New World Best Musket Builds

The Musket is one of the 11 weapons available in the New World. One of the Musket’s primary characteristics is dexterity and intelligence. It is a powerful weapon that can help you level up quickly in PvP and solo. In this guide, we’ll be discussing the New World Best Musket Builds.

New World Best Musket Builds

Musket is a wonderful choice if you want to enhance your PvP rank. Because of its dexterity and intelligence, the musket surpasses all other weapons. When coupled with light armor, its mobility improves, allowing you to evade opposing attacks.

This guide will present you with two ideal builds to use with a Musket for different types of combat scenarios

Musket Rapier Build

Musket and Rapier combined together will give you a great DPS build according to the New World meta. This build will focus on the Dexterity attribute as it will increase your damage range and more.

Best Musket Masteries

Powder Burn

Powder Burn is required if you choose the Musket build. This ability increases the damage of attacks by 20% for nine seconds. It also overloads the musket, enabling it to deal 100% weapon damage.

Passives to Unlock in Order

  • Backdraft: Deals 12% additional damage to enemies that are on fire.
  • Chronic Trauma: Increases the burn duration to 13 seconds if you hit a headshot on a burning enemy.

Shooting Stance

Enters a crouched position in which the player deals 100% weapon damage with each hit. Mobility is reduced to zero and Reload time is reduced by 75%.

Passives to Unlock in Order

  • Shoot More: Allows you to shoot five more shots before you exit the stance.

General Passives

In order to support the above-mentioned abilities, you must have the following passives:

  • Critical Reload: Landing 3 headshots with 5.0 seconds of each other grants an instant reload.
  • Called Shot: Increase Musket damage by 5% if aimed down sight for more than 3 seconds.
  • Ballistic Advantage: Removes damage fall off from standard musket shots on targets more than 50 meters away.
  • Hit Your Mark: Increased Headshot and Critical hit damage to target the further the target is away from the player. For a max of 15% at up to 100 meters away.
  • Sniper: Adds an optional 3x zoom view for all musket aim shots. Use your mouse wheel up and down to zoom in and out while aiming. Also grants a 15% damage increase to all headshots.
  • Heightened Precision: While aiming, successful hits with a musket grant a stackable 2.5% damage increase. This effect ends when player stops aiming down sight or more than 5 seconds passes between shots (Max 6 stacks).
  • Hustle: After a dodge, you will gain haste that increases movement speed for 10% for the next 3 seconds.
  • Tactical Reload: Dodging reloads the musket (Can only be done every 6 seconds).

Best Rapier Masteries

Evade

Dodge in the direction that you are currently moving and evade enemies’ attacks with ease.

Passives to Unlock in Order

  • Breathe In: Grants you 20 stamina.
  • Allegro: Grants you 20% movement speed for 3 seconds.
  • Adagio: Gives you 15% increased damage when you evade in the forward direction.
  • Crescendo: Successful light attacks reduce Evade skill cooldown by 30%.

Riposte

You should choose Riposte from the grace skill set. As the name implies, this is a repost, a counter-attack. It deflects an incoming attack and stuns the opponent for 1.5 seconds.

Passives to Unlock in Order

  • Insult to Injury: On a successful counter-attack, your attacks cannot be blocked for 3 seconds.
  • Priority: On a successful stun, other Rapier abilities cooldown is reduced by 20%.
  • Lasting Consequence: Increases Stun time to 2 seconds.

Fleche

Fleche can be used as a backup alternative. You can lunge 10 meters to hit multiple enemies with it. It is especially useful while crossing rivers.

General Passives

The general passives from the Rapier skill trees that you need to unlock for this build are:

  • Unerring: Deals 5% extra damage to targets with a Rapier bleed.
  • Engarde: Deals 10% extra damage when your target has more than 50% health.
  • Light Edge: Increases damage from both middle swipe attacks in the light attack chain by 8%.
  • Desperation: Deal 10% more damage when your stamina is below 40%.
  • Controlled Breathing: +3 stamina on any hit.
  • Perfectionist: Deal 10% more damage when your health is full.
  • Red Curtains: Critical strikes reduce all cooldowns by 5%.
  • Swiftness: +3% haste for 4 seconds on any hit. Stackable up to 5 times.
  • Momentum: Gain 25% increased damage on your next light or heavy attack after performing an ability. Ends on hit after 3 seconds.

Attributes Distribution

Below are the number of points that you will contribute among the different attributes:

  • Strength: 5
  • Dexterity: 150
  • Intelligence: 5
  • Focus: 5
  • Constitution: 50

As far as the Attributes are concerned you should put the most amount in Dexterity and should keep developing it till you reach 150.

After dexterity, you should concentrate on strengthening your constitution because it will help you by boosting your survivability

Musket Fire Staff Build

This Musket Build is primarily made for 50 vs 50 territory wars or large-scale PVP. This build is especially very powerful and useful for long-range combats.

With the help of Fire Staff, you can dominate your opponents from afar and deal an absurd amount of damage while keeping your distance from them with zero effort.

Best Musket Masteries

Powder Burn

Powder Burn is required if you choose the Musket build. This ability increases the damage of attacks by 20% for nine seconds. It also overloads the musket, enabling it to deal 100% weapon damage.

Passives to Unlock in Order

  • Backdraft: Deals 12% additional damage to enemies that are on fire.
  • Chronic Trauma: Increases the burn duration to 13 seconds if you hit a headshot on a burning enemy.

Shooting Stance

Enters a crouched position in which the player deals 100% weapon damage with each hit. Mobility is reduced to zero and Reload time is reduced by 75%.

Passives to Unlock in Order

  • Shoot More: Allows you to shoot five more shots before you exit the stance.

Traps

Throw traps around the area that when get triggered, traps your opponents and make them unable to move or dodge in any direction for 3 seconds.

Passives to Unlock in Order

  • Trapped Damage: Apply Rend to enemies that increase damage to 20% for 3 seconds.
  • Scent of Blood: Turn 100% of weapon damage to health when dealing damage to trapped enemies.
  • Double Trap: As the name suggests, you can throw two traps.

General Passives

Below are the passive skills that you need for this build:

  • Critical Reload: Landing 3 headshots with 5.0 seconds of each other grants an instant reload.
  • Called Shot: Increase Musket damage by 5% if aimed down sight for more than 3 seconds.
  • Ballistic Advantage: Removes damage fall off from standard musket shots on targets more than 50 meters away.
  • Hit Your Mark: Increased Headshot and Critical hit damage to target the further the target is away from the player. For a max of 15% at up to 100 meters away.
  • Sniper: Adds an optional 3x zoom view for all musket aim shots. Use your mouse wheel up and down to zoom in and out while aiming. Also grants a 15% damage increase to all headshots.
  • Heightened Precision: While aiming, successful hits with a musket grant a stackable 2.5% damage increase. This effect ends when player stops aiming down sight or more than 5 seconds passes between shots (Max 6 stacks).
  • Hustle: After a dodge, you will gain haste that increases movement speed for 10% for the next 3 seconds.
  • Tactical Reload: Dodging reloads the musket (Can only be done every 6 seconds).

Best Fire Staff Masteries

Incinerate

Summons a fiery explosion on your enemies that deals 130% weapon damage and ignites them on fire for 6 seconds. The fire deals 3% weapon damage for every second and pushes them 3 meters back.

Passives to Unlock in Order

  • Scorched: Deals additional burn damage.
  • Cauterize Wounds: Heals you for 20% of every burn damage dealt.
  • Flame Out!: Doubles the burn damage.

Fireball

Throws a fiery meteor at the enemies that deal 140% weapon damage and ignite the area on fire for 6 seconds. Weapon damage is increased by 10% for each second.

Passives to Unlock in Order

  • Scorched Earth: The area will be on fire for 9 seconds now.

Burn Out

Runs through enemies and ignites them on fire for 8 seconds that deals 10% weapon damage. The dash will deal 129% weapon damage if they get in your way.

Passives to Unlock in Order

  • All In: Reduces the cooldown for other Fire Staff abilities by 5% when an enemy is damaged by Burn Out.
  • Heat It Up!: Increases the range of dash by 50%.

General Passives

We will use the following passive abilities for Fire Staff weapon:

  • Spell Focus: Heavy Attack will restore 5% of your max mana on hit.
  • Fiery Restoration: Heavy Attacks will reduce Fire Staff cooldowns by -10% on hit.
  • Singe: When you get a Critical Hit with the Fire Staff, cause burning that deals 3% of your weapon damage per second for the next 6 seconds.
  • Clear Casting: If you haven’t taken damage in the last 3 seconds, deal 10% more damage.
  • Spellslinger: Your abilities grant an extra 15% chance to critical strike.
  • Flare: Heavy Attacks will no longer consume mana.
  • Prophet of a Fire God: When you’re holding a Fire Staff, your critical strike damage is increased by 20%.
  • Runes of Helios: Casting a fire spell places a 2m rune on the ground increasing your spell damage by 30% while standing in the rune. The rune lasts for 7 seconds.

Attributes Distribution

You should have around 215 attribute points to spend. This is our best recommendation on how to spend them.

  • Strength: 5
  • Dexterity: 5
  • Intelligence: 195
  • Focus: 5
  • Constitution: 5

We’ve put most of the points towards Intelligence to increase the range of your weapon and the amount of damage that you deal.

Contributor at SegmentNext.