellshot is, unsurprisingly, the Cursed Wit. This Ward increases damage and damage reduction while it isn’t active. So it provides great benefits to the user at all times; even when it is depleted.
Just like with the Amulets, you need to look for Rings that grant high Spell Damage and Spell Crit Damage. The best Ring in this case is the Ring of Akathon’s Choir. It grants the user high Spell Crit Chance and Spell Crit Damage.
Best Secondary Class For Spellshot
The best Secondary Class for the Spellshot is Graveborn. This class will handle the defense of your build while Spellshot handles the offense.
Graveborn has skills that allow the user to siphon health from enemies using Dark Magic. The most powerful among these skills is Sanguine Sacrament, which regenerates your HP each time you cast a spell. This synergizes perfectly with the playstyle of the Spellshot class.
Best Starting Spellshot Build
- Strength: 20
- Dexterity: 15
- Intelligence: 15
- Wisdom: 10
- Attunement :20
- Action Skill: Polymorph
- Prestidigitation: 3 points
- Magic Bullets: 3 Point
- Mage Armor: 1 Point
- Just Warming Up: 5 Points
- Glass Cannon: 1 Point
Prestidigitation will increase the reload speed of your Spellshot. This is very helpful as you’ll be reloading a lot with this class.
Magic Bullets converts a portion of all bonuses the user takes to Spell Damage and adds it to their guns. This will increase the overall damage output of your guns.
Mage Armor will regenerate a bit of your Ward each time you gain a stack of Spellweaving. Your goal is to get as many stacks of Spellweaving as possible with this class, so having this passive will do wonders for your defense.
Just Warming Up scales your fire rate up with the number of Spellweaving stacks you have. And finally, Glass Cannon increases your Spell Damage at the cost of removing your Ward’s ability to automatically restore itself.
There’s no need to worry, though, as you have Mage Armor which will restore your Ward for you.
Best Spellshot Mid Game Build
- Strength: 20
- Dexterity: 20
- Intelligence: 30
- Wisdom: 10
- Attunement :20
We are allocating 20 points to Strength and Dexterity to give more Critical Hit Chance and Damage. Giving 30 points to Intelligence guarantees the highest amount of cooldown with this build and is super helpful as you will be casting spells nonstop.
Allocate the rest of the stats as above for extra good measures.
Your primary Class Skill will be Polymorph for this build, whereas the following will be your point allocation for the other skills.
- Spell Sniper: 5/5
- Magic Bullets: 3/3
- Prestidigitation: 4/5
- Font of Mana: 5/5
- Mage Armor: 1/1
- Just Warming Up: 5/5
- Glass Canon: 5/5
- Imbued Weapon: 5/5
- High Thread Count: 1/1
- War Caster: 5/5
- Double Knot: 3/3
- One Slot, One Kill: 1/1
- Sever the Thread: 1/1
For this build, we’ve chosen Polymorph as our primary skill as it’s a killer when it comes down to turning enemies into a Skeep for a couple of seconds.
Additionally, this skill complements the magic class as it performs best against immune enemies, and also it results in free spells and provides two stacks of Spellweaving! Moreover, giving damage to Skeep while Polymorph is active guarantees free spells to the other player.
Having Spell Sniper and Magic Bullets maxed will give you the best opportunity to provide damage to enemies with spells and bullets.
In addition, adding 4 points to Prestidigitation will increase your reload speed, whereas having Font of Mana maxed out is majorly important because it gives an increased spell and action skill cooldown rate.
Max out Mage armor and Glass Canon to do massive damage and restore ward when you gain a stack of Spellweaving. And to increase the fire rate, allocate 5 points to Just Warming Up.
Increase your Imbued Weapon to 5 points, so whenever you cast a spell, your gun deals 10% bonus damage of that spell’s element for 8 seconds. Put 5 points into War Caster, and Double Knot for instant reloads and Spellweaving Stack.
Lastly, max out High Thread Count, One Slot, One Kill, and the Sever the Thread for suitable measures.
Best Spellshot and Graveborn Multi-class Build
- Strength: 10
- Dexterity: 8
- Intelligence: 30
- Wisdom: 36
- Attunement: 10
- Essence Drain (5/5)
- Sanguine Sacrament (3/3)
- Dark Pact (2/5)
- Stain of the Soul (5/5)
- Dark Hyrdra (3/3)
- Ascension (3/3)
- Punishment (1/1)
- Lord of Edges (1/1)
- Blast Gasp (4/5)
- Morhaim’s Blessing (1/1)
- Spell Sniper (5/5)
- Magic Bullets (3/3)
- Font of Mana (5/5)
- Mage Armor (1/1)
- Glass Cannon (1/1)
- High Thread Count (1/1)
In this build, Essence Drain and Font of Mana are the MVPs as they will allow you to recharge spells almost instantly. This will significantly increase your damage output and survivability in the battlefield.
Dark Hydra and Sanguine Sacrament are your defense skills. They will give you the ability to siphon health from enemies through Dark Magic.
Another notable skill is Spell Sniper. It will increase your Spell Critical Chance by up to 60! This will do wonders for your Spell Damage output.
Morhaim’s Blessing is one of the most powerful skills in the Graveborn skill tree. It will give you the ability to cast all of your offensive skills every time you cast a spell. So each time you cast a spell, you’ll spawn Dark Hydras companions, increase spell recharge rate etc.
And finally, Mage Armor and Glass Cannon go hand in hand. The former allows you to passively restore your Ward while the latter removes your Ward’s ability to restore itself, but gives you higher Spell Damage.