Rouge class is based on agility and stealth. They are masters of sneaking up on enemies and attacking them from the shadows. Rogues are specialist thieves who can pick locks and loot people without them noticing. We will choose the races for Rogue in Baldur’s Gate 3 that enhance these attributes. For the Rogue class, we mainly seek bonus dexterity to increase speed, intelligence for better-saving throws, and race attributes/boons that augment our playstyle.
As Rogue Class is divided into three further sub-classes, we will be selecting one race for each sub-class, matching it the best. Races are independent of Class and Background, and they determine the overall appearance of your character in addition to the unique racial bonuses.
Lightfoot Halfling
The halfling race gets a major bonus in the form of a Lucky feature. This feature allows you to roll your dice once more if you roll 1 initially. You also get an advantage when passing through narrow spaces due to your small stature. Lightfoot Halfling is the sub-race of the halfling, which gets an additional bonus in the shape of the Naturally Stealthy trait.
This trait allows you to have an advantage on your stealth checks. When combined with Lucky, it becomes impossible for a Rogue to be caught while in stealth mode. This race is a match made in heaven for Thief Rogue builds.
Wood Half-Elf
The half-Elf race is another great match for the Rogue class. They get Darkvision (see in the dark up to 12m), 9m base movement speed, and Proficiency with shields and many weapons (pikes, halberds, spears, and Glaives). The best feature they get is Fey Ancestry which makes them which grants them an advantage on saving throws against being charmed, and they can’t be put to sleep.
Wood Half-Elf is a sub-race of Half-Elf that gets all the above bonuses and two more.
- Fleet of the Foot: Increases base movement speed to 10.5m per turn.
- Mask of the Wild: You gain an advantage on Stealth checks.
Wood Half-Elf race is best suited for Arcane Trickster Rogue. You gain all the benefits mentioned above and can’t be crowd-controlled while maintaining an upper hand on stealth.
Duergar
Duergar is a sub-race of Dwarf in Baldur’s Gate 3. The Dwarf race has 7.5m movement speed, Darkvision (see up to 12m in dark), and Dwarven Resilience (advantage on saving throws against poison attacks and resistance to poison damage). You also get proficiency in axes and hammers with Dwarven Combat Training.
Duergar gets three further bonuses in addition to the ones mentioned above.
- Superior Darkvision: can see up to 24m in the dark.
- Duergar Magic: Gain Enlarge and Invisibility spells.
- Duergar Resilience: Gain an advantage on saving throws against being charmed or paralyzed.
When combined with short stature, stealthy approach, and weapon proficiency, the Duergar class is the best for Rogue Assassin build in Baldur’s Gate 3.
Bonus Race for Rogue Class
If you want to go with the multiclass build of Rogue with Ranger, we recommend selecting the Drow race. It has the following features, which suit the stealthy nature of Rogues and the ranged combat mechanics of a Ranger.
- 9m movement speed per turn.
- Proficiency with Rapier, Shortswords, and Hand Crossbow.
- Advantage on saving throws against being charmed.
- Superior Darkvision: Can see up to 24m in the dark.
- Proficiency with perception checks.
- Access to the Dancing Light, Faerie Fire, and Darkness spells.
These bonuses, when combined with Rogue/Ranger hybrid, grant you all the benefits you can hope for and overcome all the shortcomings of the build.