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Death Stranding Development is In Full Swing, Kojima Shares Tweets
We got a Death Stranding development progress report today from Hideo Kojima, who updated us on how the game is coming ever since it was announced at E3 2016’s Playstation conference. Apparently, over 30,000 shots have been compiled for the game in a single day, and we also got a picture of Mads Mikkelsen from Hannibal working on motion-capture.
Death Stranding was one of E3’s biggest surprises, not only because Kojima had not indicated that he was working on a game, but also for the distinctiveness of its trailer, which involved a ton of dead sea life, oil, wires, and Norman Reedus having a C-section.
While we know next to nothing about Death Stranding (though Kojima has said that we’ll learn more about it likely next E3 when they can stop being cryptic), with 30,000 different motion capture shots being compiled in a single day, Death Stranding development seems to be going very well, and Kojima seems to have definitely moved on from his unceremonious dismissal from Konami (though they seem to still be willing to mangle Metal Gear even further).
Whatever role Mads Mikkelsen will be playing in Death Stranding, however, gives the game even more of an opportunity for wild guessing between Kojima’s fans. Both he and Norman Reedus have experience acting in rather horrific settings (with The Walking Dead and Hannibal, respectively), and so considering the Death Stranding trailer we may be seeing a game along those lines.
However, until Death Stranding development gets to a point where we can learn more about the story, we can’t really make any sort of other assumptions about the game’s story, especially given the incomprehensibility of the E3 reveal trailer.
In the meantime, we’ll have to scrape and grab for any sort of information about Death Stranding that we can get, until it comes out in a few years.