How To Find Suspicious Sounds In Baldur’s Gate 3

In Baldur's Gate 3, Suspicious Sounds are coming from a crack in the wall inside Moonrise Towers, but do you know whose sound it is?

You might hear Suspicious Sounds in the background while exploring Shadow Cursed Lands in Baldur’s Gate 3. Turns out, it is coming from a crack in the wall somewhere inside the Moonrise Towers. Read below if you are just as curious about the source of these sounds in Moonrise Towers and the consequence of interacting with them.

Where to find the Source of the Suspicious Sounds in Moonrise Tower

To find the Source of the Suspicious Sounds in Baldur’s Gate 3, travel to the Moonrise Towers. After entering the Tower, go to the room next to the main hall. You can reach this by walking straight inside from the entrance.

Inside the room, you will find out that the entrance to the stairs is blocked by the gooey outgrowth that looks like the mucus of some creature. Now that the main access is blocked, you must find another way. 

For that, head back to the main hall and find some wooden boxes stacked on each other in the Northeast corner. Close to these boxes, you will find the ladder leading to the rafter’s top. 

Upon getting there, you need to find and interact with the other part of the mucus outgrowth. Here, you must pass the DC20 Perspective Check to get across to the other side. 

Once the path blocked by the mucus is open, use the Misty Step or Flight spell to jump across and reach the stone ledge. From there, travel south, and you will find a Cracked Wall you need to interact with. The Suspicious Sound is coming from this Cracked Wall in BG3.

Stick your hand to the Cracked Wall or not in Baldur’s Gate 3?

Once you have found the cracked wall in Moonrise Towers, the source of the Suspicious Sounds, you will then get the option to interact with it. After interacting with the cracked wall, you will get three dialogue options listed below: 

  • “[Arcana] Determine what it is.” 
  • “Reach in” 
  • “Leave.” 

Select the “Reach in” option to learn more about the sounds. This will enable your character’s arm to reach inside the crack in the wall. During the cutscene, you will know more about this sound. 

Now that you know about Suspicious Sounds, the game will present you with an option to either take your hand out of the Cracked Wall or do nothing. To get free, you need to pass a DC20 Dexterity or Strength check. During that, you will find the following dialogue options: 

  • “[Strength] Test your arm out of the tentacle’s grip.” 
  • “[Dexterity] Wriggle your hand free.” 
  • “[Sleight of Hand] Go imp and ride it out.” 
  • “Do Nothing”

To learn more about those sounds, we recommend that you select the “Do Nothing” option. Doing so, you will be teleported to the Absolute in Baldur’s Gate 3, and he will tell you about himself during the conversation. If you are using The Great Old One sub-class of Warlock, you can learn a lot more about the lore of the game at this point. 

Absolute will then want you to come to the location called Illithid OublietteDuring that, you will find the following dialogue options: 

  • “[Strength] Heave against the tentacle with all your might.” 
  • “[Dexterity] Search for some leverage to slide your arm out.” 
  • “[Melee Attack] Forget Subtlety – Claw at whatever you can reach.” 
  • “[Wisdom] Focus your thoughts to an edge – and cut free.” 
  • “Submit. Become” 

Select “Submit. Become” from the available dialogue options to teleport yourself to another location with Absolute. After getting there, you will find out that this area houses all the Illithid tadpoles in the game, which are the source of those sounds. From there, you can make your way to Moonrise Towers Prison and complete the Suspicious Sounds quest in Baldur’s Gate 3.

Bilal Tariq is a guides writer at SegmentNext.com. He started his video games journey with Need For Speed and GTA Vice City on his parents PC. He is obsessed with F1 Games and Forza Horizon ...