Understanding Stats in Elden Ring

When it comes to building characters in Elden Ring, players will need to first and foremost understand how stats work. The following guide will explain just how stats in Elden Ring define the attributes of a character and how players can make them work.

Elden Ring Character Stats

Every character in Elden Ring possesses stats that serve as their basic attributes. While players coming in from previous Souls games will be familiar with the system, newcomers will likely need a bit of coaching.

Starting with the three types of Core Stats associated with each character: HP, FP, and Stamina.

HP is one of the most common stats in games. It refers to your character’s health. The more health you have, the longer you’ll be able to last in a battle. As your HP drops, you’ll end up dead and will lose all your loot.

FP is your character’s mana bar. This bar helps you cast spells, use Ash of War, and also allows you to summon Spirits.

Stamina works similar to your HP, but this attribute decreases over time, unlike the other two stats. Again, the more, the better.

Apart from the Core stats, there are eight basic stats or attributes in Elden Ring. These can further be classified into secondary categories. Together, define the purpose and performance of a character.

The secondary category includes stats such as Equip Load, Discovery, and Memory Slots.

Equip Load is the amount of equipment your character can wield at a time. If the limit is below 70%, you can move faster as compared to the limit crossing 70%.

Discovery is one of the most important stats in Elden Ring as it allows your character to “discover” the types of loot an enemy drops. This stat can be increased by increasing your Arcane attribute

Memory Slots is a stat that shows the number of available slots you have for your spells. This stat can be increased by finding Memory Stones.

The game will begin with players having each of their stats at level one. However, later on during progression, players will come across certain tasks which will help them better their stats based on their preferences. That is important as they will boost their characters.

It ultimately comes to the players themselves as to how they want to shape and grow their characters. Should players change their mind later, they can also respec their characters to follow a different stat path.

Elden Ring Character Attributes

Following are the eight basic stats in Elden Ring along with the characteristics attributed to each stat.

Vigor

Classes: Hero, Vagabond

Vigor is attributed to the life of the character. Leveling up the stat will result in increased HP which in turn leads to an ability to last longer in battles against the enemies.

  • 1st Soft Cap: Level 40
  • 2nd Soft Cap: Level 60
  • 3rd Soft Cap: Level 90
  • Hard Cap: Level 99

Mind

Classes: Astrologer, Confessor, Prophet, Warrior

This stat increases the FP. The player who uses melee weapons on regular basis will find the stat really crucial. The stat also is related to spells and sorceries and gives an upper hand during battles in terms of spells.

  • 1st Soft Cap: Level 20
  • 2nd Soft Cap: Level 50
  • 3rd Soft Cap: Level 55
  • 4th Soft Cap: Level 60
  • Hard Cap: Level 99

Endurance

Classes: Samurai

The stat is mainly attributed to stamina. This means this stat will govern the time character will last in battles against the enemies without getting tired and breathless.

Furthermore, the stat is also governing the Robustness and also determines the weight of the weapons.

  • 1st Soft Cap: Level 12
  • 2nd Soft Cap: Level 18
  • 3rd Soft Cap: Level 32
  • 4th Soft Cap: Level 50
  • Hard Cap: Level 99

Strength

Classes: Hero, Vagabond

This stat defines the ability to wield more powerful weapons. Further, it also determines the power of these weapons and increases the ability to defend them.

  • 1st Soft Cap: Level 20
  • 2nd Soft Cap: Level 55
  • 3rd Soft Cap: Level 80
  • Hard Cap: Level 99

Dexterity

Classes: Bandit, Prisoner, Samurai, Warrior

It is the most versatile stat in Elden Rings. The stat’s leveling up result in increased weapon damage, reduced spell cast time, and make it harder for the enemies to take you down from your horse.

  • 1st Soft Cap: Level 20
  • 2nd Soft Cap: Level 55
  • 3rd Soft Cap: Level 80
  • Hard Cap: Level 99

Intelligence

Classes: Prisoner

The attribute is a source of advanced sorceries and intelligence-scaling weapons. It boosts the intelligence-scaling sorceries and improves magic resistance.

  • 1st Soft Cap: Level 20
  • 2nd Soft Cap: Level 55
  • 3rd Soft Cap: Level 80
  • Hard Cap: Level 99

Faith

Classes: Confessor, Prophet

The attribute helps in more powerful incantations and Faith-scaling incantations.

  • 1st Soft Cap: Level 20
  • 2nd Soft Cap: Level 55
  • 3rd Soft Cap: Level 80
  • Hard Cap: Level 99

Arcane

Classes: Astrologer, Bandit

The stat is attributed to more discoveries. Leveling up the stat will result in finding more items from the defeated enemies. It also plays a part in increasing the defense and improving incantations.

  • 1st Soft Cap: Level 20
  • 2nd Soft Cap: Level 55
  • 3rd Soft Cap: Level 80
  • Hard Cap: Level 99

Elden Ring Status Effects and Ailments

Below we’ve given every Status Effect and Ailment in Elden Ring.

Blight

This Status Effect is exclusively applicable to players. It causes the target to die once the buildup meter is full.

Frostbite

This Status Effect applies to both enemies and players. Once the buildup meter is full, it damages the target, causes the target to lose instant stamina recovery, and reduces their damage absorption.

Hemorrhage

This Status Effect applies to both enemies and players. It causes the target to receive maximum damage once the buildup meter is full.

Madness

This Status Effect applies to both enemies and players. Once the buildup meter is full, it damages the target and causes them to lose FP.

Poison

This Status Effect applies to both enemies and players. Once the buildup meter is full, it causes the enemy to slowly lose health over time.

Scarlet Rot

This Status Effect applies to both enemies and players. Once the buildup meter is full, it causes the enemy to rapidly lose health over time.

Sleep

This Status Effect applies to both enemies and players. Once the buildup meter is full, it causes the enemy to sleep, leaving them open for an attack.

Contributor at SegmentNext.