Star Wars: Battlefront 2 Star Cards Guide

In this Star Wars: Battlefront 2 Star Cards Guide, we will guide you on Star Cards, which are now a major part of gameplay in Battlefront 2. The Battlefront 2 guide will go over all the different Star Cards in the game, how you can use them and which cards should you focus on using.

For more help on Star Wars: Battlefront 2, you can check out our Heroes Guide, Collectibles Locations Guide, and Best Loadouts Guide.

Star Wars: Battlefront 2 Star Cards

Default cards are fine when starting out, but as you progress further through the ladder, you are going to want to mix it up a little by using different cards at your disposal; they are a great way of maximizing your efficiency.

Card Level
Your card level determines how many cards you can equip. As you collect more cards and more specifically more rare cards, your Card Level increases allowing you to equip cards that are more powerful and a greater number of cards as well.

Every unit, ship, and heroes have their own unique cards so once you have a higher Card Level, you can equip that class’s unique cards according to your gameplay style.

The most a Card Level allows at maximum is to allow you to equip three cards for that class. Initially, you only get one slot, with the second unlocking at Card Level Five while the third slot is unlocked at Card Level Ten.

The Card Level increases no matter which class you play with. It increases as you receive new and rarer cards. Make sure you keep collecting more and more cards so that you can use more cards by unlocking slots.

Star Cards
Star Cards are divided into two categories. You can equip Boost cards and Ability cards.

Boost Cards
With Boost cards, you do not have to compromise on anything as they only increase on or two basic abilities of your class.

Ability Cards
The second category of Star Cards is the Ability Cards. These cards switch out one or more abilities and replace them with another one.

Using these cards, you will have to compromise on one ability for the sake of another ability. These could be switching weapons or grenades from one type to another.

Below we have provided details of different Star Cards of the four main classes that you will play with in the game.

Assault Class

The basic offensive class of the Star Wars world, Assault class have balanced stats overall and they are excellent all-rounders. This class is good for a variety of situations and can be used for tactical moves as well.

Assault Boost Cards
Assault Training
Each kill gives a small amount of health.

Marksman
Headshots remove and reduce the overheating time of weapons.

Expert Weapons Handling
Gives longer weapon cooling success state.

Brawler
Melee kills restore health and abilities.

Bodyguard
Reduces the damage taken from explosions and toxins.

Survivalist
Health regenerates quickly.

Bounty Hunter
Battle Points are earned much faster.

Resourceful
Shorter recharge time for abilities.

Assault Ability Cards
Improved Thermal Detonator
An improved version of Thermal Detonator.

Acid Launcher
Fires Acidic canisters that do damage over time.

Smart Ion Grenade
Automatically detonates near shields and vehicles.

Slug Vanguard
An improved version of the Vanguard with a single slug providing better accuracy and range.

Recharge Vanguard
An improved version of Vanguard, which recharges abilities when you kill an enemy.

Killstreak Vanguard
An improved version of Vanguard, which replenishes active time when you kill an enemy.

Improved Scan Dart
An improved version of Scan Dart providing longer durations.

Toughen Up
Regenerates health when activated.

Flash Pistol
An alternate weapon which has two fire modes.

Officer Class Cards

Officer class is the support class in Star Wars: Battlefront 2. With this class, your main objective will be to provide support to the frontline forces and make sure they are in good condition. They can buff and heal allies.

Officer Boost Cards
Officer’s Presence
Shortens nearby allies’ health regeneration time.

Marksman
Headshots remove and reduce the overheating time of weapons.

Expert Weapons Handling
Gives longer weapon cooling success state.

Brawler
Melee kills restore health and abilities.

Bodyguard
Reduces the damage taken from explosions and toxins.

Survivalist
Health regenerates quickly.

Bounty Hunter
Battle Points are earned much faster.

Resourceful
Shorter recharge time for abilities.

Officer Ability Cards
Improved Flash Grenade
An improved version of the Flash Grenade with retrigger action of splitting into fragments.

Homing Shot
An alternate weapon that fires a homing missile on enemies.

Defuser
A device used for creating an electrically charged field which defuses incoming explosives.

Blast Command
An improved version of the Battle Command.

Recharge Command
Increases recharge speed of abilities and recharge pending abilities instantly of allies and self.

Improved Battle Command
An improved version of Battle Command.

Improved Blaster Turret
An improved version of Blaster Turret with retrigger action of self-destructing.

Squad Shield
A portable shield for protection against enemy fire. After taking a certain amount of damage, the item will be destroyed.

Disruption
A device used for overheating enemy weapons, defuse explosives and disabling enemy turrets.

Heavy Class Star Cards

Heavy class is best suited for tanking roles. They fight on the frontline and have brute force to deal maximum damage to the enemies. This class is focused on massive damage and providing suppressive fire to the allies. They use heavy weapons.

Heavy Boost Cards
Defender
Each hit has taken grants a small amount of score.

Marksman
Headshots remove and reduce the overheating time of weapons.

Expert Weapons Handling
Gives longer weapon cooling success state.

Brawler
Melee kills restore health and abilities.

Bodyguard
Reduces the damage taken from explosions and toxins.

Survivalist
Health regenerates quickly.

Bounty Hunter
Battle Points are earned much faster.

Resourceful
Shorter recharge time for abilities.

Heavy Ability Cards
Improved Impact Grenade
An improved version of the Impact Grenade.

Ion Torpedo
A high powered weapon that fires a rocket that follows the locked vehicle.

Detonate Charge
Manually operate an explosive device with retrigger ability to detonate. Good for ambushes.

Mobile Sentry
A lighter version of sentry that allows health regeneration and mobility with lower damage output.

Supercharged Sentry
An improved version of a sentry with explosive shots and health regeneration.

Explosive Sentry
Heaviest of all sentries, cannot be moved when firing and it deals massive damage with slow and powerful explosive shots.

Improved Combat Shield
An improved version of a shield with a re-trigger action of an undeployed shield.

Barrage
This weapon fires a barrage of small grenades.

Ion Turret
A turret armed with ionized rockets that are extremely effective against vehicles and other gadgets.

Specialist Class

Specialists act more like assassins on the battlefield. They keep to the shadows and strike from behind the enemies. They also have access to different traps and long-range weaponry to take care of the enemy with as less facial contact as possible.

Specialist Boost Cards
Stealth
Firing does not reveal you to enemy scanners and your melee attacks get a damage boost.

Marksman
Headshots remove and reduce the overheating time of weapons.

Expert Weapons Handling
Gives longer weapon cooling success state.

Brawler
Melee kills restore health and abilities.

Bodyguard
Reduces the damage taken from explosions and toxins.

Survivalist
Health regenerates quickly.

Bounty Hunter
Battle Points are earned much faster.

Resourceful
Shorter recharge time for abilities.

Specialist Ability Cards
Improved Shock Grenade
An improved version of the shock grenade.

Stinger Pistol
Each shot of this weapon damages over time and prevents health regeneration.

Repulsor Cannon
Modified CA-87 firing shockwaves which knock enemies off their feet.

Hardened Infiltration
An improved version of Infiltration allowing less damage to be taken from hits.

Scramble Infiltration
An improved version of Infiltration allowing enemy locations to be marked on the map and scrambling their scanners.

Killstreak Infiltration
An improved version of Infiltration allowing to recharge your active time after each kill.

Improved Thermal Binoculars
An improved version of Thermal Binoculars allowing enemy tagging for you and allies.

Personal Shield
Creates a personal shield around you blocking all damage. Firing disables the shield.

Trip Mine
Mine that activates when someone crosses through the trip wire. Good for setting up ambushes.

Enforcer Class Star Cards

Survivalist
Health regenerates quickly.

Enforcer Training
Gain health for defeating enemies.

Expert Weapons Handling
Gives longer weapon cooling success state.

Acquisition
Mark any and all enemies dealing damage to you, allowing you to spot them easily.

Battle Hardened
Increased maximum health.

Aerial Class

Aerial Training
Gain health for defeating enemies.

Improved Rocket Launcher
Your rocket launcher ability will have a shorter cooldown time.

Battle Hardened
Increased maximum health.

Survivalist
Health regenerates quickly.

Improved Jetpack
Your Jetpack ability will have a shorter cooldown.

Infiltrator Class

Desperation
Reduce ability cooldown time when damage is dealt to you.

Evasion
+1 Evade, and reduced recharge time for Evade.

Interrogation
Reveal any nearby enemis’ locations by defeating an opponent using melee strikes.

Acquisition
Mark any and all enemies dealing damage to you, allowing you to spot them easily.

Stalker
Regain health when defeating an enemy marked by your scan ability.

Star Cards for Vehicle Classes

Your vehicles can further be improved, enhancing their defensive and offensive capabilities drastically.

Fighter

Fighter Defensive Upgrade
Improves the Fighter’s defensive ability.

Fighter Weapon Systems
Improves the Fighter’s weapon systems’ ability.

Advanced Torpedoes
Increases torpedo damage.

Reinforced Hull
Increases the total health of the starfighter.

Engine Upgrade
Increases the maximum speed and how fast you can accelerate and decelerate.

Tactical Jammer
Increases time for enemies to gain a lock-on to your ship.

Targeting Computer
Reduces time to gain a lock-on on an enemy vehicle.

Tuned Lasers
Increase primary weapon damage.

Repair Systems
Health Regeneration will now begin faster.

Interceptor

Engine Upgrade
Increases the maximum speed and how fast you can accelerate and decelerate.

Elite Pilot
Gives a boost to the turn rate for the Starfighter.

Interceptor Offensive Upgrade
Increases your interceptor’s offensive capabilities.

Engine Heat Dissipator
Decreases the cooldown for your afterburner.

Advanced Capacitors
Prevents the primary weapon from heating up too fast.

Interceptor Weapon Systems
Improves the interceptor’s weapon system ability.

Fire Control Cycler
Increases the fire rate of your primary weapon.

Tuned Lasers
Increase primary weapon damage.

Tactical Jammer
Increases time for enemies to gain a lock-on to your ship.

Bomber

Targeting Computer
Reduces time to gain a lock-on on an enemy vehicle.

Reinforced Hull
Increases the total health of the starfighter.

Bomber Weapon Systems
Enhances the bomber’s weapon system ability.

Engine Upgrade
Increases the maximum speed and how fast you can accelerate and decelerate.

Advanced Capacitors
Prevents the primary weapon from heating up too fast.

Bomber Defensive Upgrade
Enhances the performance of Bomber’s weapon systems.

Advanced Torpedoes
Increases torpedo damage.

Tuned Lasers
Increase primary weapon damage.

Advanced Target Lock
Target lock is improved against enemies.

Armor

Repair Systems
Health Regeneration will now begin faster.

Improved Duration
Reduces cooldown of the left ability for the armor class.

Improved Weapon Systems
Increase the damage of the middle ability for the Armor Class.

Fast Recharge
Reduces the recharge time of the right ability for the Armor Class.

Protected Critical Systems
Critically exposed systems will take less damage on larger vehicles. For smaller vehicles, the effect is applied throughout the chassis.

Reinforced Hull
Increases the total health.

Speeder

Cooling Systems
Increases weapon cooling.

Speeder Defensive Upgrade
Reduce the cooldown time of motion scan and afterburner.

Tactical Jammer
Increases the time for enemies to gain missile lock.

Speeder Offensive Upgrade
Increases the duration of heat sink.

Speeder Systems Upgrade
Increase the damage of your Laser Barrage and Weapon Overcharge.

Reinforced Hull
Increases the total health

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